void Compute_Cylinder_Data(OBJECT *Object)
{
  DBL tmpf;
  VECTOR axis;
  CONE *Cone = (CONE *)Object;

  VSub(axis, Cone->apex, Cone->base);

  VLength(tmpf, axis);

  if (tmpf < EPSILON)
  {
    Error("Degenerate cylinder, base point = apex point.");
  }
  else
  {
    VInverseScaleEq(axis, tmpf);

    Compute_Coordinate_Transform(Cone->Trans, Cone->base, axis, Cone->apex_radius, tmpf);
  }

  Cone->dist = 0.0;

  /* Recalculate the bounds */

  Compute_Cone_BBox(Cone);
}
Exemple #2
0
static int intersect_poylgon(RAY *Ray, POLYGON *Polyg, DBL *Depth)
{
  DBL x, y, len;
  VECTOR p, d;

  /* Don't test degenerate polygons. */

  if (Test_Flag(Polyg, DEGENERATE_FLAG))
  {
    return(false);
  }

  Increase_Counter(stats[Ray_Polygon_Tests]);

  /* Transform the ray into the polygon space. */

  MInvTransPoint(p, Ray->Initial, Polyg->Trans);

  MInvTransDirection(d, Ray->Direction, Polyg->Trans);

  VLength(len, d);

  VInverseScaleEq(d, len);

  /* Intersect ray with the plane in which the polygon lies. */

  if (fabs(d[Z]) < ZERO_TOLERANCE)
  {
    return(false);
  }

  *Depth = -p[Z] / d[Z];

  if ((*Depth < DEPTH_TOLERANCE) || (*Depth > Max_Distance))
  {
    return(false);
  }

  /* Does the intersection point lie inside the polygon? */

  x = p[X] + *Depth * d[X];
  y = p[Y] + *Depth * d[Y];

  if (in_polygon(Polyg->Data->Number, Polyg->Data->Points, x, y))
  {
    Increase_Counter(stats[Ray_Polygon_Tests_Succeeded]);

    *Depth /= len;

    return (true);
  }
  else
  {
    return (false);
  }
}
Exemple #3
0
static int compute_smooth_triangle(SMOOTH_TRIANGLE *Triangle)
{
  VECTOR P3MinusP2, VTemp1, VTemp2;
  DBL x, y, z, uDenominator, Proj;

  VSub(P3MinusP2, Triangle->P3, Triangle->P2);

  x = fabs(P3MinusP2[X]);
  y = fabs(P3MinusP2[Y]);
  z = fabs(P3MinusP2[Z]);

  Triangle->vAxis = max3_coordinate(x, y, z);

  VSub(VTemp1, Triangle->P2, Triangle->P3);

  VNormalize(VTemp1, VTemp1);

  VSub(VTemp2, Triangle->P1, Triangle->P3);

  VDot(Proj, VTemp2, VTemp1);

  VScaleEq(VTemp1, Proj);

  VSub(Triangle->Perp, VTemp1, VTemp2);

  VNormalize(Triangle->Perp, Triangle->Perp);

  VDot(uDenominator, VTemp2, Triangle->Perp);

  VInverseScaleEq(Triangle->Perp, -uDenominator);
  
  /* Degenerate if smooth normals are more than 90 from actual normal
     or its inverse. */
  VDot(x,Triangle->Normal_Vector,Triangle->N1);
  VDot(y,Triangle->Normal_Vector,Triangle->N2);
  VDot(z,Triangle->Normal_Vector,Triangle->N3);
  if ( ((x<0.0) && (y<0.0) && (z<0.0)) ||
       ((x>0.0) && (y>0.0) && (z>0.0)) )
  {
    return(true);
  }
  Set_Flag(Triangle, DEGENERATE_FLAG);
  return(false);
}
static int Intersect_Disc (RAY *Ray, DISC *disc, DBL *Depth)
{
  DBL t, u, v, r2, len;
  VECTOR P, D;

  Increase_Counter(stats[Ray_Disc_Tests]);

  /* Transform the point into the discs space */

  MInvTransPoint(P, Ray->Initial, disc->Trans);
  MInvTransDirection(D, Ray->Direction, disc->Trans);

  VLength(len, D);
  VInverseScaleEq(D, len);

  if (fabs(D[Z]) > EPSILON)
  {
    t = -P[Z] / D[Z];

    if (t >= 0.0)
    {
      u = P[X] + t * D[X];
      v = P[Y] + t * D[Y];

      r2 = Sqr(u) + Sqr(v);

      if ((r2 >= disc->iradius2) && (r2 <= disc->oradius2))
      {
        *Depth = t / len;

        if ((*Depth > Small_Tolerance) && (*Depth < Max_Distance))
        {
          Increase_Counter(stats[Ray_Disc_Tests_Succeeded]);

          return (true);
        }
      }
    }
  }

  return (false);
}
Exemple #5
0
void Plane::Scale(const VECTOR Vector, const TRANSFORM *tr)
{
	DBL Length;

	if(Trans == NULL)
	{
		VDivEq(Normal_Vector, Vector);

		VLength(Length, Normal_Vector);

		VInverseScaleEq(Normal_Vector, Length);

		Distance /= Length;

		Compute_BBox();
	}
	else
	{
		Transform(tr);
	}
}
static void Scale_Plane (OBJECT *Object, VECTOR Vector, TRANSFORM *Trans)
{
  DBL Length;
  PLANE *Plane = (PLANE  *) Object;

  if (Plane->Trans == NULL)
  {
    VDivEq(Plane->Normal_Vector, Vector);

    VLength(Length, ((PLANE *)Object)->Normal_Vector);

    VInverseScaleEq (((PLANE *)Object)->Normal_Vector, Length);

    ((PLANE *)Object)->Distance /= Length;

    Compute_Plane_BBox(Plane);
  }
  else
  {
    Transform_Plane (Object, Trans);
  }
}
Exemple #7
0
static void Quadric_Normal(VECTOR Result, OBJECT *Object, INTERSECTION *Inter)
{
  QUADRIC *Quadric = (QUADRIC *) Object;
  DBL Len;

