/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv( 0 ); // ensure minimum menu data is available //Menu_Cache(); if ( Q_stricmp (cmd, "ui_test") == 0 ) { UI_ShowPostGame(qtrue); } if ( Q_stricmp (cmd, "ui_report") == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp (cmd, "ui_load") == 0 ) { UI_Load(); return qtrue; } if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } } if ( Q_stricmp (cmd, "postgame") == 0 ) { UI_CalcPostGameStats(); return qtrue; } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { //UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { //UI_CDKeyMenu_f(); return qtrue; } return qfalse; }
/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; uiClientState_t cstate; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv( 0 ); // ensure minimum menu data is available //Menu_Cache(); if ( Q_stricmp (cmd, "ui_test") == 0 ) { UI_ShowPostGame(qtrue); } if ( Q_stricmp (cmd, "ui_report") == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp (cmd, "ui_load") == 0 ) { UI_Load(); return qtrue; } // Arnout: we DEFINATELY do NOT want this here /*if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } }*/ if ( Q_stricmp (cmd, "postgame") == 0 ) { UI_CalcPostGameStats(); return qtrue; } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { //UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) { //UI_CDKeyMenu_f(); return qtrue; } if( Q_stricmp( cmd, "iamacheater" ) == 0 ) { int i; // unlock all available levels and campaigns for SP for( i = 0; i < uiInfo.campaignCount; i++ ) { if( uiInfo.campaignList[i].typeBits & (1<<GT_SINGLE_PLAYER) ) { uiInfo.campaignList[i].unlocked = qtrue; uiInfo.campaignList[i].progress = uiInfo.campaignList[i].mapCount; } } return qtrue; } trap_GetClientState( &cstate ); if( cstate.connState == CA_DISCONNECTED ) { if( Q_stricmp( cmd, "campaign" ) == 0 ) { UI_Campaign_f(); return qtrue; } if( Q_stricmp( cmd, "listcampaigns" ) == 0 ) { UI_ListCampaigns_f(); return qtrue; } } return qfalse; }
qboolean UI_ConsoleCommand(int realTime) { char *cmd; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv(0); // ensure minimum menu data is available //Menu_Cache(); if (Q_stricmp(cmd, "ui_test") == 0) { UI_ShowPostGame(qtrue); } if (Q_stricmp(cmd, "ui_report") == 0) { UI_Report(); return qtrue; } if (Q_stricmp(cmd, "ui_load") == 0) { UI_Load(); return qtrue; } if (Q_stricmp(cmd, "remapShader") == 0) { //Makro - disabling shader remapping when cheats are off if (trap_Cvar_VariableValue("sv_cheats") == 1) { if (trap_Argc() >= 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); } else //Makro - if no offset is specified, use 0 if (trap_Argc() == 3) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, 0); } else Com_Printf("Usage: remapShader <oldShader> <newShader> [timeOffset]\n"); } else Com_Printf("Shader remapping is cheat-protected\n"); return qtrue; } if (Q_stricmp(cmd, "postgame") == 0) { UI_CalcPostGameStats(); return qtrue; } if (Q_stricmp(cmd, "ui_cache") == 0) { UI_Cache_f(); return qtrue; } if (Q_stricmp(cmd, "ui_teamOrders") == 0) { //UI_TeamOrdersMenu_f(); return qtrue; } if (Q_stricmp(cmd, "ui_cdkey") == 0) { //UI_CDKeyMenu_f(); return qtrue; } //Makro - adding popup for choose commands if (Q_stricmp(cmd, "ui_RQ3_loadout") == 0) { if (UI_RQ3_WeaponMenuAccess()) _UI_SetActiveMenu(UIMENU_RQ3_WEAPON); else Com_Printf("Weapon/item menus are not available in this gametype.\n"); return qtrue; } //Makro - join menu if (Q_stricmp(cmd, "ui_RQ3_joinTeam") == 0) { _UI_SetActiveMenu(UIMENU_RQ3_JOIN); return qtrue; } //Makro - tkok menu if (Q_stricmp(cmd, "ui_RQ3_tkok") == 0) { if (trap_Cvar_VariableValue("g_gametype") >= GT_TEAM) _UI_SetActiveMenu(UIMENU_RQ3_TKOK); else Com_Printf("Not playing a team-based game.