Exemple #1
0
void GBAConfigMakePortable(const struct GBAConfig* config) {
	struct VFile* portable = 0;
#ifdef _WIN32
	char out[MAX_PATH];
	wchar_t wpath[MAX_PATH];
	wchar_t wprojectName[MAX_PATH];
	MultiByteToWideChar(CP_UTF8, 0, projectName, -1, wprojectName, MAX_PATH);
	HMODULE hModule = GetModuleHandleW(NULL);
	GetModuleFileNameW(hModule, wpath, MAX_PATH);
	PathRemoveFileSpecW(wpath);
	WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, MAX_PATH, 0, 0);
	StringCchCatA(out, MAX_PATH, "\\portable.ini");
	portable = VFileOpen(out, O_WRONLY | O_CREAT);
#elif defined(PSP2) || defined(_3DS) || defined(GEKKO)
	// Already portable
#else
	char out[PATH_MAX];
	getcwd(out, PATH_MAX);
	strncat(out, PATH_SEP "portable.ini", PATH_MAX - strlen(out));
	portable = VFileOpen(out, O_WRONLY | O_CREAT);
#endif
	if (portable) {
		portable->close(portable);
		GBAConfigSave(config);
	}
}
Exemple #2
0
void GBAConfigDirectory(char* out, size_t outLength) {
	struct VFile* portable;
#ifdef _WIN32
	wchar_t wpath[MAX_PATH];
	wchar_t wprojectName[MAX_PATH];
	MultiByteToWideChar(CP_UTF8, 0, projectName, -1, wprojectName, MAX_PATH);
	HMODULE hModule = GetModuleHandleW(NULL);
	GetModuleFileNameW(hModule, wpath, MAX_PATH);
	PathRemoveFileSpecW(wpath);
	WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, outLength, 0, 0);
	StringCchCatA(out, outLength, "\\portable.ini");
	portable = VFileOpen(out, O_RDONLY);
	if (portable) {
		portable->close(portable);
	} else {
		wchar_t* home;
		SHGetKnownFolderPath(&FOLDERID_RoamingAppData, 0, NULL, &home);
		StringCchPrintfW(wpath, MAX_PATH, L"%ws\\%ws", home, wprojectName);
		CoTaskMemFree(home);
		CreateDirectoryW(wpath, NULL);
	}
	WideCharToMultiByte(CP_UTF8, 0, wpath, -1, out, outLength, 0, 0);
#elif defined(PSP2)
	UNUSED(portable);
	snprintf(out, outLength, "cache0:/%s", projectName);
	sceIoMkdir(out, 0777);
#elif defined(GEKKO)
	UNUSED(portable);
	snprintf(out, outLength, "/%s", projectName);
	mkdir(out, 0777);
#elif defined(_3DS)
	UNUSED(portable);
	snprintf(out, outLength, "/%s", projectName);
	FSUSER_CreateDirectory(sdmcArchive, fsMakePath(PATH_ASCII, out), 0);
#else
	getcwd(out, outLength);
	strncat(out, PATH_SEP "portable.ini", outLength - strlen(out));
	portable = VFileOpen(out, O_RDONLY);
	if (portable) {
		getcwd(out, outLength);
		portable->close(portable);
		return;
	}

