static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_channel *chan = pNv->chan; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned tex_reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; long w = pict->pDrawable->width, h = pict->pDrawable->height; unsigned int txfmt = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pict) | 0x50 /* UNK */; BEGIN_NV04(chan, NV10_3D(TEX_OFFSET(unit)), 1); if (OUT_RELOCl(chan, bo, 0, tex_reloc)) return FALSE; if (pict->repeat == RepeatNone) { /* NPOT_SIZE expects an even number for width, we can * round up uneven numbers here because EXA always * gives 64 byte aligned pixmaps and for all formats * we support 64 bytes represents an even number of * pixels */ w = (w + 1) &~ 1; BEGIN_NV04(chan, NV10_3D(TEX_NPOT_PITCH(unit)), 1); OUT_RING (chan, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(chan, NV10_3D(TEX_NPOT_SIZE(unit)), 1); OUT_RING (chan, w << 16 | h); } BEGIN_NV04(chan, NV10_3D(TEX_FORMAT(unit)), 1 ); if (OUT_RELOCd(chan, bo, txfmt, tex_reloc | NOUVEAU_BO_OR, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1)) return FALSE; BEGIN_NV04(chan, NV10_3D(TEX_ENABLE(unit)), 1 ); OUT_RING (chan, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(chan, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) OUT_RING(chan, (NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST)); else OUT_RING(chan, (NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR)); return TRUE; }
static Bool NV40EXAPictTexture(NVPtr pNv, PixmapPtr pPix, PicturePtr pPict, int unit) { unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR; struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; fmt = NV40_GetPictTextureFormat(pPict->format); if (!fmt) return FALSE; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, fmt->card_fmt | NV40_3D_TEX_FORMAT_LINEAR | NV30_3D_TEX_FORMAT_DIMS_2D | 0x8000 | NV30_3D_TEX_FORMAT_NO_BORDER | (1 << NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT), reloc | NOUVEAU_BO_OR, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); if (pPict->repeat) { switch(pPict->repeatType) { case RepeatPad: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP | NV30_3D_TEX_WRAP_T_CLAMP | NV30_3D_TEX_WRAP_R_CLAMP); break; case RepeatReflect: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT | NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT | NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT); break; case RepeatNormal: default: PUSH_DATA (push, NV30_3D_TEX_WRAP_S_REPEAT | NV30_3D_TEX_WRAP_T_REPEAT | NV30_3D_TEX_WRAP_R_REPEAT); break; } } else { PUSH_DATA (push, NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER | NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER | NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER); } PUSH_DATA (push, NV40_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, fmt->card_swz); if (pPict->filter == PictFilterBilinear) { PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_LINEAR | NV30_3D_TEX_FILTER_MAG_LINEAR | 0x3fd6); } else { PUSH_DATA (push, NV30_3D_TEX_FILTER_MIN_NEAREST | NV30_3D_TEX_FILTER_MAG_NEAREST | 0x3fd6); } PUSH_DATA (push, (pPix->drawable.width << 16) | pPix->drawable.height); PUSH_DATA (push, 0); /* border ARGB */ BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, (1 << NV40_3D_TEX_SIZE1_DEPTH__SHIFT) | (uint32_t)exaGetPixmapPitch(pPix)); BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 17); PUSH_DATA (push, unit * 4); if (pPict->transform) { PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2])); PUSH_DATAf(push, 0); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2])); PUSH_DATAf(push, 0); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2])); PUSH_DATAf(push, 0); } else { PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); PUSH_DATAf(push, 0.0); } PUSH_DATAf(push, 1.0 / pPix->drawable.width); PUSH_DATAf(push, 1.0 / pPix->drawable.height); PUSH_DATAf(push, 0.0); PUSH_DATAf(push, 1.0); return TRUE; }
