static void UI_EditorNodeHighlightNode (uiNode_t* node, const vec4_t color, bool displayAnchor) { vec2_t pos; UI_GetNodeAbsPos(node, pos); UI_DrawRect(pos[0] - 1, pos[1] - 1, node->box.size[0] + 2, node->box.size[1] + 2, color, 1.0, 0x3333); if (displayAnchor) { UI_DrawFill(pos[0] - anchorSize, pos[1] - anchorSize, anchorSize, anchorSize, color); UI_DrawFill(pos[0] - anchorSize, pos[1] + node->box.size[1], anchorSize, anchorSize, color); UI_DrawFill(pos[0] + node->box.size[0], pos[1] + node->box.size[1], anchorSize, anchorSize, color); UI_DrawFill(pos[0] + node->box.size[0], pos[1] - anchorSize, anchorSize, anchorSize, color); } }
/** * @brief Generic tooltip function */ int UI_DrawTooltip (const char* string, int x, int y, int maxWidth) { const char* font = "f_small"; int height = 0, width = 0; if (Q_strnull(string) || !font) return 0; R_FontTextSize(font, string, maxWidth, LONGLINES_WRAP, &width, &height, nullptr, nullptr); if (!width) return 0; x += 5; y += 5; if (x + width + 3 > VID_NORM_WIDTH) x -= width + 10; if (y + height + 3 > VID_NORM_HEIGHT) y -= height + 10; UI_DrawFill(x - 1, y - 1, width + 4, height + 4, tooltipBG); R_Color(tooltipColor); UI_DrawString(font, ALIGN_UL, x + 1, y + 1, x + 1, maxWidth, 0, string); R_Color(nullptr); return width; }
/** * @brief Draws the rectangle in a 'free' style on position posx/posy (pixel) in the size sizex/sizey (pixel) */ static void UI_DrawDisabled (const uiNode_t* node) { const vec4_t color = { 0.3f, 0.3f, 0.3f, 0.7f }; vec2_t nodepos; UI_GetNodeAbsPos(node, nodepos); UI_DrawFill(nodepos[0], nodepos[1], node->box.size[0], node->box.size[1], color); }
void uiBarNode::draw (uiNode_t* node) { vec4_t color; float fac; vec2_t nodepos; const float min = getMin(node); const float max = getMax(node); const float value = getValue(node); UI_GetNodeAbsPos(node, nodepos); if (node->state && !EXTRADATA(node).readOnly) { Vector4Copy(node->color, color); } else { const float scale = EXTRADATA(node).noHover ? 1.0 : 0.8; VectorScale(node->color, scale, color); color[3] = node->color[3]; } /* shoud it return an error? */ if (max > min) fac = (value - min) / (max - min); else fac = 1; if (fac <= 0 || fac > 1) return; switch (EXTRADATA(node).orientation) { case ALIGN_UC: UI_DrawFill(nodepos[0] + node->padding, nodepos[1] + node->padding + node->box.size[1] - fac * node->box.size[1], node->box.size[0] - 2 * node->padding, fac * node->box.size[1] - 2 * node->padding , color); break; case ALIGN_LC: UI_DrawFill(nodepos[0] + node->padding, nodepos[1] + node->padding, node->box.size[0] - 2 * node->padding, fac * node->box.size[1] - 2 * node->padding, color); break; case ALIGN_CR: UI_DrawFill(nodepos[0] + node->padding, nodepos[1] + node->padding, fac * node->box.size[0] - 2 * node->padding, node->box.size[1] - 2 * node->padding, color); break; case ALIGN_CL: UI_DrawFill(nodepos[0] + node->padding + node->box.size[0] - fac * node->box.size[0], nodepos[1] + node->padding, fac * node->box.size[0] - 2 * node->padding, node->box.size[1] - 2 * node->padding, color); break; default: Com_Printf("UI_BarNodeDraw: Orientation %d not supported\n", EXTRADATA(node).orientation); break; } }
