Exemple #1
0
    void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
    {
        uint32 tileID = packTileID(tileX, tileY);
        loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
        if (tile == iLoadedTiles.end())
        {
            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-loaded tile - Map:%u X:%u Y:%u", iMapID, tileX, tileY);
            return;
        }
        if (tile->second) // file associated with tile
        {
            std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
            FILE* tf = fopen(tilefile.c_str(), "rb");
            if (tf)
            {
                bool result=true;
                char chunk[8];
                if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
                    result = false;
                uint32 numSpawns;
                if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
                    result = false;
                for (uint32 i=0; i<numSpawns && result; ++i)
                {
                    // read model spawns
                    ModelSpawn spawn;
                    result = ModelSpawn::readFromFile(tf, spawn);
                    if (result)
                    {
                        // release model instance
                        vm->releaseModelInstance(spawn.name);

                        // update tree
                        uint32 referencedNode;

                        if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
                            result = false;
                        else
                        {
                            if (!iLoadedSpawns.count(referencedNode))
                            VMAP_ERROR_LOG("misc", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
                            else if (--iLoadedSpawns[referencedNode] == 0)
                            {
                                iTreeValues[referencedNode].setUnloaded();
                                iLoadedSpawns.erase(referencedNode);
                            }
                        }
                    }
                }
                fclose(tf);
            }
        }
        iLoadedTiles.erase(tile);
        TC_METRIC_EVENT("map_events", "UnloadMapTile",
            "Map: " + std::to_string(iMapID) + " TileX: " + std::to_string(tileX) + " TileY: " + std::to_string(tileY));
    }
Exemple #2
0
    bool StaticMapTree::InitMap(const std::string &fname, VMapManager2* vm)
    {
        VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
        bool success = true;
        std::string fullname = iBasePath + fname;
        FILE* rf = fopen(fullname.c_str(), "rb");
        if (!rf)
            return false;
        else
        {
            char chunk[8];
            //general info
            if (!readChunk(rf, chunk, VMAP_MAGIC, 8)) success = false;
            char tiled = '\0';
            if (success && fread(&tiled, sizeof(char), 1, rf) != 1) success = false;
            iIsTiled = bool(tiled);
            // Nodes
            if (success && !readChunk(rf, chunk, "NODE", 4)) success = false;
            if (success) success = iTree.readFromFile(rf);
            if (success)
            {
                iNTreeValues = iTree.primCount();
                iTreeValues = new ModelInstance[iNTreeValues];
            }

            if (success && !readChunk(rf, chunk, "GOBJ", 4)) success = false;
            // global model spawns
            // only non-tiled maps have them, and if so exactly one (so far at least...)
            ModelSpawn spawn;
#ifdef VMAP_DEBUG
            sLog->outDebug(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : map isTiled: %u", static_cast<uint32>(iIsTiled));
#endif
            if (!iIsTiled && ModelSpawn::readFromFile(rf, spawn))
            {
                WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : loading %s", spawn.name.c_str());
                if (model)
                {
                    // assume that global model always is the first and only tree value (could be improved...)
                    iTreeValues[0] = ModelInstance(spawn, model);
                    iLoadedSpawns[0] = 1;
                }
                else
                {
                    success = false;
                    VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "StaticMapTree::InitMap() : could not acquire WorldModel pointer for '%s'", spawn.name.c_str());
                }
            }

            fclose(rf);
        }
        return success;
    }
    void VMapManager2::releaseModelInstance(const std::string &filename)
    {
        //! Critical section, thread safe access to iLoadedModelFiles
        std::lock_guard<std::mutex> lock(LoadedModelFilesLock);

        ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
        if (model == iLoadedModelFiles.end())
        {
            VMAP_ERROR_LOG("misc", "VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
            return;
        }
        if (model->second.decRefCount() == 0)
        {
            VMAP_DEBUG_LOG("maps", "VMapManager2: unloading file '%s'", filename.c_str());
            delete model->second.getModel();
            iLoadedModelFiles.erase(model);
        }
    }
Exemple #4
0
    void VMapManager2::releaseModelInstance(const std::string &filename)
    {
        //! Critical section, thread safe access to iLoadedModelFiles
        TRINITY_GUARD(ACE_Thread_Mutex, LoadedModelFilesLock);

        ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
        if (model == iLoadedModelFiles.end())
        {
            VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "VMapManager2: trying to unload non-loaded file '%s'", filename.c_str());
            return;
        }
        if (model->second.decRefCount() == 0)
        {
            VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "VMapManager2: unloading file '%s'", filename.c_str());
            delete model->second.getModel();
            iLoadedModelFiles.erase(model);
        }
    }
    WorldModel* VMapManager2::acquireModelInstance(const std::string& basepath, const std::string& filename)
    {
        //! Critical section, thread safe access to iLoadedModelFiles
        std::lock_guard<std::mutex> lock(LoadedModelFilesLock);

        ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
        if (model == iLoadedModelFiles.end())
        {
            WorldModel* worldmodel = new WorldModel();
            if (!worldmodel->readFile(basepath + filename + ".vmo"))
            {
                VMAP_ERROR_LOG("misc", "VMapManager2: could not load '%s%s.vmo'", basepath.c_str(), filename.c_str());
                delete worldmodel;
                return NULL;
            }
            VMAP_DEBUG_LOG("maps", "VMapManager2: loading file '%s%s'", basepath.c_str(), filename.c_str());
            model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
            model->second.setModel(worldmodel);
        }
        model->second.incRefCount();
        return model->second.getModel();
    }
Exemple #6
0
bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
{
    if (!iIsTiled)
    {
        // currently, core creates grids for all maps, whether it has terrain tiles or not
        // so we need "fake" tile loads to know when we can unload map geometry
        iLoadedTiles[packTileID(tileX, tileY)] = false;
        return true;
    }
    if (!iTreeValues)
    {
        VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : tree has not been initialized [%u, %u]", tileX, tileY);
        return false;
    }
    bool result = true;

    std::string tilefile = iBasePath + getTileFileName(iMapID, tileX, tileY);
    FILE* tf = fopen(tilefile.c_str(), "rb");
    if (tf)
    {
        char chunk[8];

        if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
            result = false;
        uint32 numSpawns = 0;
        if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
            result = false;
        for (uint32 i=0; i<numSpawns && result; ++i)
        {
            // read model spawns
            ModelSpawn spawn;
            result = ModelSpawn::readFromFile(tf, spawn);
            if (result)
            {
                // acquire model instance
                WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
                if (!model)
                    VMAP_ERROR_LOG("misc", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);

                // update tree
                uint32 referencedVal;

                if (fread(&referencedVal, sizeof(uint32), 1, tf) == 1)
                {
                    if (!iLoadedSpawns.count(referencedVal))
                    {
#ifdef VMAP_DEBUG
                        if (referencedVal > iNTreeValues)
                        {
                            TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : invalid tree element (%u/%u)", referencedVal, iNTreeValues);
                            continue;
                        }
#endif
                        iTreeValues[referencedVal] = ModelInstance(spawn, model);
                        iLoadedSpawns[referencedVal] = 1;
                    }
                    else
                    {
                        ++iLoadedSpawns[referencedVal];
#ifdef VMAP_DEBUG
                        if (iTreeValues[referencedVal].ID != spawn.ID)
                            TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
                        else if (iTreeValues[referencedVal].name != spawn.name)
                            TC_LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
#endif
                    }
                }
                else
                    result = false;
            }
        }
        iLoadedTiles[packTileID(tileX, tileY)] = true;
        fclose(tf);
    }
    else
        iLoadedTiles[packTileID(tileX, tileY)] = false;
    return result;
}