static UIObject *CreateAddKeyObjs(Vec2i pos, EditorBrush *brush)
{
	UIObject *o2;
	UIObject *c = UIObjectCreate(UITYPE_CONTEXT_MENU, 0, pos, Vec2iZero());

	UIObject *o = UIObjectCreate(
		UITYPE_CUSTOM, 0,
		Vec2iZero(), Vec2iNew(TILE_WIDTH + 4, TILE_HEIGHT + 4));
	o->ChangeFunc = BrushSetBrushTypeAddKey;
	o->u.CustomDrawFunc = DrawKey;
	o->OnFocusFunc = ActivateIndexedEditorBrush;
	o->OnUnfocusFunc = DeactivateIndexedEditorBrush;
	pos = Vec2iZero();
	int width = 4;
	for (int i = 0; i < KEY_COUNT; i++)
	{
		o2 = UIObjectCopy(o);
		o2->IsDynamicData = 1;
		CMALLOC(o2->Data, sizeof(IndexedEditorBrush));
		((IndexedEditorBrush *)o2->Data)->Brush = brush;
		((IndexedEditorBrush *)o2->Data)->u.ItemIndex = i;
		o2->Pos = pos;
		UIObjectAddChild(c, o2);
		pos.x += o->Size.x;
		if (((i + 1) % width) == 0)
		{
			pos.x = 0;
			pos.y += o->Size.y;
		}
	}

	UIObjectDestroy(o);
	return c;
}
static UIObject *CreateSetKeyObjs(Vec2i pos, EditorBrush *brush)
{
	UIObject *o2;
	UIObject *c = UIObjectCreate(UITYPE_CONTEXT_MENU, 0, pos, Vec2iZero());

	UIObject *o = UIObjectCreate(
		UITYPE_CUSTOM, 0,
		Vec2iZero(), Vec2iNew(TILE_WIDTH + 4, TILE_HEIGHT + 4));
	o->ChangeFunc = BrushSetBrushTypeSetKey;
	o->u.CustomDrawFunc = DrawKey;
	o->OnFocusFunc = ActivateIndexedEditorBrush;
	o->OnUnfocusFunc = DeactivateIndexedEditorBrush;
	pos = Vec2iZero();
	for (int i = -1; i < KEY_COUNT; i++)
	{
		o2 = UIObjectCopy(o);
		o2->IsDynamicData = 1;
		CMALLOC(o2->Data, sizeof(IndexedEditorBrush));
		((IndexedEditorBrush *)o2->Data)->Brush = brush;
		((IndexedEditorBrush *)o2->Data)->ItemIndex = i;
		o2->Pos = pos;
		if (i == -1)
		{
			// -1 means no key
			CSTRDUP(o2->Tooltip, "no key");
		}
		UIObjectAddChild(c, o2);
		pos.x += o->Size.x;
	}

	UIObjectDestroy(o);
	return c;
}
UIObject *CreateAddItemObjs(
	Vec2i pos, EditorBrush *brush, CampaignOptions *co)
{
	const int th = FontH();
	UIObject *o2;
	UIObject *c = UIObjectCreate(UITYPE_CONTEXT_MENU, 0, pos, Vec2iZero());

	UIObject *o = UIObjectCreate(
		UITYPE_LABEL, 0, Vec2iZero(), Vec2iNew(65, th));
	o->Data = brush;