  /* This is faster and shorter. [DB 7/94] */

  Result[X] = 2.0 * QA * Inter->IPoint[X] +
                    QB * Inter->IPoint[Y] +
                    QC * Inter->IPoint[Z] +
                    QD;

  Result[Y] =       QB * Inter->IPoint[X] +
              2.0 * QE * Inter->IPoint[Y] +
                    QF * Inter->IPoint[Z] +
                    QG;

  Result[Z] =       QC * Inter->IPoint[X] +
                    QF * Inter->IPoint[Y] +
              2.0 * QH * Inter->IPoint[Z] +
                    QI;

  VLength(Len, Result);

  if (Len == 0.0)
  {
    /* The normal is not defined at this point of the surface. */
    /* Set it to any arbitrary direction. */

    Make_Vector(Result, 1.0, 0.0, 0.0);
  }
  else
  {
    VInverseScaleEq(Result, Len);
  }
}
Exemple #8
0
bool Parametric::All_Intersections(const Ray& ray, IStack& Depth_Stack, TraceThreadData *Thread)
{
	VECTOR P, D, IPoint;
	UV_VECT low_vect, hi_vect, uv;
	Ray New_Ray;
	DBL XRayMin, XRayMax, YRayMin, YRayMax, ZRayMin, ZRayMax, TPotRes, TLen;
	DBL Depth1, Depth2, temp, Len, TResult = HUGE_VAL;
	DBL low, hi, len;
	int MaxPrecompX, MaxPrecompY, MaxPrecompZ;
	int split, i = 0, Side1, Side2;
	int parX, parY;
	int i_flg;
	DBL Intervals_Low[2][32];
	DBL Intervals_Hi[2][32];
	int SectorNum[32];

	Thread->Stats()[Ray_Par_Bound_Tests]++;

	if(container_shape)
	{
		if(Trans != NULL)
		{
			MInvTransPoint(New_Ray.Origin, ray.Origin, Trans);
			MInvTransDirection(New_Ray.Direction, ray.Direction, Trans);
			VLength(len, New_Ray.Direction);
			VInverseScaleEq(New_Ray.Direction, len);
			i_flg = Sphere::Intersect(New_Ray, container.sphere.center,
			                          (container.sphere.radius) * (container.sphere.radius),
			                          &Depth1, &Depth2);
			Depth1 = Depth1 / len;
			Depth2 = Depth2 / len;
		}
		else
		{
			i_flg = Sphere::Intersect(ray, container.sphere.center,
			                          (container.sphere.radius) * (container.sphere.radius), &Depth1, &Depth2);
		}
		Thread->Stats()[Ray_Sphere_Tests]--;
		if(i_flg)
			Thread->Stats()[Ray_Sphere_Tests_Succeeded]--;
	}
	else
	{
		i_flg = Box::Intersect(ray, Trans, container.box.corner1, container.box.corner2,
		                       &Depth1, &Depth2, &Side1, &Side2);
	}

	if(!i_flg)
		return false;

	Thread->Stats()[Ray_Par_Bound_Tests_Succeeded]++;
	Thread->Stats()[Ray_Parametric_Tests]++;

	if (Trans != NULL)
	{
		MInvTransPoint(P, ray.Origin, Trans);
		MInvTransDirection(D, ray.Direction, Trans);
	}
	else
	{
		P[X] = ray.Origin[X];
		P[Y] = ray.Origin[Y];
		P[Z] = ray.Origin[Z];
		D[X] = ray.Direction[X];
		D[Y] = ray.Direction[Y];
		D[Z] = ray.Direction[Z];
	}

	if (Depth1 == Depth2)
		Depth1 = 0;

	if ((Depth1 += 4 * accuracy) > Depth2)
		return false;

	Intervals_Low[INDEX_U][0] = umin;
	Intervals_Hi[INDEX_U][0] = umax;

	Intervals_Low[INDEX_V][0] = vmin;
	Intervals_Hi[INDEX_V][0] = vmax;
	/* Fri 09-27-1996 0. */
	SectorNum[0] = 1;

	MaxPrecompX = MaxPrecompY = MaxPrecompZ = 0;
	if (PData != NULL)
	{
		if (((PData->flags) & OK_X) != 0)
			MaxPrecompX = 1 << (PData->depth);
		if (((PData->flags) & OK_Y) != 0)
			MaxPrecompY = 1 << (PData->depth);
		if (((PData->flags) & OK_Z) != 0)
			MaxPrecompZ = 1 << (PData->depth);
	}
	/* 0 */
	while (i >= 0)
	{
		low_vect[U] = Intervals_Low[INDEX_U][i];
		hi_vect[U] = Intervals_Hi[INDEX_U][i];
		Len = hi_vect[U] - low_vect[U];
		split = INDEX_U;

		low_vect[V] = Intervals_Low[INDEX_V][i];
		hi_vect[V] = Intervals_Hi[INDEX_V][i];
		temp = hi_vect[V] - low_vect[V];
		if (temp > Len)
		{
			Len = temp;
			split = INDEX_V;
		}
		parX = parY = 0;
		TLen = 0;

