TEST_F(DisplayItemPropertyTreeBuilderTest, TransformDisplayItemCreatesTransformNode)
{
    // 2D transform display items should create a transform node as well,
    // unless the transform is a 2D translation only.
    AffineTransform rotation;
    rotation.rotate(45);

    processDummyDisplayItem();
    auto transformClient = processBeginTransform(rotation);
    processDummyDisplayItem();
    processEndTransform(transformClient);
    processDummyDisplayItem();
    finishPropertyTrees();

    // There should be two transform nodes.
    ASSERT_EQ(2u, transformTree().nodeCount());
    EXPECT_TRUE(transformTree().nodeAt(0).isRoot());
    EXPECT_EQ(0u, transformTree().nodeAt(1).parentNodeIndex);
    EXPECT_TRANSFORMS_ALMOST_EQ(TransformationMatrix(rotation), transformTree().nodeAt(1).matrix);

    // There should be three range records, the middle one affected by the
    // rotation.
    EXPECT_THAT(rangeRecordsAsStdVector(), ElementsAre(
        AllOf(hasRange(0, 1), hasTransformNode(0)),
        AllOf(hasRange(2, 3), hasTransformNode(1)),
        AllOf(hasRange(4, 5), hasTransformNode(0))));
}
void PaintPropertyTreeBuilder::updatePaintOffsetTranslation(const LayoutObject& object, PaintPropertyTreeBuilderContext& context)
{
    if (object.isBoxModelObject()) {
        // TODO(trchen): Eliminate PaintLayer dependency.
        PaintLayer* layer = toLayoutBoxModelObject(object).layer();
        if (!layer || !layer->paintsWithTransform(GlobalPaintNormalPhase))
            return;
    }

    if (context.paintOffset == LayoutPoint())
        return;

    // We should use the same subpixel paint offset values for snapping regardless of whether a
    // transform is present. If there is a transform we round the paint offset but keep around
    // the residual fractional component for the transformed content to paint with.
    // In spv1 this was called "subpixel accumulation". For more information, see
    // PaintLayer::subpixelAccumulation() and PaintLayerPainter::paintFragmentByApplyingTransform.
    IntPoint roundedPaintOffset = roundedIntPoint(context.paintOffset);
    LayoutPoint fractionalPaintOffset = LayoutPoint(context.paintOffset - roundedPaintOffset);

    RefPtr<TransformPaintPropertyNode> paintOffsetTranslation = TransformPaintPropertyNode::create(
        TransformationMatrix().translate(roundedPaintOffset.x(), roundedPaintOffset.y()),
        FloatPoint3D(), context.currentTransform);
    context.currentTransform = paintOffsetTranslation.get();
    context.paintOffset = fractionalPaintOffset;
    object.getMutableForPainting().ensureObjectPaintProperties().setPaintOffsetTranslation(paintOffsetTranslation.release());
}
TEST_F(DisplayItemPropertyTreeBuilderTest, RootTransformNodeHasIdentityTransform)
{
    finishPropertyTrees();
    ASSERT_EQ(1u, transformTree().nodeCount());
    EXPECT_TRUE(transformTree().nodeAt(0).matrix.isIdentity());
    EXPECT_TRANSFORMS_ALMOST_EQ(TransformationMatrix(), transformTree().nodeAt(0).matrix);
}
Exemple #4
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IntRect TextureMapperLayer::intermediateSurfaceRect(const TransformationMatrix& matrix)
{
    IntRect rect;
    TransformationMatrix localTransform = TransformationMatrix(matrix).multiply(m_transform.combined());
    rect = enclosingIntRect(localTransform.mapRect(layerRect()));
    if (!m_state.masksToBounds && !m_state.maskLayer) {
        for (size_t i = 0; i < m_children.size(); ++i)
            rect.unite(m_children[i]->intermediateSurfaceRect(matrix));
    }