void uiWindowNode::draw (uiNode_t* node) { const char* text; vec2_t pos; const char* font = UI_GetFontFromNode(node); UI_GetNodeAbsPos(node, pos); /* black border for anamorphic mode */ /** @todo it should be over the window */ /** @todo why not using glClear here with glClearColor set to black here? */ if (UI_WindowIsFullScreen(node)) { /* top */ if (pos[1] != 0) UI_DrawFill(0, 0, viddef.virtualWidth, pos[1], anamorphicBorder); /* left-right */ if (pos[0] != 0) UI_DrawFill(0, pos[1], pos[0], node->box.size[1], anamorphicBorder); if (pos[0] + node->box.size[0] < viddef.virtualWidth) { const int width = viddef.virtualWidth - (pos[0] + node->box.size[0]); UI_DrawFill(viddef.virtualWidth - width, pos[1], width, node->box.size[1], anamorphicBorder); } /* bottom */ if (pos[1] + node->box.size[1] < viddef.virtualHeight) { const int height = viddef.virtualHeight - (pos[1] + node->box.size[1]); UI_DrawFill(0, viddef.virtualHeight - height, viddef.virtualWidth, height, anamorphicBorder); } } /* hide background if window is modal */ if (EXTRADATA(node).modal && ui_global.windowStack[ui_global.windowStackPos - 1] == node) UI_DrawFill(0, 0, viddef.virtualWidth, viddef.virtualHeight, modalBackground); if (EXTRADATA(node).background) { UI_DrawSpriteInBox(false, EXTRADATA(node).background, SPRITE_STATUS_NORMAL, pos[0], pos[1], node->box.size[0], node->box.size[1]); } /* draw the title */ text = UI_GetReferenceString(node, node->text); if (text) UI_DrawStringInBox(font, ALIGN_CC, pos[0] + node->padding, pos[1] + node->padding, node->box.size[0] - node->padding - node->padding, TOP_HEIGHT + 10 - node->padding - node->padding, text); }
void uiTodoNode::draw (uiNode_t* node) { static vec4_t red = {1.0, 0.0, 0.0, 1.0}; vec2_t pos; UI_GetNodeAbsPos(node, pos); UI_DrawFill(pos[0], pos[1], node->box.size[0], node->box.size[1], red); if (node->state) UI_CaptureDrawOver(node); }
/** * @brief Draw a small square with the layout of the given base */ static void UI_BaseLayoutNodeDraw (uiNode_t * node) { base_t *base; int height, width, y; int row, col; const vec4_t c_gray = {0.5, 0.5, 0.5, 1.0}; vec2_t nodepos; int totalMarge; if (EXTRADATA(node).baseid >= MAX_BASES || EXTRADATA(node).baseid < 0) return; totalMarge = node->padding * (BASE_SIZE + 1); width = (node->size[0] - totalMarge) / BASE_SIZE; height = (node->size[1] - totalMarge) / BASE_SIZE; UI_GetNodeAbsPos(node, nodepos); base = B_GetBaseByIDX(EXTRADATA(node).baseid); y = nodepos[1] + node->padding; for (row = 0; row < BASE_SIZE; row++) { int x = nodepos[0] + node->padding; for (col = 0; col < BASE_SIZE; col++) { if (B_IsTileBlocked(base, col, row)) { UI_DrawFill(x, y, width, height, c_gray); } else if (B_GetBuildingAt(base, col, row) != NULL) { /* maybe destroyed in the meantime */ if (base->founded) UI_DrawFill(x, y, width, height, node->color); } x += width + node->padding; } y += height + node->padding; } }