	char* home = getenv("HOME");
	snprintf(out, outLength, "%s/.config", home);
	mkdir(out, 0755);
	snprintf(out, outLength, "%s/.config/%s", home, binaryName);
	mkdir(out, 0755);
#endif
}
Exemple #3
0
struct VFile* VDirOptionalOpenFile(struct VDir* dir, const char* realPath, const char* prefix, const char* suffix, int mode) {
	char path[PATH_MAX];
	path[PATH_MAX - 1] = '\0';
	struct VFile* vf;
	if (!dir) {
		if (!realPath) {
			return 0;
		}
		char* dotPoint = strrchr(realPath, '.');
		if (dotPoint - realPath + 1 >= PATH_MAX - 1) {
			return 0;
		}
		if (dotPoint > strrchr(realPath, '/')) {
			int len = dotPoint - realPath;
			strncpy(path, realPath, len);
			path[len] = 0;
			strncat(path + len, suffix, PATH_MAX - len - 1);
		} else {
			snprintf(path, PATH_MAX - 1, "%s%s", realPath, suffix);
		}
		vf = VFileOpen(path, mode);
	} else {
		snprintf(path, PATH_MAX - 1, "%s%s", prefix, suffix);
		vf = dir->openFile(dir, path, mode);
	}
	return vf;
}
Exemple #4
0
struct mCore* mCoreFind(const char* path) {
	struct VDir* archive = VDirOpenArchive(path);
	struct mCore* core = NULL;
	if (archive) {
		struct VDirEntry* dirent = archive->listNext(archive);
		while (dirent) {
			struct VFile* vf = archive->openFile(archive, dirent->name(dirent), O_RDONLY);
			if (!vf) {
				dirent = archive->listNext(archive);
				continue;
			}
			core = mCoreFindVF(vf);
			vf->close(vf);
			if (core) {
				break;
			}
			dirent = archive->listNext(archive);
		}
		archive->close(archive);
	} else {
		struct VFile* vf = VFileOpen(path, O_RDONLY);
		if (!vf) {
			return NULL;
		}
		core = mCoreFindVF(vf);
		vf->close(vf);
	}
	if (core) {
		return core;
	}
	return NULL;
}
Exemple #5
0
bool retro_load_game(const struct retro_game_info* game) {
	if (game->data) {
		data = malloc(game->size);
		memcpy(data, game->data, game->size);
		rom = VFileFromMemory(data, game->size);
	} else {
		data = 0;
		rom = VFileOpen(game->path, O_RDONLY);
	}
	if (!rom) {
		return false;
	}
	if (!GBAIsROM(rom)) {
		return false;
	}

	savedata = malloc(SIZE_CART_FLASH1M);
	save = VFileFromMemory(savedata, SIZE_CART_FLASH1M);

	GBALoadROM(&gba, rom, save, game->path);
	GBAOverrideApplyDefaults(&gba);

	ARMReset(&cpu);
	return true;
}
Exemple #6
0
bool ConfigurationRead(struct Configuration* configuration, const char* path) {
	struct VFile* vf = VFileOpen(path, O_RDONLY);
	if (!vf) {
		return false;
	}
	bool res = ConfigurationReadVFile(configuration, vf);
	vf->close(vf);
	return res;
}
Exemple #7
0
bool ConfigurationWrite(const struct Configuration* configuration, const char* path) {
	struct VFile* vf = VFileOpen(path, O_WRONLY | O_CREAT | O_TRUNC);
	if (!vf) {
		return false;
	}
	HashTableEnumerate(&configuration->root, _keyHandler, vf);
	HashTableEnumerate(&configuration->sections, _sectionHandler, vf);
	vf->close(vf);
	return true;
}
Exemple #8
0
int main(int argc, char** argv) {
	struct TextCodec codec;
	struct VFile* vf = VFileOpen(argv[1], O_RDONLY);
	TextCodecLoadTBL(&codec, vf, true);
	vf->close(vf);

	vf = VFileOpen(argv[2], O_RDONLY);
	struct TextCodecIterator iter;
	TextCodecStartDecode(&codec, &iter);
	uint8_t lineBuffer[128];
	uint8_t c;
	while (vf->read(vf, &c, 1) > 0) {
		TextCodecAdvance(&iter, c, lineBuffer, sizeof(lineBuffer));
	}
	TextCodecFinish(&iter, lineBuffer, sizeof(lineBuffer));