#if ENABLE(CSS_FILTERS)
    if (m_filters.hasOutsets()) {
        int leftOutset;
        int topOutset;
        int bottomOutset;
        int rightOutset;
        m_filters.getOutsets(topOutset, rightOutset, bottomOutset, leftOutset);
        IntRect unfilteredTargetRect(rect);
        rect.move(std::max(0, -leftOutset), std::max(0, -topOutset));
        rect.expand(leftOutset + rightOutset, topOutset + bottomOutset);
        rect.unite(unfilteredTargetRect);
    }
#endif

    if (m_state.replicaLayer)
        rect.unite(m_state.replicaLayer->intermediateSurfaceRect(matrix));

    return rect;
}
void RenderForeignObject::paint(PaintInfo& paintInfo, int parentX, int parentY)
{
    if (paintInfo.context->paintingDisabled())
        return;

    paintInfo.context->save();
    paintInfo.context->concatCTM(TransformationMatrix().translate(parentX, parentY));
    paintInfo.context->concatCTM(localTransform());
    paintInfo.context->concatCTM(translationForAttributes());
    paintInfo.context->clip(getClipRect(parentX, parentY));

    float opacity = style()->opacity();
    if (opacity < 1.0f)
        // FIXME: Possible optimization by clipping to bbox here, once relativeBBox is implemented & clip, mask and filter support added.
        paintInfo.context->beginTransparencyLayer(opacity);

    PaintInfo pi(paintInfo);
    pi.rect = absoluteTransform().inverse().mapRect(paintInfo.rect);
    RenderBlock::paint(pi, 0, 0);

    if (opacity < 1.0f)
        paintInfo.context->endTransparencyLayer();

    paintInfo.context->restore();
}
// Perform a concatenation of the matrices (this * secondMatrix)
PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::multiply(CSSMatrix* secondMatrix) const
{
    if (!secondMatrix)
        return nullptr;

    return CSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix));
}
Exemple #7
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// Perform a concatenation of the matrices (this * secondMatrix)
PassRefPtr<WebKitCSSMatrix> WebKitCSSMatrix::multiply(WebKitCSSMatrix* secondMatrix) const
{
    if (!secondMatrix)
        return 0;

    return WebKitCSSMatrix::create(TransformationMatrix(m_matrix).multiply(secondMatrix->m_matrix));
}
Exemple #8
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void TextureMapperLayer::paintUsingOverlapRegions(const TextureMapperPaintOptions& options)
{
    Region overlapRegion;
    Region nonOverlapRegion;
    computeOverlapRegions(overlapRegion, nonOverlapRegion, ResolveSelfOverlapAlways);
    if (overlapRegion.isEmpty()) {
        paintSelfAndChildrenWithReplica(options);
        return;
    }

    Vector<IntRect> rects;

    nonOverlapRegion.translate(options.offset);
    rects = nonOverlapRegion.rects();
    for (size_t i = 0; i < rects.size(); ++i) {
        options.textureMapper->beginClip(TransformationMatrix(), rects[i]);
        paintSelfAndChildrenWithReplica(options);
        options.textureMapper->endClip();
    }

    rects = overlapRegion.rects();
    IntSize maxTextureSize = options.textureMapper->maxTextureSize();
    IntRect rect;
    for (size_t i = 0; i < rects.size(); ++i) {
        rect = rects[i];
        for (int x = rect.x(); x < rect.maxX(); x += maxTextureSize.width()) {
            for (int y = rect.y(); y < rect.maxY(); y += maxTextureSize.height()) {
                IntRect tileRect(IntPoint(x, y), maxTextureSize);
                tileRect.intersect(rect);
                paintWithIntermediateSurface(options, tileRect);
            }
        }
    }
}
Exemple #9
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TEST_F(PaintPropertyTreeBuilderTest, TransformNodeDoesNotAffectEffectNodes)
{
    setBodyInnerHTML(
        "<div id='nodeWithOpacity' style='opacity: 0.6'>"
        "  <div id='childWithTransform' style='transform: translate3d(10px, 10px, 0px);'>"
        "    <div id='grandChildWithOpacity' style='opacity: 0.4'/>"
        "  </div>"
        "</div>");

