ASCDX9Renderer::~ASCDX9Renderer(void) { UnregisterClassW( L"AscensionWindow", m_hInst ); for(UINT32 i = 0; i < m_vecVertexBuffers.size(); ++i) { SafeDelete( m_vecVertexBuffers[i] ); } for(UINT32 i = 0; i < m_vecFonts.size(); ++i) { SafeDelete( m_vecFonts[i] ); } for(UINT32 i = 0; i < m_vecTextToRender.size(); ++i) { SafeDelete( m_vecTextToRender[i] ); } //Release the device: SafeRelease( m_pDevice ); //Release DirectX SafeRelease( m_pD3D ); SafeDelete( m_pDefaultVertDecl ); SafeDelete( m_pTextureManager ); SafeDelete( m_pShaderManager ); }
void flifPreviewHandler::destroyPreviewWindowData() { if (_preview_window) { _preview_window = 0; _image_window = 0; _play_button = 0; _frame_scrollbar = 0; } if (_registered_class) { UnregisterClassW(PREVIEW_WINDOW_CLASSNAME, getInstanceHandle()); _registered_class = 0; } _frame_width = 0; _frame_height = 0; _num_loops = 0; _frame_bitmaps.clear(); _frame_delays.clear(); _loop_time = std::chrono::milliseconds(0); _play_state = PS_STOP; _play_start_time = std::chrono::time_point<std::chrono::high_resolution_clock>(); _current_frame = -1; }
void CWindowsApp::Run(IGameState *gameState) { ShowWindow(m_windowHandle, SW_SHOWDEFAULT); UpdateWindow(m_windowHandle); CoreManager::GetInstance()->SetDevice(m_direct3DDevice, (float)m_width, (float)m_height); GameStateManager::GetInstance()->PushGameState(gameState); Input::GetInstance()->Init(m_windowHandle); { MSG msg; ZeroMemory(&msg, sizeof(msg)); Time::GetInstance()->Init(); while (msg.message != WM_QUIT) { while (PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } Time::GetInstance()->CalculateTime(); Input::GetInstance()->Acquiring(); CoreManager::GetInstance()->Loop(); } //UnregisterClass(m_wndClassEx.lpszClassName, m_wndClassEx.hInstance); UnregisterClassW(m_wndClassEx.lpszClassName, m_wndClassEx.hInstance); FreeDevice(); } GameStateManager::GetInstance()->ClearAllState(); CoreManager::GetInstance()->RemoveDevice(); }
//////////////////////////////////////////////////////////// /// Close (destroy) the window. //////////////////////////////////////////////////////////// void WindowClose() { // Destroy the custom icon, if any if (WindowIcon) DestroyIcon(WindowIcon); if (!WindowCallback) { // Destroy the window if (WindowhWnd) DestroyWindow(WindowhWnd); // Unregister window class if we were the last window if (HasUnicodeSupport()) { UnregisterClassW(WindowClassNameW, GetModuleHandle(NULL)); } else { UnregisterClassA(WindowClassNameA, GetModuleHandle(NULL)); } } else { // The window is external : remove the hook on its message callback SetWindowLongPtr(WindowhWnd, GWLP_WNDPROC, WindowCallback); } // Set window open state to false WindowIsOpened = false; // Destroy the event mutex MutexDestroy(&WindowEventMutex); }
void CD3DApp::DestroyD3DApp() { g_uiWndWidth = 0; g_uiWndHeight = 0; m_wWndPosX = 0; m_wWndPosY = 0; m_bFullscreen = 0; m_liCountNum = 0; m_liLastCountNum = 0; m_bPaused = 1; m_hInst = 0; g_hWnd = 0; g_uiWndWidth = 0; g_uiWndHeight = 0; ReleaseX(g_pSwapChain); ReleaseX(g_pD3DDevice); ReleaseX(m_pDinput); m_pKeyboard->Unacquire(); ReleaseX(m_pKeyboard); m_pMouse->Unacquire(); ReleaseX(m_pMouse); UnregisterClassW(m_szWndClassName, m_hInst); delete[] m_szWndClassName; m_szWndClassName = NULL; delete[] m_szWndTitleText; m_szWndTitleText = NULL; }
static void destroy_test_window() { DestroyWindow(hWnd1); UnregisterClassW(L"testClass", 0); UnhookWindowsHookEx(hMouseHookLL); UnhookWindowsHookEx(hMouseHook); }