	pos = Vec2iZero();
	o2 = UIObjectCopy(o);
	o2->Label = "Player start";
	o2->ChangeFunc = BrushSetBrushTypeSetPlayerStart;
	o2->Pos = pos;
	CSTRDUP(o2->Tooltip, "Location where players start");
	o2->OnFocusFunc = ActivateBrush;
	o2->OnUnfocusFunc = DeactivateBrush;
	o2->Data = brush;
	UIObjectAddChild(c, o2);
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->Label = "Map item >";
	o2->Pos = pos;
	UIObjectAddChild(o2, CreateAddMapItemObjs(
		o2->Size, AddMapItemBrushObjFunc, brush, sizeof(IndexedEditorBrush),
		true));
	UIObjectAddChild(c, o2);
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->Label = "Pickup spawner >";
	o2->Pos = pos;
	UIObjectAddChild(o2, CreateAddPickupSpawnerObjs(
		o2->Size, AddPickupSpawnerBrushObjFunc, brush,
		sizeof(IndexedEditorBrush)));
	UIObjectAddChild(c, o2);
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->Label = "Character >";
	o2->Pos = pos;
	UIObjectAddChild(o2, CreateAddCharacterObjs(o2->Size, brush, co));
	UIObjectAddChild(c, o2);
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->Label = "Objective >";
	o2->Pos = pos;
	UIObjectAddChild(o2, CreateAddObjectiveObjs(o2->Size, brush, co));
	UIObjectAddChild(c, o2);
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->Label = "Key >";
	o2->Pos = pos;
	UIObjectAddChild(o2, CreateAddKeyObjs(o2->Size, brush));
	UIObjectAddChild(c, o2);

	UIObjectDestroy(o);
	return c;
}
static void CreateAddCharacterSubObjs(UIObject *c, void *vData)
{
	EditorBrushAndCampaign *data = vData;
	CharacterStore *store = &data->Campaign->Setting.characters;
	if (c->Children.size == store->OtherChars.size)
	{
		return;
	}
	// Recreate the child UI objects
	c->Highlighted = NULL;
	UIObject **objs = c->Children.data;
	for (int i = 0; i < (int)c->Children.size; i++, objs++)
	{
		UIObjectDestroy(*objs);
	}
	CArrayTerminate(&c->Children);
	CArrayInit(&c->Children, sizeof c);

	UIObject *o = UIObjectCreate(
		UITYPE_CUSTOM, 0,
		Vec2iZero(), Vec2iNew(TILE_WIDTH + 4, TILE_HEIGHT * 2 + 4));
	o->ChangeFunc = BrushSetBrushTypeAddCharacter;
	o->u.CustomDrawFunc = DrawCharacter;
	o->OnFocusFunc = ActivateEditorBrushAndCampaignBrush;
	o->OnUnfocusFunc = DeactivateEditorBrushAndCampaignBrush;
	Vec2i pos = Vec2iZero();
	int width = 8;
	for (int i = 0; i < (int)store->OtherChars.size; i++)
	{
		UIObject *o2 = UIObjectCopy(o);
		Character *ch = CArrayGet(&store->OtherChars, i);
		CSTRDUP(o2->Tooltip, ch->Gun->name);
		o2->IsDynamicData = 1;
		CMALLOC(o2->Data, sizeof(EditorBrushAndCampaign));
		((EditorBrushAndCampaign *)o2->Data)->Brush.Brush = data->Brush.Brush;
		((EditorBrushAndCampaign *)o2->Data)->Campaign = data->Campaign;
		((EditorBrushAndCampaign *)o2->Data)->Brush.u.ItemIndex = i;
		o2->Pos = pos;
		UIObjectAddChild(c, o2);
		pos.x += o->Size.x;
		if (((i + 1) % width) == 0)
		{
			pos.x = 0;
			pos.y += o->Size.y;
		}
	}
	UIObjectDestroy(o);
}
static UIObject *CreateAddWreckObjs(Vec2i pos, EditorBrush *brush)
{
	UIObject *o2;
	UIObject *c = UIObjectCreate(UITYPE_CONTEXT_MENU, 0, pos, Vec2iZero());