	TextCodecDeinit(&codec);
	return 0;
}
Exemple #9
0
struct VFile* _vdsceOpenFile(struct VDir* vd, const char* path, int mode) {
	struct VDirSce* vdsce = (struct VDirSce*) vd;
	if (!path) {
		return 0;
	}
	const char* dir = vdsce->path;
	char* combined = malloc(sizeof(char) * (strlen(path) + strlen(dir) + strlen(PATH_SEP) + 1));
	sprintf(combined, "%s%s%s", dir, PATH_SEP, path);

	struct VFile* file = VFileOpen(combined, mode);
	free(combined);
	return file;
}
Exemple #10
0
struct VFile* _vdwOpenFile(struct VDir* vd, const char* path, int mode) {
	struct VDirW32* vdw = (struct VDirW32*) vd;
	if (!path) {
		return 0;
	}
	const char* dir = vdw->path;
	char* combined = malloc(sizeof(char) * (strlen(path) + strlen(dir) + 2));
	sprintf(combined, "%s\\%s", dir, path);

	struct VFile* file = VFileOpen(combined, mode);
	free(combined);
	return file;
}
Exemple #11
0
struct mCore* mCoreFind(const char* path) {
	struct VDir* archive = VDirOpenArchive(path);
	struct mCore* (*open)(void) = NULL;
	if (archive) {
		struct VDirEntry* dirent = archive->listNext(archive);
		while (dirent) {
			struct VFile* vf = archive->openFile(archive, dirent->name(dirent), O_RDONLY);
			if (!vf) {
				dirent = archive->listNext(archive);
				continue;
			}
			struct mCoreFilter* filter;
			for (filter = &_filters[0]; filter->filter; ++filter) {
				if (filter->filter(vf)) {
					break;
				}
			}
			vf->close(vf);
			if (filter->open) {
				open = filter->open;
				break;
			}
			dirent = archive->listNext(archive);
		}
		archive->close(archive);
	} else {
		struct VFile* vf = VFileOpen(path, O_RDONLY);
		if (!vf) {
			return NULL;
		}
		struct mCoreFilter* filter;
		for (filter = &_filters[0]; filter->filter; ++filter) {
			if (filter->filter(vf)) {
				break;
			}
		}
		vf->close(vf);
		if (filter->open) {
			open = filter->open;
		}
	}
	if (open) {
		return open();
	}
	return NULL;
}
Exemple #12
0
static voidpf _vfmzOpen(voidpf opaque, const char* filename, int mode) {
	UNUSED(opaque);
	int flags = 0;
	switch (mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) {
	case ZLIB_FILEFUNC_MODE_READ:
		flags = O_RDONLY;
		break;
	case ZLIB_FILEFUNC_MODE_WRITE:
		flags = O_WRONLY;
		break;
	case ZLIB_FILEFUNC_MODE_READ | ZLIB_FILEFUNC_MODE_WRITE:
		flags = O_RDWR;
		break;
	}
	if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
		flags |= O_CREAT;
	}
	return VFileOpen(filename, flags);
}
Exemple #13
0
bool ConfigurationWriteSection(const struct Configuration* configuration, const char* path, const char* section) {
	const struct Table* currentSection = &configuration->root;
	struct VFile* vf = VFileOpen(path, O_WRONLY | O_CREAT | O_APPEND);
	if (!vf) {
		return false;
	}
	if (section) {
		currentSection = HashTableLookup(&configuration->sections, section);
		char line[256];
		size_t len = snprintf(line, sizeof(line), "[%s]\n", section);
		if (len >= sizeof(line)) {
			len = sizeof(line) - 1;
		}
		vf->write(vf, line, len);
	}
	if (currentSection) {
		HashTableEnumerate(currentSection, _sectionHandler, vf);
	}
	vf->close(vf);
	return true;
}
Exemple #14
0
struct VFile* mDirectorySetOpenPath(struct mDirectorySet* dirs, const char* path, bool (*filter)(struct VFile*)) {
	dirs->archive = VDirOpenArchive(path);
	struct VFile* file;
	if (dirs->archive) {
		file = VDirFindFirst(dirs->archive, filter);
		if (!file) {
			dirs->archive->close(dirs->archive);
			dirs->archive = 0;
		}
	} else {
		file = VFileOpen(path, O_RDONLY);
		if (file && !filter(file)) {
			file->close(file);
			file = 0;
		}
	}
	if (file) {
		char dirname[PATH_MAX];
		separatePath(path, dirname, dirs->baseName, 0);
		mDirectorySetAttachBase(dirs, VDirOpen(dirname));
	}
	return file;
}
Exemple #15
0
bool mScriptBridgeLoadScript(struct mScriptBridge* sb, const char* name) {
	struct VFile* vf = VFileOpen(name, O_RDONLY);
	if (!vf) {
		return false;
	}
	struct mScriptInfo info = {
		.name = name,
		.vf = vf,
		.success = false
	};
	HashTableEnumerate(&sb->engines, _seTryLoad, &info);
	vf->close(vf);
	return info.success;
}

