static int DemoLoop(unsigned id)
{
    static int LastDemo = 0;

    switch (id)
    {
    case JE_NONE:
        /* check for launch from ted */
        if (param_tedlevel != -1)
        {
            param_nowait = true;
            EnableEndGameMenuItem();
            NewGame(param_difficulty,0);

            gamestate.episode  = 0;
            gamestate.mapon    = param_tedlevel;
#ifndef SPEAR
            gamestate.episode  = param_tedlevel/10;
            gamestate.mapon   %= 10;
#endif
            return JE_LOOP2;
        }

        /* main game cycle */
#ifndef DEMOTEST

#ifndef UPLOAD

#ifndef GOODTIMES
#ifndef SPEAR
#ifndef JAPAN
        if (!param_nowait)
            NonShareware();
#endif
#else
#ifndef GOODTIMES
#ifndef SPEARDEMO
        extern void CopyProtection(void);
        if(!param_goodtimes)
            CopyProtection();
#endif
#endif
#endif
#endif
#endif

        StartCPMusic(INTROSONG);

#ifndef JAPAN
        if (!param_nowait)
            PG13 ();
#endif

#endif
        return JE_LOOP;
    case JE_LOOP:
        while (!param_nowait)
        {
#ifndef DEMOTEST

#ifdef SPEAR
            LR_Color pal[256];
            /* title page */
            CA_CacheGrChunk (TITLEPALETTE);
            VL_ConvertPalette(grsegs[TITLEPALETTE], pal, 256);

            CA_CacheGrChunk (TITLE1PIC);
            VWB_DrawPic (0,0,TITLE1PIC);
            UNCACHEGRCHUNK (TITLE1PIC);

            CA_CacheGrChunk (TITLE2PIC);
            VWB_DrawPic (0,80,TITLE2PIC);
            UNCACHEGRCHUNK (TITLE2PIC);
            VW_UpdateScreen ();
            VL_FadeIn(0,255,pal,30);

            UNCACHEGRCHUNK (TITLEPALETTE);
#else
            CA_CacheScreen (TITLEPIC);
            VW_UpdateScreen ();
            VW_FadeIn();
#endif
            if (IN_UserInput(TickBase*15))
                break;
            VW_FadeOut();
            /* credits page */
            CA_CacheScreen (CREDITSPIC);
            VW_UpdateScreen();
            VW_FadeIn ();
            if (IN_UserInput(TickBase*10))
                break;
            VW_FadeOut ();
            DrawHighScores ();
            VW_UpdateScreen ();
            VW_FadeIn ();

            if (IN_UserInput(TickBase*10))
                break;
#endif
            /* demo */

#ifndef SPEARDEMO
            PlayDemo (LastDemo++%4);
#else
            PlayDemo (0);
#endif

            if (playstate == EX_ABORT)
                return JE_QUIT;
            VW_FadeOut();
            if(screenHeight % 200 != 0)
                VL_ClearScreen(0);
            StartCPMusic(INTROSONG);
        }

        VW_FadeOut ();

#ifdef DEBUGKEYS
        if (Keyboard[sc_Tab] && param_debugmode)
            RecordDemo ();
        else
#endif
            US_ControlPanel (0);

        if (startgame || loadedgame)
            return JE_LOOP2;
        break;
    case JE_LOOP2:
        id = GameLoop();
        if (param_tedlevel == -1 && id == -1)
        {
            if(!param_nowait)
            {
                VW_FadeOut();
                StartCPMusic(INTROSONG);
            }
        }
        break;
    }

    return JE_LOOP2;
}
Exemple #2
0
void
DemoLoop_New (void)
{
	//id0_char_t		*s;
	//id0_word_t		move;
	//id0_longword_t	lasttime;
	// REFKEEN - Add FakeCGA shape for 2015 port
	const id0_char_t *FileName0;
	struct Shape FileShape0;
	const id0_char_t *FileName1;
	struct Shape FileShape1;
	// REFKEEN - CREDITS is now a variable, set based on version
//#if CREDITS
	const id0_char_t *FileName2;
	struct Shape FileShape2;
	// REFKEEN - Add second credits shape for 2015 port
	const id0_char_t *FileName3;
	struct Shape FileShape3;
//#endif
	//struct ffblk ffblk;
	//WindowRec	mywin;
	id0_int_t bufsave	= bufferofs;
	id0_int_t dissave	= displayofs;


#if FRILLS
//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		GameLoop();
		TEDDeath();
	}
#endif

//
// demo loop
//
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Push();
	BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_demoloop);

	US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
	restartgame = gd_Continue;

	BE_FILE_T handle = BE_Cross_open_readonly_for_reading("KDREAMS.CMP");
	//int handle = open("KDREAMS.CMP" ,O_BINARY | O_RDONLY);
	if (!BE_Cross_IsFileValid(handle))
	//if (handle == -1)
		Quit("Couldn't find KDREAMS.CMP");
	BE_Cross_close(handle);
#if 0
	if (findfirst("KDREAMS.CMP", &ffblk, 0) == -1)
		Quit("Couldn't find KDREAMS.CMP");
#endif

	while (true)
	{

		loadedgame = false;

