Timer::Timer() : _next_timer(-1) { _queue = TimerQueue(&(TimerEvent::ReverseComparer)); _running = false; _stopped = true; UseRealTime(); }
void Timer::Clear() { if(_next_timer != -1) { killTimer(_next_timer); } _next_timer = -1; _queue = TimerQueue(&(TimerEvent::ReverseComparer)); }
void Timer::Clear() { _queue = TimerQueue(&(TimerEvent::ReverseComparer)); }
Timer::Timer() : _next_timer(-1) { _queue = TimerQueue(&(TimerEvent::ReverseComparer)); _real_time = true; }
Timer::Timer() : _next_timer(-1) { _queue = TimerQueue(&(TimerEvent::ReverseComparer)); UseRealTime(); }