void StartMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *advanced_table; txt_widget_t *iwad_selector; window = TXT_NewWindow("Start multiplayer game"); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_NewCheckBox("Fast monsters", &fast), TXT_NewCheckBox("Respawning monsters", &respawn), TXT_NewSeparator("Advanced"), advanced_table = TXT_NewTable(2), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction()); TXT_SetColumnWidths(gameopt_table, 12, 12); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, skills, 5), TXT_NewLabel("Game type"), TXT_NewDropdownList(&deathmatch, gamemodes, 3), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("????", LevelSelectDialog, NULL), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); TXT_SetColumnWidths(advanced_table, 12, 12); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); TXT_AddWidgets(advanced_table, TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); }
static txt_dropdown_list_t *GameTypeDropdown(void) { switch (gamemission) { case doom: default: return TXT_NewDropdownList(&deathmatch, gamemodes, 3); // Heretic and Hexen don't support Deathmatch II: case heretic: case hexen: return TXT_NewDropdownList(&deathmatch, gamemodes, 2); // Strife supports both deathmatch modes, but doesn't support // multiplayer co-op. Use a different variable to indicate whether // to use altdeath or not. case strife: return TXT_NewDropdownList(&strife_altdeath, strife_gamemodes, 2); } }
void JoinMultiGame(void) { txt_window_t *window; txt_table_t *gameopt_table; txt_table_t *serveropt_table; txt_inputbox_t *address_box; window = TXT_NewWindow("Join multiplayer game"); TXT_SetWindowHelpURL(window, MULTI_JOIN_HELP_URL); TXT_AddWidgets(window, gameopt_table = TXT_NewTable(2), TXT_NewSeparator("Server"), serveropt_table = TXT_NewTable(1), TXT_NewStrut(0, 1), TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), NULL); TXT_SetColumnWidths(gameopt_table, 12, 12); TXT_AddWidgets(gameopt_table, TXT_NewLabel("Game"), IWADSelector(), NULL); if (gamemission == hexen) { TXT_AddWidgets(gameopt_table, TXT_NewLabel("Character class "), TXT_NewDropdownList(&character_class, character_classes, 3), NULL); } TXT_AddWidgets(serveropt_table, TXT_NewHorizBox( TXT_NewLabel("Connect to address: "), address_box = TXT_NewInputBox(&connect_address, 30), NULL), TXT_NewButton2("Find server on Internet...", FindInternetServer, NULL), TXT_NewButton2("Find server on local network...", FindLANServer, NULL), NULL); TXT_SelectWidget(window, address_box); TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, JoinGameAction()); }
static txt_dropdown_list_t *OPLTypeSelector(void) { txt_dropdown_list_t *result; if (snd_dmxoption != NULL && strstr(snd_dmxoption, "-opl3") != NULL) { snd_oplmode = OPLMODE_OPL3; } else { snd_oplmode = OPLMODE_OPL2; } result = TXT_NewDropdownList(&snd_oplmode, opltype_strings, 2); TXT_SignalConnect(result, "changed", UpdateSndDevices, NULL); return result; }