		if (refkeen_current_gamever == BE_GAMEVER_KDREAMS2015)
		{
			FileName0 = "TITLECGA.LBM";
			if (LoadLIBShape("KDREAMS.CMP", FileName0, &FileShape0))
				Quit("Can't load TITLE SCREEN");
		}
		FileName1 = "TITLESCR.LBM";
		if (LoadLIBShape("KDREAMS.CMP", FileName1, &FileShape1))
			Quit("Can't load TITLE SCREEN");
		if (CREDITS)
		{
			// REFKEEN - Instead of loading just "CREDITS.LBM"
			// (which never happened with the original EXEs in practice),
			// load "CREDITS1.LBM" and "CREDITS2.LBM", as available
			// in the 2015 release
			FileName2 = "CREDITS1.LBM";
			if (LoadLIBShape("KDREAMS.CMP", FileName2, &FileShape2))
				Quit("Can't load CREDITS SCREEN 1");
			if (refkeen_current_gamever == BE_GAMEVER_KDREAMS2015)
			FileName3 = "CREDITS2.LBM";
			if (LoadLIBShape("KDREAMS.CMP", FileName3, &FileShape3))
				Quit("Can't load CREDITS SCREEN 3");
		}

		while (!restartgame && !loadedgame)
		{

			VW_InitDoubleBuffer();
			IN_ClearKeysDown();

			while (true)
			{

				// REFKEEN - We're in an EGA-only function anyway,
				// so use EGA versions of VW functions...
				VW_SetScreen_EGA(0, 0);
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(fakecgamode ? &FileShape0 : &FileShape1, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(CREDITS ? (TickBase * 8) : (TickBase * 4), false))
					break;

		// REFKEEN - Patch for 2015 port
		if (!fakecgamode)
		{
			if (CREDITS)
			{
				// REFKEEN - Show two credits screens
				// as present in the 2015 release
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape2, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(TickBase * 7, false))
					break;

				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape3, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(TickBase * 7, false))
					break;
			}
			else
			{
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape1, 0, 0);
				VW_ScreenToScreen_EGA (64*200,0,40,200);

				if (IN_UserInput(TickBase * 3, false))
					break;
			}
		}

				displayofs = 0;
				VWB_Bar(0,0,320,200,FIRSTCOLOR);
				US_DisplayHighScores(-1);

				if (IN_UserInput(TickBase * 6, false))
					break;

			}

			bufferofs = bufsave;
			displayofs = dissave;

			VW_FixRefreshBuffer();
			US_ControlPanel ();
		}

		if (!loadedgame)
			NewGame();

		if (refkeen_current_gamever == BE_GAMEVER_KDREAMS2015)
			FreeShape(&FileShape0);
		FreeShape(&FileShape1);
		if (CREDITS)
		{
			// REFKEEN - Free two credits screens as present in the 2015 release
			FreeShape(&FileShape2);
			FreeShape(&FileShape3);
		}
		GameLoop();
	}
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Pop();
}
Exemple #3
0
void CheckKeys (void)
{
	int		i;
	byte	scan;
	unsigned	temp;


	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;

	scan = LastScan;


	#ifdef SPEAR
	//
	// SECRET CHEAT CODE: TAB-G-F10
	//
	if (Keyboard[sc_Tab] &&
		Keyboard[sc_G] &&
		Keyboard[sc_F10])
	{
		WindowH = 160;
		if (godmode)
		{
			Message ("God mode OFF");
			SD_PlaySound (NOBONUSSND);
		}
		else
		{
			Message ("God mode ON");
			SD_PlaySound (ENDBONUS2SND);
		}

		IN_Ack();
		godmode ^= 1;
		DrawAllPlayBorderSides ();
		IN_ClearKeysDown();
		return;
	}
	#endif


	//
	// SECRET CHEAT CODE: 'MLI'
	//
	if (Keyboard[sc_M] &&
		Keyboard[sc_L] &&
		Keyboard[sc_I])
	{
		gamestate.health = 100;
		gamestate.ammo = 99;
		gamestate.keys = 3;
		gamestate.score = 0;
		gamestate.TimeCount += 42000L;
		GiveWeapon (wp_chaingun);

		DrawWeapon();
		DrawHealth();
		DrawKeys();
		DrawAmmo();
		DrawScore();

		ClearMemory ();
		CA_CacheGrChunk (STARTFONT+1);
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);

		Message(STR_CHEATER1"\n"
				STR_CHEATER2"\n\n"
				STR_CHEATER3"\n"
				STR_CHEATER4"\n"
				STR_CHEATER5);

		UNCACHEGRCHUNK(STARTFONT+1);
		PM_CheckMainMem ();
		IN_ClearKeysDown();
		IN_Ack();

		DrawAllPlayBorder ();
	}

	//
	// OPEN UP DEBUG KEYS
	//
#ifndef SPEAR
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("goobers"))
#else
	if (Keyboard[sc_BackSpace] &&
		Keyboard[sc_LShift] &&
		Keyboard[sc_Alt] &&
		MS_CheckParm("debugmode"))
#endif
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);

	 Message("Debugging keys are\nnow available!");
	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();

	 DrawAllPlayBorderSides ();
	 DebugOk=1;
	}

	//
	// TRYING THE KEEN CHEAT CODE!
	//
	if (Keyboard[sc_B] &&
		Keyboard[sc_A] &&
		Keyboard[sc_T])
	{
	 ClearMemory ();
	 CA_CacheGrChunk (STARTFONT+1);
	 ClearSplitVWB ();
	 VW_ScreenToScreen (displayofs,bufferofs,80,160);

	 Message("Commander Keen is also\n"
			 "available from Apogee, but\n"
			 "then, you already know\n"
			 "that - right, Cheatmeister?!");

	 UNCACHEGRCHUNK(STARTFONT+1);
	 PM_CheckMainMem ();
	 IN_ClearKeysDown();
	 IN_Ack();