/** * @brief Draws the rectangle in a 'free' style on position posx/posy (pixel) in the size sizex/sizey (pixel) */ static void UI_DrawFree (containerIndex_t container, const uiNode_t *node, int posx, int posy, int sizex, int sizey, bool showTUs) { const vec4_t color = { 0.0f, 1.0f, 0.0f, 0.7f }; invDef_t* inv = INVDEF(container); vec2_t nodepos; UI_GetNodeAbsPos(node, nodepos); UI_DrawFill(posx, posy, sizex, sizey, color); /* if showTUs is true (only the first time in none single containers) * and we are connected to a game */ if (showTUs && CL_BattlescapeRunning()) { UI_DrawString("f_verysmall", ALIGN_UL, nodepos[0] + 3, nodepos[1] + 3, nodepos[0] + 3, node->box.size[0] - 6, 0, va(_("In: %i Out: %i"), inv->in, inv->out)); } }
/** * @brief Handles Button draw */ void uiRowsNode::draw (uiNode_t *node) { int current = 0; int i = EXTRADATA(node).current; vec2_t pos; UI_GetNodeAbsPos(node, pos); while (current < node->box.size[1]) { const float *color; const int height = std::min(EXTRADATA(node).lineHeight, (int)node->box.size[1] - current); if (i % 2) color = node->color; else color = node->selectedColor; UI_DrawFill(pos[0], pos[1] + current, node->box.size[0], height, color); current += height; i++; } }
void uiOptionListNode::draw (uiNode_t* node) { uiNode_t* option; const char* ref; const char* font; int lineHeight; vec2_t pos; int currentY; const float* textColor; int count = 0; ref = UI_AbstractOptionGetCurrentValue(node); if (ref == nullptr) return; UI_GetNodeAbsPos(node, pos); if (EXTRADATA(node).background) { UI_DrawSpriteInBox(false, EXTRADATA(node).background, SPRITE_STATUS_NORMAL, pos[0], pos[1], node->box.size[0], node->box.size[1]); } font = UI_GetFontFromNode(node); lineHeight = EXTRADATA(node).lineHeight; if (lineHeight == 0) lineHeight = UI_FontGetHeight(font); currentY = pos[1] + node->padding; /* skip option over current position */ option = UI_AbstractOptionGetFirstOption(node); while (option && count < EXTRADATA(node).scrollY.viewPos) { option = option->next; count++; } /* draw all available options for this selectbox */ for (; option; option = option->next) { int decX = pos[0] + node->padding; /* outside the node */ if (currentY + lineHeight > pos[1] + node->box.size[1] - node->padding) { count++; break; } /* draw the hover effect */ if (OPTIONEXTRADATA(option).hovered) UI_DrawFill(pos[0] + node->padding, currentY, node->box.size[0] - node->padding - node->padding, lineHeight, node->color); /* text color */ if (Q_streq(OPTIONEXTRADATA(option).value, ref)) { textColor = node->selectedColor; } else if (node->disabled || option->disabled) { textColor = node->disabledColor; } else if (option->color[3] == 0.0f) { textColor = node->color; } else { textColor = option->color; } if (OPTIONEXTRADATA(option).icon) { uiSpriteStatus_t iconStatus = SPRITE_STATUS_NORMAL; if (option->disabled) iconStatus = SPRITE_STATUS_DISABLED; R_Color(nullptr); UI_DrawSpriteInBox(OPTIONEXTRADATA(option).flipIcon, OPTIONEXTRADATA(option).icon, iconStatus, decX, currentY, OPTIONEXTRADATA(option).icon->size[0], lineHeight); decX += OPTIONEXTRADATA(option).icon->size[0] + lineHeight / 4; } /* print the option label */ const char* label = CL_Translate(OPTIONEXTRADATA(option).label); R_Color(textColor); UI_DrawString(font, ALIGN_UL, decX, currentY, pos[0], node->box.size[0] - node->padding - node->padding, 0, label, 0, 0, nullptr, false, LONGLINES_PRETTYCHOP); /* next entries' position */ currentY += lineHeight; count++; } R_Color(nullptr); /* count number of options (current architecture doesn't allow to know if the data change) */ for (; option; option = option->next) { count++; } if (EXTRADATA(node).count != count) { EXTRADATA(node).count = count; } UI_OptionListNodeUpdateScroll(node); }
/** * @sa CMod_GetMapSize * @note we only need to handle the 2d plane and can ignore the z level * @param[in] node Node description of the radar */ void uiRadarNode::draw (uiNode_t* node) { vec2_t pos; vec2_t screenPos; #ifdef RADARSIZE_DEBUG int textposy = 40; static const vec4_t red = {1, 0, 0, 0.5}; #endif static const vec4_t backgroundColor = {0.0, 0.0, 0.0, 1}; const float mapWidth = cl.mapData->mapBox.getWidthX(); const float mapHeight = cl.mapData->mapBox.getWidthY(); /** @todo use the same coef for x and y */ const float mapCoefX = (float) node->box.size[0] / (float) mapWidth; const float mapCoefY = (float) node->box.size[1] / (float) mapHeight; if (cls.state != ca_active) return; UI_GetNodeAbsPos(node, pos); UI_GetNodeScreenPos(node, screenPos); R_CleanupDepthBuffer(pos[0], pos[1], node->box.size[0], node->box.size[1]); UI_DrawFill(pos[0], pos[1], mapWidth * mapCoefX, mapHeight * mapCoefY, backgroundColor); #ifndef RADARSIZE_DEBUG UI_PushClipRect(screenPos[0], screenPos[1], node->box.size[0], node->box.size[1]); #endif /* the cl struct is wiped with every new map */ if (!cl.radarInitialized) { UI_InitRadar(node); cl.radarInitialized = true; } /* update context */ radar.x = pos[0]; radar.y = pos[1]; radar.w = node->box.size[0]; radar.h = node->box.size[1]; if (radar.gridWidth < 6) radar.gridWidth = 6; if (radar.gridHeight < 6) radar.gridHeight = 6; #ifdef RADARSIZE_DEBUG UI_DrawStringInBox("f_small", ALIGN_UL, 50, textposy, 500, 25, va("%fx%f %fx%f map", cl.mapData->mapBox.getMinX(), cl.mapData->mapBox.getMinY(), cl.mapData->getMaxX(), cl.mapData->getMaxY())); textposy += 25; UI_DrawStringInBox("f_small", ALIGN_UL, 50, textposy, 500, 25, va("%fx%f map", mapWidth, mapHeight)); textposy += 25; #endif /* draw background */ for (int i = 0; i < radar.numImages; i++) { vec2_t imagePos; hudRadarImage_t* tile = &radar.images[i]; int maxlevel = cl_worldlevel->integer; /* check the max level value for this map tile */ if (maxlevel >= tile->maxlevel) maxlevel = tile->maxlevel - 1; assert(tile->path[maxlevel]); imagePos[0] = radar.x + mapCoefX * (tile->mapX - cl.mapData->mapBox.getMinX()); imagePos[1] = radar.y + mapCoefY * (tile->mapY - cl.mapData->mapBox.getMinY()); UI_DrawNormImageByName(false, imagePos[0], imagePos[1], mapCoefX * tile->mapWidth, mapCoefY * tile->mapHeight, 0, 0, 0, 0, tile->path[maxlevel]); #ifdef RADARSIZE_DEBUG UI_DrawStringInBox("f_small", ALIGN_UL, 50, textposy, 500, 25, va("%dx%d %dx%d %s", tile->x, tile->y, tile->width, tile->height, tile->path[maxlevel])); textposy += 