void VDTestVideoFilters() { CPUEnableExtensions(CPUCheckForExtensions()); VDFastMemcpyAutodetect(); VDRegisterVideoDisplayControl(); HWND hwndDisp = CreateWindow(VIDEODISPLAYCONTROLCLASS, "Kasumi onee-sama", WS_VISIBLE|WS_POPUP, 0, 0, 1024, 768, NULL, NULL, GetModuleHandle(NULL), NULL); IVDVideoDisplay *pDisp = VDGetIVideoDisplay(hwndDisp); IVDInputDriver *pInputDriver = VDGetInputDriverByName(L"MPEG-1 input driver (internal)"); InputFile *pFile = pInputDriver->CreateInputFile(0); pFile->Init(L"e:\\anime\\Vandread OP - Trust.mpg"); vdrefptr<IVDVideoSource> pSource; pFile->GetVideoSource(0, ~pSource); pSource->setDecompressedFormat(32); // VBitmap src(pSource->getFrameBuffer(), pSource->getDecompressedFormat()); // pDisp->SetSourcePersistent(VDAsPixmap(src)); VDPosition len = pSource->asStream()->getLength(); vdautoptr<IVDVideoFilterSystem> pfiltsys(VDCreateVideoFilterSystem()); VDScheduler scheduler; class SchedulerThread : public VDThread { public: SchedulerThread(VDScheduler& s) : VDThread("Video filter thread"), mScheduler(s), mbRunning(true) {} ~SchedulerThread() { Stop(); } void ThreadRun() { while(mbRunning) { if (!mScheduler.Run()) Sleep(1); } } void Stop() { mbRunning = false; ThreadWait(); } protected: VDScheduler& mScheduler; VDAtomicInt mbRunning; } schthread(scheduler); schthread.ThreadStart(); try { pfiltsys->SetScheduler(&scheduler); IVDVideoFilterInstance *pInputFilter = pfiltsys->CreateFilter(&vpluginDef_input, pSource); IVDVideoFilterInstance *pFilter = pfiltsys->CreateFilter(&vpluginDef_adapter, &filterDef_resize); // IVDVideoFilterInstance *pFilter = pfiltsys->CreateFilter(&vpluginDef_avsadapter, L"c:\\avsfiltsrc\\debug\\tweak.dll"); pfiltsys->Connect(pInputFilter, pFilter, 0); pFilter->Config((VDGUIHandle)hwndDisp); pfiltsys->Prepare(); const VDPixmap& pxf = pFilter->GetFormat(); SetWindowPos(hwndDisp, NULL, 0, 0, pxf.w, pxf.h, SWP_NOMOVE|SWP_NOACTIVATE|SWP_NOZORDER); pfiltsys->Start(); // for(VDPosition i=0; i<len; ++i) { double t = 0; for(;;) { if (!pump()) break; VDPosition i = (VDPosition)(8.0 * (1.0 + sin(t))); IVDVideoFrameRequest *pReq = pFilter->RequestFrame(i, NULL, 0); while(!pReq->IsReady()) Sleep(1); VDVideoFilterFrame *pFrame = pReq->GetFrame(); pDisp->SetSource(true, *pFrame->mpPixmap); pReq->Release(); Sleep(30); t += 0.1; } pfiltsys->Stop(); pfiltsys->Clear(); } catch(const MyError& e) { e.post(NULL, "shimatta..."); } }