bool mScriptBridgeLookupSymbol(struct mScriptBridge* sb, const char* name, int32_t* out) {
	struct mScriptSymbol info = {
		.name = name,
		.out = out,
		.success = false
	};
	HashTableEnumerate(&sb->engines, _seLookupSymbol, &info);
	return info.success;
}
Exemple #16
0
bool retro_load_game(const struct retro_game_info* game) {
	struct VFile* rom;
	if (game->data) {
		data = anonymousMemoryMap(game->size);
		dataSize = game->size;
		memcpy(data, game->data, game->size);
		rom = VFileFromMemory(data, game->size);
	} else {
		data = 0;
		rom = VFileOpen(game->path, O_RDONLY);
	}
	if (!rom) {
		return false;
	}

	core = NULL;
#ifdef M_CORE_GBA
	if (!core && GBAIsROM(rom)) {
		core = GBACoreCreate();
	}
#endif
#ifdef M_CORE_GB
	if (!core && GBIsROM(rom)) {
		core = GBCoreCreate();
	}
#endif
	if (!core) {
		rom->close(rom);
		mappedMemoryFree(data, game->size);
		return false;
	}
	mCoreInitConfig(core, NULL);
	core->init(core);
	core->setAVStream(core, &stream);

	outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
	core->setVideoBuffer(core, outputBuffer, 256);

	core->setAudioBufferSize(core, SAMPLES);

	blip_set_rates(core->getAudioChannel(core, 0), core->frequency(core), 32768);
	blip_set_rates(core->getAudioChannel(core, 1), core->frequency(core), 32768);

	core->setRumble(core, &rumble);

#ifdef M_CORE_GBA
	if (core->platform(core) == PLATFORM_GBA) {
		struct GBA* gba = core->board;
		gba->luminanceSource = &lux;

		const char* sysDir = 0;
		if (environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) {
			char biosPath[PATH_MAX];
			snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, "gba_bios.bin");
			struct VFile* bios = VFileOpen(biosPath, O_RDONLY);
			if (bios) {
				core->loadBIOS(core, bios, 0);
			}
		}

		GBACheatDeviceCreate(&cheats);
		GBACheatAttachDevice(gba, &cheats);
		GBACheatSetInit(&cheatSet, "libretro");
		GBACheatAddSet(&cheats, &cheatSet);
	}
#endif

	savedata = anonymousMemoryMap(SIZE_CART_FLASH1M);
	struct VFile* save = VFileFromMemory(savedata, SIZE_CART_FLASH1M);