25; UI_DrawStringInBox("f_small", ALIGN_UL, imagePos[0], imagePos[1], 500, 25, va("%dx%d", tile->gridX, tile->gridY)); #endif } #ifdef RADARSIZE_DEBUG UI_DrawFill(pos[0], pos[1], 100.0f * mapCoefX, 100.0f * mapCoefY, red); UI_DrawFill(pos[0], pos[1], UNIT_SIZE * mapCoefX, UNIT_SIZE * mapCoefY, red); #endif le_t* le = nullptr; while ((le = LE_GetNextInUse(le))) { vec3_t itempos; if (LE_IsInvisible(le)) continue; /* convert to radar area coordinates */ itempos[0] = pos[0] + (le->origin[0] - cl.mapData->mapBox.getMinX()) * mapCoefX; itempos[1] = pos[1] + (mapHeight - (le->origin[1] - cl.mapData->mapBox.getMinY())) * mapCoefY; switch (le->type) { case ET_ACTOR: case ET_ACTOR2x2: UI_RadarNodeDrawActor(le, itempos); break; case ET_ITEM: UI_RadarNodeDrawItem(le, itempos); break; default: break; } #ifdef RADARSIZE_DEBUG UI_DrawStringInBox("f_small", ALIGN_UL, 50, textposy, 500, 25, va("%fx%f %dx%d actor", le->origin[0], le->origin[1], le->pos[0], le->pos[1])); textposy += 25; UI_DrawFill(itempos[0], itempos[1], UNIT_SIZE * mapCoefX, 1, red); UI_DrawFill(itempos[0], itempos[1], 1, UNIT_SIZE * mapCoefY, red); #endif } #ifndef RADARSIZE_DEBUG UI_PopClipRect(); #endif }
void uiSelectBoxNode::drawOverWindow (uiNode_t* node) { const char* ref = UI_AbstractOptionGetCurrentValue(node); if (ref == nullptr) return; vec2_t nodepos; UI_GetNodeAbsPos(node, nodepos); const char* imageName = UI_GetReferenceString(node, node->image); if (!imageName) imageName = "ui/selectbox"; const image_t* image = UI_LoadImage(imageName); const char* font = UI_GetFontFromNode(node); int selBoxX = nodepos[0] + SELECTBOX_SIDE_WIDTH; int selBoxY = nodepos[1] + SELECTBOX_SPACER; selBoxY += node->box.size[1]; /* drop down list */ /* left side */ UI_DrawNormImage(false, nodepos[0], nodepos[1] + node->box.size[1], SELECTBOX_SIDE_WIDTH, node->box.size[1] * EXTRADATA(node).count, 7.0f, 28.0f, 0.0f, 21.0f, image); /* stretched middle bar */ UI_DrawNormImage(false, nodepos[0] + SELECTBOX_SIDE_WIDTH, nodepos[1] + node->box.size[1], node->box.size[0] -SELECTBOX_SIDE_WIDTH-SELECTBOX_RIGHT_WIDTH, node->box.size[1] * EXTRADATA(node).count, 16.0f, 28.0f, 7.0f, 21.0f, image); /* right side */ UI_DrawNormImage(false, nodepos[0] + node->box.size[0] -SELECTBOX_SIDE_WIDTH-SELECTBOX_RIGHT_WIDTH, nodepos[1] + node->box.size[1], SELECTBOX_SIDE_WIDTH, node->box.size[1] * EXTRADATA(node).count, 23.0f, 28.0f, 16.0f, 21.0f, image); /* now draw all available options for this selectbox */ int check = 0; for (uiNode_t* option = UI_AbstractOptionGetFirstOption(node); option; option = option->next) { if (option->invis) continue; /* draw the hover effect */ if (OPTIONEXTRADATA(option).hovered) UI_DrawFill(selBoxX, selBoxY, node->box.size[0] -SELECTBOX_SIDE_WIDTH - SELECTBOX_SIDE_WIDTH - SELECTBOX_RIGHT_WIDTH, SELECTBOX_DEFAULT_HEIGHT, node->color); /* print the option label */ const char* label = CL_Translate(OPTIONEXTRADATA(option).label); UI_DrawString(font, ALIGN_UL, selBoxX, selBoxY, selBoxX, node->box.size[0] - 4, 0, label, 0, 0, nullptr, false, LONGLINES_PRETTYCHOP); /* next entries' position */ selBoxY += node->box.size[1]; check++; } /** detect inconsistency */ if (check != EXTRADATA(node).count) { /** force clean up cache */ Com_Printf("uiSelectBoxNode::drawOverWindow: Node '%s' contains unsynchronized option list. Fixed.