IncomingDataParser::IncomingDataParser(Application* app) : app_(app) { // Connect all the signals // due the player is in a different thread, we cannot access these functions // directly connect(this, SIGNAL(Play()), app_->player(), SLOT(Play())); connect(this, SIGNAL(PlayPause()), app_->player(), SLOT(PlayPause())); connect(this, SIGNAL(Pause()), app_->player(), SLOT(Pause())); connect(this, SIGNAL(Stop()), app_->player(), SLOT(Stop())); connect(this, SIGNAL(StopAfterCurrent()), app_->player(), SLOT(StopAfterCurrent())); connect(this, SIGNAL(Next()), app_->player(), SLOT(Next())); connect(this, SIGNAL(Previous()), app_->player(), SLOT(Previous())); connect(this, SIGNAL(SetVolume(int)), app_->player(), SLOT(SetVolume(int))); connect(this, SIGNAL(PlayAt(int, Engine::TrackChangeFlags, bool)), app_->player(), SLOT(PlayAt(int, Engine::TrackChangeFlags, bool))); connect(this, SIGNAL(SeekTo(int)), app_->player(), SLOT(SeekTo(int))); connect(this, SIGNAL(SetActivePlaylist(int)), app_->playlist_manager(), SLOT(SetActivePlaylist(int))); connect(this, SIGNAL(ShuffleCurrent()), app_->playlist_manager(), SLOT(ShuffleCurrent())); connect(this, SIGNAL(SetRepeatMode(PlaylistSequence::RepeatMode)), app_->playlist_manager()->sequence(), SLOT(SetRepeatMode(PlaylistSequence::RepeatMode))); connect(this, SIGNAL(SetShuffleMode(PlaylistSequence::ShuffleMode)), app_->playlist_manager()->sequence(), SLOT(SetShuffleMode(PlaylistSequence::ShuffleMode))); connect(this, SIGNAL(InsertUrls(int, const QList<QUrl>&, int, bool, bool)), app_->playlist_manager(), SLOT(InsertUrls(int, const QList<QUrl>&, int, bool, bool))); connect(this, SIGNAL(RemoveSongs(int, const QList<int>&)), app_->playlist_manager(), SLOT(RemoveItemsWithoutUndo(int, const QList<int>&))); connect(this, SIGNAL(Open(int)), app_->playlist_manager(), SLOT(Open(int))); connect(this, SIGNAL(Close(int)), app_->playlist_manager(), SLOT(Close(int))); connect(this, SIGNAL(RateCurrentSong(double)), app_->playlist_manager(), SLOT(RateCurrentSong(double))); #ifdef HAVE_LIBLASTFM connect(this, SIGNAL(Love()), InternetModel::Service<LastFMService>(), SLOT(Love())); connect(this, SIGNAL(Ban()), InternetModel::Service<LastFMService>(), SLOT(Ban())); #endif }
void IncomingDataParser::Parse(const pb::remote::Message& msg) { close_connection_ = false; RemoteClient* client = qobject_cast<RemoteClient*>(sender()); // Now check what's to do switch (msg.type()) { case pb::remote::CONNECT: ClientConnect(msg); break; case pb::remote::DISCONNECT: close_connection_ = true; break; case pb::remote::REQUEST_PLAYLISTS: SendPlaylists(msg); break; case pb::remote::REQUEST_PLAYLIST_SONGS: GetPlaylistSongs(msg); break; case pb::remote::SET_VOLUME: emit SetVolume(msg.request_set_volume().volume()); break; case pb::remote::PLAY: emit Play(); break; case pb::remote::PLAYPAUSE: emit PlayPause(); break; case pb::remote::PAUSE: emit Pause(); break; case pb::remote::STOP: emit Stop(); break; case pb::remote::STOP_AFTER: emit StopAfterCurrent(); break; case pb::remote::NEXT: emit Next(); break; case pb::remote::PREVIOUS: emit Previous(); break; case pb::remote::CHANGE_SONG: ChangeSong(msg); break; case pb::remote::SHUFFLE_PLAYLIST: emit ShuffleCurrent(); break; case pb::remote::REPEAT: SetRepeatMode(msg.repeat()); break; case pb::remote::SHUFFLE: SetShuffleMode(msg.shuffle()); break; case pb::remote::SET_TRACK_POSITION: emit SeekTo(msg.request_set_track_position().position()); break; case pb::remote::INSERT_URLS: InsertUrls(msg); break; case pb::remote::REMOVE_SONGS: RemoveSongs(msg); break; case pb::remote::OPEN_PLAYLIST: OpenPlaylist(msg); break; case pb::remote::CLOSE_PLAYLIST: ClosePlaylist(msg); break; case pb::remote::LOVE: emit Love(); break; case pb::remote::BAN: emit Ban(); break; case pb::remote::GET_LYRICS: emit GetLyrics(); break; case pb::remote::DOWNLOAD_SONGS: emit SendSongs(msg.request_download_songs(), client); break; case pb::remote::SONG_OFFER_RESPONSE: emit ResponseSongOffer(client, msg.response_song_offer().accepted()); break; case pb::remote::GET_LIBRARY: emit SendLibrary(client); break; case pb::remote::RATE_SONG: RateSong(msg); break; default: break; } }