	 DrawAllPlayBorder ();
	}

//
// pause key weirdness can't be checked as a scan code
//
	if (Paused)
	{
		bufferofs = displayofs;
		LatchDrawPic (20-4,80-2*8,PAUSEDPIC);
		SD_MusicOff();
		IN_Ack();
		IN_ClearKeysDown ();
		SD_MusicOn();
		Paused = False;
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		return;
	}


//
// F1-F7/ESC to enter control panel
//
	if (
#ifndef DEBCHECK
		scan == sc_F10 ||
#endif
		scan == sc_F9 ||
		scan == sc_F7 ||
		scan == sc_F8)			// pop up quit dialog
	{
		ClearMemory ();
		ClearSplitVWB ();
		VW_ScreenToScreen (displayofs,bufferofs,80,160);
		US_ControlPanel(scan);

		 DrawAllPlayBorderSides ();

		if (scan == sc_F9)
		  StartMusic ();

		PM_CheckMainMem ();
		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		return;
	}

	if ( (scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape)
	{
		StopMusic ();
		ClearMemory ();
		VW_FadeOut ();

		US_ControlPanel(scan);

		SETFONTCOLOR(0,15);
		IN_ClearKeysDown();
		DrawPlayScreen ();
		if (!startgame && !loadedgame)
		{
			VW_FadeIn ();
			StartMusic ();
		}
		if (loadedgame)
			playstate = ex_abort;
		lasttimecount = TimeCount;
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		PM_CheckMainMem ();
		return;
	}

//
// TAB-? debug keys
//
	if (Keyboard[sc_Tab] && DebugOk)
	{
		CA_CacheGrChunk (STARTFONT);
		fontnumber=0;
		SETFONTCOLOR(0,15);
		DebugKeys();
		//if (MousePresent) // PORT
		//	Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = TimeCount;
		return;
	}

}
void DemoLoop()
{
	//id0_char_t		*s;
	//id0_word_t		move;
	//id0_longword_t	lasttime;
	const id0_char_t *FileName1;
	struct Shape FileShape1;
#if CREDITS
	const id0_char_t *FileName2;
	struct Shape FileShape2;
#endif
	//struct ffblk ffblk;
	//WindowRec	mywin;
	id0_int_t bufsave	= bufferofs;
	id0_int_t dissave	= displayofs;


#if FRILLS
//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		GameLoop();
		TEDDeath();
	}
#endif


//
// demo loop
//
	US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
	restartgame = gd_Continue;

	BE_FILE_T handle = BE_Cross_open_for_reading("KDREAMS.CMP");
	//int handle = open("KDREAMS.CMP" ,O_BINARY | O_RDONLY);
	if (!BE_Cross_IsFileValid(handle))
	//if (handle == -1)
		Quit("Couldn't find KDREAMS.CMP");
	BE_Cross_close(handle);
#if 0
	if (findfirst("KDREAMS.CMP", &ffblk, 0) == -1)
		Quit("Couldn't find KDREAMS.CMP");
#endif

	while (true)
	{

		loadedgame = false;

		FileName1 = "TITLESCR.LBM";
		if (LoadLIBShape("KDREAMS.CMP", FileName1, &FileShape1))
			Quit("Can't load TITLE SCREEN");
#if CREDITS
		FileName2 = "CREDITS.LBM";
		if (LoadLIBShape("KDREAMS.CMP", FileName2, &FileShape2))
			Quit("Can't load CREDITS SCREEN");
#endif

		while (!restartgame && !loadedgame)
		{

			VW_InitDoubleBuffer();
			IN_ClearKeysDown();

			while (true)
			{
				VW_SetScreen(0, 0);
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape1, 0, 0);
				VW_ScreenToScreen (64*200,0,40,200);

#if CREDITS
				if (IN_UserInput(TickBase * 8, false))
					break;
#else
				if (IN_UserInput(TickBase * 4, false))
					break;
#endif

#if CREDITS
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape2, 0, 0);
				VW_ScreenToScreen (64*200,0,40,200);

				if (IN_UserInput(TickBase * 7, false))
					break;
#else
				MoveGfxDst(0, 200);
				UnpackEGAShapeToScreen(&FileShape1, 0, 0);
				VW_ScreenToScreen (64*200,0,40,200);

				if (IN_UserInput(TickBase * 3, false))
					break;
#endif

				displayofs = 0;
				VWB_Bar(0,0,320,200,FIRSTCOLOR);
				US_DisplayHighScores(-1);

				if (IN_UserInput(TickBase * 6, false))
					break;
			}

			bufferofs = bufsave;
			displayofs = dissave;

			VW_FixRefreshBuffer();
			US_ControlPanel ();

            if(gDreamsForceClose)
                return;
		}

		if (!loadedgame)
			NewGame();

		FreeShape(&FileShape1);
#if CREDITS
		FreeShape(&FileShape2);
#endif
        if(gDreamsForceClose)
            return;

		GameLoop();

        if(gDreamsForceClose)
            return;
	}
}
Exemple #5
0
// REFKEEN - Rename different versions of DemoLoop for multi-ver support
void
DemoLoop_Old (void)
{
	const id0_char_t            *s;
	//id0_word_t            move;
	//id0_longword_t        lasttime;
	WindowRec       mywin;

#if FRILLS
//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		GameLoop();
		TEDDeath();
	}
#endif

//
// demo loop
//
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Push();
	BE_ST_AltControlScheme_PrepareControllerMapping(&g_ingame_altcontrol_mapping_demoloop);