	_reloadSettings();
	core->loadROM(core, rom);
	core->loadSave(core, save);
	core->reset(core);
	return true;
}
Exemple #17
0
int main() {
	hasSound = !csndInit();

	rotation.d.sample = _sampleRotation;
	rotation.d.readTiltX = _readTiltX;
	rotation.d.readTiltY = _readTiltY;
	rotation.d.readGyroZ = _readGyroZ;

	stream.postVideoFrame = 0;
	stream.postAudioFrame = 0;
	stream.postAudioBuffer = _postAudioBuffer;

	if (!allocateRomBuffer()) {
		return 1;
	}

	if (hasSound) {
		audioLeft = linearAlloc(AUDIO_SAMPLES * sizeof(int16_t));
		audioRight = linearAlloc(AUDIO_SAMPLES * sizeof(int16_t));
	}

	sf2d_init();
	sf2d_set_clear_color(0);
	tex = sf2d_create_texture(256, 256, TEXFMT_RGB565, SF2D_PLACE_RAM);
	memset(tex->data, 0, 256 * 256 * 2);

	sdmcArchive = (FS_archive) {
		ARCH_SDMC,
		(FS_path) { PATH_EMPTY, 1, (const u8*)"" },
		0, 0
	};
	FSUSER_OpenArchive(0, &sdmcArchive);

	logFile = VFileOpen("/mgba.log", O_WRONLY | O_CREAT | O_TRUNC);
	struct GUIFont* font = GUIFontCreate();

	if (!font) {
		goto cleanup;
	}

	struct GBAGUIRunner runner = {
		.params = {
			320, 240,
			font, "/",
			_drawStart, _drawEnd, _pollInput,
			0, 0,

			GUI_PARAMS_TRAIL
		},
		.setup = _setup,
		.teardown = 0,
		.gameLoaded = _gameLoaded,
		.gameUnloaded = _gameUnloaded,
		.prepareForFrame = 0,
		.drawFrame = _drawFrame,
		.pollGameInput = _pollGameInput
	};
	GBAGUIInit(&runner, 0);
	GBAGUIRunloop(&runner);
	GBAGUIDeinit(&runner);

cleanup:
	linearFree(renderer.outputBuffer);

	if (logFile) {
		logFile->close(logFile);
	}

	sf2d_free_texture(tex);
	sf2d_fini();

	if (hasSound) {
		linearFree(audioLeft);
		linearFree(audioRight);
	}
	csndExit();
	return 0;
}
Exemple #18
0
int main(int argc, char** argv) {
#ifdef _3DS
	UNUSED(_mPerfShutdown);
    gfxInitDefault();
    osSetSpeedupEnable(true);
	consoleInit(GFX_BOTTOM, NULL);
	if (!allocateRomBuffer()) {
		return 1;
	}
#elif defined(__SWITCH__)
	UNUSED(_mPerfShutdown);
	gfxInitDefault();
	consoleInit(NULL);
#else
	signal(SIGINT, _mPerfShutdown);
#endif
	int didFail = 0;

	struct mLogger logger = { .log = _log };
	mLogSetDefaultLogger(&logger);

	struct PerfOpts perfOpts = { false, false, false, 0, 0, 0, false };
	struct mSubParser subparser = {
		.usage = PERF_USAGE,
		.parse = _parsePerfOpts,
		.extraOptions = PERF_OPTIONS,
		.opts = &perfOpts
	};

	struct mArguments args = {};
	bool parsed = parseArguments(&args, argc, argv, &subparser);
	if (!args.fname) {
		parsed = false;
	}
	if (!parsed || args.showHelp) {
		usage(argv[0], PERF_USAGE);
		didFail = !parsed;
		goto cleanup;
	}

	if (args.showVersion) {
		version(argv[0]);
		goto cleanup;
	}

	if (perfOpts.savestate) {
		_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
		free(perfOpts.savestate);
	}

	_outputBuffer = malloc(256 * 256 * 4);
	if (perfOpts.csv) {
		puts("game_code,frames,duration,renderer");
	}
	if (perfOpts.server) {
		didFail = !_mPerfRunServer(args.fname, &args, &perfOpts);
	} else {
		didFail = !_mPerfRunCore(args.fname, &args, &perfOpts);
	}
	free(_outputBuffer);

	if (_savestate) {
		_savestate->close(_savestate);
	}
	cleanup:
	freeArguments(&args);