\n", UI_GetPath(node)); EXTRADATA(node).versionId = 0; } /* left side */ UI_DrawNormImage(false, nodepos[0], selBoxY - SELECTBOX_SPACER, SELECTBOX_SIDE_WIDTH, SELECTBOX_BOTTOM_HEIGHT, 7.0f, 32.0f, 0.0f, 28.0f, image); /* stretched middle bar */ UI_DrawNormImage(false, nodepos[0] + SELECTBOX_SIDE_WIDTH, selBoxY - SELECTBOX_SPACER, node->box.size[0] - SELECTBOX_SIDE_WIDTH - SELECTBOX_RIGHT_WIDTH, SELECTBOX_BOTTOM_HEIGHT, 16.0f, 32.0f, 7.0f, 28.0f, image); /* right bottom side */ UI_DrawNormImage(false, nodepos[0] + node->box.size[0] - SELECTBOX_SIDE_WIDTH - SELECTBOX_RIGHT_WIDTH, selBoxY - SELECTBOX_SPACER, SELECTBOX_SIDE_WIDTH, SELECTBOX_BOTTOM_HEIGHT, 23.0f, 32.0f, 16.0f, 28.0f, image); }
static void UI_SelectBoxNodeDrawOverWindow (uiNode_t *node) { uiNode_t* option; int selBoxX, selBoxY; const char *ref; const char *font; vec2_t nodepos; const char* imageName; const image_t *image; ref = UI_AbstractOptionGetCurrentValue(node); if (ref == NULL) return; UI_GetNodeAbsPos(node, nodepos); imageName = UI_GetReferenceString(node, node->image); if (!imageName) imageName = "ui/selectbox"; image = UI_LoadImage(imageName); font = UI_GetFontFromNode(node); selBoxX = nodepos[0] + SELECTBOX_SIDE_WIDTH; selBoxY = nodepos[1] + SELECTBOX_SPACER; selBoxY += node->size[1]; /* drop down list */ /* left side */ UI_DrawNormImage(nodepos[0], nodepos[1] + node->size[1], SELECTBOX_SIDE_WIDTH, node->size[1] * EXTRADATA(node).count, 7.0f, 28.0f, 0.0f, 21.0f, image); /* stretched middle bar */ UI_DrawNormImage(nodepos[0] + SELECTBOX_SIDE_WIDTH, nodepos[1] + node->size[1], node->size[0] -SELECTBOX_SIDE_WIDTH-SELECTBOX_RIGHT_WIDTH, node->size[1] * EXTRADATA(node).count, 16.0f, 28.0f, 7.0f, 21.0f, image); /* right side */ UI_DrawNormImage(nodepos[0] + node->size[0] -SELECTBOX_SIDE_WIDTH-SELECTBOX_RIGHT_WIDTH, nodepos[1] + node->size[1], SELECTBOX_SIDE_WIDTH, node->size[1] * EXTRADATA(node).count, 23.0f, 28.0f, 16.0f, 21.0f, image); /* now draw all available options for this selectbox */ for (option = UI_AbstractOptionGetFirstOption(node); option; option = option->next) { const char *label; if (option->invis) continue; /* draw the hover effect */ if (OPTIONEXTRADATA(option).hovered) UI_DrawFill(selBoxX, selBoxY, node->size[0] -SELECTBOX_SIDE_WIDTH - SELECTBOX_SIDE_WIDTH - SELECTBOX_RIGHT_WIDTH, SELECTBOX_DEFAULT_HEIGHT, node->color); /* print the option label */ label = OPTIONEXTRADATA(option).label; if (label[0] == '_') label = _(label + 1); UI_DrawString(font, ALIGN_UL, selBoxX, selBoxY, selBoxX, node->size[0] - 4, 0, label, 0, 0, NULL, qfalse, LONGLINES_PRETTYCHOP); /* next entries' position */ selBoxY += node->size[1]; } /* left side */ UI_DrawNormImage(nodepos[0], selBoxY - SELECTBOX_SPACER, SELECTBOX_SIDE_WIDTH, SELECTBOX_BOTTOM_HEIGHT, 7.0f, 32.0f, 0.0f, 28.0f, image); /* stretched middle bar */ UI_DrawNormImage(nodepos[0] + SELECTBOX_SIDE_WIDTH, selBoxY - SELECTBOX_SPACER, node->size[0] - SELECTBOX_SIDE_WIDTH - SELECTBOX_RIGHT_WIDTH, SELECTBOX_BOTTOM_HEIGHT, 16.0f, 32.0f, 7.0f, 28.0f, image); /* right bottom side */ UI_DrawNormImage(nodepos[0] + node->size[0] - SELECTBOX_SIDE_WIDTH - SELECTBOX_RIGHT_WIDTH, selBoxY - SELECTBOX_SPACER, SELECTBOX_SIDE_WIDTH, SELECTBOX_BOTTOM_HEIGHT, 23.0f, 32.0f, 16.0f, 28.0f, image); }