		/* X */
		if (SectorNum[i] < MaxPrecompX)
		{
			low = PData->Low[0][SectorNum[i]];
			hi = PData->Hi[0][SectorNum[i]];
		}
		else
			Evaluate_Function_Interval_UV(Thread->functionContext, *(Function[0]), accuracy, low_vect, hi_vect, max_gradient, low, hi);
		/* fabs(D[X] *(T2-T1)) is not OK with new method */

		if (close(D[0], 0))
		{
			parX = 1;
			if ((hi < P[0]) || (low > P[0]))
			{
				i--;
				continue;
			}
		}
		else
		{
			XRayMin = (hi - P[0]) / D[0];
			XRayMax = (low - P[0]) / D[0];
			if (XRayMin > XRayMax)
			{
				temp = XRayMin;
				XRayMin = XRayMax;
				XRayMax = temp;
			}

			if ((XRayMin > Depth2) || (XRayMax < Depth1))
			{
				i--;
				continue;
			}

			if ((TPotRes = XRayMin) > TResult)
			{
				i--;
				continue;
			}

			TLen = XRayMax - XRayMin;
		}

		/* Y */
		if (SectorNum[i] < MaxPrecompY)
		{
			low = PData->Low[1][SectorNum[i]];
			hi = PData->Hi[1][SectorNum[i]];
		}
		else
			Evaluate_Function_Interval_UV(Thread->functionContext, *(Function[1]), accuracy, low_vect, hi_vect, max_gradient, low, hi);

		if (close(D[1], 0))
		{
			parY = 1;
			if ((hi < P[1]) || (low > P[1]))
			{
				i--;
				continue;
			}
		}
		else
		{
			YRayMin = (hi - P[1]) / D[1];
			YRayMax = (low - P[1]) / D[1];
			if (YRayMin > YRayMax)
			{
				temp = YRayMin;
				YRayMin = YRayMax;
				YRayMax = temp;
			}
			if ((YRayMin > Depth2) || (YRayMax < Depth1))
			{
				i--;
				continue;
			}
			if ((TPotRes = YRayMin) > TResult)
			{
				i--;
				continue;
			}
			if (parX == 0)
			{
				if ((YRayMin > XRayMax) || (YRayMax < XRayMin))
				{
					i--;
					continue;
				}
			}
			if ((temp = YRayMax - YRayMin) > TLen)
				TLen = temp;
		}

		/* Z */
		if ((SectorNum[i] < MaxPrecompZ) && (0 < SectorNum[i]))
		{
			low = PData->Low[2][SectorNum[i]];
			hi = PData->Hi[2][SectorNum[i]];
		}
		else
			Evaluate_Function_Interval_UV(Thread->functionContext, *(Function[2]), accuracy, low_vect, hi_vect, max_gradient, low, hi);

		if (close(D[2], 0))
		{
			if ((hi < P[2]) || (low > P[2]))
			{
				i--;
				continue;
			}
		}
		else
		{
			ZRayMin = (hi - P[2]) / D[2];
			ZRayMax = (low - P[2]) / D[2];
			if (ZRayMin > ZRayMax)
			{
				temp = ZRayMin;
				ZRayMin = ZRayMax;
				ZRayMax = temp;
			}
			if ((ZRayMin > Depth2) || (ZRayMax < Depth1))
			{
				i--;
				continue;
			}
			if ((TPotRes = ZRayMin) > TResult)
			{
				i--;
				continue;
			}
			if (parX == 0)
			{
				if ((ZRayMin > XRayMax) || (ZRayMax < XRayMin))
				{
					i--;
					continue;
				}
			}
			if (parY == 0)
			{
				if ((ZRayMin > YRayMax) || (ZRayMax < YRayMin))
				{
					i--;
					continue;
				}
			}
			if ((temp = ZRayMax - ZRayMin) > TLen)
				TLen = temp;
		}

		if (Len > TLen)
			Len = TLen;
		if (Len < accuracy)
		{
			if ((TResult > TPotRes) && (TPotRes > Depth1))
			{
				TResult = TPotRes;
				Assign_UV_Vect(uv, low_vect);
			}
			i--;
		}
		else
		{
			/* 1 copy */
			if ((SectorNum[i] *= 2) >= Max_intNumber)
				SectorNum[i] = Max_intNumber;
			SectorNum[i + 1] = SectorNum[i];
			SectorNum[i]++;
			i++;
			Intervals_Low[INDEX_U][i] = low_vect[U];
			Intervals_Hi[INDEX_U][i] = hi_vect[U];

			Intervals_Low[INDEX_V][i] = low_vect[V];
			Intervals_Hi[INDEX_V][i] = hi_vect[V];

			/* 2 split */
			temp = (Intervals_Hi[split][i] + Intervals_Low[split][i]) / 2.0;
			Intervals_Hi[split][i] = temp;
			Intervals_Low[split][i - 1] = temp;
		}
	}

	if (TResult < Depth2)
	{
		Thread->Stats()[Ray_Parametric_Tests_Succeeded]++;
		VScale(IPoint, ray.Direction, TResult);
		VAddEq(IPoint, ray.Origin);

		if (Clip.empty() || Point_In_Clip(IPoint, Clip, Thread))
		{
			/*
			  compute_param_normal( Par, UResult, VResult , &N); 
			  push_normal_entry( TResult ,IPoint, N, (ObjectPtr ) Object, Depth_Stack);
			*/
			Depth_Stack->push(Intersection(TResult, IPoint, uv, this));

			return true;
		}
	}

	return false;
}
Exemple #9
0
int All_Parametric_Intersections(OBJECT* Object, RAY* Ray, ISTACK* Depth_Stack)
{
	PARAMETRIC * Par = (PARAMETRIC *)Object;
	PRECOMP_PAR_DATA * PData = ((PARAMETRIC *)Object)->PData;
	VECTOR P, D, IPoint;
	UV_VECT low_vect, hi_vect;
	RAY New_Ray;
	DBL XRayMin, XRayMax, YRayMin, YRayMax, ZRayMin, ZRayMax, TPotRes, TLen;
	DBL Depth1, Depth2, temp, Len, UResult, VResult, TResult = HUGE_VAL;
	DBL low, hi, len;
	int MaxPrecompX, MaxPrecompY, MaxPrecompZ;
	int split, i = 0, Side1, Side2;
	int parX, parY;
	int i_flg;

