bool VertexBuffer::Create()
{
    Release();

    if (!vertexCount_ || !elementMask_)
        return true;

    if (graphics_)
    {
        if (graphics_->IsDeviceLost())
        {
            URHO3D_LOGWARNING("Vertex buffer creation while device is lost");
            return true;
        }

        IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
        HRESULT hr = device->CreateVertexBuffer(
            vertexCount_ * vertexSize_,
            usage_,
            0,
            (D3DPOOL)pool_,
            (IDirect3DVertexBuffer9**)&object_,
            0);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(object_);
            URHO3D_LOGD3DERROR("Could not create vertex buffer", hr);
            return false;
        }
    }

    return true;
}
bool IndexBuffer::Create()
{
    Release();

    if (!indexCount_)
        return true;

    if (graphics_)
    {
        if (graphics_->IsDeviceLost())
        {
            URHO3D_LOGWARNING("Index buffer creation while device is lost");
            return true;
        }

        IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
        HRESULT hr = device->CreateIndexBuffer(
            indexCount_ * indexSize_,
            usage_,
            indexSize_ == sizeof(unsigned) ? D3DFMT_INDEX32 : D3DFMT_INDEX16,
            (D3DPOOL)pool_,
            (IDirect3DIndexBuffer9**)&object_,
            0);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(object_)
            URHO3D_LOGD3DERROR("Could not create index buffer", hr);
            return false;
        }
    }

    return true;
}
bool IndexBuffer::Create()
{
    Release();

    if (!indexCount_)
        return true;

    if (graphics_)
    {
        D3D11_BUFFER_DESC bufferDesc;
        memset(&bufferDesc, 0, sizeof bufferDesc);
        bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
        bufferDesc.CPUAccessFlags = dynamic_ ? D3D11_CPU_ACCESS_WRITE : 0;
        bufferDesc.Usage = dynamic_ ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
        bufferDesc.ByteWidth = (UINT)(indexCount_ * indexSize_);

        HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateBuffer(&bufferDesc, 0, (ID3D11Buffer**)&object_);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(object_);
            URHO3D_LOGD3DERROR("Failed to create index buffer", hr);
            return false;
        }
    }

    return true;
}
void VertexDeclaration::Create(Graphics* graphics, const PODVector<VertexDeclarationElement>& elements)
{
    SharedArrayPtr<D3DVERTEXELEMENT9> elementArray(new D3DVERTEXELEMENT9[elements.Size() + 1]);

    D3DVERTEXELEMENT9* dest = elementArray;
    for (Vector<VertexDeclarationElement>::ConstIterator i = elements.Begin(); i != elements.End(); ++i)
    {
        dest->Stream = (WORD)i->streamIndex_;
        dest->Offset = (WORD)i->offset_;
        dest->Type = d3dElementType[i->type_];
        dest->Method = D3DDECLMETHOD_DEFAULT;
        dest->Usage = d3dElementUsage[i->semantic_];
        dest->UsageIndex = i->index_;
        dest++;
    }

    dest->Stream = 0xff;
    dest->Offset = 0;
    dest->Type = D3DDECLTYPE_UNUSED;
    dest->Method = 0;
    dest->Usage = 0;
    dest->UsageIndex = 0;

    IDirect3DDevice9* device = graphics->GetImpl()->GetDevice();
    HRESULT hr = device->CreateVertexDeclaration(elementArray, &declaration_);
    if (FAILED(hr))
    {
        URHO3D_SAFE_RELEASE(declaration_);
        URHO3D_LOGD3DERROR("Failed to create vertex declaration", hr);
    }
}
Exemple #5
0
bool Texture3D::Create()
{
    Release();

    if (!graphics_ || !width_ || !height_)
        return false;

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture creation while device is lost");
        return true;
    }

    IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
    HRESULT hr = device->CreateVolumeTexture(
        (UINT)width_,
        (UINT)height_,
        (UINT)depth_,
        requestedLevels_,
        usage_,
        (D3DFORMAT)format_,
        (D3DPOOL)pool_,
        (IDirect3DVolumeTexture9**)&object_,
        0);
    if (FAILED(hr))
    {
        URHO3D_SAFE_RELEASE(object_);
        URHO3D_LOGD3DERROR("Could not create texture", hr);
        return false;
    }

    levels_ = ((IDirect3DVolumeTexture9*)object_)->GetLevelCount();

    return true;
}
Exemple #6
0
void* IndexBuffer::MapBuffer(unsigned start, unsigned count, bool discard)
{
    void* hwData = nullptr;

    if (object_.ptr_)
    {
        DWORD flags = 0;

        if (discard && dynamic_)
            flags = D3DLOCK_DISCARD;

        HRESULT hr = ((IDirect3DIndexBuffer9*)object_.ptr_)->Lock(start * indexSize_, count * indexSize_, &hwData, flags);
        if (FAILED(hr))
            URHO3D_LOGD3DERROR("Could not lock index buffer", hr);
        else
            lockState_ = LOCK_HARDWARE;
    }

    return hwData;
}
void* VertexBuffer::MapBuffer(unsigned start, unsigned count, bool discard)
{
    void* hwData = 0;

    if (object_)
    {
        DWORD flags = 0;

        if (discard && usage_ & D3DUSAGE_DYNAMIC)
            flags = D3DLOCK_DISCARD;

        HRESULT hr = ((IDirect3DVertexBuffer9*)object_)->Lock(start * vertexSize_, count * vertexSize_, &hwData, flags);
        if (FAILED(hr))
            URHO3D_LOGD3DERROR("Could not lock vertex buffer", hr);
        else
            lockState_ = LOCK_HARDWARE;
    }

    return hwData;
}
bool ConstantBuffer::SetSize(unsigned size)
{
    Release();

    if (!size)
    {
        URHO3D_LOGERROR("Can not create zero-sized constant buffer");
        return false;
    }

    // Round up to next 16 bytes
    size += 15;
    size &= 0xfffffff0;

    size_ = size;
    dirty_ = false;
    shadowData_ = new unsigned char[size_];
    memset(shadowData_.Get(), 0, size_);

    if (graphics_)
    {
        D3D11_BUFFER_DESC bufferDesc;
        memset(&bufferDesc, 0, sizeof bufferDesc);

        bufferDesc.ByteWidth = size_;
        bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
        bufferDesc.CPUAccessFlags = 0;
        bufferDesc.Usage = D3D11_USAGE_DEFAULT;

        HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateBuffer(&bufferDesc, 0, (ID3D11Buffer**)&object_);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(object_);
            URHO3D_LOGD3DERROR("Failed to create constant buffer", hr);
            return false;
        }
    }

    return true;
}
void* IndexBuffer::MapBuffer(unsigned start, unsigned count, bool discard)
{
    void* hwData = 0;

    if (object_)
    {
        D3D11_MAPPED_SUBRESOURCE mappedData;
        mappedData.pData = 0;

        HRESULT hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Buffer*)object_, 0, discard ? D3D11_MAP_WRITE_DISCARD :
            D3D11_MAP_WRITE, 0, &mappedData);
        if (FAILED(hr) || !mappedData.pData)
            URHO3D_LOGD3DERROR("Failed to map index buffer", hr);
        else
        {
            hwData = mappedData.pData;
            lockState_ = LOCK_HARDWARE;
        }
    }

    return hwData;
}
bool Texture3D::Create()
{
    Release();

    if (!graphics_ || !width_ || !height_)
        return false;

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture creation while device is lost");
        return true;
    }

    unsigned pool = usage_ > TEXTURE_STATIC ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
    unsigned d3dUsage = usage_ == TEXTURE_DYNAMIC ? D3DUSAGE_DYNAMIC : 0;

    IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
    HRESULT hr = device->CreateVolumeTexture(
        (UINT)width_,
        (UINT)height_,
        (UINT)depth_,
        requestedLevels_,
        d3dUsage,
        (D3DFORMAT)format_,
        (D3DPOOL)pool,
        (IDirect3DVolumeTexture9**)&object_,
        nullptr);
    if (FAILED(hr))
    {
        URHO3D_LOGD3DERROR("Could not create texture", hr);
        URHO3D_SAFE_RELEASE(object_.ptr_);
        return false;
    }

    levels_ = ((IDirect3DVolumeTexture9*)object_.ptr_)->GetLevelCount();

    return true;
}
Exemple #11
0
bool IndexBuffer::Create()
{
    Release();

    if (!indexCount_)
        return true;

    if (graphics_)
    {
        if (graphics_->IsDeviceLost())
        {
            URHO3D_LOGWARNING("Index buffer creation while device is lost");
            return true;
        }

        unsigned pool = dynamic_ ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
        unsigned d3dUsage = dynamic_ ? D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY : 0;

        IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
        HRESULT hr = device->CreateIndexBuffer(
            indexCount_ * indexSize_,
            d3dUsage,
            indexSize_ == sizeof(unsigned) ? D3DFMT_INDEX32 : D3DFMT_INDEX16,
            (D3DPOOL)pool,
            (IDirect3DIndexBuffer9**)&object_,
            nullptr);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(object_.ptr_)
            URHO3D_LOGD3DERROR("Could not create index buffer", hr);
            return false;
        }
    }

    return true;
}
Exemple #12
0
bool Texture2D::Create()
{
    Release();

    if (!graphics_ || !width_ || !height_)
        return false;

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture creation while device is lost");
        return true;
    }

    if (multiSample_ > 1 && !autoResolve_)
    {
        URHO3D_LOGWARNING("Multisampled texture without autoresolve is not supported on Direct3D9");
        autoResolve_ = true;
    }

    GraphicsImpl* impl = graphics_->GetImpl();

    unsigned pool = usage_ > TEXTURE_STATIC ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
    unsigned d3dUsage = 0;

    switch (usage_)
    {
    case TEXTURE_DYNAMIC:
        d3dUsage |= D3DUSAGE_DYNAMIC;
        break;
    case TEXTURE_RENDERTARGET:
        d3dUsage |= D3DUSAGE_RENDERTARGET;
        if (requestedLevels_ != 1)
        {
            // Check mipmap autogeneration support
            if (impl->CheckFormatSupport((D3DFORMAT)format_, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE))
            {
                requestedLevels_ = 0;
                d3dUsage |= D3DUSAGE_AUTOGENMIPMAP;
            }
            else
                requestedLevels_ = 1;
        }
        break;
    case TEXTURE_DEPTHSTENCIL:
        d3dUsage |= D3DUSAGE_DEPTHSTENCIL;
        // No mipmaps for depth-stencil textures
        requestedLevels_ = 1;
        break;
    default:
        break;
    }

    if (multiSample_ > 1)
    {
        // Fall back to non-multisampled if unsupported multisampling mode
        if (!impl->CheckMultiSampleSupport((D3DFORMAT)format_,  multiSample_))
        {
            multiSample_ = 1;
            autoResolve_ = false;
        }
    }

    IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
    // If creating a depth-stencil texture, and it is not supported, create a depth-stencil surface instead
    // Multisampled surfaces need also to be created this way
    if (usage_ == TEXTURE_DEPTHSTENCIL && (multiSample_ > 1 || !graphics_->GetImpl()->CheckFormatSupport((D3DFORMAT)format_, 
        d3dUsage, D3DRTYPE_TEXTURE)))
    {
        HRESULT hr = device->CreateDepthStencilSurface(
            (UINT)width_,
            (UINT)height_,
            (D3DFORMAT)format_,
            (multiSample_ > 1) ? (D3DMULTISAMPLE_TYPE)multiSample_ : D3DMULTISAMPLE_NONE,
            0,
            FALSE,
            (IDirect3DSurface9**)&renderSurface_->surface_,
            nullptr);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not create depth-stencil surface", hr);
            URHO3D_SAFE_RELEASE(renderSurface_->surface_);
            return false;
        }

