void rAnimationPlayer::Tick(float time){
	if (m_currentAnimation && m_playing){
		m_animationTime += time;

		if (m_animationTime > m_currentAnimation->Duration()){
			m_animationTime =  m_currentAnimation->Duration();
		}

		UpdateTransformData();
	}
}
///OnTick: If there is a grabbed component, move it around using the LineTraceEnd vector.
void UGrabber::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
	Super::TickComponent(DeltaTime, TickType, ThisTickFunction);

	if (PhysicsHandle->GrabbedComponent)
	{
		UpdateTransformData();
		PhysicsHandle->SetTargetLocation(GetLineTraceEnd());
	}

	if (bDrawDebugLine)
	{
		DrawDebugLine(GetWorld(), PawnLocation, GetLineTraceEnd(), FColor(255, 0, 0), false, 0.f, 0.f, 10.f);
	}

}
const FVector UGrabber::GetLineTraceEnd() 
{
	UpdateTransformData();
	return PawnLocation + (PawnRotator.Vector() * Reach);
}