void DisplayCharacter(int x, int y, int character, int hilite) { struct CharacterDescription *cd; TOffsetPic body, head; cd = &characterDesc[character]; body.dx = cBodyOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dx; body.dy = cBodyOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dy; body.picIndex = cBodyPic[cd->unarmedBodyPic][DIRECTION_DOWN][STATE_IDLE]; head.dx = cNeckOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dx + cHeadOffset[cd->facePic][DIRECTION_DOWN].dx; head.dy = cNeckOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dy + cHeadOffset[cd->facePic][DIRECTION_DOWN].dy; head.picIndex = cHeadPic[cd->facePic][DIRECTION_DOWN][STATE_IDLE]; DrawTTPic(x + body.dx, y + body.dy, gPics[body.picIndex], cd->table, NULL); DrawTTPic(x + head.dx, y + head.dy, gPics[head.picIndex], cd->table, NULL); if (hilite) { TextGoto(x - 8, y - 16); TextChar('\020'); TextGoto(x - 8, y + 8); TextString(gunDesc[cd->defaultGun].gunName); } }
int MissionDescription(int y, const char *description, int hilite) { int w_ws, w_word, x, lines; const char *ws, *word, *p, *s; TextGoto(20 - TextCharWidth('\020'), y); if (hilite) TextCharWithTable('\020', tableFlamed); else TextChar('\020'); x = 20; lines = 1; TextGoto(x, y); s = ws = word = description; while (*s) { // Find word ws = s; while (*s == ' ' || *s == '\n') s++; word = s; while (*s != 0 && *s != ' ' && *s != '\n') s++; for (w_ws = 0, p = ws; p < word; p++) w_ws += TextCharWidth(*p); for (w_word = 0; p < s; p++) w_word += TextCharWidth(*p); if (x + w_ws + w_word > 300 && w_ws + w_word < 280) { y += TextHeight(); x = 20; lines++; ws = word; w_ws = 0; } x += w_ws; TextGoto(x, y); for (p = word; p < s; p++) TextChar(*p); x += w_word; } if (hilite) TextCharWithTable('\021', tableFlamed); else TextChar('\021'); return lines; }
static void DisplayCharacter(int x, int y, const TBadGuy * data, int hilite) { struct CharacterDescription *cd; TOffsetPic body, head; cd = &characterDesc[0]; SetupMissionCharacter(0, data); body.dx = cBodyOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dx; body.dy = cBodyOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dy; body.picIndex = cBodyPic[cd->unarmedBodyPic][DIRECTION_DOWN][STATE_IDLE]; head.dx = cNeckOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dx + cHeadOffset[cd->facePic][DIRECTION_DOWN].dx; head.dy = cNeckOffset[cd->unarmedBodyPic][DIRECTION_DOWN].dy + cHeadOffset[cd->facePic][DIRECTION_DOWN].dy; head.picIndex = cHeadPic[cd->facePic][DIRECTION_DOWN][STATE_IDLE]; DrawTTPic(x + body.dx, y + body.dy, gPics[body.picIndex], cd->table, NULL); DrawTTPic(x + head.dx, y + head.dy, gPics[head.picIndex], cd->table, NULL); if (hilite) { TextGoto(x - 8, y - 16); TextChar('\020'); } }
void DisplayMapItem(int x, int y, TMapObject * mo, int density, int hilite) { char s[10]; TOffsetPic *pic = &cGeneralPics[mo->pic]; DrawTPic(x + pic->dx, y + pic->dy, gPics[pic->picIndex], NULL); if (hilite) { TextGoto(x - 8, y - 4); TextChar('\020'); } sprintf(s, "%d", density); TextGoto(x - 8, y + 5); TextString(s); SetSecondaryMouseRects(localMapItemClicks); }
static void Save(int asCode) { char filename[128]; // char drive[_MAX_DRIVE]; char dir[96]; char name[32]; // char ext[_MAX_EXT]; char c; int i; strcpy(filename, lastFile); while (1) { memset(GetDstScreen(), 58, 64000); TextStringAt(125, 50, "Save as:"); TextGoto(125, 50 + TextHeight()); TextChar('\020'); TextString(filename); TextChar('\021'); vsync(); CopyToScreen(); c = GetKey(); switch (c) { case ENTER: if (!filename[0]) break; if (asCode) { SaveCampaignAsC(filename, name, &campaign); } else { SaveCampaign(filename, &campaign); } fileChanged = 0; return; case ESCAPE: return; case BACKSPACE: if (filename[0]) filename[strlen(filename) - 1] = 0; break; default: if (strlen(filename) == sizeof(filename) - 1) break; c = toupper(c); if ((c >= 'A' && c <= 'Z') || c == '-' || c == '_' || c == '\\') { i = strlen(filename); filename[i + 1] = 0; filename[i] = c; } } } }
