void ClientInterface::event(u16 peer_id, ClientStateEvent event) { auto client = getClient(peer_id, CS_Invalid); if(!client) return; client->notifyEvent(event); if ((event == CSE_SetClientReady) || (event == CSE_Disconnect) || (event == CSE_SetDenied)) { UpdatePlayerList(); } }
char* CNWNXNames::OnRequest (char* gameObject, char* Request, char* Parameters) { Log(2,"Request: \"%s\"\n",Request); Log(2,"Params: \"%s\"\n",Parameters); this->pGameObject = gameObject; this->nGameObjectID = *(dword *)(gameObject+0x4); if (strncmp(Request, "INITPLAYERNAMELIST", 18) == 0) { InitPlayerList(Parameters); return NULL; } else if (strncmp(Request, "GETDYNAMICNAME", 14) == 0) { return GetDynamicName(Parameters); } else if (strncmp(Request, "SETDYNAMICNAME", 14) == 0) { SetDynamicName(Parameters); return NULL; } else if (strncmp(Request, "UPDATEDYNAMICNAME", 17) == 0) { UpdateDynamicName(Parameters); return NULL; } else if (strncmp(Request, "UPDATEPLAYERLIST", 16) == 0) { UpdatePlayerList(Parameters); return NULL; } else if (strncmp(Request, "DELETEDYNAMICNAME", 17) == 0) { DeleteDynamicName(Parameters); return NULL; } else if (strncmp(Request, "CLEARPLAYERNAMELIST", 19) == 0) { ClearPlayerList(Parameters); return NULL; } else if (strncmp(Request, "SETNAMESENABLED", 15) == 0) { EnableDisableNames(Parameters); return NULL; } return NULL; }
void ClientInterface::event(u16 peer_id, ClientStateEvent event) { { JMutexAutoLock clientlock(m_clients_mutex); // Error check std::map<u16, RemoteClient*>::iterator n; n = m_clients.find(peer_id); // No client to deliver event if (n == m_clients.end()) return; n->second->notifyEvent(event); } if ((event == SetMediaSent) || (event == Disconnect) || (event == SetDenied)) { UpdatePlayerList(); } }
void ClientInterface::event(u16 peer_id, ClientStateEvent event) { { MutexAutoLock clientlock(m_clients_mutex); // Error check RemoteClientMap::iterator n = m_clients.find(peer_id); // No client to deliver event if (n == m_clients.end()) return; n->second->notifyEvent(event); } if ((event == CSE_SetClientReady) || (event == CSE_Disconnect) || (event == CSE_SetDenied)) { UpdatePlayerList(); } }
void GUIsharingDialog::DialogEvent(const std::string& event) { if(event=="togglehidden") { if(controls["sharing"]) { controls["sharing"]->ToggleHidden(); controls["sharing"]->Raise(); } giveEnergy=dynamic_cast<GUIslider*>(controls["give_energy"]); giveMetal=dynamic_cast<GUIslider*>(controls["give_metal"]); shareEnergy=dynamic_cast<GUIslider*>(controls["share_energy"]); shareMetal=dynamic_cast<GUIslider*>(controls["share_metal"]); giveUnits=dynamic_cast<GUIstateButton*>(controls["give_units"]); shareVision=dynamic_cast<GUIstateButton*>(controls["share_vision"]); table=dynamic_cast<GUItable*>(controls["list"]); if(giveEnergy) giveEnergy->SetMaximum((int)gs->Team(gu->myTeam)->energy); if(giveMetal) giveMetal->SetMaximum((int)gs->Team(gu->myTeam)->metal); if(shareEnergy) { shareEnergy->SetMaximum((int)gs->Team(gu->myTeam)->energyStorage); shareEnergy->SetPosition((int)gs->Team(gu->myTeam)->energyShare); } if(shareMetal) { shareMetal->SetMaximum((int)gs->Team(gu->myTeam)->metalStorage); shareMetal->SetPosition((int)gs->Team(gu->myTeam)->metalShare); } UpdatePlayerList(); } }
/** * Konstruktor von @p dskLobby. * * @author FloSoft * @author Devil */ dskLobby::dskLobby() : Desktop(LOADER.GetImageN("setup013", 0)), serverinfo(NULL), servercreate(NULL) { // Version AddVarText(0, 0, 600, _("Return To The Roots - v%s-%s"), COLOR_YELLOW, 0 | glArchivItem_Font::DF_BOTTOM, NormalFont, 2, GetWindowVersion(), GetWindowRevisionShort()); // URL AddText(1, 400, 600, _("http://www.siedler25.org"), COLOR_GREEN, glArchivItem_Font::DF_CENTER | glArchivItem_Font::DF_BOTTOM, NormalFont); // Copyright AddVarText(2, 800, 600, _("© 2005 - %s Settlers Freaks"), COLOR_YELLOW, glArchivItem_Font::DF_RIGHT | glArchivItem_Font::DF_BOTTOM, NormalFont, 1, GetCurrentYear()); // "Zurück" AddTextButton(3, 530, 530, 250, 22, TC_RED1, _("Back"), NormalFont); // "Verbinden" AddTextButton(4, 530, 470, 250, 22, TC_GREEN2, _("Connect"), NormalFont); // "Internet Ranking" AddTextButton(5, 530, 500, 250, 22, TC_GREEN2, _("Internet Ranking"), NormalFont); // "Server hinzufügen" AddTextButton(6, 530, 440, 250, 22, TC_GREEN2, _("Add Server"), NormalFont); // Gameserver-Tabelle - "ID", "Server", "Karte", "Spieler", "Version", "Ping" AddTable(10, 20, 20, 500, 262, TC_GREY, NormalFont, 6, _("ID"), 0, ctrlTable::SRT_NUMBER, _("Server"), 300, ctrlTable::SRT_STRING, _("Map"), 300, ctrlTable::SRT_STRING, _("Player"), 200, ctrlTable::SRT_NUMBER, _("Version"), 100, ctrlTable::SRT_STRING, _("Ping"), 100, ctrlTable::SRT_NUMBER); // Spieler-Tabelle - "Name", "Punkte", "Version" AddTable(11, 530, 20, 250, 410, TC_GREY, NormalFont, 3, _("Name"), 500, ctrlTable::SRT_STRING, _("Points"), 250, ctrlTable::SRT_STRING, _("Version"), 250, ctrlTable::SRT_STRING); // Chatfenster AddChatCtrl(20, 20, 290, 500, 238, TC_GREY, NormalFont); // Chatfenster-Edit AddEdit(21, 20, 530, 500, 22, TC_GREY, NormalFont); AddTimer(30, 5000); UpdateServerList(true); UpdatePlayerList(true); LOBBYCLIENT.SetInterface(this); LOBBYCLIENT.SendServerListRequest(); LOBBYCLIENT.SendPlayerListRequest(); GAMECLIENT.SetInterface(this); }
void dskLobby::Msg_PaintBefore() { UpdateServerList(); UpdatePlayerList(); GetCtrl<ctrlEdit>(21)->SetFocus(); }