    LayoutObject& nodeWithOpacity = *document().getElementById("nodeWithOpacity")->layoutObject();
    ObjectPaintProperties* nodeWithOpacityProperties = nodeWithOpacity.objectPaintProperties();
    EXPECT_EQ(0.6f, nodeWithOpacityProperties->effect()->opacity());
    EXPECT_EQ(nullptr, nodeWithOpacityProperties->effect()->parent());
    EXPECT_EQ(nullptr, nodeWithOpacityProperties->transform());

    LayoutObject& childWithTransform = *document().getElementById("childWithTransform")->layoutObject();
    ObjectPaintProperties* childWithTransformProperties = childWithTransform.objectPaintProperties();
    EXPECT_EQ(nullptr, childWithTransformProperties->effect());
    EXPECT_EQ(TransformationMatrix().translate(10, 10), childWithTransformProperties->transform()->matrix());

    LayoutObject& grandChildWithOpacity = *document().getElementById("grandChildWithOpacity")->layoutObject();
    ObjectPaintProperties* grandChildWithOpacityProperties = grandChildWithOpacity.objectPaintProperties();
    EXPECT_EQ(0.4f, grandChildWithOpacityProperties->effect()->opacity());
    EXPECT_EQ(nodeWithOpacityProperties->effect(), grandChildWithOpacityProperties->effect()->parent());
    EXPECT_EQ(nullptr, grandChildWithOpacityProperties->transform());
}
void TextureMapperNode::paintSurface(const TexmapPaintOptions& options)
{
    if (m_layerType == RootLayer || m_layerType == DefaultLayer || m_layerType == ScissorLayer)
        return;

    RefPtr<BitmapTexture> maskTexture;
    if (TextureMapperNode* mask = m_state.maskLayer)
        maskTexture = mask->m_texture;

    ASSERT(m_surface);
    BitmapTexture& texture = *m_surface.get();
    if (maskTexture)
        maskTexture->unpack();
    texture.unpack();

    if (paintReplica(options))
        return;

    options.textureMapper->bindSurface(options.surface);
    options.textureMapper->drawTexture(texture,
                             m_layerType == TransparencyLayer ? IntRect(IntPoint(0, 0), options.surface->size()) :
                             targetRect(),
                             m_layerType == TransparencyLayer ? TransformationMatrix() : m_transforms.target,
                             options.opacity, maskTexture.get());
    options.cache->mark(&texture);
}
void TextureMapperNode::paintSelf(const TexmapPaintOptions& options)
{
    if (m_size.isEmpty() || (!m_state.drawsContent && m_currentContent.contentType == HTMLContentType))
        return;

    RefPtr<BitmapTexture> replicaMaskTexture;
    m_texture->unpack();

    RefPtr<BitmapTexture> maskTexture = m_state.maskLayer ? m_state.maskLayer->m_texture : 0;
    if (m_state.replicaLayer && m_state.replicaLayer->m_state.maskLayer)
        replicaMaskTexture = m_state.replicaLayer->m_state.maskLayer->m_texture;

    if (maskTexture)
        maskTexture->unpack();

    if (replicaMaskTexture)
        replicaMaskTexture->unpack();

    const float opacity = options.isSurface ? 1 : options.opacity;

    if (m_state.replicaLayer && !options.isSurface)
        options.textureMapper->drawTexture(*m_texture.get(), replicaRect(), m_transforms.replica,
                         opacity * m_state.replicaLayer->m_state.opacity,
                         replicaMaskTexture ? replicaMaskTexture.get() : maskTexture.get());

    const IntRect rect = m_layerType == ClipLayer ? entireRect() : targetRect();
    const TransformationMatrix transform = m_layerType == ClipLayer ? TransformationMatrix() : m_transforms.target;
    options.textureMapper->drawTexture(*m_texture.get(), rect, transform, opacity, options.isSurface ? 0 : maskTexture.get());
    options.cache->mark(m_texture.get());
}
// SVG does not use the general transform update of |updateTransform|, instead
// creating a transform node for SVG-specific transforms without 3D.
void PaintPropertyTreeBuilder::updateTransformForNonRootSVG(
    const LayoutObject& object,
    PaintPropertyTreeBuilderContext& context) {
  DCHECK(object.isSVG() && !object.isSVGRoot());
  // SVG (other than SVGForeignObject) does not use paint offset internally.
  DCHECK(object.isSVGForeignObject() ||
         context.current.paintOffset == LayoutPoint());