	Increase_Counter(stats[Ray_Par_Bound_Tests]);

	if(Par->container_shape)
	{
		if(Par->Trans != NULL)
		{
			MInvTransPoint(New_Ray.Initial, Ray->Initial, Par->Trans);
			MInvTransDirection(New_Ray.Direction, Ray->Direction, Par->Trans);
			VLength(len, New_Ray.Direction);
			VInverseScaleEq(New_Ray.Direction, len);
			i_flg = Intersect_Sphere(&New_Ray, Par->container.sphere.center, 
			                         (Par->container.sphere.radius) * (Par->container.sphere.radius),
			                         &Depth1, &Depth2);
			Depth1 = Depth1 / len;
			Depth2 = Depth2 / len;
		}
		else
		{
			i_flg = Intersect_Sphere(Ray, Par->container.sphere.center, 
			                         (Par->container.sphere.radius) * (Par->container.sphere.radius), &Depth1, &Depth2);
		}
		Decrease_Counter(stats[Ray_Sphere_Tests]);
		if(i_flg)
			Decrease_Counter(stats[Ray_Sphere_Tests_Succeeded]);
	}
	else
	{
		i_flg = Intersect_Box(Ray, Par->Trans, Par->container.box.corner1, Par->container.box.corner2,
		                      &Depth1, &Depth2, &Side1, &Side2);
	}

	if(!i_flg)
		return false;

	Increase_Counter(stats[Ray_Par_Bound_Tests_Succeeded]);
	Increase_Counter(stats[Ray_Parametric_Tests]);

	if (Par->Trans != NULL)
	{
		MInvTransPoint(P, Ray->Initial, Par->Trans);
		MInvTransDirection(D, Ray->Direction, Par->Trans);
	}
	else
	{
		P[X] = Ray->Initial[X];
		P[Y] = Ray->Initial[Y];
		P[Z] = Ray->Initial[Z];
		D[X] = Ray->Direction[X];
		D[Y] = Ray->Direction[Y];
		D[Z] = Ray->Direction[Z];
	}

	if (Depth1 == Depth2)
		Depth1 = 0;

	if ((Depth1 += 4 * Par->accuracy) > Depth2)
		return false;

	Intervals_Low[INDEX_U][0] = Par->umin;
	Intervals_Hi[INDEX_U][0] = Par->umax;

	Intervals_Low[INDEX_V][0] = Par->vmin;
	Intervals_Hi[INDEX_V][0] = Par->vmax;
	/* Fri 09-27-1996 0. */
	SectorNum[0] = 1;

	MaxPrecompX = MaxPrecompY = MaxPrecompZ = 0;
	if (PData != NULL)
	{
		if (((PData->flags) & OK_X) != 0)
			MaxPrecompX = 1 << (PData->depth);
		if (((PData->flags) & OK_Y) != 0)
			MaxPrecompY = 1 << (PData->depth);
		if (((PData->flags) & OK_Z) != 0)
			MaxPrecompZ = 1 << (PData->depth);
	}
	/* 0 */
	while (i >= 0)
	{
		low_vect[U] = Intervals_Low[INDEX_U][i];
		hi_vect[U] = Intervals_Hi[INDEX_U][i];
		Len = hi_vect[U] - low_vect[U];
		split = INDEX_U;

		low_vect[V] = Intervals_Low[INDEX_V][i];
		hi_vect[V] = Intervals_Hi[INDEX_V][i];
		temp = hi_vect[V] - low_vect[V];
		if (temp > Len)
		{
			Len = temp;
			split = INDEX_V;
		}
		parX = parY = 0;
		TLen = 0;

		/* X */
		if (SectorNum[i] < MaxPrecompX)
		{
			low = PData->Low[0][SectorNum[i]];
			hi = PData->Hi[0][SectorNum[i]];
		}
		else
			Evaluate_Function_Interval_UV(*(Par->Function[0]), Par->accuracy, low_vect, hi_vect, Par->max_gradient, low, hi);
		/* fabs(D[X] *(T2-T1)) is not OK with new method */

		if (close(D[0], 0))
		{
			parX = 1;
			if ((hi < P[0]) || (low > P[0]))
			{
				i--;
				continue;
			}
		}
		else
		{
			XRayMin = (hi - P[0]) / D[0];
			XRayMax = (low - P[0]) / D[0];
			if (XRayMin > XRayMax)
			{
				temp = XRayMin;
				XRayMin = XRayMax;
				XRayMax = temp;
			}

			if ((XRayMin > Depth2) || (XRayMax < Depth1))
			{
				i--;
				continue;
			}

			if ((TPotRes = XRayMin) > TResult)
			{
				i--;
				continue;
			}

			TLen = XRayMax - XRayMin;
		}

		/* Y */
		if (SectorNum[i] < MaxPrecompY)
		{
			low = PData->Low[1][SectorNum[i]];
			hi = PData->Hi[1][SectorNum[i]];
		}
		else
			Evaluate_Function_Interval_UV(*(Par->Function[1]), Par->accuracy, low_vect, hi_vect, Par->max_gradient, low, hi);

		if (close(D[1], 0))
		{
			parY = 1;
			if ((hi < P[1]) || (low > P[1]))
			{
				i--;
				continue;
			}
		}
		else
		{
			YRayMin = (hi - P[1]) / D[1];
			YRayMax = (low - P[1]) / D[1];
			if (YRayMin > YRayMax)
			{
				temp = YRayMin;
				YRayMin = YRayMax;
				YRayMax = temp;
			}
			if ((YRayMin > Depth2) || (YRayMax < Depth1))
			{
				i--;
				continue;
			}
			if ((TPotRes = YRayMin) > TResult)
			{
				i--;
				continue;
			}
			if (parX == 0)
			{
				if ((YRayMin > XRayMax) || (YRayMax < XRayMin))
				{
					i--;
					continue;
				}
			}
			if ((temp = YRayMax - YRayMin) > TLen)
				TLen = temp;
		}