        levels_ = 1;
    }
    else
    {
        HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture(
            (UINT)width_,
            (UINT)height_,
            requestedLevels_,
            d3dUsage,
            (D3DFORMAT)format_,
            (D3DPOOL)pool,
            (IDirect3DTexture9**)&object_,
            nullptr);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not create texture", hr);
            URHO3D_SAFE_RELEASE(object_.ptr_);
            return false;
        }

        levels_ = ((IDirect3DTexture9*)object_.ptr_)->GetLevelCount();

        // Create the multisampled rendertarget for rendering to if necessary
        if (usage_ == TEXTURE_RENDERTARGET && multiSample_ > 1)
        {
            HRESULT hr = device->CreateRenderTarget(
                (UINT)width_,
                (UINT)height_,
                (D3DFORMAT)format_,
                (D3DMULTISAMPLE_TYPE)multiSample_,
                0,
                FALSE,
                (IDirect3DSurface9**)&renderSurface_->surface_,
                nullptr);
            if (FAILED(hr))
            {
                URHO3D_LOGD3DERROR("Could not create multisampled rendertarget surface", hr);
                URHO3D_SAFE_RELEASE(renderSurface_->surface_);
                return false;
            }
        }
        else if (usage_ >= TEXTURE_RENDERTARGET)
        {
            // Else use the texture surface directly for rendering
            hr = ((IDirect3DTexture9*)object_.ptr_)->GetSurfaceLevel(0, (IDirect3DSurface9**)&renderSurface_->surface_);
            if (FAILED(hr))
            {
                URHO3D_LOGD3DERROR("Could not get rendertarget surface", hr);
                URHO3D_SAFE_RELEASE(renderSurface_->surface_);
                return false;
            }
        }
    }

    return true;
}
Exemple #13
0
bool Texture2D::GetData(unsigned level, void* dest) const
{
    if (!object_.ptr_)
    {
        URHO3D_LOGERROR("No texture created, can not get data");
        return false;
    }

    if (!dest)
    {
        URHO3D_LOGERROR("Null destination for getting data");
        return false;
    }

    if (level >= levels_)
    {
        URHO3D_LOGERROR("Illegal mip level for getting data");
        return false;
    }

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Getting texture data while device is lost");
        return false;
    }

    if (resolveDirty_)
        graphics_->ResolveToTexture(const_cast<Texture2D*>(this));

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);

    D3DLOCKED_RECT d3dLockedRect;
    RECT d3dRect;
    d3dRect.left = 0;
    d3dRect.top = 0;
    d3dRect.right = levelWidth;
    d3dRect.bottom = levelHeight;

    IDirect3DSurface9* offscreenSurface = nullptr;
    // Need to use a offscreen surface & GetRenderTargetData() for rendertargets
    if (renderSurface_)
    {
        if (level != 0)
        {
            URHO3D_LOGERROR("Can only get mip level 0 data from a rendertarget");
            return false;
        }

        // If multisampled, must copy the surface of the resolve texture instead of the multisampled surface
        IDirect3DSurface9* resolveSurface = nullptr;
        if (multiSample_ > 1)
        {
            HRESULT hr = ((IDirect3DTexture9*)object_.ptr_)->GetSurfaceLevel(0, (IDirect3DSurface9**)&resolveSurface);
            if (FAILED(hr))
            {
                URHO3D_LOGD3DERROR("Could not get surface of the resolve texture", hr);
                URHO3D_SAFE_RELEASE(resolveSurface);
                return false;
            }
        }

        IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
        HRESULT hr = device->CreateOffscreenPlainSurface((UINT)width_, (UINT)height_, (D3DFORMAT)format_,
            D3DPOOL_SYSTEMMEM, &offscreenSurface, nullptr);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not create surface for getting rendertarget data", hr);
            URHO3D_SAFE_RELEASE(offscreenSurface)
            URHO3D_SAFE_RELEASE(resolveSurface);
            return false;
        }
        
        if (resolveSurface)
            hr = device->GetRenderTargetData(resolveSurface, offscreenSurface);
        else
            hr = device->GetRenderTargetData((IDirect3DSurface9*)renderSurface_->GetSurface(), offscreenSurface);
        URHO3D_SAFE_RELEASE(resolveSurface);

        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not get rendertarget data", hr);
            URHO3D_SAFE_RELEASE(offscreenSurface);
            return false;
        }

        hr = offscreenSurface->LockRect(&d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not lock surface for getting rendertarget data", hr);
            URHO3D_SAFE_RELEASE(offscreenSurface);
            return false;
        }
    }
    else
    {
        HRESULT hr = ((IDirect3DTexture9*)object_.ptr_)->LockRect(level, &d3dLockedRect, &d3dRect, D3DLOCK_READONLY);
        if (FAILED(hr))
        {
            URHO3D_LOGD3DERROR("Could not lock texture", hr);
            return false;
        }
    }

    int height = levelHeight;
    if (IsCompressed())
        height = (height + 3) >> 2;

    unsigned char* destPtr = (unsigned char*)dest;
    unsigned rowSize = GetRowDataSize(levelWidth);
    // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;

    // Perform conversion to RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            memcpy(destPtr, src, rowSize);
            destPtr += rowSize;
        }
        break;

    case D3DFMT_X8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++;
                destPtr[1] = *src++;
                destPtr[0] = *src++;
                ++src;
                destPtr += 3;
            }
        }
        break;

    case D3DFMT_A8R8G8B8:
        for (int i = 0; i < height; ++i)
        {
            unsigned char* src = (unsigned char*)d3dLockedRect.pBits + i * d3dLockedRect.Pitch;
            for (int j = 0; j < levelWidth; ++j)
            {
                destPtr[2] = *src++;
                destPtr[1] = *src++;
                destPtr[0] = *src++;
                destPtr[3] = *src++;
                destPtr += 4;
            }
        }
        break;
    }

    if (offscreenSurface)
        offscreenSurface->UnlockRect();
    else
        ((IDirect3DTexture9*)object_.ptr_)->UnlockRect(level);

    URHO3D_SAFE_RELEASE(offscreenSurface);
    return true;
}
Exemple #14
0
bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data)
{
    URHO3D_PROFILE(SetTextureData);

    if (!object_)
    {
        URHO3D_LOGERROR("No texture created, can not set data");
        return false;
    }

    if (!data)
    {
        URHO3D_LOGERROR("Null source for setting data");
        return false;
    }

    if (level >= levels_)
    {
        URHO3D_LOGERROR("Illegal mip level for setting data");
        return false;
    }

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
    {
        URHO3D_LOGERROR("Illegal dimensions for setting data");
        return false;
    }

    // If compressed, align the update region on a block
    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
        width += 3;
        width &= 0xfffffffc;
        height += 3;
        height &= 0xfffffffc;
    }

    unsigned char* src = (unsigned char*)data;
    unsigned rowSize = GetRowDataSize(width);
    unsigned rowStart = GetRowDataSize(x);
    unsigned subResource = D3D11CalcSubresource(level, 0, levels_);

    if (usage_ == TEXTURE_DYNAMIC)
    {
        if (IsCompressed())
        {
            height = (height + 3) >> 2;
            y >>= 2;
        }

        D3D11_MAPPED_SUBRESOURCE mappedData;
        mappedData.pData = 0;

