Exemple #1
0
GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x)
{
	CONTEXT_EXEC(Uniform1f(location, x));
}
Exemple #2
0
//---------------------------------------------------------------------------
void Material::RegisterStaticUniform1f( const std::string& name, float value )
{
	m_uniforms1f.push_back( Uniform1f( name, value ) );
}