		/* Z */
		if ((SectorNum[i] < MaxPrecompZ) && (0 < SectorNum[i]))
		{
			low = PData->Low[2][SectorNum[i]];
			hi = PData->Hi[2][SectorNum[i]];
		}
		else
			Evaluate_Function_Interval_UV(*(Par->Function[2]), Par->accuracy, low_vect, hi_vect, Par->max_gradient, low, hi);

		if (close(D[2], 0))
		{
			if ((hi < P[2]) || (low > P[2]))
			{
				i--;
				continue;
			}
		}
		else
		{
			ZRayMin = (hi - P[2]) / D[2];
			ZRayMax = (low - P[2]) / D[2];
			if (ZRayMin > ZRayMax)
			{
				temp = ZRayMin;
				ZRayMin = ZRayMax;
				ZRayMax = temp;
			}
			if ((ZRayMin > Depth2) || (ZRayMax < Depth1))
			{
				i--;
				continue;
			}
			if ((TPotRes = ZRayMin) > TResult)
			{
				i--;
				continue;
			}
			if (parX == 0)
			{
				if ((ZRayMin > XRayMax) || (ZRayMax < XRayMin))
				{
					i--;
					continue;
				}
			}
			if (parY == 0)
			{
				if ((ZRayMin > YRayMax) || (ZRayMax < YRayMin))
				{
					i--;
					continue;
				}
			}
			if ((temp = ZRayMax - ZRayMin) > TLen)
				TLen = temp;
		}

		if (Len > TLen)
			Len = TLen;
		if (Len < Par->accuracy)
		{
			if ((TResult > TPotRes) && (TPotRes > Depth1))
			{
				TResult = TPotRes;
				Par->last_u = UResult = low_vect[U];
				Par->last_v = VResult = low_vect[V];
			}
			i--;
		}
		else
		{
			/* 1 copy */
			if ((SectorNum[i] *= 2) >= Max_intNumber)
				SectorNum[i] = Max_intNumber;
			SectorNum[i + 1] = SectorNum[i];
			SectorNum[i]++;
			i++;
			Intervals_Low[INDEX_U][i] = low_vect[U];
			Intervals_Hi[INDEX_U][i] = hi_vect[U];

			Intervals_Low[INDEX_V][i] = low_vect[V];
			Intervals_Hi[INDEX_V][i] = hi_vect[V];

			/* 2 split */
			temp = (Intervals_Hi[split][i] + Intervals_Low[split][i]) / 2.0;
			Intervals_Hi[split][i] = temp;
			Intervals_Low[split][i - 1] = temp;
		}
	}

	if (TResult < Depth2)
	{
		Increase_Counter(stats[Ray_Parametric_Tests_Succeeded]);
		VScale(IPoint, Ray->Direction, TResult);
		VAddEq(IPoint, Ray->Initial);

		if (Point_In_Clip(IPoint, Par->Clip))
		{
			/*
			  compute_param_normal( Par, UResult, VResult , &N); 
			  push_normal_entry( TResult ,IPoint, N, (OBJECT *) Object, Depth_Stack);
			*/
//			UV_VECT uv;
//			Make_UV_Vector(uv, UResult, VResult);
//			push_uv_entry(TResult, IPoint, uv, (OBJECT *)Object, Depth_Stack);
			push_entry(TResult, IPoint, (OBJECT *)Object, Depth_Stack);

			return true;
		}
	}

	return false;
}
Exemple #10
0
int Torus::Intersect(const Ray& ray, DBL *Depth, SceneThreadData *Thread) const
{
	int i, n;
	DBL len, R2, Py2, Dy2, PDy2, k1, k2;
	DBL y1, y2, r1, r2;
	DBL c[5];
	DBL r[4];
	VECTOR P, D;
	DBL DistanceP;            // Distance from P to torus center (origo).
	DBL BoundingSphereRadius; // Sphere fully (amply) enclosing torus.
	DBL Closer;               // P is moved Closer*D closer to torus.

	Thread->Stats()[Ray_Torus_Tests]++;

	/* Transform the ray into the torus space. */

	MInvTransPoint(P, ray.Origin, Trans);

	MInvTransDirection(D, ray.Direction, Trans);

	VLength(len, D);

	VInverseScaleEq(D, len);

	i = 0;

	y1 = -MinorRadius;
	y2 =  MinorRadius;
	r1 = Sqr(MajorRadius - MinorRadius);

	if ( MajorRadius < MinorRadius )
		r1 = 0;

	r2 = Sqr(MajorRadius + MinorRadius);

#ifdef TORUS_EXTRA_STATS
	Thread->Stats()[Torus_Bound_Tests]++;
#endif

	if (Test_Thick_Cylinder(P, D, y1, y2, r1, r2))
	{
#ifdef TORUS_EXTRA_STATS
		Thread->Stats()[Torus_Bound_Tests_Succeeded]++;
#endif

		// Move P close to bounding sphere to have more precise root calculation.
		// Bounding sphere radius is R + r, we add r once more to ensure
		// that P is safely outside sphere.
		BoundingSphereRadius = MajorRadius + MinorRadius + MinorRadius;
		DistanceP = VSumSqr(P); // Distance is currently squared.
		Closer = 0.0;
		if (DistanceP > Sqr(BoundingSphereRadius))
		{
			DistanceP = sqrt(DistanceP); // Now real distance.
			Closer = DistanceP - BoundingSphereRadius;
			VAddScaledEq(P, Closer, D);
		}

		R2   = Sqr(MajorRadius);
		r2   = Sqr(MinorRadius);

		Py2  = P[Y] * P[Y];
		Dy2  = D[Y] * D[Y];
		PDy2 = P[Y] * D[Y];

		k1   = P[X] * P[X] + P[Z] * P[Z] + Py2 - R2 - r2;
		k2   = P[X] * D[X] + P[Z] * D[Z] + PDy2;

		c[0] = 1.0;

		c[1] = 4.0 * k2;

		c[2] = 2.0 * (k1 + 2.0 * (k2 * k2 + R2 * Dy2));

		c[3] = 4.0 * (k2 * k1 + 2.0 * R2 * PDy2);

		c[4] = k1 * k1 + 4.0 * R2 * (Py2 - r2);

		n = Solve_Polynomial(4, c, r, Test_Flag(this, STURM_FLAG), ROOT_TOLERANCE, Thread);

		while(n--)
			Depth[i++] = (r[n] + Closer) / len;
	}

	if (i)
		Thread->Stats()[Ray_Torus_Tests_Succeeded]++;

	return(i);
}
Exemple #11
0
int Compute_Triangle(TRIANGLE *Triangle,int Smooth)
{
  int swap,degn;
  VECTOR V1, V2, Temp;
  DBL Length;