	US_SetLoadSaveHooks(LoadGame,SaveGame,ResetGame);
	restartgame = gd_Continue;
	while (true)
	{
		// Load the Title map
		gamestate.mapon = 20;           // title map number
		loadedgame = false;
		SetupGameLevel(true);

		while (!restartgame && !loadedgame)
		{
			VW_InitDoubleBuffer();
			IN_ClearKeysDown();

			while (true)
			{
				// Display the Title map
				RF_NewPosition((5 * TILEGLOBAL) + (TILEGLOBAL / 2),
								(TILEGLOBAL * 2) + (TILEGLOBAL / 2)
								+ (TILEGLOBAL / 4));
				RF_ForceRefresh();
				RF_Refresh();
				RF_Refresh();

				if (Wait(TickBase * 2))
					break;

				mywin.x = (16 * 13) + 4;
				mywin.y = 0;
				mywin.w = 16 * 7;
				mywin.h = 200;
				mywin.px = mywin.x + 0;
				mywin.py = mywin.y + 10;
				s =             "Game\n"
						"John Carmack\n"
						"\n"
						"Utilities\n"
						"John Romero\n"
						"\n"
						"Interface/Sound\n"
						"Jason Blochowiak\n"
						"\n"
						"Creative Director\n"
						"Tom Hall\n"
						"\n"
						"Art\n"
						"Adrian Carmack\n";
				if (ShowText((9 * TILEGLOBAL) - (PIXGLOBAL * 2),&mywin,s))
					break;

				mywin.x = 4;
				mywin.y = 0;
				mywin.w = 16 * 7;
				mywin.h = 200;
				mywin.px = mywin.x + 0;
				mywin.py = mywin.y + 10;
				if (refkeen_current_gamever == BE_GAMEVER_KDREAMSC105)
					s =             "\n"
							"\"Keen Dreams\"\n"
							"Copyright 1991-93\n"
							"Softdisk, Inc.\n"
							"\n"
							"\n"
							"\n"
							"\n"
							"Commander Keen\n"
							"Copyright 1990-91\n"
							"Id Software, Inc.\n"
							"\n"
							"Press F1 for Help\n"
							"SPACE to Start\n";
				else
					s =		"Gamer's Edge\n"
							"\"Keen Dreams\"\n"
							"Copyright 1991\n"
							"Softdisk, Inc.\n"
							"\n"
							"Subscriptions\n"
							"1-800-831-2694\n"
							"\n"
							"Commander Keen\n"
							"Copyright 1990-91\n"
							"Id Software, Inc.\n"
							"\n"
							"Press F1 for Help\n"
							"SPACE to Start\n";
				if (ShowText((2 * TILEGLOBAL) + (PIXGLOBAL * 2),&mywin,s))
					break;

				if (MoveTitleTo((5 * TILEGLOBAL) + (TILEGLOBAL / 2)))
					break;
				if (Wait(TickBase * 3))
					break;

				VWB_Bar(0,0,320,200,FIRSTCOLOR);
				US_DisplayHighScores(-1);

				if (IN_UserInput(TickBase * 8,false))
					break;
			}

			US_ControlPanel ();
		}

		if (!loadedgame)
			NewGame();
		GameLoop();
	}
	// REFKEEN - Alternative controllers support
	BE_ST_AltControlScheme_Pop();
}
Exemple #6
0
void CheckKeys (void)
{
    ScanCode scan;


    if (screenfaded || demoplayback)    // don't do anything with a faded screen
        return;

    scan = LastScan;


#ifdef SPEAR
    //
    // SECRET CHEAT CODE: TAB-G-F10
    //
    if (Keyboard[sc_Tab] && Keyboard[sc_G] && Keyboard[sc_F10])
    {
        WindowH = 160;
        if (godmode)
        {
            Message ("God mode OFF");
            SD_PlaySound (NOBONUSSND);
        }
        else
        {
            Message ("God mode ON");
            SD_PlaySound (ENDBONUS2SND);
        }

        IN_Ack ();
        godmode ^= 1;
        DrawPlayBorderSides ();
        IN_ClearKeysDown ();
        return;
    }
#endif


    //
    // SECRET CHEAT CODE: 'MLI'
    //
    if (Keyboard[sc_M] && Keyboard[sc_L] && Keyboard[sc_I])
    {
        gamestate.health = 100;
        gamestate.ammo = 99;
        gamestate.keys = 3;
        gamestate.score = 0;
        gamestate.TimeCount += 42000L;
        GiveWeapon (wp_chaingun);
        DrawWeapon ();
        DrawHealth ();
        DrawKeys ();
        DrawAmmo ();
        DrawScore ();

        ClearMemory ();
        CA_CacheGrChunk (STARTFONT + 1);
        ClearSplitVWB ();

        Message (STR_CHEATER1 "\n"
                 STR_CHEATER2 "\n\n" STR_CHEATER3 "\n" STR_CHEATER4 "\n" STR_CHEATER5);

        UNCACHEGRCHUNK (STARTFONT + 1);
        IN_ClearKeysDown ();
        IN_Ack ();

        if (viewsize < 17)
            DrawPlayBorder ();
    }

    //
    // OPEN UP DEBUG KEYS
    //
#ifdef DEBUGKEYS
    if (Keyboard[sc_BackSpace] && Keyboard[sc_LShift] && Keyboard[sc_Alt] && param_debugmode)
    {
        ClearMemory ();
        CA_CacheGrChunk (STARTFONT + 1);
        ClearSplitVWB ();

