/* entry point */ int main (int argc, char* argv[]) { TLN_Tilemap tilemap; int frame = 0; /* setup engine */ TLN_Init (WIDTH, HEIGHT, 1,0,0); /* load layer */ TLN_SetLoadPath ("assets/sonic"); tilemap = TLN_LoadTilemap ("Sonic_md_fg1.tmx", NULL); /* setup the layer */ TLN_SetLayer (0, NULL, tilemap); TLN_SetBGColor (32,32,128); /* main loop */ TLN_CreateWindow (NULL, 0); while (TLN_ProcessWindow ()) { /* scroll the layer, one pixel per frame */ TLN_SetLayerPosition (0, frame, 0); /* render to the window */ TLN_DrawFrame (frame); frame++; } /* release resources */ TLN_DeleteTilemap (tilemap); TLN_Deinit (); return 0; }
/* entry point */ int main (int argc, char* argv[]) { /* setup engine */ TLN_Init (WIDTH, HEIGHT, 1,0,0); TLN_SetBGColor (0,128,238); TLN_SetRenderTarget (framebuffer, WIDTH * 4); /* load layer (tileset + tilemap) */ tileset = TLN_LoadTileset ("Sonic_md_bg1.tsx"); tilemap = TLN_LoadTilemap ("Sonic_md_bg1.tmx", "Layer 1"); /* setup the layer */ if (tileset && tilemap) TLN_SetLayer (0, tileset, tilemap); /* main loop */ while (1) { /* scroll the layer, one pixel per frame */ TLN_SetLayerPosition (0, frame, 0); /* render to the window */ TLN_UpdateFrame (frame); frame++; } /* release resources */ TLN_DeleteTileset (tileset); TLN_DeleteTilemap (tilemap); TLN_Deinit (); return 0; }
/* entry point */ int main (int argc, char* argv[]) { int y; /* setup engine */ TLN_Init (WIDTH, HEIGHT, MAX_LAYER,0,0); TLN_SetBGColor (0,128,238); TLN_CreateWindow ("overlay.bmp", false); /* load layer (tileset + tilemap) */ LoadMap (MAP_SKY, "NamcoHorizon"); LoadMap (MAP_TREES, "NamcoTrees"); LoadMap (MAP_ROAD1, "NamcoRoad1"); LoadMap (MAP_ROAD2, "NamcoRoad2"); TLN_SetRasterCallback (raster_callback); /* init road */ s0 = 0.03f; s1 = 1.0f; sf = (int)(s1/s0); for (y=0; y<ROAD_H; y++) { road[y].s = lerp (y, 0,ROAD_H, s0,s1); //road[y].s = ((y*49)/143) + 1; road[y].z = (int)500/road[y].s; //road[y].z = 500*50/road[y].s; road[y].t = lerp(road[y].z, 1,sf, 384,0)/50; curve[ROAD_H - y - 1] = (y*(y+1)/2)/64; } /* main loop */ while (TLN_ProcessWindow ()) { /* render to the window */ TLN_DrawFrame (frame); frame++; } /* release resources */ FreeMap (MAP_SKY); FreeMap (MAP_TREES); FreeMap (MAP_ROAD1); FreeMap (MAP_ROAD2); TLN_DeleteWindow (); TLN_Deinit (); return 0; }
int main (int argc, char* argv[]) { int c; TLN_Tilemap tilemap = NULL; TLN_Spriteset spriteset = NULL; /* basic setup */ TLN_Init(WIDTH, HEIGHT, 1, 1, 1); TLN_SetBGColor (0,128,238); TLN_SetRenderTarget(framebuffer, WIDTH * 4); TLN_SetLoadPath("../assets/sonic"); TLN_SetLogLevel(TLN_LOG_VERBOSE); printf("Tilengine version %06X\n", TLN_GetVersion()); /* test layer */ tilemap = TLN_LoadTilemap("dummy", NULL); for (c = 0; c < 2; c++) { TLN_SetLayer(0, NULL, tilemap); if (tilemap == NULL) tilemap = TLN_LoadTilemap("Sonic_md_bg1.tmx", NULL); } TLN_SetLayerPosition(1, 0, 0); TLN_SetLayerPosition(0, 0, 0); /* test sprite */ spriteset = TLN_LoadSpriteset("dummy"); for (c = 0; c < 2; c++) { TLN_ConfigSprite(0, spriteset, 0); if (spriteset == NULL) spriteset = TLN_LoadSpriteset("smw_sprite"); } TLN_SetSpritePosition(1, 10, 10); TLN_SetSpritePosition(0, 10, 10); TLN_UpdateFrame(0); TLN_DeleteSpriteset(spriteset); TLN_DeleteTilemap(tilemap); TLN_Deinit (); return 0; }