#ifdef _3DS
	gfxExit();
	acExit();
#elif defined(__SWITCH__)
	gfxExit();
#endif

	return didFail;
}
Exemple #19
0
bool retro_load_game(const struct retro_game_info* game) {
	struct VFile* rom;
	if (game->data) {
		data = anonymousMemoryMap(game->size);
		dataSize = game->size;
		memcpy(data, game->data, game->size);
		rom = VFileFromMemory(data, game->size);
	} else {
		data = 0;
		rom = VFileOpen(game->path, O_RDONLY);
	}
	if (!rom) {
		return false;
	}

	core = mCoreFindVF(rom);
	if (!core) {
		rom->close(rom);
		mappedMemoryFree(data, game->size);
		return false;
	}
	mCoreInitConfig(core, NULL);
	core->init(core);
	core->setAVStream(core, &stream);

	size_t size = 256 * 224 * BYTES_PER_PIXEL;
	outputBuffer = malloc(size);
	memset(outputBuffer, 0xFF, size);
	core->setVideoBuffer(core, outputBuffer, 256);

	core->setAudioBufferSize(core, SAMPLES);

	blip_set_rates(core->getAudioChannel(core, 0), core->frequency(core), 32768);
	blip_set_rates(core->getAudioChannel(core, 1), core->frequency(core), 32768);

	core->setPeripheral(core, mPERIPH_RUMBLE, &rumble);

	savedata = anonymousMemoryMap(SIZE_CART_FLASH1M);
	struct VFile* save = VFileFromMemory(savedata, SIZE_CART_FLASH1M);

	_reloadSettings();
	core->loadROM(core, rom);
	core->loadSave(core, save);

	const char* sysDir = 0;
	const char* biosName = 0;
	char biosPath[PATH_MAX];
	environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir);

#ifdef M_CORE_GBA
	if (core->platform(core) == PLATFORM_GBA) {
		core->setPeripheral(core, mPERIPH_GBA_LUMINANCE, &lux);
		biosName = "gba_bios.bin";

	}
#endif

#ifdef M_CORE_GB
	if (core->platform(core) == PLATFORM_GB) {
		memset(&cam, 0, sizeof(cam));
		cam.height = GBCAM_HEIGHT;
		cam.width = GBCAM_WIDTH;
		cam.caps = 1 << RETRO_CAMERA_BUFFER_RAW_FRAMEBUFFER;
		cam.frame_raw_framebuffer = _updateCamera;
		core->setPeripheral(core, mPERIPH_IMAGE_SOURCE, &imageSource);

		environCallback(RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE, &cam);
		const char* modelName = mCoreConfigGetValue(&core->config, "gb.model");
		struct GB* gb = core->board;

		if (modelName) {
			gb->model = GBNameToModel(modelName);
		} else {
			GBDetectModel(gb);
		}

		switch (gb->model) {
		case GB_MODEL_AGB:
		case GB_MODEL_CGB:
			biosName = "gbc_bios.bin";
			break;
		case GB_MODEL_SGB:
			biosName = "sgb_bios.bin";
			break;
		case GB_MODEL_DMG:
		default:
			biosName = "gb_bios.bin";
			break;
		}
	}
#endif

	if (core->opts.useBios && sysDir && biosName) {
		snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, biosName);
		struct VFile* bios = VFileOpen(biosPath, O_RDONLY);
		if (bios) {
			core->loadBIOS(core, bios, 0);
		}
	}

	core->reset(core);
	_setupMaps(core);

	return true;
}
Exemple #20
0
int main(int argc, char** argv) {
	struct mSDLRenderer renderer = {};

	struct mCoreOptions opts = {
		.useBios = true,
		.rewindEnable = true,
		.audioBuffers = 512,
		.videoSync = false,
		.audioSync = true,
		.volume = 0x100,
	};

	struct mArguments args;
	struct mGraphicsOpts graphicsOpts;

	struct mSubParser subparser;