void VDTestPixmaps() { CPUEnableExtensions(CPUCheckForExtensions()); VDFastMemcpyAutodetect(); VDRegisterVideoDisplayControl(); HWND hwndDisp = CreateWindow(VIDEODISPLAYCONTROLCLASS, "Kasumi onee-sama", WS_VISIBLE|WS_POPUP, 0, 0, 1024, 768, NULL, NULL, GetModuleHandle(NULL), NULL); IVDVideoDisplay *pDisp = VDGetIVideoDisplay(hwndDisp); const int srcw = 80; const int srch = 60; VDPixmapBuffer image(srcw, srch, nsVDPixmap::kPixFormat_XRGB8888); for(int y=0; y<srch; ++y) { for(int x=0; x<srcw; ++x) { int x2 = x - (srcw>>1); int y2 = y - (srch>>1); uint32 v = (int)((1.0 + sin((x2*x2 + y2*y2) / 50.0)) * 255.0 / 2.0 + 0.5); uint32 r = (255-v)<<16; if ((x^y)&1) v = r = 0; ((uint32 *)((char *)image.data + image.pitch * y))[x] = (v*x/srcw) + (((v*y)/srch)<<8) + r; } } VDPixmapBuffer sprite(srcw, srch, nsVDPixmap::kPixFormat_XRGB8888); VDPixmapBuffer buffer(1024, 768, nsVDPixmap::kPixFormat_XRGB8888); VDPixmapBlt(sprite, image); pDisp->SetSourcePersistent(true, buffer); bouncer p1(-64, -48, 1024+64, 768+48, 1.0); bouncer p2(-64, -48, 1024+64, 768+48, 0.5); sint64 freq; QueryPerformanceFrequency((LARGE_INTEGER *)&freq); sint64 start; QueryPerformanceCounter((LARGE_INTEGER *)&start); int blits = 0; double th = 0; VDPixmapTextureMipmapChain mipchain(sprite); vdautoptr<IVDPixmapResampler> pResampler(VDCreatePixmapResampler()); while(pump()) { int x1 = p1.xposf(); int y1 = p1.yposf(); int x2 = p2.xposf(); int y2 = p2.yposf(); // VDPixmapBlt(buffer, xp, yp, image, 0, 0, 320, 240); // VDPixmapStretchBltNearest(buffer, x1, y1, x2, y2, sprite, -32<<16, -32<<16, (srcw+32)<<16, (srch+32)<<16); // VDPixmapStretchBltBilinear(buffer, x1, y1, x2, y2, sprite, 0, 0, srcw<<16, srch<<16); double fx1 = x1 / 65536.0; double fy1 = y1 / 65536.0; double fx2 = x2 / 65536.0; double fy2 = y2 / 65536.0; if (fx2 < fx1) std::swap(fx1, fx2); if (fy2 < fy1) std::swap(fy1, fy2); pResampler->Init(fx2-fx1, fy2-fy1, buffer.format, sprite.w, sprite.h, sprite.format, IVDPixmapResampler::kFilterLanczos3, IVDPixmapResampler::kFilterLanczos3, false); pResampler->Process(&buffer, fx1, fy1, fx2, fy2, &sprite, 0, 0); #if 0 float mx[16]={1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1}; mx[0] = cos(th) / 512.0f; mx[1] = sin(th) / 512.0f; mx[5] = cos(th) / 384.0f; mx[4] = -sin(th) / 384.0f; mx[13] = -6.0f / 384.0f; mx[15] = 1.0f; VDTriBltVertex vx[4]={ { -100, -100, 0, 0, 0 }, { +100, -100, 0, 0, 60 }, { +100, +100, 0, 80, 60 }, { -100, +100, 0, 80, 0 }, }; const int idx[6]={0,1,2,0,2,3}; VDPixmap buffer_cropped(VDPixmapOffset(buffer, 160, 120)); buffer_cropped.w -= 320; buffer_cropped.h -= 240; VDPixmapTriBlt(buffer_cropped, mipchain.Mips(), mipchain.Levels(), vx, 4, idx, 6, kTriBltFilterTrilinear, 0.0f, mx); th += 0.01; #endif pDisp->Update(); ++blits; p1.advance(); p2.advance(); sint64 last; QueryPerformanceCounter((LARGE_INTEGER *)&last); if (last-start >= freq) { start += freq; VDDEBUG2("%d blits/sec\n", blits); blits = 0; } } }