static void UI_OptionTreeNodeDraw (uiNode_t *node) { static const int panelTemplate[] = { CORNER_SIZE, MID_SIZE, CORNER_SIZE, CORNER_SIZE, MID_SIZE, CORNER_SIZE, MARGE }; uiNode_t* option; const char *ref; const char *font; vec2_t pos; const char* image; int fontHeight; int currentY; int currentDecY = 0; const float *textColor; vec4_t disabledColor = {0.5, 0.5, 0.5, 1.0}; int count = 0; uiOptionIterator_t iterator; if (!systemExpand) systemExpand = UI_GetSpriteByName("icons/system_expand"); if (!systemCollapse) systemCollapse = UI_GetSpriteByName("icons/system_collapse"); ref = UI_AbstractOptionGetCurrentValue(node); if (ref == NULL) return; UI_GetNodeAbsPos(node, pos); image = UI_GetReferenceString(node, node->image); if (image) UI_DrawPanel(pos, node->size, image, 0, 0, panelTemplate); font = UI_GetFontFromNode(node); fontHeight = EXTRADATA(node).lineHeight; currentY = pos[1] + node->padding; if (fontHeight == 0) fontHeight = UI_FontGetHeight(font); else { const int height = UI_FontGetHeight(font); currentDecY = (fontHeight - height) / 2; } /* skip option over current position */ option = UI_OptionTreeNodeGetFirstOption(node); UI_OptionTreeNodeUpdateScroll(node); option = UI_InitOptionIteratorAtIndex(EXTRADATA(node).scrollY.viewPos, option, &iterator); /* draw all available options for this selectbox */ for (; option; option = UI_OptionIteratorNextOption(&iterator)) { int decX; const char *label; /* outside the node */ if (currentY + fontHeight > pos[1] + node->size[1] - node->padding) { count++; break; } /* draw the hover effect */ if (OPTIONEXTRADATA(option).hovered) UI_DrawFill(pos[0] + node->padding, currentY, node->size[0] - node->padding - node->padding, fontHeight, node->color); /* text color */ if (Q_streq(OPTIONEXTRADATA(option).value, ref)) { textColor = node->selectedColor; } else if (node->disabled || option->disabled) { textColor = disabledColor; } else if (option->color[3] == 0.0f) { textColor = node->color; } else { textColor = option->color; } /* print the option label */ decX = pos[0] + node->padding + iterator.depthPos * DEPTH_WIDTH; R_Color(NULL); if (option->firstChild) { uiSprite_t *icon = OPTIONEXTRADATA(option).collapsed ? systemExpand : systemCollapse; UI_DrawSpriteInBox(OPTIONEXTRADATA(option).flipIcon, icon, SPRITE_STATUS_NORMAL, decX, currentY, icon->size[0], fontHeight); } decX += COLLAPSEBUTTON_WIDTH; if (OPTIONEXTRADATA(option).icon) { uiSpriteStatus_t iconStatus = SPRITE_STATUS_NORMAL; if (option->disabled) iconStatus = SPRITE_STATUS_DISABLED; UI_DrawSpriteInBox(OPTIONEXTRADATA(option).flipIcon, OPTIONEXTRADATA(option).icon, iconStatus, decX, currentY, OPTIONEXTRADATA(option).icon->size[0], fontHeight); decX += OPTIONEXTRADATA(option).icon->size[0] + fontHeight / 4; } label = OPTIONEXTRADATA(option).label; if (label[0] == '_') label = _(label + 1); R_Color(textColor); UI_DrawString(font, ALIGN_UL, decX, currentY + currentDecY, pos[0], node->size[0] - node->padding - node->padding, 0, label, 0, 0, NULL, qfalse, LONGLINES_PRETTYCHOP); /* next entries' position */ currentY += fontHeight; count++; } R_Color(NULL); }