\n"); return qtrue; } //Makro - presets menu if (Q_stricmp(cmd, "ui_RQ3_presets") == 0) { _UI_SetActiveMenu(UIMENU_RQ3_PRESETS); return qtrue; } //Makro - I've always wanted a command to inc/dec a cvar :) if (Q_stricmp(cmd, "inc") == 0) { if (trap_Argc() >= 2) { char cvar[MAX_CVAR_VALUE_STRING]; float amount = 1; float val; int max = 0; Q_strncpyz(cvar, UI_Argv(1), sizeof(cvar)); val = trap_Cvar_VariableValue(cvar); if (trap_Argc() >= 3) { amount = atof(UI_Argv(2)); if (trap_Argc() >= 4) { max = atoi(UI_Argv(3)); } } if (max != 0) { trap_Cvar_SetValue(cvar, (float) (((int) (val + amount)) % max)); } else { trap_Cvar_SetValue(cvar, val + amount); } } else { Com_Printf("Usage: inc <cvarName> [amount] [max]\n"); } return qtrue; } /* if ( Q_stricmp (cmd, "ifCvars") == 0) { if (trap_Argc() >= 4) { char cvar[MAX_CVAR_VALUE_STRING], cvarValue[MAX_CVAR_VALUE_STRING]; char *val = ""; char command[256]; char script[1024]; qboolean doScript = qfalse; int i; Q_strncpyz(cvar, UI_Argv(1), sizeof(cvar)); Q_strncpyz(cvarValue, UI_Argv(2), sizeof(cvarValue)); memset(script, 0, sizeof(script)); for (i=3; i<trap_Argc(); i++) { Q_strncpyz(command, UI_Argv(i), sizeof(command)); Q_strcat(script, sizeof(script), command); if (trap_Argc()-i > 1) { Q_strcat(script, sizeof(script), " "); } } val = UI_Cvar_VariableString(cvar); if (Q_stricmp(val, cvarValue) == 0) { doScript = qtrue; Com_Printf(va("^3%s = %s^7\n", val, cvarValue)); } if (doScript) { trap_Cmd_ExecuteText(EXEC_APPEND, va("%s\n", script)); } } else { Com_Printf(va("Usage: %s <cvarName> <cvarValue> <script>\n", cmd)); } return qtrue; } */ /* if (Q_stricmp(cmd, "error") == 0) { if (trap_Cvar_VariableValue("developer") == 1) { char text[MAX_CVAR_VALUE_STRING]; memset(text, 0, sizeof(text)); if (trap_Argc() == 1) { //Q_strcat(text, sizeof(text), "INFO: Testing error menu. Type 'error [msg]' in the console to see this screen. This command is only available when developer is set to 1"); Q_strcat(text, sizeof(text), "Could not download \"maps/longmapname.pk3\" because autodownloading is disabled on the server\n\nThe server you are connecting to is not a pure server, set autodownload to No in your settings and you might be able to join the game anyway.\n"); } else { Q_strncpyz(text, ConcatArgs(1), sizeof(text)); } Com_Error(ERR_DROP, text); return qtrue; } } */ if (Q_stricmp(cmd, "ui_RQ3_postVidRestart") == 0) { _UI_SetActiveMenu(UIMENU_RQ3_POST_VID_RESTART); return qtrue; } return qfalse; }
/* ======================= UI_CalcPostGameStats ======================= */ static void UI_CalcPostGameStats( void ) { char map[MAX_QPATH]; char fileName[MAX_QPATH]; char info[MAX_INFO_STRING]; fileHandle_t f; int size, game, time, adjustedTime; postGameInfo_t oldInfo; postGameInfo_t newInfo; qboolean newHigh = qfalse; trap_GetConfigString(CS_SERVERINFO, info, sizeof(info)); Q_strncpyz(map, Info_ValueForKey(info, "mapname"), sizeof(map)); game = atoi(Info_ValueForKey(info, "g_gametype")); // compose file name Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game); // see if we have one already memset(&oldInfo, 0, sizeof(postGameInfo_t)); if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) { // if so load it size = 0; trap_FS_Read(&size, sizeof(int), f); if (size == sizeof(postGameInfo_t)) { trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f); } trap_FS_FCloseFile(f); } newInfo.accuracy = atoi(UI_Argv(3)); newInfo.impressives = atoi(UI_Argv(4)); newInfo.excellents = atoi(UI_Argv(5)); newInfo.defends = atoi(UI_Argv(6)); newInfo.assists = atoi(UI_Argv(7)); newInfo.gauntlets = atoi(UI_Argv(8)); newInfo.baseScore = atoi(UI_Argv(9)); newInfo.perfects = atoi(UI_Argv(10)); newInfo.redScore = atoi(UI_Argv(11)); newInfo.blueScore = atoi(UI_Argv(12)); time = atoi(UI_Argv(13)); newInfo.captures = atoi(UI_Argv(14)); newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000; adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game]; if (newInfo.time < adjustedTime) { newInfo.timeBonus = (adjustedTime - newInfo.time) * 10; } else { newInfo.timeBonus = 0; } if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) { newInfo.shutoutBonus = 100; } else { newInfo.shutoutBonus = 0; } newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill"); if (newInfo.skillBonus <= 0) { newInfo.skillBonus = 1; } newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus; newInfo.score *= newInfo.skillBonus; // see if the score is higher for this one newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score); if (newHigh) { // if so write out the new one uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000; if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) { size = sizeof(postGameInfo_t); trap_FS_Write(&size, sizeof(int), f); trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f); trap_FS_FCloseFile(f); } } if (newInfo.time < oldInfo.time) { uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000; } // put back all the ui overrides trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit")); trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit")); trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer")); trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup")); trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup")); trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure")); trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire")); UI_SetBestScores(&newInfo, qtrue); UI_ShowPostGame(newHigh); }