static txt_widget_t *IWADSelector(void) { txt_dropdown_list_t *dropdown; txt_widget_t *result; int installed_iwads; int num_iwads; unsigned int i; // Find out what WADs are installed installed_iwads = FindInstalledIWADs(); // Build a list of the descriptions for all installed IWADs num_iwads = 0; for (i=0; i<arrlen(iwads); ++i) { if (installed_iwads & iwads[i].mask) { found_iwads[num_iwads] = iwads[i].description; ++num_iwads; } } // If no IWADs are found, provide Doom 2 as an option, but // we're probably screwed. if (num_iwads == 0) { found_iwads[0] = "Doom 2"; num_iwads = 1; } // Build a dropdown list of IWADs if (num_iwads < 2) { // We have only one IWAD. Show as a label. result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]); } else { // Dropdown list allowing IWAD to be selected. dropdown = TXT_NewDropdownList(&found_iwad_selected, found_iwads, num_iwads); TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL); result = (txt_widget_t *) dropdown; } // Select first in the list. found_iwad_selected = 0; IWADSelected(NULL, NULL); return result; }
static void StartGameMenu(const char *window_title, int multiplayer) { txt_window_t *window; txt_widget_t *iwad_selector; window = TXT_NewWindow(window_title); TXT_SetTableColumns(window, 2); TXT_SetColumnWidths(window, 12, 6); if (multiplayer) { TXT_SetWindowHelpURL(window, MULTI_START_HELP_URL); } else { TXT_SetWindowHelpURL(window, LEVEL_WARP_HELP_URL); } TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction()); TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction(multiplayer)); TXT_AddWidgets(window, TXT_NewLabel("Game"), iwad_selector = IWADSelector(), NULL); if (gamemission == hexen) { txt_dropdown_list_t *cc_dropdown; TXT_AddWidgets(window, TXT_NewLabel("Character class "), cc_dropdown = TXT_NewDropdownList(&character_class, character_classes, 3), NULL); // Update skill level dropdown when the character class is changed: TXT_SignalConnect(cc_dropdown, "changed", UpdateWarpType, NULL); } TXT_AddWidgets(window, TXT_NewLabel("Skill"), skillbutton = TXT_NewDropdownList(&skill, doom_skills, 5), TXT_NewLabel("Level warp"), warpbutton = TXT_NewButton2("?", LevelSelectDialog, NULL), NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewLabel("Game type"), GameTypeDropdown(), TXT_NewLabel("Time limit"), TXT_NewHorizBox(TXT_NewIntInputBox(&timer, 2), TXT_NewLabel("minutes"), NULL), NULL); } TXT_AddWidgets(window, TXT_NewSeparator("Monster options"), TXT_NewInvertedCheckBox("Monsters enabled", &nomonsters), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Fast monsters", &fast), TXT_TABLE_OVERFLOW_RIGHT, TXT_NewCheckBox("Respawning monsters", &respawn), TXT_TABLE_OVERFLOW_RIGHT, NULL); if (multiplayer) { TXT_AddWidgets(window, TXT_NewSeparator("Advanced"), TXT_NewLabel("UDP port"), TXT_NewIntInputBox(&udpport, 5), TXT_NewInvertedCheckBox("Register with master server", &privateserver), TXT_TABLE_OVERFLOW_RIGHT, NULL); } TXT_AddWidgets(window, TXT_NewButton2("Add extra parameters...", OpenExtraParamsWindow, NULL), TXT_TABLE_OVERFLOW_RIGHT, NULL); TXT_SignalConnect(iwad_selector, "changed", UpdateWarpType, NULL); UpdateWarpType(NULL, NULL); UpdateWarpButton(); }
static txt_widget_t *IWADSelector(void) { txt_dropdown_list_t *dropdown; txt_widget_t *result; int num_iwads; unsigned int i; // Find out what WADs are installed found_iwads = GetIwads(); // Build a list of the descriptions for all installed IWADs num_iwads = 0; for (i=0; found_iwads[i] != NULL; ++i) { ++num_iwads; } iwad_labels = malloc(sizeof(*iwad_labels) * num_iwads); for (i=0; i < num_iwads; ++i) { iwad_labels[i] = found_iwads[i]->description; } // If no IWADs are found, provide Doom 2 as an option, but // we're probably screwed. if (num_iwads == 0) { found_iwads = GetFallbackIwadList(); num_iwads = 1; } // Build a dropdown list of IWADs if (num_iwads < 2) { // We have only one IWAD. Show as a label. result = (txt_widget_t *) TXT_NewLabel(found_iwads[0]->description); } else { // Dropdown list allowing IWAD to be selected. dropdown = TXT_NewDropdownList(&found_iwad_selected, iwad_labels, num_iwads); TXT_SignalConnect(dropdown, "changed", IWADSelected, NULL); result = (txt_widget_t *) dropdown; } // The first time the dialog is opened, found_iwad_selected=-1, // so select the first IWAD in the list. Don't lose the setting // if we close and reopen the dialog. if (found_iwad_selected < 0 || found_iwad_selected >= num_iwads) { found_iwad_selected = 0; } IWADSelected(NULL, NULL); return result; }
void ConfigSound(void) { txt_window_t *window; txt_table_t *extra_table; txt_dropdown_list_t *sfx_mode_control; txt_dropdown_list_t *music_mode_control; int num_sfx_modes, num_music_modes; // Work out what sfx mode we are currently using: if (snd_sfxdevice == SNDDEVICE_PCSPEAKER) { snd_sfxmode = SFXMODE_PCSPEAKER; } else if (snd_sfxdevice >= SNDDEVICE_SB) { snd_sfxmode = SFXMODE_DIGITAL; } else { snd_sfxmode = SFXMODE_DISABLED; } // Is music enabled? switch (snd_musicdevice) { case SNDDEVICE_GENMIDI: snd_musicmode = MUSICMODE_NATIVE; break; case SNDDEVICE_CD: snd_musicmode = MUSICMODE_CD; break; case SNDDEVICE_SB: case SNDDEVICE_ADLIB: case SNDDEVICE_AWE32: snd_musicmode = MUSICMODE_OPL; break; case SNDDEVICE_GUS: snd_musicmode = MUSICMODE_GUS; break; default: snd_musicmode = MUSICMODE_DISABLED; break; } // Doom has PC speaker sound effects, but others do not: if (gamemission == doom) { num_sfx_modes = NUM_SFXMODES; } else { num_sfx_modes = NUM_SFXMODES - 1; } // Hexen has CD audio; others do not. if (gamemission == hexen) { num_music_modes = NUM_MUSICMODES; } else { num_music_modes = NUM_MUSICMODES - 1; } // Build the window window = TXT_NewWindow("Sound configuration"); TXT_SetWindowHelpURL(window, WINDOW_HELP_URL); TXT_SetTableColumns(window, 2); TXT_SetColumnWidths(window, 19, 15); TXT_SetWindowPosition(window, TXT_HORIZ_CENTER, TXT_VERT_TOP, TXT_SCREEN_W / 2, 5); TXT_AddWidgets(window, TXT_NewSeparator("Sound effects"), TXT_NewLabel("Sound effects"), sfx_mode_control = TXT_NewDropdownList(&snd_sfxmode, sfxmode_strings, num_sfx_modes), TXT_NewLabel("Sound channels"), TXT_NewSpinControl(&numChannels, 1, 8), TXT_NewLabel("SFX volume"), TXT_NewSpinControl(&sfxVolume, 0, 15), NULL); // Only show for games that implemented pitch shifting: if (gamemission == doom || gamemission == heretic || gamemission == hexen) { TXT_AddWidgets(window, TXT_NewCheckBox("Pitch-shifted sounds", &snd_pitchshift), TXT_TABLE_OVERFLOW_RIGHT, NULL); } if (gamemission == strife) { TXT_AddWidgets(window, TXT_NewLabel("Voice volume"), TXT_NewSpinControl(&voiceVolume, 0, 15), TXT_NewCheckBox("Show text with voices", &show_talk), TXT_TABLE_OVERFLOW_RIGHT, NULL); } TXT_AddWidgets(window, TXT_NewSeparator("Music"), TXT_NewLabel("Music"), music_mode_control = TXT_NewDropdownList(&snd_musicmode, musicmode_strings, num_music_modes), TXT_NewLabel("Music volume"), TXT_NewSpinControl(&musicVolume, 0, 15), extra_table = TXT_NewTable(2), TXT_TABLE_OVERFLOW_RIGHT, NULL); TXT_SetColumnWidths(extra_table, 19, 15); TXT_SignalConnect(sfx_mode_control, "changed", UpdateSndDevices, NULL); TXT_SignalConnect(music_mode_control, "changed", UpdateSndDevices, NULL); // Update extra_table when the music mode is changed, and build it now. TXT_SignalConnect(music_mode_control, "changed", UpdateExtraTable, extra_table); UpdateExtraTable(music_mode_control, extra_table); }