        Message ("Debugging keys are\nnow available!");
        UNCACHEGRCHUNK (STARTFONT + 1);
        IN_ClearKeysDown ();
        IN_Ack ();

        DrawPlayBorderSides ();
        DebugOk = 1;
    }
#endif

    //
    // TRYING THE KEEN CHEAT CODE!
    //
    if (Keyboard[sc_B] && Keyboard[sc_A] && Keyboard[sc_T])
    {
        ClearMemory ();
        CA_CacheGrChunk (STARTFONT + 1);
        ClearSplitVWB ();

        Message ("Commander Keen is also\n"
                 "available from Apogee, but\n"
                 "then, you already know\n" "that - right, Cheatmeister?!");

        UNCACHEGRCHUNK (STARTFONT + 1);
        IN_ClearKeysDown ();
        IN_Ack ();

        if (viewsize < 18)
            DrawPlayBorder ();
    }

//
// pause key weirdness can't be checked as a scan code
//
    if(buttonstate[bt_pause]) Paused = true;
    if(Paused)
    {
        int lastoffs = StopMusic();
        LatchDrawPic (20 - 4, 80 - 2 * 8, PAUSEDPIC);
        VH_UpdateScreen();
        IN_Ack ();
        Paused = false;
        ContinueMusic(lastoffs);
        lasttimecount = GetTimeCount();
        return;
    }

//
// F1-F7/ESC to enter control panel
//
    if (
#ifndef DEBCHECK
           scan == sc_F10 ||
#endif
           scan == sc_F9 || scan == sc_F7 || scan == sc_F8)     // pop up quit dialog
    {
        short oldmapon = gamestate.mapon;
        short oldepisode = gamestate.episode;
        ClearMemory ();
        ClearSplitVWB ();
        US_ControlPanel (scan);

        DrawPlayBorderSides ();

        SETFONTCOLOR (0, 15);
        IN_ClearKeysDown ();
        return;
    }

    if ((scan >= sc_F1 && scan <= sc_F9) || scan == sc_Escape || buttonstate[bt_esc])
    {
        int lastoffs = StopMusic ();
        ClearMemory ();
        VW_FadeOut ();

        US_ControlPanel (buttonstate[bt_esc] ? sc_Escape : scan);

        SETFONTCOLOR (0, 15);
        IN_ClearKeysDown ();
        VW_FadeOut();
        if(viewsize != 21)
            DrawPlayScreen ();
        if (!startgame && !loadedgame)
            ContinueMusic (lastoffs);
        if (loadedgame)
            playstate = ex_abort;
        lasttimecount = GetTimeCount();
        return;
    }

//
// TAB-? debug keys
//
#ifdef DEBUGKEYS
    if (Keyboard[sc_Tab] && DebugOk)
    {
        CA_CacheGrChunk (STARTFONT);
        fontnumber = 0;
        SETFONTCOLOR (0, 15);
        if (DebugKeys () && viewsize < 18)
            DrawPlayBorder ();       // dont let the blue borders flash
        lasttimecount = GetTimeCount();
        return;
    }
#endif
}
Exemple #7
0
void	DemoLoop (void)
{
	int	i,level;

//
// check for launch from ted
//
	if (tedlevel)
	{
		NewGame();
		gamestate.mapon = tedlevelnum;
		restartgame = gd_Normal;
		for (i = 1;i < _argc;i++)
		{
			if ( (level = US_CheckParm(_argv[i],ParmStrings)) == -1)
				continue;

			restartgame = gd_Easy+level;
			break;
		}
		GameLoop();
		TEDDeath();
	}


//
// main game cycle
//
	displayofs = bufferofs = 0;
	VW_Bar (0,0,320,200,0);

	while (1)
	{
		CA_CacheGrChunk (TITLEPIC);
		bufferofs = SCREEN2START;
		displayofs = SCREEN1START;
		VWB_DrawPic (0,0,TITLEPIC);
		MM_SetPurge (&grsegs[TITLEPIC],3);
		UNMARKGRCHUNK(TITLEPIC);
		FizzleFade (bufferofs,displayofs,320,200,true);

		if (!IN_UserInput(TickBase*3,false))
		{
			CA_CacheGrChunk (CREDITSPIC);
			VWB_DrawPic (0,0,CREDITSPIC);
			MM_SetPurge (&grsegs[CREDITSPIC],3);
			UNMARKGRCHUNK(CREDITSPIC);
			FizzleFade (bufferofs,displayofs,320,200,true);

		}

		if (!IN_UserInput(TickBase*3,false))
		{
highscores:
			DrawHighScores ();
			FizzleFade (bufferofs,displayofs,320,200,true);
			IN_UserInput(TickBase*3,false);
		}

		if (IN_IsUserInput())
		{
			US_ControlPanel ();

			if (restartgame || loadedgame)
			{
				GameLoop ();
				goto highscores;
			}
		}

	}
}
Exemple #8
0
void CheckKeys (void)
{
	if (screenfaded)			// don't do anything with a faded screen
		return;

//
// pause key wierdness can't be checked as a scan code
//
	if (Paused)
	{
		CenterWindow (8,3);
		US_PrintCentered ("PAUSED");
		VW_UpdateScreen ();
		SD_MusicOff();
		IN_Ack();
		SD_MusicOn();
		Paused = false;
		if (MousePresent) BE_ST_GetMouseDelta(NULL, NULL); // Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}

