Exemple #1
0
//----------------------------------------------------------------------------
void CubeMaps::CreateCubeTexture ()
{
    std::string name[6] =
    {
        "XpFace.wmtf",
        "XmFace.wmtf",
        "YpFace.wmtf",
        "YmFace.wmtf",
        "ZpFace.wmtf",
        "ZmFace.wmtf"
    };

    TextureCube* cubeTexture = new0 TextureCube(Texture::TF_A8R8G8B8, 64, 1);
    for (int face = 0; face < 6; ++face)
    {
        std::string textureName = Environment::GetPathR(name[face]);
        Texture2D* texture = Texture2D::LoadWMTF(textureName);
        char* cubeData = cubeTexture->GetData(face, 0);
        char* textData = texture->GetData(0);
        Utility::ReflectX(64, 64, 4, textData);
        Utility::ReflectY(64, 64, 4, textData);
        memcpy(cubeData, textData, texture->GetNumLevelBytes(0));
        delete0(texture);
    }

    cubeTexture->SaveWMTF("Data/CubeMap.wmtf");
    delete0(cubeTexture);
}
Exemple #2
0
	int run()
	{
		int Error(0);

		gli::texture Texture(gli::TARGET_1D, gli::FORMAT_RGBA8_UNORM_PACK8, gli::texture::extent_type(1), 1, 1, 1);
		gli::texture1d Texture1D(Texture);
		gli::texture1d_array Texture1DArray(Texture);
		gli::texture2d Texture2D(Texture);
		gli::texture2d_array Texture2DArray(Texture);
		gli::texture3d Texture3D(Texture);
		gli::texture_cube TextureCube(Texture);
		gli::texture_cube_array TextureCubeArray(Texture);

		Error += Texture == Texture1D ? 0 : 1;
		Error += Texture != Texture1DArray ? 0 : 1;
		Error += Texture != Texture2D ? 0 : 1;
		Error += Texture != Texture2DArray ? 0 : 1;
		Error += Texture != Texture3D ? 0 : 1;
		Error += Texture != TextureCube ? 0 : 1;
		Error += Texture != TextureCubeArray ? 0 : 1;

		gli::texture Texture1D_B(Texture1D);
		gli::texture Texture1DArray_B(Texture1DArray);
		gli::texture Texture2D_B(Texture2D);
		gli::texture Texture2DArray_B(Texture2DArray);
		gli::texture Texture3D_B(Texture3D);
		gli::texture TextureCube_B(TextureCube);
		gli::texture TextureCubeArray_B(TextureCubeArray);

		Error += Texture == Texture1D_B ? 0 : 1;
		Error += Texture != Texture1DArray_B ? 0 : 1;
		Error += Texture != Texture2D_B ? 0 : 1;
		Error += Texture != Texture2DArray_B ? 0 : 1;
		Error += Texture != Texture3D_B ? 0 : 1;
		Error += Texture != TextureCube_B ? 0 : 1;
		Error += Texture != TextureCubeArray_B ? 0 : 1;

		Error += Texture1D == Texture1D_B ? 0 : 1;
		Error += Texture1DArray == Texture1DArray_B ? 0 : 1;
		Error += Texture2D == Texture2D_B ? 0 : 1;
		Error += Texture2DArray == Texture2DArray_B ? 0 : 1;
		Error += Texture3D == Texture3D_B ? 0 : 1;
		Error += TextureCube == TextureCube_B ? 0 : 1;
		Error += TextureCubeArray == TextureCubeArray_B ? 0 : 1;

		return Error;
	}
Exemple #3
0
int run()
{
    int Error(0);

    gli::texture Texture(gli::TARGET_1D, gli::FORMAT_RGBA8_UNORM, gli::texture::texelcoord_type(1), 1, 1, 1);
    gli::texture1D Texture1D(Texture);
    gli::texture1DArray Texture1DArray(Texture);
    gli::texture2D Texture2D(Texture);
    gli::texture2DArray Texture2DArray(Texture);
    gli::texture3D Texture3D(Texture);
    gli::textureCube TextureCube(Texture);
    gli::textureCubeArray TextureCubeArray(Texture);