  // TODO(pdr): Refactor this so all non-root SVG objects use the same
  // transform function.
  const AffineTransform& transform = object.isSVGForeignObject()
                                         ? object.localSVGTransform()
                                         : object.localToSVGParentTransform();
  // TODO(pdr): Check for the presence of a transform instead of the value.
  // Checking for an identity matrix will cause the property tree structure
  // to change during animations if the animation passes through the
  // identity matrix.
  if (!transform.isIdentity()) {
    // The origin is included in the local transform, so leave origin empty.
    object.getMutableForPainting().ensurePaintProperties().updateTransform(
        context.current.transform, TransformationMatrix(transform),
        FloatPoint3D());
  } else {
    if (auto* properties = object.getMutableForPainting().paintProperties())
      properties->clearTransform();
  }

  if (object.paintProperties() && object.paintProperties()->transform()) {
    context.current.transform = object.paintProperties()->transform();
    context.current.shouldFlattenInheritedTransform = false;
    context.current.renderingContextID = 0;
  }
}
FloatSize TextureMapperLayer::mapScrollOffset(const FloatSize& offset)
{
    double zeroX, zeroY, offsetX, offsetY;
    TransformationMatrix transform = m_currentTransform.combined().inverse().valueOr(TransformationMatrix());
    transform.map(0, 0, zeroX, zeroY);
    transform.map(offset.width(), offset.height(), offsetX, offsetY);
    return FloatSize(offsetX - zeroX, offsetY - zeroY);
}
Exemple #14
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TransformationMatrix CCRenderSurface::computeDeviceTransform(LayerRendererChromium* layerRenderer, const TransformationMatrix& drawTransform) const
{
    TransformationMatrix renderTransform = drawTransform;
    // Apply a scaling factor to size the quad from 1x1 to its intended size.
    renderTransform.scale3d(m_contentRect.width(), m_contentRect.height(), 1);
    TransformationMatrix deviceTransform = TransformationMatrix(layerRenderer->windowMatrix() * layerRenderer->projectionMatrix() * renderTransform).to2dTransform();
    return deviceTransform;
}
void GraphicsContextPlatformPrivate::scale(const FloatSize& size)
{
    if (!m_hdc)
        return;

    XFORM xform = TransformationMatrix().scaleNonUniform(size.width(), size.height());
    ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
void GraphicsContextPlatformPrivate::translate(float x , float y)
{
    if (!m_hdc)
        return;

    XFORM xform = TransformationMatrix().translate(x, y);
    ModifyWorldTransform(m_hdc, &xform, MWT_LEFTMULTIPLY);
}
TEST_F(PaintPropertyTreeBuilderTest, FrameScrollingTraditional)
{
    setBodyInnerHTML("<style> body { height: 10000px; } </style>");

    document().domWindow()->scrollTo(0, 100);

    FrameView* frameView = document().view();
    frameView->updateAllLifecyclePhases();
    EXPECT_EQ(TransformationMatrix(), frameView->preTranslation()->matrix());
    EXPECT_EQ(nullptr, frameView->preTranslation()->parent());
    EXPECT_EQ(TransformationMatrix().translate(0, -100), frameView->scrollTranslation()->matrix());
    EXPECT_EQ(frameView->preTranslation(), frameView->scrollTranslation()->parent());

    LayoutView* layoutView = document().layoutView();
    ObjectPaintProperties* layoutViewProperties = layoutView->objectPaintProperties();
    EXPECT_EQ(nullptr, layoutViewProperties);
}
TEST_F(PaintPropertyTreeBuilderTest, Perspective)
{
    loadTestData("perspective.html");

    Element* perspective = document().getElementById("perspective");
    ObjectPaintProperties* perspectiveProperties = perspective->layoutObject()->objectPaintProperties();
    EXPECT_EQ(TransformationMatrix().applyPerspective(100), perspectiveProperties->perspective()->matrix());
    // The perspective origin is the center of the border box plus accumulated paint offset.
    EXPECT_EQ(FloatPoint3D(250, 250, 0), perspectiveProperties->perspective()->origin());
    EXPECT_EQ(document().view()->scrollTranslation(), perspectiveProperties->perspective()->parent());