//
// F1-F7/ESC to enter control panel
//
	if ( (LastScan >= sc_F1 && LastScan <= sc_F7) || LastScan == sc_Escape)
	{
		StopMusic ();
		NormalScreen ();
		FreeUpMemory ();
		US_CenterWindow (20,8);
		US_CPrint ("Loading");
		VW_UpdateScreen ();
		US_ControlPanel();
		// REFKEEN - Alternative controllers support (maybe user has changed some keys which may currently have an effect)
		void PrepareGamePlayControllerMapping(void);
		PrepareGamePlayControllerMapping();
		//
		if (abortgame)
		{
			playstate = ex_abort;
			return;
		}
		StartMusic ();
		IN_ClearKeysDown();
		if (restartgame)
			playstate = ex_resetgame;
		if (loadedgame)
			playstate = ex_loadedgame;
		DrawPlayScreen ();
		CacheScaleds ();
		lasttimecount = SD_GetTimeCount();
		if (MousePresent) BE_ST_GetMouseDelta(NULL, NULL); // Clear accumulated mouse movement
		//if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
	}

//
// F10-? debug keys
//
	if (Keyboard[sc_F10])
	{
		DebugKeys();
		if (MousePresent) BE_ST_GetMouseDelta(NULL, NULL); // Clear accumulated mouse 			// if (MousePresent) Mouse(MDelta);	// Clear accumulated mouse movement
		lasttimecount = SD_GetTimeCount();
	}

}
Exemple #9
0
static void DemoLoop()
{
    int LastDemo = 0;

//
// check for launch from ted
//
    if (param_tedlevel != -1)
    {
        param_nowait = true;
        EnableEndGameMenuItem();
        NewGame(param_difficulty,0);

#ifndef SPEAR
        gamestate.episode = param_tedlevel/10;
        gamestate.mapon = param_tedlevel%10;
#else
        gamestate.episode = 0;
        gamestate.mapon = param_tedlevel;
#endif
        GameLoop();
        Quit (NULL);
    }


//
// main game cycle
//

#ifndef DEMOTEST

    #ifndef UPLOAD

        #ifndef GOODTIMES
        #ifndef SPEAR
        #ifndef JAPAN
        if (!param_nowait)
            NonShareware();
        #endif
        #else
            #ifndef GOODTIMES
            #ifndef SPEARDEMO
            extern void CopyProtection(void);
            if(!param_goodtimes)
                CopyProtection();
            #endif
            #endif
        #endif
        #endif
    #endif

    StartCPMusic(INTROSONG);

#ifndef JAPAN
    if (!param_nowait)
        PG13 ();
#endif

#endif

    while (1)
    {
        while (!param_nowait)
        {
//
// title page
//
#ifndef DEMOTEST

#ifdef SPEAR
            SDL_Color pal[256];
            CA_CacheGrChunk (TITLEPALETTE);
            VL_ConvertPalette(grsegs[TITLEPALETTE], pal, 256);

            CA_CacheGrChunk (TITLE1PIC);
            VWB_DrawPic (0,0,TITLE1PIC);
            UNCACHEGRCHUNK (TITLE1PIC);

            CA_CacheGrChunk (TITLE2PIC);
            VWB_DrawPic (0,80,TITLE2PIC);
            UNCACHEGRCHUNK (TITLE2PIC);
            VW_UpdateScreen ();
            VL_FadeIn(0,255,pal,30);

            UNCACHEGRCHUNK (TITLEPALETTE);
#else
            CA_CacheScreen (TITLEPIC);
            VW_UpdateScreen ();
            VW_FadeIn();
#endif
            if (IN_UserInput(TickBase*15))
                break;
            VW_FadeOut();
//
// credits page
//
            CA_CacheScreen (CREDITSPIC);
            VW_UpdateScreen();
            VW_FadeIn ();
            if (IN_UserInput(TickBase*10))
                break;
            VW_FadeOut ();
//
// high scores
//
            DrawHighScores ();
            VW_UpdateScreen ();
            VW_FadeIn ();

            if (IN_UserInput(TickBase*10))
                break;
#endif
//
// demo
//

            #ifndef SPEARDEMO
            PlayDemo (LastDemo++%4);
            #else
            PlayDemo (0);
            #endif

            if (playstate == ex_abort)
                break;
            VW_FadeOut();
            if(screenHeight % 200 != 0)
                VL_ClearScreen(0);
            StartCPMusic(INTROSONG);
        }

        VW_FadeOut ();

#ifdef DEBUGKEYS
        if (Keyboard[sc_Tab] && param_debugmode)
            RecordDemo ();
        else
            US_ControlPanel (0);
#else
        US_ControlPanel (0);
#endif

        if (startgame || loadedgame)
        {
            GameLoop ();
            if(!param_nowait)
            {
                VW_FadeOut();
                StartCPMusic(INTROSONG);
            }
        }
    }
}
Exemple #10
0
void CheckKeys (void)
{
	boolean one_eighty=false;
	Uint8	scan;
	static boolean Plus_KeyReleased;
	static boolean Minus_KeyReleased;
	static boolean I_KeyReleased;
	static boolean S_KeyReleased;

#if IN_DEVELOPMENT || BETA_TEST
//	if (DebugOk && (Keyboard[sc_p] || PP_step))
//		PicturePause ();
#endif


	if (screenfaded || demoplayback)	// don't do anything with a faded screen
		return;

	scan = LastScan;


#if IN_DEVELOPMENT
#ifdef ACTIVATE_TERMINAL
	if (Keyboard[sc_9] && Keyboard[sc_0])
		ActivateTerminal(true);
#endif
#endif