    Error += Texture == Texture1D ? 0 : 1;
    Error += Texture != Texture1DArray ? 0 : 1;
    Error += Texture != Texture2D ? 0 : 1;
    Error += Texture != Texture2DArray ? 0 : 1;
    Error += Texture != Texture3D ? 0 : 1;
    Error += Texture != TextureCube ? 0 : 1;
    Error += Texture != TextureCubeArray ? 0 : 1;

    gli::texture Texture1D_B(Texture1D);
    gli::texture Texture1DArray_B(Texture1DArray);
    gli::texture Texture2D_B(Texture2D);
    gli::texture Texture2DArray_B(Texture2DArray);
    gli::texture Texture3D_B(Texture3D);
    gli::texture TextureCube_B(TextureCube);
    gli::texture TextureCubeArray_B(TextureCubeArray);

    Error += Texture == Texture1D_B ? 0 : 1;
    Error += Texture != Texture1DArray_B ? 0 : 1;
    Error += Texture != Texture2D_B ? 0 : 1;
    Error += Texture != Texture2DArray_B ? 0 : 1;
    Error += Texture != Texture3D_B ? 0 : 1;
    Error += Texture != TextureCube_B ? 0 : 1;
    Error += Texture != TextureCubeArray_B ? 0 : 1;

    Error += Texture1D == Texture1D_B ? 0 : 1;
    Error += Texture1DArray == Texture1DArray_B ? 0 : 1;
    Error += Texture2D == Texture2D_B ? 0 : 1;
    Error += Texture2DArray == Texture2DArray_B ? 0 : 1;
    Error += Texture3D == Texture3D_B ? 0 : 1;
    Error += TextureCube == TextureCube_B ? 0 : 1;
    Error += TextureCubeArray == TextureCubeArray_B ? 0 : 1;

    return Error;
}
Exemple #4
0
int test_textureCube_texture2D_access()
{
	int Error(0);

	{
		gli::texture2D Texture2DA(1, gli::RGBA8U, gli::texture2D::dimensions_type(2, 2));
		for(std::size_t i = 0; i < Texture2DA.size(); ++i)
			*(Texture2DA.data<glm::byte>() + i) = glm::byte(i);

		gli::texture2D Texture2DB(1, gli::RGBA8U, gli::texture2D::dimensions_type(2, 2));
		for(std::size_t i = 0; i < Texture2DB.size(); ++i)
			*(Texture2DB.data<glm::byte>() + i) = glm::byte(i + 100);

		gli::textureCube TextureCube(
			6,
			gli::textureCube::size_type(2),
			gli::RGBA8U,
			gli::textureCube::dimensions_type(2));

		/// Todo
		/// gli::copy(TextureCube, 0, Texture2DA);
		/// gli::copy(TextureCube, 1, Texture2DB);

		/// Error += TextureCube[0] == Texture2DA ? 0 : 1;
		/// Error += TextureCube[1] == Texture2DB ? 0 : 1;
	}

	{
		gli::textureCube TextureCube(
			6,
			gli::textureCube::size_type(1),
			gli::RGBA8U,
			gli::textureCube::dimensions_type(2));
		assert(!TextureCube.empty());

		std::vector<glm::u8vec4> Colors;
		Colors.push_back(glm::u8vec4(255,   0,   0, 255));
		Colors.push_back(glm::u8vec4(255, 255,   0, 255));
		Colors.push_back(glm::u8vec4(  0, 255,   0, 255));
		Colors.push_back(glm::u8vec4(  0, 255, 255, 255));
		Colors.push_back(glm::u8vec4(  0,   0, 255, 255));
		Colors.push_back(glm::u8vec4(255, 255,   0, 255));