  VSub(V1, Triangle->P1, Triangle->P2);
  VSub(V2, Triangle->P3, Triangle->P2);

  VCross(Triangle->Normal_Vector, V1, V2);

  VLength(Length, Triangle->Normal_Vector);

  /* Set up a flag so we can ignore degenerate triangles */

  if (Length == 0.0)
  {
    Set_Flag(Triangle, DEGENERATE_FLAG);

    return(false);
  }

  /* Normalize the normal vector. */

  VInverseScaleEq(Triangle->Normal_Vector, Length);

  VDot(Triangle->Distance, Triangle->Normal_Vector, Triangle->P1);

  Triangle->Distance *= -1.0;

  find_triangle_dominant_axis(Triangle);

  swap = false;

  switch (Triangle->Dominant_Axis)
  {
    case X:

      if ((Triangle->P2[Y] - Triangle->P3[Y])*(Triangle->P2[Z] - Triangle->P1[Z]) <
          (Triangle->P2[Z] - Triangle->P3[Z])*(Triangle->P2[Y] - Triangle->P1[Y]))
      {
        swap = true;
      }

      break;

    case Y:

      if ((Triangle->P2[X] - Triangle->P3[X])*(Triangle->P2[Z] - Triangle->P1[Z]) <
          (Triangle->P2[Z] - Triangle->P3[Z])*(Triangle->P2[X] - Triangle->P1[X]))
      {
        swap = true;
      }

      break;

    case Z:

      if ((Triangle->P2[X] - Triangle->P3[X])*(Triangle->P2[Y] - Triangle->P1[Y]) <
          (Triangle->P2[Y] - Triangle->P3[Y])*(Triangle->P2[X] - Triangle->P1[X]))
      {
        swap = true;
      }

      break;
  }

  if (swap)
  {
    Assign_Vector(Temp, Triangle->P2);
    Assign_Vector(Triangle->P2, Triangle->P1);
    Assign_Vector(Triangle->P1, Temp);

    if (Smooth)
    {
      Assign_Vector(Temp, ((SMOOTH_TRIANGLE *)Triangle)->N2);
      Assign_Vector(((SMOOTH_TRIANGLE *)Triangle)->N2, ((SMOOTH_TRIANGLE *)Triangle)->N1);
      Assign_Vector(((SMOOTH_TRIANGLE *)Triangle)->N1, Temp);
    }
  }
  
  degn=true;

  if (Smooth)
  {
    degn=compute_smooth_triangle((SMOOTH_TRIANGLE *)Triangle);
  }

  /* Build the bounding information from the vertices. */

  Compute_Triangle_BBox(Triangle);

  return(degn);
}
Exemple #12
0
static void IsoSurface_Normal(VECTOR Result, OBJECT* Object, INTERSECTION* Inter)
{
	VECTOR New_Point, TPoint;
	ISOSURFACE *Isosrf = (ISOSURFACE *)Object;
	FUNCTION Function = *(((ISOSURFACE *)Object)->Function);
	DBL funct;

	switch (Inter->i1)
	{
		case SIDE_X_0:
			Make_Vector(Result, -1.0, 0.0, 0.0);
			break;
		case SIDE_X_1:
			Make_Vector(Result, 1.0, 0.0, 0.0);
			break;
		case SIDE_Y_0:
			Make_Vector(Result, 0.0, -1.0, 0.0);
			break;
		case SIDE_Y_1:
			Make_Vector(Result, 0.0, 1.0, 0.0);
			break;
		case SIDE_Z_0:
			Make_Vector(Result, 0.0, 0.0, -1.0);
			break;
		case SIDE_Z_1:
			Make_Vector(Result, 0.0, 0.0, 1.0);
			break;

		default:

			/* Transform the point into the isosurface space */
			if(((ISOSURFACE *)Object)->Trans != NULL)
				MInvTransPoint(New_Point, Inter->IPoint, Isosrf->Trans);
			else
				Assign_Vector(New_Point, Inter->IPoint);

			if(Isosrf->container_shape)
			{
				VSub(Result, New_Point, Isosrf->container.sphere.center);
				VLength(funct, Result);
				if(fabs(funct - Isosrf->container.sphere.radius) < EPSILON)
				{
					VInverseScaleEq(Result, Isosrf->container.sphere.radius);
					break;
				}
			}

			Assign_Vector(TPoint, New_Point);
			funct = Evaluate_Function(Function, TPoint);
			Assign_Vector(TPoint, New_Point);
			TPoint[X] += Isosrf->accuracy;
			Result[X] = Evaluate_Function(Function, TPoint) - funct;
			Assign_Vector(TPoint, New_Point);
			TPoint[Y] += Isosrf->accuracy;
			Result[Y] = Evaluate_Function(Function, TPoint) - funct;
			Assign_Vector(TPoint, New_Point);
			TPoint[Z] += Isosrf->accuracy;
			Result[Z] = Evaluate_Function(Function, TPoint) - funct;

			if((Result[X] == 0) && (Result[Y] == 0) && (Result[Z] == 0))
				Result[X] = 1.0;
			VNormalize(Result, Result);
	}


	/* Transform the point into the boxes space. */

	if(((ISOSURFACE *)Object)->Trans != NULL)
	{
		MTransNormal(Result, Result, ((ISOSURFACE *)Object)->Trans);

		VNormalize(Result, Result);
	}
}
Exemple #13
0
static int All_IsoSurface_Intersections(OBJECT* Object, RAY* Ray, ISTACK* Depth_Stack)
{
	ISOSURFACE * Isosrf = (ISOSURFACE *)Object;
	int Side1 = 0, Side2 = 0, itrace = 0, i_flg = 0;
	DBL Depth1 = 0.0, Depth2 = 0.0, len = 0.0;
	RAY New_Ray;
	VECTOR IPoint;
	VECTOR P, D;
	DBL tmax = 0.0, tmin = 0.0, tmp = 0.0;
	int i = 0 ; /* count of intervals in stack - 1      */
	int IFound = false;
	int begin = 0, end = 0;
	bool in_shadow_test = false;
	VECTOR VTmp;