	initParserForGraphics(&subparser, &graphicsOpts);
	bool parsed = parseArguments(&args, argc, argv, &subparser);
	if (!parsed || args.showHelp) {
		usage(argv[0], subparser.usage);
		freeArguments(&args);
		return !parsed;
	}
	if (args.showVersion) {
		version(argv[0]);
		freeArguments(&args);
		return 0;
	}

	renderer.core = mCoreFind(args.fname);
	if (!renderer.core) {
		printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
		freeArguments(&args);
		return 1;
	}
	renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
#ifdef BUILD_GL
	mSDLGLCreate(&renderer);
#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
	mSDLGLES2Create(&renderer);
#else
	mSDLSWCreate(&renderer);
#endif

	renderer.ratio = graphicsOpts.multiplier;
	if (renderer.ratio == 0) {
		renderer.ratio = 1;
	}
	opts.width = renderer.width * renderer.ratio;
	opts.height = renderer.height * renderer.ratio;

	if (!renderer.core->init(renderer.core)) {
		freeArguments(&args);
		return 1;
	}

	mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
	mCoreInitConfig(renderer.core, PORT);
	applyArguments(&args, &subparser, &renderer.core->config);

	mCoreConfigLoadDefaults(&renderer.core->config, &opts);
	mCoreLoadConfig(renderer.core);

	renderer.viewportWidth = renderer.core->opts.width;
	renderer.viewportHeight = renderer.core->opts.height;
#if SDL_VERSION_ATLEAST(2, 0, 0)
	renderer.player.fullscreen = renderer.core->opts.fullscreen;
	renderer.player.windowUpdated = 0;
#else
	renderer.fullscreen = renderer.core->opts.fullscreen;
#endif

	renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
	renderer.filter = renderer.core->opts.resampleVideo;

	if (!mSDLInit(&renderer)) {
		freeArguments(&args);
		renderer.core->deinit(renderer.core);
		return 1;
	}

	renderer.player.bindings = &renderer.core->inputMap;
	mSDLInitBindingsGBA(&renderer.core->inputMap);
	mSDLInitEvents(&renderer.events);
	mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
	mSDLAttachPlayer(&renderer.events, &renderer.player);
	mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));

	int ret;

	// TODO: Use opts and config
	ret = mSDLRun(&renderer, &args);
	mSDLDetachPlayer(&renderer.events, &renderer.player);
	mInputMapDeinit(&renderer.core->inputMap);

	mSDLDeinit(&renderer);

	freeArguments(&args);
	mCoreConfigFreeOpts(&opts);
	mCoreConfigDeinit(&renderer.core->config);
	renderer.core->deinit(renderer.core);

	return ret;
}

int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
	struct mCoreThread thread = {
		.core = renderer->core
	};
	if (!mCoreLoadFile(renderer->core, args->fname)) {
		return 1;
	}
	mCoreAutoloadSave(renderer->core);
	struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
	if (debugger) {
		mDebuggerAttach(debugger, renderer->core);
		mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
	}

	if (args->patch) {
		struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
		if (patch) {
			renderer->core->loadPatch(renderer->core, patch);
		}
	} else {
		mCoreAutoloadPatch(renderer->core);
	}

	renderer->audio.samples = renderer->core->opts.audioBuffers;
	renderer->audio.sampleRate = 44100;

	bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
	if (!didFail) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
		mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
		mSDLSuspendScreensaver(&renderer->events);
#endif
		if (mCoreThreadStart(&thread)) {
			renderer->runloop(renderer, &thread);
			mSDLPauseAudio(&renderer->audio);
			mCoreThreadJoin(&thread);
		} else {
			didFail = true;
			printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
		}