MIRAPI int Unload(void) { int i; for (i = SIZEOF(popupServices); i--; ) DestroyServiceFunction(popupServices[i].handle); SrmmMenu_Unload(); UnhookEvent(hOptionsInitialize); UnhookEvent(hModulesLoaded); UnhookEvent(hOkToExit); UnhookEvent(hEventStatusChanged); UnhookEvent(hIconsChanged); UnhookEvent(hFontsChanged); UnhookEvent(hTBLoaded); DestroyServiceFunction(hShowHistory); DestroyServiceFunction(hTogglePopup); DestroyServiceFunction(hGetStatus); DestroyServiceFunction(hSquareFad); DeleteObject(fonts.title); DeleteObject(fonts.clock); DeleteObject(fonts.text); DeleteObject(fonts.action); DeleteObject(fonts.actionHover); DeleteObject(hbmNoAvatar); FreeLibrary(hDwmapiDll); FreeLibrary(hUserDll); FreeLibrary(hMsimgDll); // FreeLibrary(hKernelDll); FreeLibrary(hGdiDll); if(PopUpOptions.SkinPack) mir_free(PopUpOptions.SkinPack); mir_free(PopUpOptions.Effect); OptAdv_UnregisterVfx(); UnloadPopupThread(); UnloadPopupWnd2(); PopupHistoryUnload(); UnregisterClass (MAKEINTATOM(g_wndClass.cPopupWnd2),hInst); UnregisterClassW(L"PopupEditBox",hInst); UnregisterClass (MAKEINTATOM(g_wndClass.cPopupMenuHostWnd),hInst); UnregisterClass (MAKEINTATOM(g_wndClass.cPopupThreadManagerWnd),hInst); UnregisterClass (MAKEINTATOM(g_wndClass.cPopupPreviewBoxWndclass),hInst); UnregisterClass (MAKEINTATOM(g_wndClass.cPopupPlusDlgBox),hInst); UnloadGDIPlus(); UnloadActions(); CloseHandle(hMainThread); return 0; }
//------------------------------------------------------------------------------------------------- // ウィンドウの終了処理. //------------------------------------------------------------------------------------------------- void App::TermWnd() { if ( m_hInst != nullptr ) { UnregisterClassW( ASDX_WND_CLASSNAME, m_hInst ); } m_hInst = nullptr; m_hWnd = nullptr; }
void Engine::FinalizeScreen() { if (NULL == mScreenHandle) return; DestroyWindow(mScreenHandle); UnregisterClassW(mWindowClassName, GetModuleHandle(NULL)); }
/*-------------------------------------- * Function: registerWindowClass() *------------------------------------*/ static void unregisterWindowClass(void) { wchar_t* class_name = wstrdup(ClassName); if (!UnregisterClassW(class_name, GetModuleHandleW(NULL))) warn("could not unregister window class"); free(class_name); }
void OSGLContext_win::destroyWGLData(OSGLContext_wgl_data* wglInfo) { if (wglInfo->instance) { FreeLibrary(wglInfo->instance); wglInfo->instance = 0; } UnregisterClassW( NATRON_WNDCLASSNAME, GetModuleHandleW(NULL) ); }
HRESULT WeaselIME::UnregisterUIClass() { if (!UnregisterClassW(GetUIClassName(), GetModuleInstance())) { DWORD dwErr = GetLastError(); return HRESULT_FROM_WIN32(dwErr); } return S_OK; }
Window::~Window() { Release(); // UnRegister window class if(!mClassName.empty() && !UnregisterClassW(mClassName.c_str(),hInstance)) { Log::Error( "Window::~Window: Could Not Unregister Class." ); } }
static void hugsprim_UnregisterClassW_2(HugsStackPtr hugs_root) { HsPtr arg1; HsPtr arg2; arg1 = hugs->getPtr(); arg2 = hugs->getPtr(); UnregisterClassW(arg1, arg2); hugs->returnIO(hugs_root,0); }
/* ** GLimp_Shutdown ** ** This routine does all OS specific shutdown procedures for the OpenGL ** subsystem. Under OpenGL this means NULLing out the current DC and ** HGLRC, deleting the rendering context, and releasing the DC acquired ** for the window. The state structure is also nulled out. ** */ void GLimp_Shutdown( void ) { if( qwglMakeCurrent && !qwglMakeCurrent( NULL, NULL ) ) ri.Com_Printf( "ref_gl::R_Shutdown() - wglMakeCurrent failed\n" ); if( glw_state.hGLRC ) { if( qwglDeleteContext && !qwglDeleteContext( glw_state.hGLRC ) ) ri.Com_Printf( "ref_gl::R_Shutdown() - wglDeleteContext failed\n" ); glw_state.hGLRC = NULL; } if( glw_state.hDC ) { if( !ReleaseDC( glw_state.hWnd, glw_state.hDC ) ) ri.Com_Printf( "ref_gl::R_Shutdown() - ReleaseDC failed\n" ); glw_state.hDC = NULL; } if( glw_state.hWnd ) { ShowWindow( glw_state.hWnd, SW_HIDE ); DestroyWindow( glw_state.hWnd ); glw_state.hWnd = NULL; } #ifdef WITH_UTF8 UnregisterClassW( glw_state.windowClassNameW, glw_state.hInstance ); #else UnregisterClass( glw_state.windowClassName, glw_state.hInstance ); #endif if( glConfig.fullScreen ) { ChangeDisplaySettings( 0, 0 ); glConfig.fullScreen = false; } if( glw_state.applicationName ) { free( glw_state.applicationName ); glw_state.applicationName = NULL; } if( glw_state.applicationNameW ) { free( glw_state.applicationNameW ); glw_state.applicationNameW = NULL; } glw_state.applicationIconResourceID = 0; glw_state.win_x = 0; glw_state.win_y = 0; glConfig.width = 0; glConfig.height = 0; }
Window::~Window() { // Destroy the window DestroyWindow(m_HWnd); // If this was the last window, unregister the window class if (--WndCount == 0) { UnregisterClassW(Window::WndClassname.c_str(), GetModuleHandleW(nullptr)); } }
Win32Assistant::~Win32Assistant () { //SetConsoleOutputCP (oldCP); if (!is_console_app && (console_window || cmdline_help_wanted)) FreeConsole(); if (cswinIsWinNT ()) UnregisterClassW ((WCHAR*)windowClass, ModuleHandle); else UnregisterClassA ((char*)windowClass, ModuleHandle); delete[] windowClass; }
/** * \brief Uninitialize w32_common framework. * * Should be called last in video driver's uninit function. First release * anything built on top of the created window e.g. rendering context inside * and call vo_w32_uninit at the end. */ void vo_w32_uninit(struct vo *vo) { struct vo_w32_state *w32 = vo->w32; MP_VERBOSE(vo, "win32: uninit\n"); if (!w32) return; SetThreadExecutionState(ES_CONTINUOUS); DestroyWindow(w32->window); UnregisterClassW(classname, 0); talloc_free(w32); vo->w32 = NULL; }
bool StWinHandles::unregisterClass(StStringUtfWide& theName) { HMODULE aModule = GetModuleHandleW(NULL); if(!theName.isEmpty()) { if(UnregisterClassW(theName.toCString(), aModule) == 0) { ST_DEBUG_LOG("WinAPI, FAILED to unregister Class= '" + theName.toUtf8() + "'"); return false; } ST_DEBUG_LOG("WinAPI, Unregistered Class= " + theName.toUtf8()); theName.clear(); } return true; }
DummyWindow::~DummyWindow() { if(!DestroyWindow(hwnd)) { std::cerr << "Can't destroy window" << win32::getErrorMsg() << std::endl; } if(!UnregisterClassW(reinterpret_cast<LPCWSTR>(classatom), hinstance)) { std::cerr << "Can't unregister win32 window class: " << win32::getErrorMsg(); } }
/** * \brief Uninitialize w32_common framework. * * Should be called last in video driver's uninit function. First release * anything built on top of the created window e.g. rendering context inside * and call vo_w32_uninit at the end. */ void vo_w32_uninit(struct vo *vo) { struct vo_w32_state *w32 = vo->w32; mp_msg(MSGT_VO, MSGL_V, "vo: win32: uninit\n"); if (!w32) return; ShowCursor(1); DestroyWindow(w32->window); UnregisterClassW(classname, 0); talloc_free(w32); vo->w32 = NULL; }
//Unregisters, releases the DC if needed, and destroys the window. void WinDestroy() { if ((WindowDC != NULL) && (ReleaseDC(WindowHandle, WindowDC) == 0)){ WindowDC = 0; } if ((!WindowHandle == 0) && (!(DestroyWindow(WindowHandle)))){ WindowHandle = 0; } if (!(UnregisterClassW(szWindowClass, WindowINST))){ WindowINST = 0; } };
void CCFader::Destroy() { DeleteObject(this->hBackground); DeleteObject(this->hCenterLine); DeleteObject(this->hFader); DeleteObject(this->hSlit); DeleteObject(this->hTickMarks); DestroyWindow(this->hWnd); UnregisterClassW(this->sClass, this->hInstance); this->hWnd = 0; }