	Increase_Counter(stats[Ray_IsoSurface_Bound_Tests]);

	in_shadow_test = ((Ray->Optimisiation_Flags & OPTIMISE_SHADOW_TEST) == OPTIMISE_SHADOW_TEST);

	if(Isosrf->container_shape)
	{
		if(Isosrf->Trans != NULL)
		{
			MInvTransPoint(New_Ray.Initial, Ray->Initial, Isosrf->Trans);
			MInvTransDirection(New_Ray.Direction, Ray->Direction, Isosrf->Trans);
			VLength(len, New_Ray.Direction);
			VInverseScaleEq(New_Ray.Direction, len);
			i_flg = Intersect_Sphere(&New_Ray, Isosrf->container.sphere.center, 
			                         (Isosrf->container.sphere.radius) * (Isosrf->container.sphere.radius),
			                         &Depth1, &Depth2);
			Depth1 = Depth1 / len;
			Depth2 = Depth2 / len;
		}
		else
		{
			i_flg = Intersect_Sphere(Ray, Isosrf->container.sphere.center, 
			                         (Isosrf->container.sphere.radius) * (Isosrf->container.sphere.radius), &Depth1, &Depth2);
		}
		Decrease_Counter(stats[Ray_Sphere_Tests]);
		if(i_flg)
			Decrease_Counter(stats[Ray_Sphere_Tests_Succeeded]);
	}
	else
	{
		i_flg = Intersect_Box(Ray, Isosrf->Trans, Isosrf->container.box.corner1, Isosrf->container.box.corner2,
		                      &Depth1, &Depth2, &Side1, &Side2);
	}

	if(Depth1 < 0.0)
		Depth1 = 0.0;

	if(i_flg)									/* IsoSurface_Bound_Tests */
	{
		Increase_Counter(stats[Ray_IsoSurface_Bound_Tests_Succeeded]);
		if(Isosrf->Trans != NULL)
		{
			MInvTransPoint(P, Ray->Initial, Isosrf->Trans);
			MInvTransDirection(D, Ray->Direction, Isosrf->Trans);
		}
		else
		{
			Assign_Vector(P, Ray->Initial);
			Assign_Vector(D, Ray->Direction);
		}
		Isosrf->Inv3 = 1;

		if(Isosrf->closed != false)
		{
			VEvaluateRay(VTmp, P, Depth1, D);
			tmp = Vector_IsoSurface_Function(Isosrf, VTmp);
			if(Depth1 > Isosrf->accuracy)
			{
				if(tmp < 0.0)					/* The ray hits the bounding shape */
				{
					VEvaluateRay(IPoint, Ray->Initial, Depth1, Ray->Direction);
					if(Point_In_Clip(IPoint, Object->Clip))
					{
						push_entry_i1(Depth1, IPoint, Object, Side1, Depth_Stack);
						IFound = true;
						itrace++;
						Isosrf->Inv3 *= -1;
					}
				}
			}
			else
			{
				if(tmp < (Isosrf->max_gradient * Isosrf->accuracy * 4.0))
				{
					Depth1 = Isosrf->accuracy * 5.0;
					VEvaluateRay(VTmp, P, Depth1, D);
					if(Vector_IsoSurface_Function(Isosrf, VTmp) < 0)
						Isosrf->Inv3 = -1;
					/* Change the sign of the function (IPoint is in the bounding shpae.)*/
				}
				VEvaluateRay(VTmp, P, Depth2, D);
				if(Vector_IsoSurface_Function(Isosrf, VTmp) < 0.0)
				{
					VEvaluateRay(IPoint, Ray->Initial, Depth2, Ray->Direction);
					if(Point_In_Clip(IPoint, Object->Clip))
					{
						push_entry_i1(Depth2, IPoint, Object, Side2, Depth_Stack);
						IFound = true;
					}
				}
			}
		}

		/*  METHOD 2   by R. Suzuki */
		tmax = Depth2 = min(Depth2, BOUND_HUGE);
		tmin = Depth1 = min(Depth2, Depth1);
		if((tmax - tmin) < Isosrf->accuracy)
			return (false);
		Increase_Counter(stats[Ray_IsoSurface_Tests]);
		if((Depth1 < Isosrf->accuracy) && (Isosrf->Inv3 == 1))
		{
			/* IPoint is on the isosurface */
			VEvaluateRay(VTmp, P, tmin, D);
			if(fabs(Vector_IsoSurface_Function(Isosrf, VTmp)) < (Isosrf->max_gradient * Isosrf->accuracy * 4.0))
			{
				tmin = Isosrf->accuracy * 5.0;
				VEvaluateRay(VTmp, P, tmin, D);
				if(Vector_IsoSurface_Function(Isosrf, VTmp) < 0)
					Isosrf->Inv3 = -1;
				/* change the sign and go into the isosurface */
			}
		}

		for (; itrace < Isosrf->max_trace; itrace++)
		{
			if(IsoSurface_Function_Find_Root(Isosrf, P, D, &tmin, &tmax, in_shadow_test) == false)
				break;
			else
			{
				VEvaluateRay(IPoint, Ray->Initial, tmin, Ray->Direction);
				if(Point_In_Clip(IPoint, Object->Clip))
				{
					push_entry_i1(tmin, IPoint, Object, 0 /*Side1*/, Depth_Stack);
					IFound = true;
				}
			}
			tmin += Isosrf->accuracy * 5.0;
			if((tmax - tmin) < Isosrf->accuracy)
				break;
			Isosrf->Inv3 *= -1;
		}

		if(IFound)
			Increase_Counter(stats[Ray_IsoSurface_Tests_Succeeded]);
	}

	return (IFound);
}
void Compute_Cone_Data(OBJECT *Object)
{
  DBL tlen, len, tmpf;
  VECTOR tmpv, axis, origin;
  CONE *Cone = (CONE *)Object;

