//---------------------------------------------------------------------------- bool MapTextureToQuad::OnMouseClick (int button, int state, int x, int y, unsigned int) { if (button != MOUSE_LEFT_BUTTON) { return false; } if (state == MOUSE_DOWN) { mMouseDown = true; SelectVertex(Vector2f((float)x, (float)y)); return true; } if (state == MOUSE_UP) { mMouseDown = false; if (mSelected >= 0 && 0 <= x && x < GetWidth() && 0 <= y && y < GetHeight()) { UpdateQuadrilateral(Vector2f((float)x, (float)y)); } return true; } return false; }
//---------------------------------------------------------------------------- void MapTextureToQuad::OnMotion (int iX, int iY, unsigned int) { if ( m_bMouseDown ) { if ( m_iSelected >= 0 && 0 <= iX && iX < GetWidth() && 0 <= iY && iY < GetHeight() ) { UpdateQuadrilateral(Vector2f((float)iX,(float)iY)); } } }
//---------------------------------------------------------------------------- bool MapTextureToQuad::OnMotion (int, int x, int y, unsigned int) { if (mMouseDown) { if (mSelected >= 0 && 0 <= x && x < GetWidth() && 0 <= y && y < GetHeight()) { UpdateQuadrilateral(Vector2f((float)x, (float)y)); } return true; } return false; }
//---------------------------------------------------------------------------- void MapTextureToQuad::OnMouseClick (int iButton, int iState, int iX, int iY, unsigned int) { if ( iButton != MOUSE_LEFT_BUTTON ) return; if ( iState == MOUSE_DOWN ) { m_bMouseDown = true; SelectVertex(Vector2f((float)iX,(float)iY)); } else if ( iState == MOUSE_UP ) { m_bMouseDown = false; if ( m_iSelected >= 0 && 0 <= iX && iX < GetWidth() && 0 <= iY && iY < GetHeight() ) { UpdateQuadrilateral(Vector2f((float)iX,(float)iY)); } } }