Exemple #1
0
UnitData*	UnitDatas::CreateUnit		(POINT	point)
{
    if (point.x >= _nCountCols || point.y >= _nCountRows)
    {
        return NULL;
    }

    UnitData newData = UnitData(point);

    if (!IsExistsUnit(point))
    {
        _lstUnit.push_back(newData);

        return GetUnit(point);
    }
    else
    {
        return NULL;
    }
}
Exemple #2
0
//---------------------------------------------------------------------------
// --- Methods :: Unit --- //
//---------------------------------------------------------------------------
UnitData*	UnitDatas::CreateUnit		(INT32	nCol,			INT32	nRow)
{
    if (nCol >= _nCountCols || nRow >= _nCountRows)
    {
        return NULL;
    }

    UnitData newData = UnitData(nCol, nRow);

    if (!IsExistsUnit(nCol, nRow))
    {
        _lstUnit.push_back(newData);

        return GetUnit(nCol, nRow);
    }
    else
    {
        return NULL;
    }
}
Exemple #3
0
UnitData*	UnitDatas::CreateUnit		(POINT	pointPerBlock,							POINT	pointBlock)
{
    POINT pointUnit;

    if (!ConvertPointPerBlockToPoint(pointPerBlock, pointBlock, pointUnit))
    {
        return NULL;
    }

    UnitData newData = UnitData(pointUnit);

    if (!IsExistsUnit(pointUnit))
    {
        _lstUnit.push_back(newData);

        return GetUnit(pointUnit);
    }
    else
    {
        return NULL;
    }
}
Exemple #4
0
UnitData*	UnitDatas::CreateUnit		(INT32	nColPerBlock,	INT32	nRowPerBlock,	INT32	nBlockX,		INT32	nBlockY)
{
    POINT pointUnit;

    if (!ConvertPointPerBlockToPoint(nColPerBlock, nRowPerBlock, nBlockX, nBlockY, pointUnit))
    {
        return NULL;
    }

    UnitData newData = UnitData(pointUnit);

    if (!IsExistsUnit(pointUnit))
    {
        _lstUnit.push_back(newData);

        return GetUnit(pointUnit);
    }
    else
    {
        return NULL;
    }
}
Exemple #5
0
namespace ghost
{
  map<string, const UnitData> unitOf
  {
    make_pair( "Terran_Marine",
  	       UnitData( "Terran_Marine", 40, 0, Small, 0, 15, 6, Normal, {0, 128}, {0,0,0}, false ) ),
    make_pair( "Terran_Firebat",
  	       UnitData( "Terran_Firebat", 50, 1, Small, 0, 22, 16, Concussive, {0, 32}, {15,20,25}, true, true ) ),
    make_pair( "Terran_Ghost",
  	       UnitData( "Terran_Ghost", 45, 0, Small, 0, 22, 10, Concussive, {0, 244}, {0,0,0}, false ) ),
    make_pair( "Terran_Vulture",
  	       UnitData( "Terran_Vulture", 80, 0, Medium, 0, 30, 20, Concussive, {0, 160}, {0,0,0}, false ) ),
    make_pair( "Terran_Goliath",
  	       UnitData( "Terran_Goliath", 125, 1, Large, 0, 22, 12, Normal, {0, 192}, {0,0,0}, false ) ),
    make_pair( "Terran_Siege_Tank_Tank_Mode",
  	       UnitData( "Terran_Siege_Tank_Tank_Mode", 150, 1, Large, 0, 37, 30, Explosive, {0, 224}, {0,0,0}, false ) ),
    make_pair( "Terran_Siege_Tank_Siege_Mode",
  	       UnitData( "Terran_Siege_Tank_Siege_Mode", 150, 1, Large, 0, 75, 70, Explosive, {64, 384}, {10,25,40}, true ) )
   };

}
Exemple #6
0
UnitData*	UnitDatas::CreateUnit		(POINT	pointPerBlock,							POINT	pointBlock,							OriginLocation	eOriginLocation)
{
    POINT pointUnit;

    if (!ConvertPointPerBlockToPoint(pointPerBlock, pointBlock, pointUnit))
    {
        return NULL;
    }

    pointUnit = GetUnitPointWithOriginLocation(pointPerBlock, pointBlock, eOriginLocation);

    UnitData newData = UnitData(pointUnit);

    if (!IsExistsUnit(pointUnit))
    {
        _lstUnit.push_back(newData);

        return GetUnit(pointUnit);
    }
    else
    {
        return NULL;
    }
}
Exemple #7
0
UnitData*	UnitDatas::CreateUnit		(INT32	nColPerBlock,	INT32	nRowPerBlock,	INT32	nBlockX,		INT32	nBlockY,	OriginLocation	eOriginLocation)
{
    POINT pointUnit;

    if (!ConvertPointPerBlockToPoint(nColPerBlock, nRowPerBlock, nBlockX, nBlockY, pointUnit))
    {
        return NULL;
    }

    pointUnit = GetUnitPointWithOriginLocation(nColPerBlock, nRowPerBlock, nBlockX, nBlockY, eOriginLocation);

    UnitData newData = UnitData(pointUnit);

    if (!IsExistsUnit(pointUnit))
    {
        _lstUnit.push_back(newData);

        return GetUnit(pointUnit);
    }
    else
    {
        return NULL;
    }
}