QEventDispatcherWin32Private::~QEventDispatcherWin32Private() { wakeUpNotifier.setEnabled(false); CloseHandle(wakeUpNotifier.handle()); if (internalHwnd) DestroyWindow(internalHwnd); QByteArray className = "QEventDispatcherWin32_Internal_Widget" + QByteArray::number(quintptr(qt_internal_proc)); #if !defined(Q_OS_WINCE) UnregisterClassA(className.constData(), qWinAppInst()); #else UnregisterClassW(reinterpret_cast<const wchar_t *> (QString::fromLatin1(className.constData()).utf16()), qWinAppInst()); #endif }
static VOID UninitializeSAS( IN OUT PWLSESSION Session) { if (Session->SASWindow) { DestroyWindow(Session->SASWindow); Session->SASWindow = NULL; } if (Session->hEndOfScreenSaverThread) SetEvent(Session->hEndOfScreenSaverThread); UnregisterClassW(WINLOGON_SAS_CLASS, hAppInstance); }
/** @callback_method_impl{FNRTTHREAD, * Thread that creates service a window the DIFx can destroy, thereby * triggering process termination. } */ static DECLCALLBACK(int) DIFxKillableProcessThreadProc(RTTHREAD hThreadSelf, void *pvUser) { RT_NOREF(hThreadSelf, pvUser); HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); /* Register the Window Class. */ WNDCLASSW WndCls; WndCls.style = 0; WndCls.lpfnWndProc = DIFxKillableWindowProc; WndCls.cbClsExtra = 0; WndCls.cbWndExtra = sizeof(void *); WndCls.hInstance = hInstance; WndCls.hIcon = NULL; WndCls.hCursor = NULL; WndCls.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1); WndCls.lpszMenuName = NULL; WndCls.lpszClassName = g_wszWndClassName; ATOM atomWindowClass = RegisterClassW(&WndCls); if (atomWindowClass != 0) { /* Create the window. */ HWND hwnd = CreateWindowExW(WS_EX_TOOLWINDOW | WS_EX_TRANSPARENT | WS_EX_TOPMOST, g_wszWndClassName, g_wszWndClassName, WS_POPUPWINDOW, -200, -200, 100, 100, NULL, NULL, hInstance, NULL); if (hwnd) { SetWindowPos(hwnd, HWND_TOPMOST, -200, -200, 0, 0, SWP_NOACTIVATE | SWP_HIDEWINDOW | SWP_NOCOPYBITS | SWP_NOREDRAW | SWP_NOSIZE); MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } DestroyWindow(hwnd); } UnregisterClassW(g_wszWndClassName, hInstance); if (hwnd && g_fExitProcessOnQuit) exit(0); } return 0; }
void GamePlayer::___exit() { if (hRgssCore) { FreeLibrary(hRgssCore); hRgssCore = NULL; } if (g_hWnd) { DestroyWindow(g_hWnd); g_hWnd = NULL; } UnregisterClassW(pWndClassName, hInstance); }
void Window::Destroy() { if (m_hWnd) { DestroyWindow(m_hWnd); m_hWnd = nullptr; UnregisterClassW(m_appName.c_str(), GetModuleHandle(nullptr)); m_appName = L""; m_width = 0; m_height = 0; } SK_ENSURE(!IsCreated()); }
void CCEGLView::end() { if (m_hWnd) { #if(_MSC_VER >= 1600) if(m_bSupportTouch) { s_pfUnregisterTouchWindowFunction(m_hWnd); } #endif /* #if(_MSC_VER >= 1600) */ DestroyWindow(m_hWnd); m_hWnd = NULL; } s_pMainWindow = NULL; UnregisterClassW(kWindowClassName, GetModuleHandle(NULL)); delete this; }
DummyWindow::DummyWindow(HINSTANCE hinstance) { this->hinstance = hinstance; WCHAR classname[sizeof(DummyWindow*) * 2 + 1]; win32::genClassNameStr(this, classname); WNDCLASSEXW klass; klass.cbSize = sizeof(WNDCLASSEXW); klass.style = CS_OWNDC; klass.lpfnWndProc = &wndproc; klass.cbClsExtra = 0; klass.cbWndExtra = 0; klass.hInstance = hinstance; klass.hIcon = 0; klass.hCursor = 0; klass.hbrBackground = 0; klass.lpszMenuName = 0; klass.lpszClassName = &classname[0]; klass.hIconSm = 0; classatom = RegisterClassExW(&klass); if(!classatom) throw Exception("Can't register win32 window class: " + win32::getErrorMsg()); hwnd = CreateWindowExW( 0, &classname[0], L"", // window title WS_POPUP | WS_DISABLED, CW_USEDEFAULT, CW_USEDEFAULT, 100, 100, // width, height 0, 0, hinstance, 0); if(!hwnd) { DWORD err = GetLastError(); UnregisterClassW(&classname[0], hinstance); throw wm::Exception("Can't create Window: " + wm::win32::getErrorMsg(err)); } }