  /* Process the primitive specific information */

  if (fabs(Cone->apex_radius - Cone->base_radius) < EPSILON)
  {
    /* What we are dealing with here is really a cylinder */

    Set_Flag(Cone, CYLINDER_FLAG);

    Compute_Cylinder_Data(Object);

    return;
  }

  if (Cone->apex_radius < Cone->base_radius)
  {
    /* Want the bigger end at the top */

    Assign_Vector(tmpv,Cone->base);
    Assign_Vector(Cone->base,Cone->apex);
    Assign_Vector(Cone->apex,tmpv);

    tmpf = Cone->base_radius;
    Cone->base_radius = Cone->apex_radius;
    Cone->apex_radius = tmpf;
  }

  /* Find the axis and axis length */

  VSub(axis, Cone->apex, Cone->base);

  VLength(len, axis);

  if (len < EPSILON)
  {
    Error("Degenerate cone/cylinder.");
  }
  else
  {
    VInverseScaleEq(axis, len);
  }

  /* Determine alignment */

  tmpf = Cone->base_radius * len / (Cone->apex_radius - Cone->base_radius);

  VScale(origin, axis, tmpf);

  VSub(origin, Cone->base, origin);

  tlen = tmpf + len;

  Cone->dist = tmpf / tlen;

  Compute_Coordinate_Transform(Cone->Trans, origin, axis, Cone->apex_radius, tlen);

  /* Recalculate the bounds */

  Compute_Cone_BBox(Cone);
}
static int intersect_cone(RAY *Ray, CONE *Cone, CONE_INT *Intersection)
{
  int i = 0;
  DBL a, b, c, z, t1, t2, len;
  DBL d;
  VECTOR P, D;

  Increase_Counter(stats[Ray_Cone_Tests]);

  /* Transform the ray into the cones space */

  MInvTransPoint(P, Ray->Initial, Cone->Trans);
  MInvTransDirection(D, Ray->Direction, Cone->Trans);

  VLength(len, D);
  VInverseScaleEq(D, len);

  if (Test_Flag(Cone, CYLINDER_FLAG))
  {
    /* Solve intersections with a cylinder */

    a = D[X] * D[X] + D[Y] * D[Y];

    if (a > EPSILON)
    {
      b = P[X] * D[X] + P[Y] * D[Y];

      c = P[X] * P[X] + P[Y] * P[Y] - 1.0;

      d = b * b - a * c;

      if (d >= 0.0)
      {
        d = sqrt(d);

        t1 = (-b + d) / a;
        t2 = (-b - d) / a;

        z = P[Z] + t1 * D[Z];

        if ((t1 > Cone_Tolerance) && (t1 < Max_Distance) && (z >= 0.0) && (z <= 1.0))
        {
          Intersection[i].d   = t1 / len;
          Intersection[i++].t = SIDE_HIT;
        }

        z = P[Z] + t2 * D[Z];

        if ((t2 > Cone_Tolerance) && (t1 < Max_Distance) && (z >= 0.0) && (z <= 1.0))
        {
          Intersection[i].d   = t2 / len;
          Intersection[i++].t = SIDE_HIT;
        }
      }
    }
  }
  else
  {
    /* Solve intersections with a cone */

    a = D[X] * D[X] + D[Y] * D[Y] - D[Z] * D[Z];

    b = D[X] * P[X] + D[Y] * P[Y] - D[Z] * P[Z];

    c = P[X] * P[X] + P[Y] * P[Y] - P[Z] * P[Z];

    if (fabs(a) < EPSILON)
    {
      if (fabs(b) > EPSILON)
      {
        /* One intersection */

        t1 = -0.5 * c / b;

        z = P[Z] + t1 * D[Z];

        if ((t1 > Cone_Tolerance) && (t1 < Max_Distance) && (z >= Cone->dist) && (z <= 1.0))
        {
          Intersection[i].d   = t1 / len;
          Intersection[i++].t = SIDE_HIT;
        }
      }
    }
    else
    {
      /* Check hits against the side of the cone */

      d = b * b - a * c;

      if (d >= 0.0)
      {
        d = sqrt(d);

        t1 = (-b - d) / a;
        t2 = (-b + d) / a;

        z = P[Z] + t1 * D[Z];

        if ((t1 > Cone_Tolerance) && (t1 < Max_Distance) && (z >= Cone->dist) && (z <= 1.0))
        {
          Intersection[i].d   = t1 / len;
          Intersection[i++].t = SIDE_HIT;
        }

        z = P[Z] + t2 * D[Z];

        if ((t2 > Cone_Tolerance) && (t1 < Max_Distance) && (z >= Cone->dist) && (z <= 1.0))
        {
          Intersection[i].d   = t2 / len;
          Intersection[i++].t = SIDE_HIT;
        }
      }
    }
  }

  if (Test_Flag(Cone, CLOSED_FLAG) && (fabs(D[Z]) > EPSILON))
  {
    d = (1.0 - P[Z]) / D[Z];

    a = (P[X] + d * D[X]);

    b = (P[Y] + d * D[Y]);

    if (((Sqr(a) + Sqr(b)) <= 1.0) && (d > Cone_Tolerance) && (d < Max_Distance))
    {
      Intersection[i].d   = d / len;
      Intersection[i++].t = CAP_HIT;
    }

    d = (Cone->dist - P[Z]) / D[Z];

    a = (P[X] + d * D[X]);

    b = (P[Y] + d * D[Y]);

    if ((Sqr(a) + Sqr(b)) <= (Test_Flag(Cone, CYLINDER_FLAG) ? 1.0 : Sqr(Cone->dist))
      && (d > Cone_Tolerance) && (d < Max_Distance))
    {
      Intersection[i].d   = d / len;
      Intersection[i++].t = BASE_HIT;
    }
  }

  if (i)
  {
    Increase_Counter(stats[Ray_Cone_Tests_Succeeded]);
  }

  return (i);
}