	UIObject *o = UIObjectCreate(
		UITYPE_CUSTOM, 0,
		Vec2iZero(), Vec2iNew(TILE_WIDTH + 4, TILE_HEIGHT + 4));
	o->ChangeFunc = BrushSetBrushTypeAddWreck;
	o->u.CustomDrawFunc = DrawWreck;
	o->OnFocusFunc = ActivateIndexedEditorBrush;
	o->OnUnfocusFunc = DeactivateIndexedEditorBrush;
	pos = Vec2iZero();
	const int width = 8;
	for (int i = 0; i < (int)gMapObjects.Destructibles.size; i++)
	{
		o2 = UIObjectCopy(o);
		o2->IsDynamicData = 1;
		CMALLOC(o2->Data, sizeof(IndexedEditorBrush));
		((IndexedEditorBrush *)o2->Data)->Brush = brush;
		((IndexedEditorBrush *)o2->Data)->u.ItemIndex = i;
		o2->Pos = pos;
		UIObjectAddChild(c, o2);
		pos.x += o->Size.x;
		if (((i + 1) % width) == 0)
		{
			pos.x = 0;
			pos.y += o->Size.y;
		}
		const char **name = CArrayGet(&gMapObjects.Destructibles, i);
		const MapObject *mo = StrMapObject(*name);
		CSTRDUP(o2->Tooltip, mo->Name);
	}

	UIObjectDestroy(o);
	return c;
}
Exemple #6
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static void CreateAddMapItemSubObjs(UIObject *c, void *vData)
{
	const CreateAddMapItemObjsImplData *data = vData;
	const int pageSize = data->GridSize.x * data->GridSize.y;
	// Check if we need to recreate the objs
	// TODO: this is a very heavyweight way to do it
	int count = 0;
	bool allChildrenSame = true;
	for (int i = 0; i < MapObjectsCount(&gMapObjects); i++)
	{
		MapObject *mo = IndexMapObject(i);
		UIObject *o2 =
			UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), data->GridItemSize);
		o2->IsDynamicData = true;
		CCALLOC(o2->Data, data->DataSize);
		if (!data->ObjFunc(o2, mo, data->Data))
		{
			UIObjectDestroy(o2);
			continue;
		}
		const int pageIdx = count / pageSize;
		if (pageIdx >= (int)c->Children.size)
		{
			allChildrenSame = false;
			break;
		}
		const UIObject **op = CArrayGet(&c->Children, pageIdx);
		const UIObject **octx = CArrayGet(&(*op)->Children, 0);
		const int idx = count % pageSize;
		if (idx >= (int)(*octx)->Children.size)
		{
			allChildrenSame = false;
			break;
		}
		const UIObject **oc = CArrayGet(&(*octx)->Children, idx);
		if (memcmp(o2->Data, (*oc)->Data, data->DataSize) != 0)
		{
			allChildrenSame = false;
			UIObjectDestroy(o2);
			break;
		}
		count++;
		UIObjectDestroy(o2);
	}
	int cCount = CountAddMapItemSubObjs(c);
	if (cCount == count && allChildrenSame)
	{
		return;
	}

	// Recreate the child UI objects
	c->Highlighted = NULL;
	UIObject **objs = c->Children.data;
	for (int i = 0; i < (int)c->Children.size; i++, objs++)
	{
		UIObjectDestroy(*objs);
	}
	CArrayClear(&c->Children);

	// Create pagination
	int pageNum = 1;
	UIObject *pageLabel = NULL;
	UIObject *page = NULL;
	UIObject *o =
		UIObjectCreate(UITYPE_CUSTOM, 0, svec2i_zero(), data->GridItemSize);
	o->ChangesData = true;
	const struct vec2i gridStart = svec2i_zero();
	struct vec2i pos = svec2i_zero();
	count = 0;
	for (int i = 0; i < MapObjectsCount(&gMapObjects); i++)
	{
		// Only add normal map objects
		MapObject *mo = IndexMapObject(i);
		UIObject *o2 = UIObjectCopy(o);
		o2->IsDynamicData = true;
		CCALLOC(o2->Data, data->DataSize);
		if (!data->ObjFunc(o2, mo, data->Data))
		{
			UIObjectDestroy(o2);
			continue;
		}
		o2->Pos = pos;
		if (count == 0)
		{
			pageLabel = UIObjectCreate(
				UITYPE_LABEL, 0,
				svec2i((pageNum - 1) * 10, 0), svec2i(10, FontH()));
			char buf[32];
			sprintf(buf, "%d", pageNum);
			UIObjectSetDynamicLabel(pageLabel, buf);
			page = UIObjectCreate(
				UITYPE_CONTEXT_MENU, 0,
				svec2i_add(data->PageOffset, pageLabel->Size), svec2i_zero());
			UIObjectAddChild(pageLabel, page);
			pageNum++;
		}
		UIObjectAddChild(page, o2);
		pos.x += o->Size.x;
		if (((count + 1) % data->GridSize.x) == 0)
		{
			pos.x = gridStart.x;
			pos.y += o->Size.y;
		}
		count++;
		if (count == pageSize)
		{
			count = 0;
			pos = gridStart;
			UIObjectAddChild(c, pageLabel);
		}
	}
	if (pageLabel != NULL)
	{
		UIObjectAddChild(c, pageLabel);
	}