void DisplayFlag(int x, int y, const char *s, int on, int hilite) { TextGoto(x, y); if (hilite) { TextStringWithTable(s, tableFlamed); TextCharWithTable(':', tableFlamed); } else { TextString(s); TextChar(':'); } if (on) TextStringWithTable("On", tablePurple); else TextString("Off"); }
void DisplayText(int x, int y, const char *text, int hilite, int editable) { TextGoto(x, y); if (editable) { if (hilite) TextCharWithTable('\020', tableFlamed); else TextChar('\020'); } if (hilite && !editable) TextStringWithTable(text, tableFlamed); else TextString(text); if (editable) { if (hilite) TextCharWithTable('\021', tableFlamed); else TextChar('\021'); } }
void TextStringWithTableAt(int x, int y, const char *s, TranslationTable * table) { TextGoto(x, y); TextStringWithTable(s, table); }
void TextStringAt(int x, int y, const char *s) { TextGoto(x, y); TextString(s); }
static int NameSelection(int x, int index, struct PlayerData *data, int cmd) { int i; int y; char s[2]; static char letters[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ !#?:.-0123456789"; static char smallLetters[] = "abcdefghijklmnopqrstuvwxyz !#?:.-0123456789"; static int selection[2] = { -1, -1 }; // Kludge since Watcom won't let me initialize selection with a strlen() if (selection[0] < 0) selection[0] = selection[1] = strlen(letters); if (cmd & CMD_BUTTON1) { if (selection[index] == strlen(letters)) { PlaySound(SND_LAUNCH, 0, 255); return 0; } if (strlen(data->name) < sizeof(data->name) - 1) { int l = strlen(data->name); data->name[l + 1] = 0; if (l > 0 && data->name[l - 1] != ' ') data->name[l] = smallLetters[selection[index]]; else data->name[l] = letters[selection[index]]; PlaySound(SND_MACHINEGUN, 0, 255); } else PlaySound(SND_KILL, 0, 255); } else if (cmd & CMD_BUTTON2) { if (data->name[0]) { data->name[strlen(data->name) - 1] = 0; PlaySound(SND_BANG, 0, 255); } else PlaySound(SND_KILL, 0, 255); } else if (cmd & CMD_LEFT) { if (selection[index] > 0) { selection[index]--; PlaySound(SND_DOOR, 0, 255); } } else if (cmd & CMD_RIGHT) { if (selection[index] < strlen(letters)) { selection[index]++; PlaySound(SND_DOOR, 0, 255); } } else if (cmd & CMD_UP) { if (selection[index] > 9) { selection[index] -= 10; PlaySound(SND_DOOR, 0, 255); } } else if (cmd & CMD_DOWN) { if (selection[index] < strlen(letters) - 9) { selection[index] += 10; PlaySound(SND_DOOR, 0, 255); } else if (selection[index] < strlen(letters)) { selection[index] = strlen(letters); PlaySound(SND_DOOR, 0, 255); } } #define ENTRY_COLS 10 #define ENTRY_SPACING 12 y = CenterY(((TextHeight() * ((strlen(letters) - 1) / ENTRY_COLS) ))); if (gOptions.twoPlayers && index == CHARACTER_PLAYER1) x = CenterOf(0, (SCREEN_WIDTH / 2), ((ENTRY_SPACING * (ENTRY_COLS - 1)) + TextCharWidth('a'))); else if (gOptions.twoPlayers && index == CHARACTER_PLAYER2) x = CenterOf((SCREEN_WIDTH / 2), (SCREEN_WIDTH), ((ENTRY_SPACING * (ENTRY_COLS - 1)) + TextCharWidth('a'))); else x = CenterX(((ENTRY_SPACING * (ENTRY_COLS - 1)) + TextCharWidth('a'))); // Draw selection s[1] = 0; for (i = 0; i < strlen(letters); i++) { s[0] = letters[i]; TextGoto(x + (i % ENTRY_COLS) * ENTRY_SPACING, y + (i / ENTRY_COLS) * TextHeight()); if (i == selection[index]) TextCharWithTable(letters[i], &tableFlamed); else TextChar(letters[i]); /* DisplayMenuItem(x + (i % 10) * 12, 80 + (i / 10) * TextHeight(), s, i == selection[index]); */ } DisplayMenuItem(x + (i % ENTRY_COLS) * ENTRY_SPACING, y + (i / ENTRY_COLS) * TextHeight(), endChoice, i == selection[index]); return 1; }