void NativeUpdate(InputState &input) { { lock_guard lock(pendingMutex); if (isMessagePending) { screenManager->sendMessage(pendingMessage.c_str(), pendingValue.c_str()); isMessagePending = false; } } UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]); screenManager->update(input); }
void NativeUpdate(InputState &input) { UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]); screenManager->update(input); }