    // Adding perspective doesn't clear paint offset. The paint offset will be passed down to children.
    Element* inner = document().getElementById("inner");
    ObjectPaintProperties* innerProperties = inner->layoutObject()->objectPaintProperties();
    EXPECT_EQ(TransformationMatrix().translate(50, 100), innerProperties->paintOffsetTranslation()->matrix());
    EXPECT_EQ(perspectiveProperties->perspective(), innerProperties->paintOffsetTranslation()->parent());
}
Exemple #19
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const bool Test_Matrix_TransformationMatrix()
{
	const TVector3d kTranslate_d{1.0, 2.0, 3.0};
	const TVector3d kAxis_d = Normalize(TVector3d(), TVector3d{1.0, 1.0, 1.0});
	const double kdAngle = s_kdTau / 8.0;
	const TVector4d kQuatOrient_d = AxisAngleQuaternion(TVector4d(), kAxis_d, kdAngle);
	const double kdScale = 2.0;

	const TMatrix4d kTranslation_d = TranslationMatrix(TMatrix4d(), kTranslate_d);
	const TMatrix4d kOrientation_d = RotationMatrix(TMatrix4d(), kQuatOrient_d);
	const TMatrix4d kScaling_d = ScalingMatrix(TMatrix4d(), kdScale, kdScale, kdScale);
	const TMatrix4d kTransformA_d = Multiply(TMatrix4d(), kScaling_d, kOrientation_d);
	const TMatrix4d kTransformB_d = Multiply(TMatrix4d(), kTranslation_d, kTransformA_d);

	const TVector3d kBasisX_d = QuaternionRotate(TVector3d(), TVector3d{kdScale, 0.0, 0.0}, kQuatOrient_d);
	const TVector3d kBasisY_d = QuaternionRotate(TVector3d(), TVector3d{0.0, kdScale, 0.0}, kQuatOrient_d);
	const TVector3d kBasisZ_d = QuaternionRotate(TVector3d(), TVector3d{0.0, 0.0, kdScale}, kQuatOrient_d);

	const TMatrix4d kTransformC_d = TransformationMatrix(TMatrix4d(), kBasisX_d, kBasisY_d, kBasisZ_d, kTranslate_d);

	const bool kbPass_d = Equal(kTransformC_d, kTransformB_d, s_kdEpsilon);

	//
	const TVector3f kTranslate_f{1.0f, 2.0f, 3.0f};
	const TVector3f kAxis_f = Normalize(TVector3f(), TVector3f{1.0f, 1.0f, 1.0f});
	const float kfAngle = s_kfTau / 8.0f;
	const TVector4f kQuatOrient_f = AxisAngleQuaternion(TVector4f(), kAxis_f, kfAngle);
	const float kfScale = 2.0f;

	const TMatrix4f kTranslation_f = TranslationMatrix(TMatrix4f(), kTranslate_f);
	const TMatrix4f kOrientation_f = RotationMatrix(TMatrix4f(), kQuatOrient_f);
	const TMatrix4f kScaling_f = ScalingMatrix(TMatrix4f(), kfScale, kfScale, kfScale);
	const TMatrix4f kTransformA_f = Multiply(TMatrix4f(), kScaling_f, kOrientation_f);
	const TMatrix4f kTransformB_f = Multiply(TMatrix4f(), kTranslation_f, kTransformA_f);

	const TVector3f kBasisX_f = QuaternionRotate(TVector3f(), TVector3f{kfScale, 0.0f, 0.0f}, kQuatOrient_f);
	const TVector3f kBasisY_f = QuaternionRotate(TVector3f(), TVector3f{0.0f, kfScale, 0.0f}, kQuatOrient_f);
	const TVector3f kBasisZ_f = QuaternionRotate(TVector3f(), TVector3f{0.0f, 0.0f, kfScale}, kQuatOrient_f);

	const TMatrix4f kTransformC_f = TransformationMatrix(TMatrix4f(), kBasisX_f, kBasisY_f, kBasisZ_f, kTranslate_f);