        HRESULT hr = graphics_->GetImpl()->GetDeviceContext()->Map((ID3D11Resource*)object_, subResource, D3D11_MAP_WRITE_DISCARD, 0,
            &mappedData);
        if (FAILED(hr) || !mappedData.pData)
        {
            URHO3D_LOGD3DERROR("Failed to map texture for update", hr);
            return false;
        }
        else
        {
            for (int row = 0; row < height; ++row)
                memcpy((unsigned char*)mappedData.pData + (row + y) * mappedData.RowPitch + rowStart, src + row * rowSize, rowSize);
            graphics_->GetImpl()->GetDeviceContext()->Unmap((ID3D11Resource*)object_, subResource);
        }
    }
    else
    {
Exemple #15
0
bool Texture3D::GetData(unsigned level, void* dest) const
{
    if (!object_)
    {
        URHO3D_LOGERROR("No texture created, can not get data");
        return false;
    }

    if (!dest)
    {
        URHO3D_LOGERROR("Null destination for getting data");
        return false;
    }

    if (level >= levels_)
    {
        URHO3D_LOGERROR("Illegal mip level for getting data");
        return false;
    }

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Getting texture data while device is lost");
        return false;
    }

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    int levelDepth = GetLevelDepth(level);

    D3DLOCKED_BOX d3dLockedBox;
    D3DBOX d3dBox;
    d3dBox.Left = 0;
    d3dBox.Top = 0;
    d3dBox.Front = 0;
    d3dBox.Right = (UINT)levelWidth;
    d3dBox.Bottom = (UINT)levelHeight;
    d3dBox.Back = (UINT)levelDepth;

    HRESULT hr = ((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, &d3dBox, D3DLOCK_READONLY);
    if (FAILED(hr))
    {
        URHO3D_LOGD3DERROR("Could not lock texture", hr);
        return false;
    }

    int height = levelHeight;
    if (IsCompressed())
        height = (height + 3) >> 2;

    unsigned char* destPtr = (unsigned char*)dest;
    unsigned rowSize = GetRowDataSize(levelWidth);
    // GetRowDataSize() returns CPU-side (destination) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;

    // Perform conversion to RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                memcpy(destPtr, src, rowSize);
                destPtr += rowSize;
            }
        }
        break;

    case D3DFMT_X8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < levelWidth; ++j)
                {
                    destPtr[2] = *src++;
                    destPtr[1] = *src++;
                    destPtr[0] = *src++;
                    ++src;
                    destPtr += 3;
                }
            }
        }
        break;

    case D3DFMT_A8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char* src = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < levelWidth; ++j)
                {
                    destPtr[2] = *src++;
                    destPtr[1] = *src++;
                    destPtr[0] = *src++;
                    destPtr[3] = *src++;
                    destPtr += 4;
                }
            }
        }
        break;
    }

    ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level);
    return true;
}
Exemple #16
0
bool Texture3D::SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data)
{
    URHO3D_PROFILE(SetTextureData);

    if (!object_)
    {
        URHO3D_LOGERROR("No texture created, can not set data");
        return false;
    }

    if (!data)
    {
        URHO3D_LOGERROR("Null source for setting data");
        return false;
    }

    if (level >= levels_)
    {
        URHO3D_LOGERROR("Illegal mip level for setting data");
        return false;
    }

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture data assignment while device is lost");
        dataPending_ = true;
        return true;
    }

    if (IsCompressed())
    {
        x &= ~3;
        y &= ~3;
    }

    int levelWidth = GetLevelWidth(level);
    int levelHeight = GetLevelHeight(level);
    int levelDepth = GetLevelDepth(level);
    if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || z < 0 || z + depth > levelDepth || width <= 0 ||
        height <= 0 || depth <= 0)
    {
        URHO3D_LOGERROR("Illegal dimensions for setting data");
        return false;
    }

