void ColourPickerActivity::OnMouseUp(int x, int y, unsigned button)
{
	if(mouseDown || valueMouseDown)
	{
		int cr, cg, cb;
		HSV_to_RGB(currentHue, currentSaturation, currentValue, &cr, &cg, &cb);
		UpdateTextboxes(cr, cg, cb, currentAlpha);
	}

	if(mouseDown)
	{
		mouseDown = false;
		x -= Position.X+5;
		y -= Position.Y+5;

		currentHue = (float(x)/float(255))*359.0f;
		currentSaturation = 255-(y*2);

		if(currentSaturation > 255)
			currentSaturation = 255;
		if(currentSaturation < 0)
			currentSaturation = 0;
		if(currentHue > 359)
			currentHue = 359;
		if(currentHue < 0)
			currentHue = 0;
	}

	if(valueMouseDown)
	{
		valueMouseDown = false;

		x -= Position.X+5;
		y -= Position.Y+5;

		currentValue = x;

		if(currentValue > 255)
			currentValue = 255;
		if(currentValue < 0)
			currentValue = 0;
	}
}
Exemple #2
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/*
 * Stage 1
 */
void BattleScene::UpdateIntro()
{
	while (!Engine::GetCryPlayer().TrackEnded());
	UpdateTextboxes();
}
ColourPickerActivity::ColourPickerActivity(ui::Colour initialColour, ColourPickedCallback * callback) :
	WindowActivity(ui::Point(-1, -1), ui::Point(266, 175)),
	currentHue(0),
	currentSaturation(0),
	currentValue(0),
	mouseDown(false),
	valueMouseDown(false),
	callback(callback)
{

	class ColourChange : public ui::TextboxAction
	{
		ColourPickerActivity * a;
	public:
		ColourChange(ColourPickerActivity * a) : a(a) {}

		void TextChangedCallback(ui::Textbox * sender)
		{
			int r, g, b, alpha;
			r = format::StringToNumber<int>(a->rValue->GetText());
			g = format::StringToNumber<int>(a->gValue->GetText());
			b = format::StringToNumber<int>(a->bValue->GetText());
			alpha = format::StringToNumber<int>(a->aValue->GetText());
			if (r > 255)
				r = 255;
			if (g > 255)
				g = 255;
			if (b > 255)
				b = 255;
			if (alpha > 255)
				alpha = 255;

			RGB_to_HSV(r, g, b, &a->currentHue, &a->currentSaturation, &a->currentValue);
			a->currentAlpha = alpha;
			a->UpdateTextboxes(r, g, b, alpha);
		}
	};

	rValue = new ui::Textbox(ui::Point(5, Size.Y-23), ui::Point(30, 17), "255");
	rValue->SetActionCallback(new ColourChange(this));
	rValue->SetLimit(3);
	rValue->SetInputType(ui::Textbox::Number);
	AddComponent(rValue);

	gValue = new ui::Textbox(ui::Point(40, Size.Y-23), ui::Point(30, 17), "255");
	gValue->SetActionCallback(new ColourChange(this));
	gValue->SetLimit(3);
	gValue->SetInputType(ui::Textbox::Number);
	AddComponent(gValue);

	bValue = new ui::Textbox(ui::Point(75, Size.Y-23), ui::Point(30, 17), "255");
	bValue->SetActionCallback(new ColourChange(this));
	bValue->SetLimit(3);
	bValue->SetInputType(ui::Textbox::Number);
	AddComponent(bValue);

	aValue = new ui::Textbox(ui::Point(110, Size.Y-23), ui::Point(30, 17), "255");
	aValue->SetActionCallback(new ColourChange(this));
	aValue->SetLimit(3);
	aValue->SetInputType(ui::Textbox::Number);
	AddComponent(aValue);

	hexValue = new::ui::Label(ui::Point(150, Size.Y-23), ui::Point(53, 17), "0xFFFFFFFF");
	AddComponent(hexValue);

	class OkayAction: public ui::ButtonAction
	{
		ColourPickerActivity * a;
	public:
		OkayAction(ColourPickerActivity * a) : a(a) { }
		void ActionCallback(ui::Button * sender)
		{
			int Red, Green, Blue;
			Red = format::StringToNumber<int>(a->rValue->GetText());
			Green = format::StringToNumber<int>(a->gValue->GetText());
			Blue = format::StringToNumber<int>(a->bValue->GetText());
			ui::Colour col(Red, Green, Blue, a->currentAlpha);
			if(a->callback)
				a->callback->ColourPicked(col);
			a->Exit();
		}
	};

	ui::Button * doneButton = new ui::Button(ui::Point(Size.X-45, Size.Y-23), ui::Point(40, 17), "Done");
	doneButton->SetActionCallback(new OkayAction(this));
	AddComponent(doneButton);
	SetOkayButton(doneButton);

	RGB_to_HSV(initialColour.Red, initialColour.Green, initialColour.Blue, &currentHue, &currentSaturation, &currentValue);
	currentAlpha = initialColour.Alpha;
	UpdateTextboxes(initialColour.Red, initialColour.Green, initialColour.Blue, initialColour.Alpha);
}