/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand( int realTime ) { char *cmd; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv( 0 ); // ensure minimum menu data is available //Menu_Cache(); if ( Q_stricmp (cmd, "ui_test") == 0 ) { UI_ShowPostGame(qtrue); } if ( Q_stricmp (cmd, "ui_report") == 0 ) { UI_Report(); return qtrue; } if ( Q_stricmp (cmd, "ui_load") == 0 ) { UI_Load(); return qtrue; } if ( Q_stricmp (cmd, "ui_opensiegemenu" ) == 0 ) { if ( trap_Cvar_VariableValue ( "g_gametype" ) == GT_SIEGE ) { Menus_CloseAll(); if (Menus_ActivateByName(UI_Argv(1))) { trap_Key_SetCatcher( KEYCATCH_UI ); } } return qtrue; } if ( Q_stricmp (cmd, "ui_openmenu" ) == 0 ) { //if ( trap_Cvar_VariableValue ( "developer" ) ) { Menus_CloseAll(); if (Menus_ActivateByName(UI_Argv(1))) { trap_Key_SetCatcher( KEYCATCH_UI ); } return qtrue; } } /* if ( Q_stricmp (cmd, "remapShader") == 0 ) { if (trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } } */ if ( Q_stricmp (cmd, "postgame") == 0 ) { UI_CalcPostGameStats(); return qtrue; } if ( Q_stricmp (cmd, "ui_cache") == 0 ) { UI_Cache_f(); return qtrue; } if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) { //UI_TeamOrdersMenu_f(); return qtrue; } if ( Q_stricmp (cmd, "pause") == 0 ) { return qtrue; } return qfalse; }
static void UI_Test_f( void ) { UI_ShowPostGame(qtrue); }
qboolean UI_ConsoleCommand(int realTime) { char *cmd; uiClientState_t cstate; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv(0); if (Q_stricmp(cmd, "ui_test") == 0) { UI_ShowPostGame(qtrue); } else if (Q_stricmp(cmd, "ui_report") == 0) { UI_Report(); return qtrue; } else if (Q_stricmp(cmd, "ui_load") == 0) { UI_Load(); return qtrue; } else if (Q_stricmp(cmd, "ui_cache") == 0) { UI_Cache_f(); return qtrue; } else if (Q_stricmp(cmd, "listfavs") == 0) { UI_ListFavourites_f(); return qtrue; } else if (Q_stricmp(cmd, "removefavs") == 0) { UI_RemoveAllFavourites_f(); return qtrue; } else if (Q_stricmp(cmd, "show_menu") == 0 && DC->getCVarValue("developer")) { char *menu_name = UI_Argv(1); if (menu_name) { Menus_OpenByName(menu_name); } } trap_GetClientState(&cstate); if (cstate.connState == CA_DISCONNECTED) { if (Q_stricmp(cmd, "campaign") == 0) { UI_Campaign_f(); return qtrue; } else if (Q_stricmp(cmd, "listcampaigns") == 0) { UI_ListCampaigns_f(); return qtrue; } } return qfalse; }
/* ================= UI_ConsoleCommand ================= */ qboolean UI_ConsoleCommand(int realTime) { char *cmd; char *arg1; uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime; uiInfo.uiDC.realTime = realTime; cmd = UI_Argv(0); // ensure minimum menu data is available //Menu_Cache(); if(Q_stricmp(cmd, "ui_test") == 0) { UI_ShowPostGame(qtrue); } if(Q_stricmp(cmd, "ui_report") == 0) { UI_Report(); return qtrue; } if(Q_stricmp(cmd, "ui_load") == 0) { UI_Load(); return qtrue; } if(Q_stricmp(cmd, "remapShader") == 0) { if(trap_Argc() == 4) { char shader1[MAX_QPATH]; char shader2[MAX_QPATH]; Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1)); Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2)); trap_R_RemapShader(shader1, shader2, UI_Argv(3)); return qtrue; } } if(Q_stricmp(cmd, "postgame") == 0) { UI_CalcPostGameStats(); return qtrue; } if(Q_stricmp(cmd, "ui_cache") == 0) { UI_Cache_f(); return qtrue; } if(Q_stricmp(cmd, "ui_teamOrders") == 0) { //UI_TeamOrdersMenu_f(); return qtrue; } if(Q_stricmp(cmd, "menu") == 0) { arg1 = UI_Argv(1); if(Menu_Count() > 0) { trap_Key_SetCatcher(KEYCATCH_UI); Menus_ActivateByName(arg1); return qtrue; } } if(Q_stricmp(cmd, "closemenus") == 0) { if(Menu_Count() > 0) { trap_Key_SetCatcher(trap_Key_GetCatcher() & ~KEYCATCH_UI); trap_Key_ClearStates(); trap_Cvar_Set("cl_paused", "0"); Menus_CloseAll(); return qtrue; } } return qfalse; }