	UIObjectDestroy(o);
}
static void CreateAddObjectiveSubObjs(UIObject *c, void *vData)
{
	EditorBrushAndCampaign *data = vData;
	Mission *m = CampaignGetCurrentMission(data->Campaign);
	// Check if the data is still the same; if so don't recreate the
	// child UI objects
	// This is because during the course of UI operations, this element
	// could be highlighted again; if we recreate then we invalidate
	// UI pointers.
	bool needToRecreate = false;
	int childIndex = 0;
	CA_FOREACH(const Objective, obj, m->Objectives)
		int secondaryCount = 1;
		const CharacterStore *store = &data->Campaign->Setting.characters;
		switch (obj->Type)
		{
		case OBJECTIVE_KILL:
			secondaryCount = (int)store->specialIds.size;
			break;
		case OBJECTIVE_COLLECT:
			break;
		case OBJECTIVE_DESTROY:
			break;
		case OBJECTIVE_RESCUE:
			secondaryCount = (int)store->prisonerIds.size;
			break;
		default:
			continue;
		}
		for (int j = 0; j < (int)secondaryCount; j++)
		{
			if ((int)c->Children.size <= childIndex)
			{
				needToRecreate = true;
				break;
			}
			UIObject *o2 = *(UIObject **)CArrayGet(&c->Children, childIndex);
			if (((EditorBrushAndCampaign *)o2->Data)->Brush.u.ItemIndex != _ca_index ||
				((EditorBrushAndCampaign *)o2->Data)->Brush.Index2 != j)
			{
				needToRecreate = true;
				break;
			}
			childIndex++;
		}
		if (needToRecreate)
		{
			break;
		}
	CA_FOREACH_END()
	if (!needToRecreate)
	{
		return;
	}

	// Recreate the child UI objects
	c->Highlighted = NULL;
	CA_FOREACH(UIObject *, obj, c->Children)
		UIObjectDestroy(*obj);
	CA_FOREACH_END()
	CArrayTerminate(&c->Children);
	CArrayInit(&c->Children, sizeof c);