#if SDL_VERSION_ATLEAST(2, 0, 0)
		mSDLResumeScreensaver(&renderer->events);
		mSDLSetScreensaverSuspendable(&renderer->events, false);
#endif

		if (mCoreThreadHasCrashed(&thread)) {
			didFail = true;
			printf("The game crashed!\n");
		}
	}
	renderer->core->unloadROM(renderer->core);
	return didFail;
}

static bool mSDLInit(struct mSDLRenderer* renderer) {
	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
		printf("Could not initialize video: %s\n", SDL_GetError());
		return false;
	}

	return renderer->init(renderer);
}

static void mSDLDeinit(struct mSDLRenderer* renderer) {
	mSDLDeinitEvents(&renderer->events);
	mSDLDeinitAudio(&renderer->audio);
#if SDL_VERSION_ATLEAST(2, 0, 0)
	SDL_DestroyWindow(renderer->window);
#endif

	renderer->deinit(renderer);

	SDL_Quit();
}
Exemple #21
0
void retro_init(void) {
	enum retro_pixel_format fmt;
#ifdef COLOR_16_BIT
#ifdef COLOR_5_6_5
	fmt = RETRO_PIXEL_FORMAT_RGB565;
#else
#warning This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
	fmt = RETRO_PIXEL_FORMAT_0RGB1555;
#endif
#else
#warning This pixel format is unsupported. Please use -DCOLOR_16-BIT -DCOLOR_5_6_5
	fmt = RETRO_PIXEL_FORMAT_XRGB8888;
#endif
	environCallback(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt);

	struct retro_input_descriptor inputDescriptors[] = {
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R, "R" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L, "L" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R3, "Brighten Solar Sensor" },
		{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L3, "Darken Solar Sensor" }
	};
	environCallback(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, &inputDescriptors);

	// TODO: RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME when BIOS booting is supported

	struct retro_rumble_interface rumbleInterface;
	if (environCallback(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumbleInterface)) {
		rumbleCallback = rumbleInterface.set_rumble_state;
		CircleBufferInit(&rumbleHistory, RUMBLE_PWM);
		rumble.setRumble = _setRumble;
	} else {
		rumbleCallback = 0;
	}

	luxLevel = 0;
	lux.readLuminance = _readLux;
	lux.sample = _updateLux;
	_updateLux(&lux);

	struct retro_log_callback log;
	if (environCallback(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) {
		logCallback = log.log;
	} else {
		logCallback = 0;
	}

	stream.postAudioFrame = 0;
	stream.postAudioBuffer = _postAudioBuffer;
	stream.postVideoFrame = _postVideoFrame;

	GBACreate(&gba);
	ARMSetComponents(&cpu, &gba.d, 0, 0);
	ARMInit(&cpu);
	gba.logLevel = 0; // TODO: Settings
	gba.logHandler = GBARetroLog;
	gba.stream = &stream;
	gba.idleOptimization = IDLE_LOOP_REMOVE; // TODO: Settings
	if (rumbleCallback) {
		gba.rumble = &rumble;
	}
	gba.luminanceSource = &lux;
	rom = 0;

	const char* sysDir = 0;
	if (environCallback(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &sysDir)) {
		char biosPath[PATH_MAX];
		snprintf(biosPath, sizeof(biosPath), "%s%s%s", sysDir, PATH_SEP, "gba_bios.bin");
		bios = VFileOpen(biosPath, O_RDONLY);
		if (bios) {
			GBALoadBIOS(&gba, bios);
		}
	}

	GBAVideoSoftwareRendererCreate(&renderer);
	renderer.outputBuffer = malloc(256 * VIDEO_VERTICAL_PIXELS * BYTES_PER_PIXEL);
	renderer.outputBufferStride = 256;
	GBAVideoAssociateRenderer(&gba.video, &renderer.d);

	GBAAudioResizeBuffer(&gba.audio, SAMPLES);

#if RESAMPLE_LIBRARY == RESAMPLE_BLIP_BUF
	blip_set_rates(gba.audio.left,  GBA_ARM7TDMI_FREQUENCY, 32768);
	blip_set_rates(gba.audio.right, GBA_ARM7TDMI_FREQUENCY, 32768);
#endif
}