static Bool setup_texture(NVPtr pNv, int unit, PicturePtr pict, PixmapPtr pixmap) { struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pixmap); unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; unsigned h = pict->pDrawable->height; unsigned w = pict->pDrawable->width; unsigned format; format = NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE | NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE | log2i(w) << 20 | log2i(h) << 16 | 1 << 12 | /* lod == 1 */ get_tex_format(pNv, pict) | 0x50 /* UNK */; /* NPOT_SIZE expects an even number for width, we can round up uneven * numbers here because EXA always gives 64 byte aligned pixmaps and * for all formats we support 64 bytes represents an even number of * pixels */ w = (w + 1) & ~1; BEGIN_NV04(push, NV10_3D(TEX_OFFSET(unit)), 1); PUSH_MTHDl(push, NV10_3D(TEX_OFFSET(unit)), bo, 0, reloc); BEGIN_NV04(push, NV10_3D(TEX_FORMAT(unit)), 1); PUSH_MTHDs(push, NV10_3D(TEX_FORMAT(unit)), bo, format, reloc, NV10_3D_TEX_FORMAT_DMA0, NV10_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV10_3D(TEX_ENABLE(unit)), 1 ); PUSH_DATA (push, NV10_3D_TEX_ENABLE_ENABLE); BEGIN_NV04(push, NV10_3D(TEX_NPOT_PITCH(unit)), 1); PUSH_DATA (push, exaGetPixmapPitch(pixmap) << 16); BEGIN_NV04(push, NV10_3D(TEX_NPOT_SIZE(unit)), 1); PUSH_DATA (push, (w << 16) | h); BEGIN_NV04(push, NV10_3D(TEX_FILTER(unit)), 1); if (pict->filter == PictFilterNearest) PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_NEAREST | NV10_3D_TEX_FILTER_MINIFY_NEAREST); else PUSH_DATA(push, NV10_3D_TEX_FILTER_MAGNIFY_LINEAR | NV10_3D_TEX_FILTER_MINIFY_LINEAR); if (pict->transform) { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV10_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV10_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }
void nv30_fragtex_validate(struct nv30_context *nv30) { struct pipe_screen *pscreen = &nv30->screen->base.base; struct nouveau_object *eng3d = nv30->screen->eng3d; struct nouveau_pushbuf *push = nv30->base.pushbuf; unsigned dirty = nv30->fragprog.dirty_samplers; while (dirty) { unsigned unit = ffs(dirty) - 1; struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit]; struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit]; PUSH_RESET(push, BUFCTX_FRAGTEX(unit)); if (ss && sv) { const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format); struct pipe_resource *pt = sv->pipe.texture; struct nv30_miptree *mt = nv30_miptree(pt); unsigned min_lod, max_lod; u32 filter = sv->filt | (ss->filt & sv->filt_mask); u32 format = sv->fmt | ss->fmt; u32 enable = ss->en; /* handle base_level when not using a mip filter, min/max level * is unfortunately ignored by the hardware otherwise */ if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) { if (sv->base_lod) filter += 0x00020000; /* N/L -> NMN/LMN */ max_lod = sv->base_lod; min_lod = sv->base_lod; } else { max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod); min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod); } if (eng3d->oclass >= NV40_3D_CLASS) { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16) format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8; else if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24) format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16; else format |= fmt->nv40; } else { format |= fmt->nv40; } enable |= (min_lod << 19) | (max_lod << 7); enable |= NV40_3D_TEX_ENABLE_ENABLE; BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); PUSH_DATA (push, sv->npot_size1); } else { /* this is a tad stupid of the hardware, but there's no non-rcomp * z16/z24 texture formats to be had, we have to suffer and lose * some precision to handle this case. */ if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) { if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8; else format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT; } else if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) { if (ss->pipe.normalized_coords) format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16; else format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT; } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } } else { if (ss->pipe.normalized_coords) format |= fmt->nv30; else format |= fmt->nv30_rect; } enable |= NV30_3D_TEX_ENABLE_ENABLE; enable |= (min_lod << 18) | (max_lod << 6); } BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit), mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask)); PUSH_DATA (push, enable); PUSH_DATA (push, sv->swz); PUSH_DATA (push, filter); PUSH_DATA (push, sv->npot_size0); PUSH_DATA (push, ss->bcol); BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1); PUSH_DATA (push, nv30->config.filter); } else { BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } dirty &= ~(1 << unit); } nv30->fragprog.dirty_samplers = 0; }