	//
	// SECRET CHEAT CODE: 'JAM'
	//

#if GAME_VERSION != SHAREWARE_VERSION
	if (Keyboard[sc_j] || Keyboard[sc_a] || Keyboard[sc_m])
	{
		if (jam_buff[sizeof(jam_buff_cmp)-1] != LastScan)
		{
			memcpy(jam_buff,jam_buff+1,sizeof(jam_buff_cmp)-1);
			jam_buff[sizeof(jam_buff_cmp)-1] = LastScan;
		}
	}
#endif

	CheckMusicToggle();

	if (gamestate.rpower)
	{
		if (in_is_binding_pressed(e_bi_radar_magnify))
		{
			if (Plus_KeyReleased && gamestate.rzoom<2)
			{
				UpdateRadarGuage();
				gamestate.rzoom++;
				Plus_KeyReleased=false;
			}
		}
		else
			Plus_KeyReleased=true;

		if (in_is_binding_pressed(e_bi_radar_minify))
		{
			if (Minus_KeyReleased && gamestate.rzoom)
			{
				UpdateRadarGuage();
				gamestate.rzoom--;
				Minus_KeyReleased=false;
			}
		}
		else
			Minus_KeyReleased=true;
	}

	if (in_is_binding_pressed(e_bi_sfx)) {
		if (S_KeyReleased)
		{
			if ((SoundMode != sdm_Off) || (DigiMode!=sds_Off))
			{
				if (SoundMode != sdm_Off)
				{
					SD_WaitSoundDone();
					SD_SetSoundMode(sdm_Off);
				}

				if (DigiMode!=sds_Off)
					SD_SetDigiDevice(sds_Off);

				memcpy((char *)&SoundOn[55],"OFF.",4);
			}
			else
			{
				ClearMemory();
				if (SoundBlasterPresent || AdLibPresent)
					SD_SetSoundMode(sdm_AdLib);
				else
					SD_SetSoundMode(sdm_Off);

				if (SoundBlasterPresent)
					SD_SetDigiDevice(sds_SoundBlaster);
				else
				if (SoundSourcePresent)
					SD_SetDigiDevice(sds_SoundSource);
				else
					SD_SetDigiDevice(sds_Off);

				CA_LoadAllSounds();

				memcpy((char *)&SoundOn[55],"ON. ",4);
			}

			DISPLAY_TIMED_MSG(SoundOn,MP_BONUS,MT_GENERAL);
			S_KeyReleased=false;
		}
	}
	else
		S_KeyReleased=true;

	if (Keyboard[sc_return])
	{
#if (GAME_VERSION != SHAREWARE_VERSION) || GEORGE_CHEAT
		char loop;

		if ((!memcmp(jam_buff,jam_buff_cmp,sizeof(jam_buff_cmp))))
		{
			jam_buff[0]=0;

			for (loop=0; loop<NUMKEYS; loop++)
				if (gamestate.numkeys[static_cast<int>(loop)] < MAXKEYS)
					gamestate.numkeys[static_cast<int>(loop)]=1;

			gamestate.health = 100;
			gamestate.ammo = MAX_AMMO;
			gamestate.rpower = MAX_RADAR_ENERGY;

			if (!DebugOk)
			{
				gamestate.score = 0;
				gamestate.nextextra = EXTRAPOINTS;
			}

			gamestate.TimeCount += 42000L;

			for (loop=0; loop<NUMWEAPONS-1; loop++)
				GiveWeapon(loop);

			DrawWeapon();
			DrawHealth();
			DrawKeys();
			DrawScore();
			DISPLAY_TIMED_MSG("\r\r     YOU CHEATER!",MP_INTERROGATE,MT_GENERAL);
			ForceUpdateStatusBar();

			ClearMemory ();
			ClearSplitVWB ();
			VW_ScreenToScreen (static_cast<Uint16>(displayofs),static_cast<Uint16>(bufferofs),80,160);

			Message("\n NOW you're jammin'!! \n");

			IN_ClearKeysDown();
			IN_Ack();

			CleanDrawPlayBorder();
		}
		else if (!in_use_modern_bindings)
#endif
			one_eighty=true;
	}

// Handle quick turning!
//
	if (!gamestate.turn_around)
	{
	// 90 degrees left
	//
		if (in_is_binding_pressed(e_bi_quick_left))
		{
			gamestate.turn_around = -90;
			gamestate.turn_angle = player->angle + 90;
			if (gamestate.turn_angle > 359)
				gamestate.turn_angle -= ANGLES;
		}

	// 180 degrees right
	//
		if (in_is_binding_pressed(e_bi_turn_around) || one_eighty)
		{
			gamestate.turn_around = 180;
			gamestate.turn_angle = player->angle + 180;
			if (gamestate.turn_angle > 359)
				gamestate.turn_angle -= ANGLES;
		}

	// 90 degrees right
	//
		if (in_is_binding_pressed(e_bi_quick_right))
		{
			gamestate.turn_around = 90;
			gamestate.turn_angle = player->angle - 90;
			if (gamestate.turn_angle < 0)
				gamestate.turn_angle += ANGLES;
		}
	}

//
// pause key weirdness can't be checked as a scan code
//
    if (in_is_binding_pressed(e_bi_pause)) {
        SD_MusicOff();
        fontnumber = 4;
        BMAmsg(PAUSED_MSG);
        IN_Ack();
        IN_ClearKeysDown();
        fontnumber = 2;
        RedrawStatusAreas();
        SD_MusicOn();
        Paused = false;
        ::in_clear_mouse_deltas();
        return;
    }

