void TextCreate (int width, int height) { GLtexture* t; view_size.x = width; view_size.y = height; t = TextureFromName ("font.png"); font.FaceSet (t->id); }
CPointer::CPointer() { m_last_cell.x = m_last_cell.y = -1; m_texture = TextureFromName( "ring" ); m_entity_type = "pointer"; }