void VoxCad::SetupPhysicsWindow(void)
{
	PhysicsDockWidget = new QDockWidget(this);
	PhysicsDockWidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	PhysicsDlg = new Dlg_Physics(&MainSim, PhysicsDockWidget);
	PhysicsDockWidget->setWidget(PhysicsDlg);
    PhysicsDockWidget->setWindowTitle("Physics Settings");
	PhysicsDockWidget->setVisible(false);


	connect(PhysicsDockWidget->toggleViewAction(), SIGNAL(triggered(bool)), this, SLOT(PhysicsMode(bool)));
	connect(&MainSim, SIGNAL(UpdateText(QString)), PhysicsDlg, SLOT(SetStatusText(QString)));
	connect(&MainSim, SIGNAL(ReqGLUpdate()), this, SLOT(ReqGLUpdateAll()));
	connect(&MainSim, SIGNAL(ReqAddPlotPoint(double)), PhysicsDlg, SLOT(AddPlotPoint(double)), Qt::DirectConnection); 

	connect(&MainSim, SIGNAL(StartExternalGLUpdate()), GLWindow, SLOT(StartAutoRedraw()));
	connect(&MainSim, SIGNAL(StopExternalGLUpdate()), GLWindow, SLOT(StopAutoRedraw()));


	//connect(FEAInfoDlg, SIGNAL(RequestUpdateGL()), this, SLOT(ReqGLUpdateAll()));
	//connect(FEAInfoDlg, SIGNAL(GetCurIndex(int*)), this, SLOT(GetCurGLSelected(int*)));
	//connect(FEAInfoDlg, SIGNAL(GetFEAInfoString(QString*)), &MainFEA, SLOT(GetFEAInfoString(QString*)));
	//connect(FEAInfoDlg, SIGNAL(GetFEAInfoString(int, QString*)), &MainFEA, SLOT(GetFEAInfoString(int, QString*)));
	//connect(FEAInfoDlg, SIGNAL(DoneAnalyzing()), this, SLOT(ForceViewMode(void))); 

	addDockWidget(Qt::RightDockWidgetArea, PhysicsDockWidget);
}
Exemple #2
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void VoxCad::SetupTensileWindow(void)
{
	TensileDockWidget = new QDockWidget(this);
	TensileDockWidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	TensileDlg = new Dlg_Tensile(&MainEnv, PhysicsDockWidget);
	TensileDockWidget->setWidget(TensileDlg);
    TensileDockWidget->setWindowTitle("Tensile Testing");
	TensileDockWidget->setVisible(false);

	connect(TensileDlg, SIGNAL(DoneTensileTesting()), this, SLOT(ViewMode()));
	connect(&TensileDlg->Tester, SIGNAL(StartExternalGLUpdate(int)), GLWindow, SLOT(StartAutoRedraw(int)));
	connect(&TensileDlg->Tester, SIGNAL(StopExternalGLUpdate()), GLWindow, SLOT(StopAutoRedraw()));

	addDockWidget(Qt::RightDockWidgetArea, TensileDockWidget);
}
void VoxCad::SetupPhysicsWindow(void)
{
	PhysicsDockWidget = new QDockWidget(this);
	PhysicsDockWidget->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
	PhysicsDlg = new Dlg_Physics(&MainSim, PhysicsDockWidget);
	PhysicsDockWidget->setWidget(PhysicsDlg);
    PhysicsDockWidget->setWindowTitle("Physics Settings");
	PhysicsDockWidget->setVisible(false);


	connect(PhysicsDockWidget->toggleViewAction(), SIGNAL(triggered(bool)), this, SLOT(PhysicsMode(bool)));
	connect(&MainSim, SIGNAL(UpdateText(QString)), PhysicsDlg, SLOT(SetStatusText(QString)));
	connect(&MainSim, SIGNAL(ReqGLUpdate()), this, SLOT(ReqGLUpdateAll()));
	connect(&MainSim, SIGNAL(ReqUiUpdate()), PhysicsDlg, SLOT(UpdateUI()));
	connect(&MainSim, SIGNAL(ReqGLDrawingStatus(bool*)), GLWindow, SLOT(IsDrawing(bool*)));


	connect(&MainSim, SIGNAL(IsStatusTextVisible(bool*)), PhysicsDlg, SLOT(IsOutputVisible(bool*)), Qt::DirectConnection); 
	connect(&MainSim, SIGNAL(IsPlotVisible(bool*)), PhysicsDlg, SLOT(IsPlotVisible(bool*)), Qt::DirectConnection); 
	connect(&MainSim, SIGNAL(GetPlotRqdStats(char*)), this, SLOT(GetPlotRqdDataType(char*)), Qt::DirectConnection); 
	connect(&MainSim, SIGNAL(ReqAddPlotPoint(double)), PhysicsDlg, SLOT(AddPlotPoint(double)), Qt::DirectConnection); 
	connect(&MainSim, SIGNAL(SimEndedInternally(QString)), PhysicsDlg, SLOT(UpdateUI())); 
//	connect(&MainSim, SIGNAL(SimEndedInternally(QString)), this, SLOT(ReqGLUpdateAll())); 


	connect(&MainSim, SIGNAL(StartExternalGLUpdate(int)), GLWindow, SLOT(StartAutoRedraw(int)));
	connect(&MainSim, SIGNAL(StopExternalGLUpdate()), GLWindow, SLOT(StopAutoRedraw()));
	connect(GLWindow, SIGNAL(FindCamTarget(Vec3D<>*)), &MainSim, SLOT(GetCoM(Vec3D<>*)));
	connect(GLWindow, SIGNAL(WantAutoSaveFrames(bool*)), &MainSim, SLOT(WantFramesAutoSaved(bool*)));
	connect(GLWindow, SIGNAL(GetFrameFilePath(QString*)), &MainSim, SLOT(AutoSavePath(QString*)));

	connect(&MainSim, SIGNAL(ResizeGLWindow(int, int)), this, SLOT(ResizeGlWindowArea(int, int)));
	connect(&MainSim, SIGNAL(ResetGLWindow()), this, SLOT(ResetGlWindowArea()));


	//connect(FEAInfoDlg, SIGNAL(RequestUpdateGL()), this, SLOT(ReqGLUpdateAll()));
	//connect(FEAInfoDlg, SIGNAL(GetCurIndex(int*)), this, SLOT(GetCurGLSelected(int*)));
	//connect(FEAInfoDlg, SIGNAL(GetFEAInfoString(QString*)), &MainFEA, SLOT(GetFEAInfoString(QString*)));
	//connect(FEAInfoDlg, SIGNAL(GetFEAInfoString(int, QString*)), &MainFEA, SLOT(GetFEAInfoString(int, QString*)));
	//connect(FEAInfoDlg, SIGNAL(DoneAnalyzing()), this, SLOT(ForceViewMode(void))); 

	addDockWidget(Qt::RightDockWidgetArea, PhysicsDockWidget);
}