	const bool kbPass_f = Equal(kTransformC_f, kTransformB_f, s_kfEpsilon);

	return(kbPass_d && kbPass_f);
}
Exemple #20
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void CoordinatedGraphicsScene::paintToCurrentGLContext(const TransformationMatrix& matrix, float opacity, const FloatRect& clipRect, TextureMapper::PaintFlags PaintFlags)
{
    if (!m_textureMapper) {
        m_textureMapper = TextureMapper::create(TextureMapper::OpenGLMode);
        static_cast<TextureMapperGL*>(m_textureMapper.get())->setEnableEdgeDistanceAntialiasing(true);
    }

    ASSERT(m_textureMapper->accelerationMode() == TextureMapper::OpenGLMode);
    syncRemoteContent();

    adjustPositionForFixedLayers();
    TextureMapperLayer* currentRootLayer = rootLayer();
    if (!currentRootLayer)
        return;

    TextureMapperLayer* layer = currentRootLayer;

    if (!layer)
        return;

    layer->setTextureMapper(m_textureMapper.get());
    layer->applyAnimationsRecursively();
    m_textureMapper->beginPainting(PaintFlags);
    m_textureMapper->beginClip(TransformationMatrix(), clipRect);

    if (m_setDrawsBackground) {
        RGBA32 rgba = makeRGBA32FromFloats(m_backgroundColor.red(),
            m_backgroundColor.green(), m_backgroundColor.blue(),
            m_backgroundColor.alpha() * opacity);
        m_textureMapper->drawSolidColor(clipRect, TransformationMatrix(), Color(rgba));
    }

    if (currentRootLayer->opacity() != opacity || currentRootLayer->transform() != matrix) {
        currentRootLayer->setOpacity(opacity);
        currentRootLayer->setTransform(matrix);
    }

    layer->paint();
    m_fpsCounter.updateFPSAndDisplay(m_textureMapper.get(), clipRect.location(), matrix);
    m_textureMapper->endClip();
    m_textureMapper->endPainting();

    if (layer->descendantsOrSelfHaveRunningAnimations())
        dispatchOnMainThread(bind(&CoordinatedGraphicsScene::updateViewport, this));
}
Exemple #21
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WebBitmap* Frame::imageFromRect(const FloatRect& rect) const
{
    // We should not try to create a bitmap of zero height or width as it is not supported.
	IntRect irect(rect);
    if(irect.size().width() == 0 || irect.size().height() == 0) 
        return NULL;

    FrameLoaderClientApollo* const clientApollo = FrameLoaderClientApollo::clientApollo(this);
    WebHost* webHost = clientApollo->webHost();
    ASSERT(webHost);

    WebBitmap* resultBitmap = webHost->m_pVTable->createBitmap(webHost, irect.size().width(), irect.size().height());
    
	// clear pixels with transparent black (0)
	void *pixelData = resultBitmap->m_pVTable->getPixelData(resultBitmap);
    unsigned long stride = resultBitmap->m_pVTable->getStride(resultBitmap);
    memset( pixelData, 0, stride * irect.height() );
	

	// now, paint the selection in a graphics context
	WebIntRect sourceRect;
		
	sourceRect.m_left = 0; 
	sourceRect.m_top = 0; 
	sourceRect.m_right = irect.width();
	sourceRect.m_bottom = irect.height();
	
	GraphicsContext gc (resultBitmap,&sourceRect);

	IntSize offset = view()->scrollOffset();
    irect.move(-offset.width(), -offset.height());
    irect = view()->convertToContainingWindow(irect);

#if OS(WINDOWS) ||  OS(DARWIN)
	// changing origin from top-left to bottom-left 
	gc.concatCTM(TransformationMatrix(1, 0, 0, -1, 0, irect.height()).toAffineTransform());
#endif 