	UIObject *o = UIObjectCreate(
		UITYPE_CUSTOM, 0,
		Vec2iZero(), Vec2iNew(TILE_WIDTH + 4, TILE_HEIGHT * 2 + 4));
	o->ChangeFunc = BrushSetBrushTypeAddObjective;
	o->u.CustomDrawFunc = DrawObjective;
	o->OnFocusFunc = ActivateEditorBrushAndCampaignBrush;
	o->OnUnfocusFunc = DeactivateEditorBrushAndCampaignBrush;
	Vec2i pos = Vec2iZero();
	CA_FOREACH(const Objective, obj, m->Objectives)
		int secondaryCount = 1;
		const CharacterStore *store = &data->Campaign->Setting.characters;
		switch (obj->Type)
		{
		case OBJECTIVE_KILL:
			secondaryCount = (int)store->specialIds.size;
			o->Size.y = TILE_HEIGHT * 2 + 4;
			break;
		case OBJECTIVE_COLLECT:
			o->Size.y = TILE_HEIGHT + 4;
			break;
		case OBJECTIVE_DESTROY:
			o->Size.y = TILE_HEIGHT * 2 + 4;
			break;
		case OBJECTIVE_RESCUE:
			secondaryCount = (int)store->prisonerIds.size;
			o->Size.y = TILE_HEIGHT * 2 + 4;
			break;
		default:
			continue;
		}
		for (int j = 0; j < (int)secondaryCount; j++)
		{
			UIObject *o2 = UIObjectCopy(o);
			CSTRDUP(o2->Tooltip, ObjectiveTypeStr(obj->Type));
			o2->IsDynamicData = true;
			CMALLOC(o2->Data, sizeof(EditorBrushAndCampaign));
			((EditorBrushAndCampaign *)o2->Data)->Brush.Brush =
				data->Brush.Brush;
			((EditorBrushAndCampaign *)o2->Data)->Campaign = data->Campaign;
			((EditorBrushAndCampaign *)o2->Data)->Brush.u.ItemIndex = _ca_index;
			((EditorBrushAndCampaign *)o2->Data)->Brush.Index2 = j;
			o2->Pos = pos;
			UIObjectAddChild(c, o2);
			pos.x += o->Size.x;
		}
		pos.x = 0;
		pos.y += o->Size.y;
	CA_FOREACH_END()
	UIObjectDestroy(o);
}
Exemple #8
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UIObject *CreateCaveMapObjs(struct vec2i pos, CampaignOptions *co)
{
	const int th = FontH();
	UIObject *c = UIObjectCreate(UITYPE_NONE, 0, svec2i_zero(), svec2i_zero());
	UIObject *o = UIObjectCreate(
		UITYPE_LABEL, 0, svec2i_zero(), svec2i(50, th));
	const int x = pos.x;
	o->ChangesData = true;
	// Check whether the map type matches, and set visibility
	c->CheckVisible = MissionCheckTypeFunc;
	c->Data = co;


	UIObject *o2 = CreateCampaignSeedObj(pos, co);
	UIObjectAddChild(c, o2);

	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetFillPercentStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeFillPercent;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRepeatStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRepeat;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetR1Str;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeR1;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetR2Str;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeR2;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetCorridorWidthStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeCorridorWidth;
	o2->Pos = pos;
	o2->Size.x = 60;
	UIObjectAddChild(c, o2);

	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRoomCountStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomCount;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRoomMinStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomMin;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRoomMaxStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomMax;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, svec2i(60, th));
	o2->ChangesData = true;
	o2->u.CustomDrawFunc = MissionDrawRoomsOverlap;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomsOverlap;
	UIObjectAddChild(c, o2);

	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRoomWallCountStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomWallCount;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRoomWallLenStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomWallLen;
	o2->Pos = pos;
	o2->Size.x = 60;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetRoomWallPadStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeRoomWallPad;
	o2->Pos = pos;
	o2->Size.x = 60;
	UIObjectAddChild(c, o2);

	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = MissionGetSquareCountStr;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeSquareCount;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCreate(UITYPE_CUSTOM, 0, pos, o->Size);
	o2->u.CustomDrawFunc = MissionDrawDoorEnabled;
	o2->Data = co;
	o2->ChangeFunc = MissionChangeDoorEnabled;
	o2->ChangesData = true;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	UIObjectDestroy(o);
	return c;
}
UIObject *CreateStaticMapObjs(
	Vec2i pos, CampaignOptions *co, EditorBrush *brush)
{
	int x = pos.x;
	const int th = FontH();
	UIObject *c = UIObjectCreate(UITYPE_NONE, 0, Vec2iZero(), Vec2iZero());
	UIObject *o2;
	// Check whether the map type matches, and set visibility
	c->CheckVisible = MissionCheckTypeStatic;
	c->Data = co;

