Exemple #1
0
const char *UI_GetBotNameByNumber( int num ) {
	char *info = UI_GetBotInfoByNumber( num );
	if ( info ) {
		return Info_ValueForKey( info, "name" );
	}
	return "Sarge";
}
Exemple #2
0
/*
=================
UI_AddBotsMenu_GetSortedBotNums
=================
*/
static int QDECL UI_AddBotsMenu_SortCompare( const void *arg1, const void *arg2 ) {
	int			num1, num2;
	const char	*info1, *info2;
	const char	*name1, *name2;

	num1 = *(int *)arg1;
	num2 = *(int *)arg2;

	info1 = UI_GetBotInfoByNumber( num1 );
	info2 = UI_GetBotInfoByNumber( num2 );

	name1 = Info_ValueForKey( info1, "name" );
	name2 = Info_ValueForKey( info2, "name" );

	return Q_stricmp( name1, name2 );
}
char *UI_GetBotNameByNumber( int num )
{
  char * info = UI_GetBotInfoByNumber( num );

  if( info )
    return Info_ValueForKey( info, "name" );

  return "";
}
Exemple #4
0
/*
=================
UI_AddBotsMenu_SetBotNames
=================
*/
static void UI_AddBotsMenu_SetBotNames( void ) {
	int			n;
	const char	*info;

	for ( n = 0; n < 7; n++ ) {
		info = UI_GetBotInfoByNumber( addBotsMenuInfo.sortedBotNums[addBotsMenuInfo.baseBotNum + n] );
		Q_strncpyz( addBotsMenuInfo.botnames[n], Info_ValueForKey( info, "name" ), sizeof(addBotsMenuInfo.botnames[n]) );
	}

}
/*
=================
UI_SPLevelMenu_SetBots
=================
*/
static void UI_SPLevelMenu_SetBots( void ) {
	char	*p;
	char	*bot;
	char	*botInfo;
	char	bots[MAX_INFO_STRING];

	levelMenuInfo.numBots = 0;
	if ( selectedArenaSet > currentSet ) {
		return;
	}

	Q_strncpyz( bots, Info_ValueForKey( levelMenuInfo.selectedArenaInfo, "bots" ), sizeof(bots) );

	p = &bots[0];
	while( *p && levelMenuInfo.numBots < 7 ) {
		//skip spaces
		while( *p && *p == ' ' ) {
			p++;
		}
		if( !p ) {
			break;
		}

		// mark start of bot name
		bot = p;

		// skip until space of null
		while( *p && *p != ' ' ) {
			p++;
		}
		if( *p ) {
			*p++ = 0;
		}

		botInfo = UI_GetBotInfoByName( bot );
		if(!botInfo)
		{
			botInfo = UI_GetBotInfoByNumber( levelMenuInfo.numBots );
		}
	
		if( botInfo ) {
			levelMenuInfo.botPics[levelMenuInfo.numBots] = PlayerIconHandle( Info_ValueForKey( botInfo, "model" ) );
			Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], Info_ValueForKey( botInfo, "name" ), 10 );
		}
		else {
			levelMenuInfo.botPics[levelMenuInfo.numBots] = 0;
			Q_strncpyz( levelMenuInfo.botNames[levelMenuInfo.numBots], bot, 10 );
		}
		Q_CleanStr( levelMenuInfo.botNames[levelMenuInfo.numBots] );
		levelMenuInfo.numBots++;
	}
}
Exemple #6
0
const char *UI_GetBotNameByNumber( int num ) {
    const char *info = UI_GetBotInfoByNumber( num );
    return info ? Info_ValueForKey( info, "name" ) : "Kyle";
}