		for(std::size_t ColorIndex = 0; ColorIndex < Colors.size(); ++ColorIndex)
		{
            gli::texture2D Texture2D = TextureCube[ColorIndex];
			for(std::size_t PixelIndex = 0; PixelIndex < 4; ++PixelIndex)
			{
				glm::u8vec4 Color = Colors[ColorIndex];
				*(Texture2D.data<glm::u8vec4>() + PixelIndex) = Color;
			}
		}

		for(std::size_t TexelIndex = 0; TexelIndex < TextureCube.size() / sizeof(glm::u8vec4); ++TexelIndex)
			Error += glm::all(glm::equal(*(TextureCube.data<glm::u8vec4>() + TexelIndex), Colors[TexelIndex / 4])) ? 0 : 1;
	}

	{
		gli::textureCube TextureCube(
			6,
			gli::textureCube::size_type(2),
			gli::RGBA8U,
			gli::textureCube::dimensions_type(2));
		assert(!TextureCube.empty());

		gli::texture2D TextureA = TextureCube[0];
		gli::texture2D TextureB = TextureCube[1];
		
		std::size_t Size0 = TextureA.size();
		std::size_t Size1 = TextureB.size();

		Error += Size0 == sizeof(glm::u8vec4) * 5 ? 0 : 1;
		Error += Size1 == sizeof(glm::u8vec4) * 5 ? 0 : 1;

		*TextureA.data<glm::u8vec4>() = glm::u8vec4(255, 127, 0, 255);
		*TextureB.data<glm::u8vec4>() = glm::u8vec4(0, 127, 255, 255);

		glm::u8vec4 * PointerA = TextureA.data<glm::u8vec4>();
		glm::u8vec4 * PointerB = TextureB.data<glm::u8vec4>();

		glm::u8vec4 * Pointer0 = TextureCube.data<glm::u8vec4>() + 0;
		glm::u8vec4 * Pointer1 = TextureCube.data<glm::u8vec4>() + 5;

		Error += PointerA == Pointer0 ? 0 : 1;
		Error += PointerB == Pointer1 ? 0 : 1;

		glm::u8vec4 ColorA = *TextureA.data<glm::u8vec4>();
		glm::u8vec4 ColorB = *TextureB.data<glm::u8vec4>();

		glm::u8vec4 Color0 = *Pointer0;
		glm::u8vec4 Color1 = *Pointer1;

		Error += glm::all(glm::equal(Color0, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1;
		Error += glm::all(glm::equal(Color1, glm::u8vec4(0, 127, 255, 255))) ? 0 : 1;
	}

	{
		gli::textureCube TextureCube(
			1,
			gli::textureCube::size_type(1),
			gli::RGBA8U,
			gli::textureCube::dimensions_type(2));

		std::size_t SizeA = TextureCube.size();
		Error += SizeA == sizeof(glm::u8vec4) * 4 ? 0 : 1;

		gli::texture2D Texture2D = TextureCube[0];
		
		std::size_t Size0 = Texture2D.size();
		Error += Size0 == sizeof(glm::u8vec4) * 4 ? 0 : 1;

		*Texture2D.data<glm::u8vec4>() = glm::u8vec4(255, 127, 0, 255);

		glm::u8vec4 * PointerA = Texture2D.data<glm::u8vec4>();
		glm::u8vec4 * Pointer0 = TextureCube.data<glm::u8vec4>();
		Error += PointerA == Pointer0 ? 0 : 1;

		glm::u8vec4 ColorA = *PointerA;
		glm::u8vec4 Color0 = *Pointer0;
		Error += glm::all(glm::equal(ColorA, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1;
		Error += glm::all(glm::equal(Color0, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1;
	}

	return Error;
}
int test_textureCubeArray_textureCube_access()
{
	int Error(0);

