Exemple #1
0
static void writeUri(const Uri* uri, Writer* writer, int omitComponents = 0)
{
    SELF_CONST(uri);

    if(omitComponents & UCF_SCHEME)
    {
        ddstring_t emptyString;
        Str_InitStatic(&emptyString, "");
        Str_Write(&emptyString, writer);
    }
    else
    {
        Str_Write(DualString(self->scheme()).toStrUtf8(), writer);
    }
    Str_Write(DualString(self->path()).toStrUtf8(), writer);
}
Exemple #2
0
void SaveInfo_Write(SaveInfo *info, Writer *writer)
{
    saveheader_t *hdr;
    DENG_ASSERT(info != 0);

    hdr = &info->header;
    Writer_WriteInt32(writer, hdr->magic);
    Writer_WriteInt32(writer, hdr->version);
    Writer_WriteInt32(writer, hdr->gameMode);
    Str_Write(&info->name, writer);

    Writer_WriteByte(writer, hdr->skill);
    Writer_WriteByte(writer, hdr->episode);
    Writer_WriteByte(writer, hdr->map);
    Writer_WriteByte(writer, hdr->deathmatch);
    Writer_WriteByte(writer, hdr->noMonsters);
#if __JHEXEN__
    Writer_WriteByte(writer, hdr->randomClasses);
#else
    Writer_WriteByte(writer, hdr->respawnMonsters);
    Writer_WriteInt32(writer, hdr->mapTime);

    { int i;
    for(i = 0; i < MAXPLAYERS; ++i)
    {
        Writer_WriteByte(writer, hdr->players[i]);
    }}
#endif
    Writer_WriteInt32(writer, info->gameId);
}
void StringArray_Write(const StringArray *ar, Writer *writer)
{
    assert(ar);
    Writer_WriteUInt32(writer, ar->array.size());
    // Write each of the strings.
    for(StringArray::Strings::const_iterator i = ar->array.begin(); i != ar->array.end(); ++i)
    {
        Str_Write(**i, writer);
    }
}