Exemple #1
0
void SV_LoadGameClient(uint /*sessionId*/)
{
    throw de::Error("SV_LoadGameClient", "Not currently implemented");

#if 0
#if !__JHEXEN__ // unsupported in libhexen
    player_t *cpl = players + CONSOLEPLAYER;
    mobj_t *mo    = cpl->plr->mo;

    if(!IS_CLIENT || !mo)
        return;

    de::game::GameStateFolder *session = new de::game::GameStateFolder(saveNameForClientSessionId(sessionId));
    de::game::GameStateMetadata *metadata = new de::game::GameStateMetadata;
    //G_ReadLegacySessionMetadata(metadata, reader);
    metadata->set("sessionId", sessionId);
    session->replaceMetadata(metadata);

    de::Path path = de::String("/savegame") / "client" / session->path();
    if(!SV_OpenFileForRead(path))
    {
        delete session;
        App_Log(DE2_RES_WARNING, "SV_LoadGameClient: Failed opening \"%s\" for reading",
                path.toString().toLatin1().constData());
        return;
    }

    if((*metadata)["magic"].value().asNumber() != MY_CLIENT_SAVE_MAGIC)
    {
        SV_CloseFile();
        delete session;
        App_Log(DE2_RES_ERROR, "Client save file format not recognized");
        return;
    }

    Reader1 *reader = SV_NewReader();

    int const saveVersion = (*metadata)["version"].value().asNumber();
    Uri *mapUri           = Uri_NewWithPath2((*metadata)["mapUri"].value().asText().toUtf8().constData(), RC_NULL);
    GameRules *rules    = 0;
    if(metadata->hasSubrecord("gameRules"))
    {
        rules = GameRules::fromRecord(metadata->subrecord("gameRules"));
    }

    // Do we need to change the map?
    if(gfw_Session()->mapUri() != *reinterpret_cast<de::Uri *>(mapUri))
    {
        gfw_Session()->begin(*mapUri, 0/*default*/, *rules);
    }
    else if(rules)
    {
        gfw_Session()->rules() = *rules;
    }

    delete rules; rules = 0;
    Uri_Delete(mapUri); mapUri = 0;

    mapTime = (*metadata)["mapTime"].value().asNumber();

    P_MobjUnlink(mo);
    mo->origin[VX] = FIX2FLT(Reader_ReadInt32(reader));
    mo->origin[VY] = FIX2FLT(Reader_ReadInt32(reader));
    mo->origin[VZ] = FIX2FLT(Reader_ReadInt32(reader));
    P_MobjLink(mo);
    mo->floorZ     = FIX2FLT(Reader_ReadInt32(reader));
    mo->ceilingZ   = FIX2FLT(Reader_ReadInt32(reader));
    mo->angle      = Reader_ReadInt32(reader); /* $unifiedangles */

    cpl->plr->lookDir = Reader_ReadFloat(reader); /* $unifiedangles */

#if __JHEXEN__
    if(saveVersion >= 4)
#else
    if(saveVersion >= 5)
#endif
    {
        SV_AssertSegment(ASEG_PLAYER_HEADER);
    }
    playerheader_t plrHdr;
    plrHdr.read(reader, saveVersion);

    cpl->read(reader, plrHdr);

    MapStateReader(*session).read(Str_Text(Uri_Resolved(mapUri)));

    SV_CloseFile();
    Reader_Delete(reader);
    delete session;
#else
    DENG2_UNUSED(sessionId);
#endif
#endif
}
Exemple #2
0
static Uri *readTextureUrn(Reader *reader, char const *schemeName)
{
    DENG_ASSERT(reader && schemeName);
    return Uri_NewWithPath2(Str_Text(Str_Appendf(AutoStr_NewStd(), "urn:%s:%i", schemeName, Reader_ReadInt16(svReader))), RC_NULL);
}
static void parseParamaterBlock(char** strPtr, drawtextstate_t* state, int* numBreaks)
{
    (*strPtr)++;
    while(*(*strPtr) && *(*strPtr) != '}')
    {
        (*strPtr) = M_SkipWhite((*strPtr));

        // What do we have here?
        if(!strnicmp((*strPtr), "flash", 5))
        {
            (*strPtr) += 5;
            state->typeIn = true;
        }
        else if(!strnicmp((*strPtr), "noflash", 7))
        {
            (*strPtr) += 7;
            state->typeIn = false;
        }
        else if(!strnicmp((*strPtr), "case", 4))
        {
            (*strPtr) += 4;
            state->caseScale = true;
        }
        else if(!strnicmp((*strPtr), "nocase", 6))
        {
            (*strPtr) += 6;
            state->caseScale = false;
        }
        else if(!strnicmp((*strPtr), "ups", 3))
        {
            (*strPtr) += 3;
            state->caseMod[1].scale = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "upo", 3))
        {
            (*strPtr) += 3;
            state->caseMod[1].offset = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "los", 3))
        {
            (*strPtr) += 3;
            state->caseMod[0].scale = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "loo", 3))
        {
            (*strPtr) += 3;
            state->caseMod[0].offset = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "break", 5))
        {
            (*strPtr) += 5;
            ++(*numBreaks);
        }
        else if(!strnicmp((*strPtr), "r", 1))
        {
            (*strPtr)++;
            state->rgba[CR] = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "g", 1))
        {
            (*strPtr)++;
            state->rgba[CG] = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "b", 1))
        {
            (*strPtr)++;
            state->rgba[CB] = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "a", 1))
        {
            (*strPtr)++;
            state->rgba[CA] = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "x", 1))
        {
            (*strPtr)++;
            state->offX = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "y", 1))
        {
            (*strPtr)++;
            state->offY = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "scalex", 6))
        {
            (*strPtr) += 6;
            state->scaleX = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "scaley", 6))
        {
            (*strPtr) += 6;
            state->scaleY = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "scale", 5))
        {
            (*strPtr) += 5;
            state->scaleX = state->scaleY = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "angle", 5))
        {
            (*strPtr) += 5;
            state->angle = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "glitter", 7))
        {
            (*strPtr) += 7;
            state->glitterStrength = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "shadow", 6))
        {
            (*strPtr) += 6;
            state->shadowStrength = parseFloat(&(*strPtr));
        }
        else if(!strnicmp((*strPtr), "tracking", 8))
        {
            (*strPtr) += 8;
            state->tracking = parseFloat(&(*strPtr));
        }
        else
        {
            // Perhaps a font name?
            fontid_t fontId;
            if(!strnicmp((*strPtr), "font", 4))
            {
                char buf[80];

                (*strPtr) += 4;
                if(parseString(&(*strPtr), buf, 80))
                {
                    Uri* uri = Uri_NewWithPath2(buf, RC_NULL);

                    fontId = Fonts_ResolveUri2(uri, true/*quiet please*/);
                    Uri_Delete(uri);

                    if(fontId != NOFONTID)
                    {
                        state->fontNum = fontId;
                        continue;
                    }
                }

                Con_Message("Warning:parseParamaterBlock: Unknown font '%s'.", (*strPtr));
                continue;
            }

            // Unknown, skip it.
            if(*(*strPtr) != '}')
                (*strPtr)++;
        }
    }

    // Skip over the closing brace.
    if(*(*strPtr))
        (*strPtr)++;
}