void CGUIViewControl::SetCurrentView(int viewMode, bool focusToCurrentView) { // grab the previous control CGUIControl *previousView = NULL; if (m_currentView >= 0 && m_currentView < (int)m_visibleViews.size()) previousView = m_visibleViews[m_currentView]; UpdateViewVisibility(); // viewMode is of the form TYPE << 16 | ID VIEW_TYPE type = (VIEW_TYPE)(viewMode >> 16); int id = viewMode & 0xffff; // first find a view that matches this view, if possible... int newView = GetView(type, id); if (newView < 0) // no suitable view that matches both id and type, so try just type newView = GetView(type, 0); if (newView < 0 && type == VIEW_TYPE_BIG_ICON) // try icon view if they want big icon newView = GetView(VIEW_TYPE_ICON, 0); if (newView < 0) // try a list view newView = GetView(VIEW_TYPE_LIST, 0); if (newView < 0) // try anything! newView = GetView(VIEW_TYPE_NONE, 0); if (newView < 0) return; SelectVisibleView(newView, previousView, focusToCurrentView); }
// Sets view by control id only void CGUIViewControl::SetCurrentViewByID(int viewId, bool focusToCurrentView) { // grab the previous control CGUIControl *previousView = NULL; if (m_currentView >= 0 && m_currentView < (int)m_visibleViews.size()) previousView = m_visibleViews[m_currentView]; UpdateViewVisibility(); // first find a view that matches this view, if possible... int newView = GetView(VIEW_TYPE_NONE, viewId); if (newView < 0) return; SelectVisibleView(newView, previousView, focusToCurrentView); }
void CGUIViewControl::SetCurrentView(int viewMode, bool bRefresh /* = false */) { // grab the previous control CGUIControl *previousView = NULL; if (m_currentView >= 0 && m_currentView < (int)m_visibleViews.size()) previousView = m_visibleViews[m_currentView]; UpdateViewVisibility(); // viewMode is of the form TYPE << 16 | ID VIEW_TYPE type = (VIEW_TYPE)(viewMode >> 16); int id = viewMode & 0xffff; // first find a view that matches this view, if possible... int newView = GetView(type, id); if (newView < 0) // no suitable view that matches both id and type, so try just type newView = GetView(type, 0); if (newView < 0 && type == VIEW_TYPE_BIG_ICON) // try icon view if they want big icon newView = GetView(VIEW_TYPE_ICON, 0); if (newView < 0 && type == VIEW_TYPE_BIG_INFO) newView = GetView(VIEW_TYPE_INFO, 0); if (newView < 0) // try a list view newView = GetView(VIEW_TYPE_LIST, 0); if (newView < 0) // try anything! newView = GetView(VIEW_TYPE_NONE, 0); if (newView < 0) return; m_currentView = newView; CGUIControl *pNewView = m_visibleViews[m_currentView]; // make only current control visible... for (ciViews view = m_allViews.begin(); view != m_allViews.end(); ++view) (*view)->SetVisible(false); pNewView->SetVisible(true); if (!bRefresh && pNewView == previousView) return; // no need to actually update anything (other than visibility above) // CLog::Log(LOGDEBUG,"SetCurrentView: Oldview: %i, Newview :%i", m_currentView, viewMode); bool hasFocus(false); int item = -1; if (previousView) { // have an old view - let's clear it out and hide it. hasFocus = previousView->HasFocus(); item = GetSelectedItem(previousView); CGUIMessage msg(GUI_MSG_LABEL_RESET, m_parentWindow, previousView->GetID()); previousView->OnMessage(msg); } // Update it with the contents UpdateContents(pNewView, item); // and focus if necessary if (hasFocus) { CGUIMessage msg(GUI_MSG_SETFOCUS, m_parentWindow, pNewView->GetID(), 0); g_windowManager.SendMessage(msg, m_parentWindow); } UpdateViewAsControl(((IGUIContainer *)pNewView)->GetLabel()); }