Exemple #1
0
VOID
PAL_FreeGlobals(
   VOID
)
/*++
  Purpose:

    Free global data.

  Parameters:

    None.

  Return value:

    None.

--*/
{
   if (gpGlobals != NULL)
   {
      //
      // Close all opened files
      //
      UTIL_CloseFile(gpGlobals->f.fpFBP);
      UTIL_CloseFile(gpGlobals->f.fpMGO);
      UTIL_CloseFile(gpGlobals->f.fpBALL);
      UTIL_CloseFile(gpGlobals->f.fpDATA);
      UTIL_CloseFile(gpGlobals->f.fpF);
      UTIL_CloseFile(gpGlobals->f.fpFIRE);
      UTIL_CloseFile(gpGlobals->f.fpRGM);
      UTIL_CloseFile(gpGlobals->f.fpSSS);
      UTIL_CloseFile(gpGlobals->f.fpVOC);

      //
      // Free the game data
      //
      free(gpGlobals->g.lprgEventObject);
      free(gpGlobals->g.lprgScriptEntry);
      free(gpGlobals->g.lprgStore);
      free(gpGlobals->g.lprgEnemy);
      free(gpGlobals->g.lprgEnemyTeam);
      free(gpGlobals->g.lprgMagic);
      free(gpGlobals->g.lprgBattleField);
      free(gpGlobals->g.lprgLevelUpMagic);

      //
      // Free the object description data
      //
      PAL_FreeObjectDesc(gpGlobals->lpObjectDesc);

      //
      // Delete the instance
      //
      free(gpGlobals);
   }

   gpGlobals = NULL;
}
Exemple #2
0
/*++
 Free global data.
 --*/
VOID PAL_FreeGlobals(void)
{
   if (gpGlobals != NULL)
   {
      //
      // Close all opened files
      //
      UTIL_CloseFile(gpGlobals->f.fpFBP);
      UTIL_CloseFile(gpGlobals->f.fpMGO);
      UTIL_CloseFile(gpGlobals->f.fpBALL);
      UTIL_CloseFile(gpGlobals->f.fpDATA);
      UTIL_CloseFile(gpGlobals->f.fpF);
      UTIL_CloseFile(gpGlobals->f.fpFIRE);
      UTIL_CloseFile(gpGlobals->f.fpRGM);
      UTIL_CloseFile(gpGlobals->f.fpSSS);

      //
      // Free the game data
      //
      free(gpGlobals->g.lprgEventObject);
      free(gpGlobals->g.lprgScriptEntry);
      free(gpGlobals->g.lprgStore);
      free(gpGlobals->g.lprgEnemy);
      free(gpGlobals->g.lprgEnemyTeam);
      free(gpGlobals->g.lprgMagic);
      free(gpGlobals->g.lprgBattleField);
      free(gpGlobals->g.lprgLevelUpMagic);

      //
      // Free the object description data
      //
#ifndef PAL_WIN95
      PAL_FreeObjectDesc(gpGlobals->lpObjectDesc);
#endif
      //
      // Delete the instance
      //
      free(gpGlobals);
   }

   gpGlobals = NULL;
}
Exemple #3
0
VOID
PAL_RNGPlay(
   INT           iNumRNG,
   INT           iStartFrame,
   INT           iEndFrame,
   INT           iSpeed
)
/*++
  Purpose:

    Play a RNG movie.

  Parameters:

    [IN]  iNumRNG - number of the RNG movie.

    [IN]  iStartFrame - start frame number.

    [IN]  iEndFrame - end frame number.

    [IN]  iSpeed - speed of playing.

  Return value:

    None.

--*/
{
   UINT            iTime;
   int             iDelay = 800 / (iSpeed == 0 ? 16 : iSpeed);
   FILE           *fp;

   fp = UTIL_OpenRequiredFile("rng.mkf.tns");
   for (; iStartFrame <= iEndFrame; iStartFrame++)
   {
      iTime = SDL_GetTicks() + iDelay;
      if (PAL_RNGBlitToSurface(iNumRNG, iStartFrame, gpScreen, fp) == -1)
      {
         //
         // Failed to get the frame, don't go further
         //
         UTIL_CloseFile(fp);
         return;
      }

      //
      // Update the screen
      //
      VIDEO_UpdateScreen(NULL);

      //
      // Fade in the screen if needed
      //
      if (gpGlobals->fNeedToFadeIn)
      {
         PAL_FadeIn(gpGlobals->wNumPalette, gpGlobals->fNightPalette, 1);
         gpGlobals->fNeedToFadeIn = FALSE;
      }

      //
      // Delay for a while
      //
      PAL_ProcessEvent();
      while (SDL_GetTicks() <= iTime)
      {
         PAL_ProcessEvent();
         SDL_Delay(1);
      }
   }

   UTIL_CloseFile(fp);
}