/* entry point */ int main (int argc, char *argv[]) { int c; int pitch, size; BYTE* framebuffer; DWORD t0, t1; /* setup engine */ TLN_Init (WIDTH,HEIGHT, MAX_LAYER, 0, 1); TLN_SetRasterCallback (raster_callback); TLN_SetBGColor (0,128,238); /* load resources*/ LoadLayer (LAYER_FOREGROUND, "Sonic_md_fg1"); LoadLayer (LAYER_BACKGROUND, "Sonic_md_bg1"); /* load sequences */ sp = TLN_LoadSequencePack ("Sonic_md_seq.sqx"); sequence = TLN_FindSequence (sp, "seq_water"); /* assign color sequence to various entries in palette */ palette = TLN_GetTilesetPalette (layers[LAYER_BACKGROUND].tileset); TLN_SetPaletteAnimation (0, palette, sequence, false); /* compute increments for variable background scrolling speeds */ inc_background[0] = float2fix(0.562f); inc_background[1] = float2fix(0.437f); inc_background[2] = float2fix(0.375f); inc_background[3] = float2fix(0.625f); inc_background[4] = float2fix(1.0f); inc_background[5] = float2fix(2.0f); /* framebuffer */ pitch = WIDTH*4; size = pitch*HEIGHT; framebuffer = malloc (size); TLN_SetRenderTarget (framebuffer, pitch); /* main loop */ printf ("Rendering 5 seconds... "); speed = 1.0; t0 = t1 = TLN_GetTicks (); while (t1 - t0 < 5000) { /* timekeeper */ time = frame; /* scroll */ pos_foreground += (int2fix(3)*speed); TLN_SetLayerPosition (LAYER_FOREGROUND, fix2int(pos_foreground), ypos); for (c=0; c<6; c++) pos_background[c] += (inc_background[c] * speed); /* render to window */ TLN_UpdateFrame (time); frame++; t1 = TLN_GetTicks (); } printf ("%d fps\n", frame*1000/(t1 - t0)); /* deinit */ free (framebuffer); FreeLayer (LAYER_FOREGROUND); FreeLayer (LAYER_BACKGROUND); TLN_DeleteSequencePack (sp); TLN_Deinit (); return 0; }
JNIEXPORT jboolean JNICALL Java_Tilengine_Init (JNIEnv* env, jobject thisobj, jint hres, jint vres, jint numlayers, jint numsprites, jint numanimations) { return TLN_Init (hres, vres, numlayers, numsprites, numanimations); }
int main (int argc, char* argv[]) { TLN_Init (640,480,0,0,1); TLN_CreateWindow (NULL, CWF_VSYNC); TLN_EnableBlur (true); TLN_SetLoadPath ("cycles"); palette = TLN_CreatePalette (256); palette_int = TLN_CreatePalette (256); SetScene (pos); while (TLN_ProcessWindow ()) { if (TLN_GetInput (INPUT_LEFT)) { if (dec == false) { dec = true; pos = (pos - 1 + MAX_SCENE) % MAX_SCENE; SetScene (pos); } } else dec = false; if (TLN_GetInput (INPUT_RIGHT)) { if (inc == false) { inc = true; pos = (pos + 1) % MAX_SCENE; SetScene (pos); } } else inc = false; /* update palette */ if (!(frame & 0x01)) { TLN_Palette pal1, pal2; int t = frame % MAX_TIME; int idx1 = FindTimeIndex (t); int idx2 = (idx1 + 1) % maxpal; int t1 = palettes[idx1].time; int t2 = palettes[idx2].time; if (t1 > t2) { t2 += MAX_TIME; if (t < t1) t += MAX_TIME; } t -= t1; t2 -= t1; pal1 = palettes[idx1].palette; pal2 = palettes[idx2].palette; TLN_MixPalettes (pal1, pal2, palette_int, t*255/t2); /* rescale t2 to 255 */ SetPalette (idx1); } TLN_DrawFrame (frame); frame++; } TLN_DeleteBitmap (background); TLN_DeletePalette (palette); TLN_DeletePalette (palette_int); TLN_DeleteWindow (); TLN_Deinit (); return 0; }