void nv20_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_pushbuf *push = context_push(ctx); const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM; struct gl_texture_object *t; struct nouveau_surface *s; struct gl_texture_image *ti; const struct gl_sampler_object *sa; uint32_t tx_format, tx_filter, tx_wrap, tx_enable; PUSH_RESET(push, BUFCTX_TEX(i)); if (!ctx->Texture.Unit[i]._ReallyEnabled) { BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, 0); context_dirty(ctx, TEX_SHADER); return; } t = ctx->Texture.Unit[i]._Current; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; ti = t->Image[0][t->BaseLevel]; sa = _mesa_get_samplerobj(ctx, i); if (!nouveau_texture_validate(ctx, t)) return; /* Recompute the texturing registers. */ tx_format = ti->DepthLog2 << 28 | ti->HeightLog2 << 24 | ti->WidthLog2 << 20 | NV20_3D_TEX_FORMAT_DIMS_2D | NV20_3D_TEX_FORMAT_NO_BORDER | 1 << 16; tx_wrap = nvgl_wrap_mode(sa->WrapR) << 16 | nvgl_wrap_mode(sa->WrapT) << 8 | nvgl_wrap_mode(sa->WrapS) << 0; tx_filter = nvgl_filter_mode(sa->MagFilter) << 24 | nvgl_filter_mode(sa->MinFilter) << 16 | 2 << 12; tx_enable = NV20_3D_TEX_ENABLE_ENABLE | log2i(sa->MaxAnisotropy) << 4; if (t->Target == GL_TEXTURE_RECTANGLE) { BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); PUSH_DATA (push, s->pitch << 16); BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); PUSH_DATA (push, s->width << 16 | s->height); tx_format |= get_tex_format_rect(ti); } else { tx_format |= get_tex_format_pot(ti); } if (sa->MinFilter != GL_NEAREST && sa->MinFilter != GL_LINEAR) { int lod_min = sa->MinLod; int lod_max = MIN2(sa->MaxLod, t->_MaxLambda); int lod_bias = sa->LodBias + ctx->Texture.Unit[i].LodBias; lod_max = CLAMP(lod_max, 0, 15); lod_min = CLAMP(lod_min, 0, 15); lod_bias = CLAMP(lod_bias, 0, 15); tx_format |= NV20_3D_TEX_FORMAT_MIPMAP; tx_filter |= lod_bias << 8; tx_enable |= lod_min << 26 | lod_max << 14; } /* Write it to the hardware. */ BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); PUSH_MTHD (push, NV20_3D(TEX_FORMAT(i)), BUFCTX_TEX(i), s->bo, tx_format, bo_flags | NOUVEAU_BO_OR, NV20_3D_TEX_FORMAT_DMA0, NV20_3D_TEX_FORMAT_DMA1); BEGIN_NV04(push, NV20_3D(TEX_OFFSET(i)), 1); PUSH_MTHDl(push, NV20_3D(TEX_OFFSET(i)), BUFCTX_TEX(i), s->bo, s->offset, bo_flags); BEGIN_NV04(push, NV20_3D(TEX_WRAP(i)), 1); PUSH_DATA (push, tx_wrap); BEGIN_NV04(push, NV20_3D(TEX_FILTER(i)), 1); PUSH_DATA (push, tx_filter); BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); PUSH_DATA (push, tx_enable); context_dirty(ctx, TEX_SHADER); }
static Bool NV30EXATexture(ScrnInfoPtr pScrn, PixmapPtr pPix, PicturePtr pPict, int unit) { NVPtr pNv = NVPTR(pScrn); struct nouveau_pushbuf *push = pNv->pushbuf; struct nouveau_bo *bo = nouveau_pixmap_bo(pPix); nv_pict_texture_format_t *fmt; unsigned reloc = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD; uint32_t pitch = exaGetPixmapPitch(pPix); uint32_t log2h = log2i(pPix->drawable.height); uint32_t log2w = log2i(pPix->drawable.width); uint32_t card_filter, card_repeat; fmt = NV30_GetPictTextureFormat(pPict->format); if (!fmt) return FALSE; card_repeat = 3; /* repeatNone */ if (pPict->filter == PictFilterBilinear) card_filter = 2; else card_filter = 1; BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8); PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), bo, 0, reloc); PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), bo, (1 << 16) | 8 | NV30_3D_TEX_FORMAT_DIMS_2D | (fmt->card_fmt << NV30_3D_TEX_FORMAT_FORMAT__SHIFT) | (log2w << NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT) | (log2h << NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT), reloc, NV30_3D_TEX_FORMAT_DMA0, NV30_3D_TEX_FORMAT_DMA1); PUSH_DATA (push, (card_repeat << NV30_3D_TEX_WRAP_S__SHIFT) | (card_repeat << NV30_3D_TEX_WRAP_T__SHIFT) | (card_repeat << NV30_3D_TEX_WRAP_R__SHIFT)); PUSH_DATA (push, NV30_3D_TEX_ENABLE_ENABLE); PUSH_DATA (push, (pitch << NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT ) | fmt->card_swz); PUSH_DATA (push, (card_filter << NV30_3D_TEX_FILTER_MIN__SHIFT) | (card_filter << NV30_3D_TEX_FILTER_MAG__SHIFT) | 0x2000 /* engine lock */); PUSH_DATA (push, (pPix->drawable.width << NV30_3D_TEX_NPOT_SIZE_W__SHIFT) | pPix->drawable.height); PUSH_DATA (push, 0x00000000); /* border ARGB */ if (pPict->transform) { BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 1); BEGIN_NV04(push, NV30_3D(TEX_MATRIX(unit, 0)), 16); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[0][2])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][1])); PUSH_DATAf(push, 0.f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[1][2])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][0])); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][1])); PUSH_DATAf(push, 0.0f); PUSH_DATAf(push, xFixedToFloat(pPict->transform->matrix[2][2])); } else { BEGIN_NV04(push, NV30_3D(TEX_MATRIX_ENABLE(unit)), 1); PUSH_DATA (push, 0); } return TRUE; }