    D3DLOCKED_BOX d3dLockedBox;
    D3DBOX d3dBox;
    d3dBox.Left = (UINT)x;
    d3dBox.Top = (UINT)y;
    d3dBox.Front = (UINT)z;
    d3dBox.Right = (UINT)(x + width);
    d3dBox.Bottom = (UINT)(y + height);
    d3dBox.Back = (UINT)(z + depth);

    DWORD flags = 0;
    if (level == 0 && x == 0 && y == 0 && z == 0 && width == levelWidth && height == levelHeight && depth == levelDepth &&
        pool_ == D3DPOOL_DEFAULT)
        flags |= D3DLOCK_DISCARD;

    HRESULT hr = ((IDirect3DVolumeTexture9*)object_)->LockBox(level, &d3dLockedBox, (flags & D3DLOCK_DISCARD) ? 0 : &d3dBox, flags);
    if (FAILED(hr))
    {
        URHO3D_LOGD3DERROR("Could not lock texture", hr);
        return false;
    }

    if (IsCompressed())
    {
        height = (height + 3) >> 2;
        y >>= 2;
    }

    unsigned char* src = (unsigned char*)data;
    unsigned rowSize = GetRowDataSize(width);

    // GetRowDataSize() returns CPU-side (source) data size, so need to convert for X8R8G8B8
    if (format_ == D3DFMT_X8R8G8B8)
        rowSize = rowSize / 3 * 4;

    // Perform conversion from RGB / RGBA as necessary
    switch (format_)
    {
    default:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char
                    * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                memcpy(dest, src, rowSize);
                src += rowSize;
            }
        }
        break;

    case D3DFMT_X8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char
                    * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < width; ++j)
                {
                    *dest++ = src[2];
                    *dest++ = src[1];
                    *dest++ = src[0];
                    *dest++ = 255;
                    src += 3;
                }
            }
        }
        break;

    case D3DFMT_A8R8G8B8:
        for (int k = 0; k < levelDepth; ++k)
        {
            for (int i = 0; i < height; ++i)
            {
                unsigned char
                    * dest = (unsigned char*)d3dLockedBox.pBits + (k * d3dLockedBox.SlicePitch) + i * d3dLockedBox.RowPitch;
                for (int j = 0; j < width; ++j)
                {
                    *dest++ = src[2];
                    *dest++ = src[1];
                    *dest++ = src[0];
                    *dest++ = src[3];
                    src += 4;
                }
            }
        }
        break;
    }

    ((IDirect3DVolumeTexture9*)object_)->UnlockBox(level);
    return true;
}
Exemple #17
0
bool TextureCube::Create()
{
    Release();

    if (!graphics_ || !width_ || !height_)
        return false;

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture creation while device is lost");
        return true;
    }

    GraphicsImpl* impl = graphics_->GetImpl();

    unsigned pool = usage_ > TEXTURE_STATIC ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED;
    unsigned d3dUsage = 0;

    switch (usage_)
    {
    case TEXTURE_DYNAMIC:
        d3dUsage |= D3DUSAGE_DYNAMIC;
        break;
    case TEXTURE_RENDERTARGET:
        d3dUsage |= D3DUSAGE_RENDERTARGET;
        if (requestedLevels_ != 1)
        {
            // Check mipmap autogeneration support
            if (impl->CheckFormatSupport((D3DFORMAT)format_, D3DUSAGE_AUTOGENMIPMAP, D3DRTYPE_TEXTURE))
            {
                requestedLevels_ = 0;
                d3dUsage |= D3DUSAGE_AUTOGENMIPMAP;
            }
            else
                requestedLevels_ = 1;
        }
        break;
    default:
        break;
    }

    if (multiSample_ > 1)
    {
        // Fall back to non-multisampled if unsupported multisampling mode
        GraphicsImpl* impl = graphics_->GetImpl();
        if (!impl->CheckMultiSampleSupport((D3DFORMAT)format_, multiSample_))
        {
            multiSample_ = 1;
            autoResolve_ = false;
        }
    }

    IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
    HRESULT hr = device->CreateCubeTexture(
        (UINT)width_,
        requestedLevels_,
        d3dUsage,
        (D3DFORMAT)format_,
        (D3DPOOL)pool,
        (IDirect3DCubeTexture9**)&object_.ptr_,
        nullptr);
    if (FAILED(hr))
    {
        URHO3D_LOGD3DERROR("Could not create cube texture", hr);
        URHO3D_SAFE_RELEASE(object_.ptr_);
        return false;
    }

    levels_ = ((IDirect3DCubeTexture9*)object_.ptr_)->GetLevelCount();

    if (usage_ == TEXTURE_RENDERTARGET)
    {
        for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
        {
            if (multiSample_ > 1)
            {
                // Create the multisampled face rendertarget if necessary
                HRESULT hr = device->CreateRenderTarget(
                    (UINT)width_,
                    (UINT)height_,
                    (D3DFORMAT)format_,
                    (D3DMULTISAMPLE_TYPE)multiSample_,
                    0,
                    FALSE,
                    (IDirect3DSurface9**)&renderSurfaces_[i]->surface_,
                    nullptr);
                if (FAILED(hr))
                {
                    URHO3D_LOGD3DERROR("Could not create multisampled rendertarget surface", hr);
                    URHO3D_SAFE_RELEASE(renderSurfaces_[i]->surface_);
                    return false;
                }
            }
            else
            {
                hr = ((IDirect3DCubeTexture9*)object_.ptr_)->GetCubeMapSurface((D3DCUBEMAP_FACES)i, 0,
                    (IDirect3DSurface9**)&renderSurfaces_[i]->surface_);
                if (FAILED(hr))
                {
                    URHO3D_LOGD3DERROR("Could not get rendertarget surface", hr);
                    URHO3D_SAFE_RELEASE(renderSurfaces_[i]->surface_);
                    return false;
                }
            }
        }
    }

    return true;
}
Exemple #18
0
bool Texture2D::Create()
{
    Release();

    if (!graphics_ || !width_ || !height_)
        return false;

    if (graphics_->IsDeviceLost())
    {
        URHO3D_LOGWARNING("Texture creation while device is lost");
        return true;
    }

    IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
    // If creating a depth-stencil texture, and it is not supported, create a depth-stencil surface instead
    if (usage_ & D3DUSAGE_DEPTHSTENCIL && !graphics_->GetImpl()->CheckFormatSupport((D3DFORMAT)format_, usage_, D3DRTYPE_TEXTURE))
    {
        HRESULT hr = device->CreateDepthStencilSurface(
            (UINT)width_,
            (UINT)height_,
            (D3DFORMAT)format_,
            D3DMULTISAMPLE_NONE,
            0,
            FALSE,
            (IDirect3DSurface9**)&renderSurface_->surface_,
            0);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(renderSurface_->surface_);
            URHO3D_LOGD3DERROR("Could not create depth-stencil surface", hr);
            return false;
        }

        levels_ = 1;
    }
    else
    {
        HRESULT hr = graphics_->GetImpl()->GetDevice()->CreateTexture(
            (UINT)width_,
            (UINT)height_,
            requestedLevels_,
            usage_,
            (D3DFORMAT)format_,
            (D3DPOOL)pool_,
            (IDirect3DTexture9**)&object_,
            0);
        if (FAILED(hr))
        {
            URHO3D_SAFE_RELEASE(object_);
            URHO3D_LOGD3DERROR("Could not create texture", hr);
            return false;
        }

        levels_ = ((IDirect3DTexture9*)object_)->GetLevelCount();

        if (usage_ & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
        {
            hr = ((IDirect3DTexture9*)object_)->GetSurfaceLevel(0, (IDirect3DSurface9**)&renderSurface_->surface_);
            if (FAILED(hr))
                URHO3D_LOGD3DERROR("Could not get rendertarget surface", hr);
        }
    }

    return true;
}