	UIObject *o = UIObjectCreate(UITYPE_BUTTON, 0, Vec2iZero(), Vec2iZero());
	o->Data = brush;
	o->OnFocusFunc = ActivateBrush;
	o->OnUnfocusFunc = DeactivateBrush;
	o->ChangesData = false;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/pencil"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypePoint;
	o2->ChangeFunc = BrushSetBrushTypePoint;
	CSTRDUP(o2->Tooltip, "Point");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/line"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeLine;
	o2->ChangeFunc = BrushSetBrushTypeLine;
	CSTRDUP(o2->Tooltip, "Line");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/box"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeBox;
	o2->ChangeFunc = BrushSetBrushTypeBox;
	CSTRDUP(o2->Tooltip, "Box");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/box_filled"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeBoxFilled;
	o2->ChangeFunc = BrushSetBrushTypeBoxFilled;
	CSTRDUP(o2->Tooltip, "Box filled");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/room"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeRoom;
	o2->ChangeFunc = BrushSetBrushTypeRoom;
	CSTRDUP(o2->Tooltip, "Room");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/select"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeSelect;
	o2->ChangeFunc = BrushSetBrushTypeSelect;
	CSTRDUP(o2->Tooltip, "Select and move");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/bucket"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeFill;
	o2->ChangeFunc = BrushSetBrushTypeFill;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/add"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeAddItem;
	CSTRDUP(o2->Tooltip, "Add items\nRight click to remove");
	o2->Pos = pos;
	o2->OnFocusFunc = NULL;
	o2->OnUnfocusFunc = NULL;
	UIObjectAddChild(o2, CreateAddItemObjs(o2->Size, brush, co));
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/set_key"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeSetKey;
	CSTRDUP(o2->Tooltip, "Set key required for door");
	o2->Pos = pos;
	o2->OnFocusFunc = NULL;
	o2->OnUnfocusFunc = NULL;
	UIObjectAddChild(o2, CreateSetKeyObjs(o2->Size, brush));
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	UIButtonSetPic(o2, PicManagerGetPic(&gPicManager, "editor/set_exit"));
	o2->u.Button.IsDownFunc = BrushIsBrushTypeSetExit;
	o2->ChangeFunc = BrushSetBrushTypeSetExit;
	CSTRDUP(o2->Tooltip, "Set exit area (box drag)");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	UIObjectDestroy(o);
	o = UIObjectCreate(
		UITYPE_LABEL, 0, Vec2iZero(), Vec2iNew(60, th));
	pos.x = x;
	pos.y += o2->Size.y;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = BrushGetMainTypeStr;
	o2->Data = brush;
	o2->ChangeFunc = BrushChangeMainType;
	o2->OnFocusFunc = ActivateBrush;
	o2->OnUnfocusFunc = DeactivateBrush;
	CSTRDUP(o2->Tooltip, "Left click to paint the map with this tile type");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);
	pos.x += o2->Size.x;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = BrushGetSecondaryTypeStr;
	o2->Data = brush;
	o2->ChangeFunc = BrushChangeSecondaryType;
	o2->OnFocusFunc = ActivateBrush;
	o2->OnUnfocusFunc = DeactivateBrush;
	CSTRDUP(o2->Tooltip, "Right click to paint the map with this tile type");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = BrushGetSizeStr;
	o2->Data = brush;
	o2->ChangeFunc = BrushChangeSize;
	o2->OnFocusFunc = ActivateBrush;
	o2->OnUnfocusFunc = DeactivateBrush;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	UIObjectDestroy(o);
	o = UIObjectCreate(UITYPE_TEXTBOX, 0, Vec2iZero(), Vec2iNew(100, th));
	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.Textbox.TextLinkFunc = BrushGetGuideImageStr;
	o2->u.Textbox.MaxLen = sizeof((EditorBrush *)0)->GuideImage - 1;
	o2->Data = brush;
	o2->ChangesData = 0;
	o2->ChangeFunc = BrushLoadGuideImage;
	CSTRDUP(o2->u.Textbox.Hint, "(Tracing guide image)");
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	UIObjectDestroy(o);
	o = UIObjectCreate(UITYPE_LABEL, 0, Vec2iZero(), Vec2iNew(100, th));
	pos.x = x;
	pos.y += th;
	o2 = UIObjectCopy(o);
	o2->u.LabelFunc = BrushGetGuideImageAlphaStr;
	o2->Data = brush;
	o2->ChangeFunc = BrushChangeGuideImageAlpha;
	o2->Pos = pos;
	UIObjectAddChild(c, o2);

	UIObjectDestroy(o);
	return c;
}