Exemple #1
0
/* fill the grid, starting from the origin until we reach the destination */
static void TCOD_path_set_cells(TCOD_path_data_t *path, int cutoff) {
	int stepstaken = 0;
	while ( path->grid[path->dx + path->dy * path->w ] == 0 && ! TCOD_list_is_empty(path->heap) ) {

		stepstaken++;
		if (stepstaken > cutoff)
                    break;

		int x,y,i,imax;
		float distance;
		TCOD_path_get_cell(path,&x,&y,&distance);
		imax= ( path->diagonalCost == 0.0f ? 4 : 8) ;
		for (i=0; i < imax; i++ ) {
			/* convert i to dx,dy */
			static int idirx[]={0,-1,1,0,-1,1,-1,1};
			static int idiry[]={-1,0,0,1,-1,-1,1,1};
			/* convert i to direction */
			static dir_t prevdirs[] = {
				NORTH, WEST, EAST, SOUTH, NORTH_WEST, NORTH_EAST,SOUTH_WEST,SOUTH_EAST
			};
			/* coordinate of the adjacent cell */
			int cx=x+idirx[i];
			int cy=y+idiry[i];
			if ( cx >= 0 && cy >= 0 && cx < path->w && cy < path->h ) {
				float walk_cost = TCOD_path_walk_cost(path,x,y,cx,cy);
				if ( walk_cost > 0.0f ) {
					/* in of the map and walkable */
					float covered=distance + walk_cost * (i>=4 ? path->diagonalCost : 1.0f);
					float previousCovered = path->grid[cx + cy * path->w ];
					if ( previousCovered == 0 ) {
						/* put a new cell in the heap */
						int offset=cx + cy * path->w;
						/* A* heuristic : remaining distance */
						float remaining=(float)sqrt((cx-path->dx)*(cx-path->dx)+(cy-path->dy)*(cy-path->dy));
						path->grid[ offset ] = covered;
						path->heur[ offset ] = covered + remaining;
						path->prev[ offset ] =  prevdirs[i];
						TCOD_path_push_cell(path,cx,cy);
					} else if ( previousCovered > covered ) {
						/* we found a better path to a cell already in the heap */
						int offset=cx + cy * path->w;
						path->grid[ offset ] = covered;
						path->heur[ offset ] -= (previousCovered - covered); /* fix the A* score */
						path->prev[ offset ] =  prevdirs[i];
						/* reorder the heap */
						heap_reorder(path,offset);
					}
				}
			}
		}
	}
}
Exemple #2
0
bool TCOD_path_walk(TCOD_path_t p, int *x, int *y, bool recalculate_when_needed) {
	int newx,newy;
	float can_walk;
	int d;
	TCOD_path_data_t *path=(TCOD_path_data_t *)p;
	TCOD_IFNOT(p != NULL) return false;
	if ( TCOD_path_is_empty(path) ) return false;
	d=(int)(uintptr)TCOD_list_pop(path->path);
	newx=path->ox + dirx[d];
	newy=path->oy + diry[d];
	/* check if the path is still valid */
	can_walk = TCOD_path_walk_cost(path,path->ox,path->oy,newx,newy);
	if ( can_walk == 0.0f ) {
		if (! recalculate_when_needed ) return false; /* don't walk */
		/* calculate a new path */
		if (! TCOD_path_compute(path, path->ox,path->oy, path->dx,path->dy) ) return false ; /* cannot find a new path */
		return TCOD_path_walk(p,x,y,true); /* walk along the new path */
	}
	if ( x ) *x=newx;
	if ( y ) *y=newy;
	path->ox=newx;
	path->oy=newy;
	return true;
}