#if IN_DEVELOPMENT
	if (TestQuickSave)
	{
//   	TestQuickSave--;
		scan = sc_f8;
	}

	if (TestAutoMapper)
		PopupAutoMap();

#endif

    scan = sc_none;

    if (Keyboard[sc_escape])
        scan = sc_escape;
    else if (in_is_binding_pressed(e_bi_help))
        scan = sc_f1;
    if (in_is_binding_pressed(e_bi_save))
        scan = sc_f2;
    else if (in_is_binding_pressed(e_bi_load))
        scan = sc_f3;
    else if (in_is_binding_pressed(e_bi_sound))
        scan = sc_f4;
    else if (in_is_binding_pressed(e_bi_controls))
        scan = sc_f6;
    else if (in_is_binding_pressed(e_bi_end_game))
        scan = sc_f7;
    else if (in_is_binding_pressed(e_bi_quick_save))
        scan = sc_f8;
    else if (in_is_binding_pressed(e_bi_quick_load))
        scan = sc_f9;
    else if (in_is_binding_pressed(e_bi_quick_exit))
        scan = sc_f10;

    switch (scan) {
    case sc_f7:							// END GAME
    case sc_f10:						// QUIT TO DOS
        FinishPaletteShifts();
        ClearMemory();
        US_ControlPanel(scan);
        CleanDrawPlayBorder();
        return;

    case sc_f2:							// SAVE MISSION
    case sc_f8:							// QUICK SAVE
        // Make sure there's room to save...
        //
        ClearMemory();
        FinishPaletteShifts();
        if (!CheckDiskSpace(DISK_SPACE_NEEDED, CANT_SAVE_GAME_TXT, cds_id_print)) {
            CleanDrawPlayBorder();
            break;
        }

    case sc_f1:							// HELP
    case sc_f3:							// LOAD MISSION
    case sc_f4:							// SOUND MENU
    case sc_f5:							//	RESIZE VIEW
    case sc_f6:							// CONTROLS MENU
    case sc_f9:							// QUICK LOAD
    case sc_escape:					// MAIN MENU
        refresh_screen = true;
        if (scan < sc_f8)
            VW_FadeOut();
        StopMusic();
        ClearMemory();
        ClearSplitVWB();
        US_ControlPanel(scan);
        if (refresh_screen) {
            boolean old = loadedgame;

            loadedgame = false;
            DrawPlayScreen(false);
            loadedgame = old;
        }
        ClearMemory();
        if (!sqActive || !loadedgame)
            StartMusic(false);
        IN_ClearKeysDown();
        if (loadedgame) {
            PreloadGraphics();
            loadedgame = false;
            DrawPlayScreen(false);
        } else
            if (!refresh_screen)
                CleanDrawPlayBorder();
        if (!sqActive)
            StartMusic(false);
        return;
    }

    scan = sc_none;

	if (in_is_binding_pressed(e_bi_stats))
		PopupAutoMap();

  	if (Keyboard[sc_back_quote])
   {
      Keyboard[sc_back_quote] = 0;
   	TryDropPlasmaDetonator();
   }


	if ((DebugOk || gamestate.flags & GS_MUSIC_TEST) && (Keyboard[sc_backspace]))
	{
		Uint8 old_num=music_num;

		if (gamestate.flags & GS_MUSIC_TEST)
		{
			if (Keyboard[sc_left_arrow])
			{
				if (music_num)
					music_num--;
				Keyboard[sc_left_arrow]=false;
			}
			else
			if (Keyboard[sc_right_arrow])
			{
				if (music_num < LASTMUSIC-1)
					music_num++;
				Keyboard[sc_right_arrow]=false;
			}

			if (old_num != music_num)
			{
				ClearMemory();

                delete [] audiosegs[STARTMUSIC + old_num];
                audiosegs[STARTMUSIC + old_num] = NULL;

				StartMusic(false);
				DrawScore();
			}
		}

		if (old_num == music_num)
		{
			fontnumber=4;
			SETFONTCOLOR(0,15);
			if (DebugKeys())
         {
				CleanDrawPlayBorder();
         }

            ::in_clear_mouse_deltas();

			lasttimecount = TimeCount;
			return;
		}
	}

	if (in_is_binding_pressed(e_bi_attack_info))
	{
		if (I_KeyReleased)
		{
			gamestate.flags ^= GS_ATTACK_INFOAREA;
			if (gamestate.flags & GS_ATTACK_INFOAREA)
				DISPLAY_TIMED_MSG(attacker_info_enabled,MP_ATTACK_INFO,MT_GENERAL);
			else
				DISPLAY_TIMED_MSG(attacker_info_disabled,MP_ATTACK_INFO,MT_GENERAL);
			I_KeyReleased = false;
		}
	}
	else
		I_KeyReleased = true;


#ifdef CEILING_FLOOR_COLORS
	if (in_is_binding_pressed(e_bi_ceiling))
	{
		gamestate.flags ^= GS_DRAW_CEILING;
		in_reset_binding_state(e_bi_ceiling);
	}

	if (in_is_binding_pressed(e_bi_flooring))
	{
		ThreeDRefresh();
		ThreeDRefresh();

		gamestate.flags ^= GS_DRAW_FLOOR;

		in_reset_binding_state(e_bi_flooring);
#if DUAL_SWAP_FILES
		ChangeSwapFiles(true);
#endif
	}
#endif

	if (in_is_binding_pressed(e_bi_lightning))
	{
		in_reset_binding_state(e_bi_lightning);
		gamestate.flags ^= GS_LIGHTING;
	}
}