static void UI_OptionListNodeDraw (uiNode_t *node) { static const int panelTemplate[] = { CORNER_SIZE, MID_SIZE, CORNER_SIZE, CORNER_SIZE, MID_SIZE, CORNER_SIZE, MARGE }; uiNode_t* option; const char *ref; const char *font; int lineHeight; vec2_t pos; const char* image; int currentY; const float *textColor; static vec4_t disabledColor = {0.5, 0.5, 0.5, 1.0}; int count = 0; ref = UI_AbstractOptionGetCurrentValue(node); if (ref == NULL) return; UI_GetNodeAbsPos(node, pos); image = UI_GetReferenceString(node, node->image); if (image) UI_DrawPanel(pos, node->size, image, 0, 0, panelTemplate); font = UI_GetFontFromNode(node); lineHeight = EXTRADATA(node).lineHeight; if (lineHeight == 0) lineHeight = UI_FontGetHeight(font); currentY = pos[1] + node->padding; /* skip option over current position */ option = UI_AbstractOptionGetFirstOption(node); while (option && count < EXTRADATA(node).scrollY.viewPos) { option = option->next; count++; } /* draw all available options for this selectbox */ for (; option; option = option->next) { const char *label; int decX = pos[0] + node->padding; /* outside the node */ if (currentY + lineHeight > pos[1] + node->size[1] - node->padding) { count++; break; } /* draw the hover effect */ if (OPTIONEXTRADATA(option).hovered) UI_DrawFill(pos[0] + node->padding, currentY, node->size[0] - node->padding - node->padding, lineHeight, node->color); /* text color */ if (Q_streq(OPTIONEXTRADATA(option).value, ref)) { textColor = node->selectedColor; } else if (node->disabled || option->disabled) { textColor = disabledColor; } else if (option->color[3] == 0.0f) { textColor = node->color; } else { textColor = option->color; } if (OPTIONEXTRADATA(option).icon) { uiSpriteStatus_t iconStatus = SPRITE_STATUS_NORMAL; if (option->disabled) iconStatus = SPRITE_STATUS_DISABLED; R_Color(NULL); UI_DrawSpriteInBox(OPTIONEXTRADATA(option).flipIcon, OPTIONEXTRADATA(option).icon, iconStatus, decX, currentY, OPTIONEXTRADATA(option).icon->size[0], lineHeight); decX += OPTIONEXTRADATA(option).icon->size[0] + lineHeight / 4; } /* print the option label */ label = OPTIONEXTRADATA(option).label; if (label[0] == '_') label = _(label + 1); R_Color(textColor); UI_DrawString(font, ALIGN_UL, decX, currentY, pos[0], node->size[0] - node->padding - node->padding, 0, label, 0, 0, NULL, qfalse, LONGLINES_PRETTYCHOP); /* next entries' position */ currentY += lineHeight; count++; } R_Color(NULL); /* count number of options (current architecture doesn't allow to know if the data change) */ for (; option; option = option->next) { count++; } if (EXTRADATA(node).count != count) { EXTRADATA(node).count = count; } UI_OptionListNodeUpdateScroll(node); }