	// this transformation moves the clip into the origin of the user space
	gc.concatCTM(TransformationMatrix().translate(-irect.x(), -irect.y()).toAffineTransform());
	
	view()->paint(&gc,irect);
	
    return resultBitmap;
}
TransformationMatrix TransformationMatrix::rectToRect(const FloatRect& from, const FloatRect& to)
{
    ASSERT(!from.isEmpty());
    return TransformationMatrix(to.width() / from.width(),
                                0, 0,
                                to.height() / from.height(),
                                to.x() - from.x(),
                                to.y() - from.y());
}
TEST_F(PaintPropertyTreeBuilderTest, RelativePositionInline)
{
    loadTestData("relative-position-inline.html");

    Element* inlineBlock = document().getElementById("inline-block");
    ObjectPaintProperties* inlineBlockProperties = inlineBlock->layoutObject()->objectPaintProperties();
    EXPECT_EQ(TransformationMatrix().translate(135, 490), inlineBlockProperties->paintOffsetTranslation()->matrix());
    EXPECT_EQ(document().view()->scrollTranslation(), inlineBlockProperties->paintOffsetTranslation()->parent());
}
Exemple #24
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CSSMatrix* CSSMatrix::translate(double x, double y, double z) const {
  if (std::isnan(x))
    x = 0;
  if (std::isnan(y))
    y = 0;
  if (std::isnan(z))
    z = 0;
  return CSSMatrix::create(
      TransformationMatrix(*m_matrix).translate3d(x, y, z));
}
TransformationMatrix GraphicsContext::getCTM() const
{
    const SkMatrix& m = platformContext()->canvas()->getTotalMatrix();
    return TransformationMatrix(SkScalarToDouble(m.getScaleX()),      // a
                                SkScalarToDouble(m.getSkewY()),       // b
                                SkScalarToDouble(m.getSkewX()),       // c
                                SkScalarToDouble(m.getScaleY()),      // d
                                SkScalarToDouble(m.getTranslateX()),  // e
                                SkScalarToDouble(m.getTranslateY())); // f
}
Exemple #26
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CSSMatrix* CSSMatrix::scale(double scaleX, double scaleY, double scaleZ) const {
  if (std::isnan(scaleX))
    scaleX = 1;
  if (std::isnan(scaleY))
    scaleY = scaleX;
  if (std::isnan(scaleZ))
    scaleZ = 1;
  return CSSMatrix::create(
      TransformationMatrix(*m_matrix).scale3d(scaleX, scaleY, scaleZ));
}
TransformationMatrix SVGFitToViewBox::viewBoxToViewTransform(float viewWidth, float viewHeight) const
{
    FloatRect viewBoxRect = viewBox();
    if (!viewBoxRect.width() || !viewBoxRect.height())
        return TransformationMatrix();

    return preserveAspectRatio()->getCTM(viewBoxRect.x(),
            viewBoxRect.y(), viewBoxRect.width(), viewBoxRect.height(),
            0, 0, viewWidth, viewHeight);
}
void TextureMapperLayer::computePatternTransformIfNeeded()
{
    if (!m_patternTransformDirty)
        return;

    m_patternTransformDirty = false;
    m_patternTransform =
        TransformationMatrix::rectToRect(FloatRect(FloatPoint::zero(), m_state.contentsTileSize), FloatRect(FloatPoint::zero(), m_state.contentsRect.size()))
        .multiply(TransformationMatrix().translate(m_state.contentsTilePhase.width() / m_state.contentsRect.width(), m_state.contentsTilePhase.height() / m_state.contentsRect.height()));
}
Exemple #29
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PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::translate(double x, double y, double z) const
{
    if (std::isnan(x))
        x = 0;
    if (std::isnan(y))
        y = 0;
    if (std::isnan(z))
        z = 0;
    return CSSMatrix::create(TransformationMatrix(m_matrix).translate3d(x, y, z));
}
Exemple #30
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PassRefPtrWillBeRawPtr<CSSMatrix> CSSMatrix::scale(double scaleX, double scaleY, double scaleZ) const
{
    if (std::isnan(scaleX))
        scaleX = 1;
    if (std::isnan(scaleY))
        scaleY = scaleX;
    if (std::isnan(scaleZ))
        scaleZ = 1;
    return CSSMatrix::create(TransformationMatrix(m_matrix).scale3d(scaleX, scaleY, scaleZ));
}