//--------------------------------------------------------------------------- void TSnapThread::Kill() { if (Started && !Closed) { ThreadKill(); Closed = true; } }
abyss_bool ConnKill(TConn * connectionP) { connectionP->finished = TRUE; return ThreadKill(connectionP->threadP); }
bool ConnKill(TConn * const connectionP) { connectionP->finished = true; return ThreadKill(connectionP->threadP); }