	{
		gli::textureCubeArray TextureCubeArray(
			2,
			6,
			gli::textureCubeArray::size_type(1),
			gli::RGBA8U,
			gli::textureCubeArray::dimensions_type(2));
		assert(!TextureCubeArray.empty());

		std::vector<glm::u8vec4> Colors;
		Colors.push_back(glm::u8vec4(255,   0,   0, 255));
		Colors.push_back(glm::u8vec4(  0,   0, 255, 255));

		gli::textureCube TextureCube = TextureCubeArray[1];
		glm::u8vec4* PointerA = TextureCube.data<glm::u8vec4>();
		glm::u8vec4* PointerB = TextureCubeArray.data<glm::u8vec4>() + TextureCube.size() / sizeof(glm::u8vec4);
		Error += PointerA == PointerB ? 0 : 1;
	}

	{
		gli::textureCube TextureCube(
			6,
			gli::textureCube::size_type(2),
			gli::RGBA8U,
			gli::textureCube::dimensions_type(2));
		assert(!TextureCube.empty());

		gli::texture2D TextureA = TextureCube[0];
		gli::texture2D TextureB = TextureCube[1];
		
		std::size_t Size0 = TextureA.size();
		std::size_t Size1 = TextureB.size();

		Error += Size0 == sizeof(glm::u8vec4) * 5 ? 0 : 1;
		Error += Size1 == sizeof(glm::u8vec4) * 5 ? 0 : 1;

		*TextureA.data<glm::u8vec4>() = glm::u8vec4(255, 127, 0, 255);
		*TextureB.data<glm::u8vec4>() = glm::u8vec4(0, 127, 255, 255);

		glm::u8vec4 * PointerA = TextureA.data<glm::u8vec4>();
		glm::u8vec4 * PointerB = TextureB.data<glm::u8vec4>();

		glm::u8vec4 * Pointer0 = TextureCube.data<glm::u8vec4>() + 0;
		glm::u8vec4 * Pointer1 = TextureCube.data<glm::u8vec4>() + 5;

		Error += PointerA == Pointer0 ? 0 : 1;
		Error += PointerB == Pointer1 ? 0 : 1;

		glm::u8vec4 ColorA = *TextureA.data<glm::u8vec4>();
		glm::u8vec4 ColorB = *TextureB.data<glm::u8vec4>();

		glm::u8vec4 Color0 = *Pointer0;
		glm::u8vec4 Color1 = *Pointer1;

		Error += glm::all(glm::equal(Color0, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1;
		Error += glm::all(glm::equal(Color1, glm::u8vec4(0, 127, 255, 255))) ? 0 : 1;
	}

	{
		gli::textureCube TextureCube(
			1,
			gli::textureCube::size_type(1),
			gli::RGBA8U,
			gli::textureCube::dimensions_type(2));

		std::size_t SizeA = TextureCube.size();
		Error += SizeA == sizeof(glm::u8vec4) * 4 ? 0 : 1;

		gli::texture2D Texture2D = TextureCube[0];
		
		std::size_t Size0 = Texture2D.size();
		Error += Size0 == sizeof(glm::u8vec4) * 4 ? 0 : 1;

		*Texture2D.data<glm::u8vec4>() = glm::u8vec4(255, 127, 0, 255);

		glm::u8vec4 * PointerA = Texture2D.data<glm::u8vec4>();
		glm::u8vec4 * Pointer0 = TextureCube.data<glm::u8vec4>();
		Error += PointerA == Pointer0 ? 0 : 1;

		glm::u8vec4 ColorA = *PointerA;
		glm::u8vec4 Color0 = *Pointer0;
		Error += glm::all(glm::equal(ColorA, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1;
		Error += glm::all(glm::equal(Color0, glm::u8vec4(255, 127, 0, 255))) ? 0 : 1;
	}

	return Error;
}
Exemple #6
0
	TextureCube Texture::to_texture_cube() const
	{
		return TextureCube(impl);
	}