void WebPBlendAlpha(WebPPicture* pic, uint32_t background_rgb) {
  const int red = (background_rgb >> 16) & 0xff;
  const int green = (background_rgb >> 8) & 0xff;
  const int blue = (background_rgb >> 0) & 0xff;
  int x, y;
  if (pic == NULL) return;
  if (!pic->use_argb) {
    const int uv_width = (pic->width >> 1);  // omit last pixel during u/v loop
    const int Y0 = VP8RGBToY(red, green, blue, YUV_HALF);
    // VP8RGBToU/V expects the u/v values summed over four pixels
    const int U0 = VP8RGBToU(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    const int V0 = VP8RGBToV(4 * red, 4 * green, 4 * blue, 4 * YUV_HALF);
    const int has_alpha = pic->colorspace & WEBP_CSP_ALPHA_BIT;
    if (!has_alpha || pic->a == NULL) return;    // nothing to do
    for (y = 0; y < pic->height; ++y) {
      // Luma blending
      uint8_t* const y_ptr = pic->y + y * pic->y_stride;
      uint8_t* const a_ptr = pic->a + y * pic->a_stride;
      for (x = 0; x < pic->width; ++x) {
        const int alpha = a_ptr[x];
        if (alpha < 0xff) {
          y_ptr[x] = BLEND(Y0, y_ptr[x], a_ptr[x]);
        }
      }
      // Chroma blending every even line
      if ((y & 1) == 0) {
        uint8_t* const u = pic->u + (y >> 1) * pic->uv_stride;
        uint8_t* const v = pic->v + (y >> 1) * pic->uv_stride;
        uint8_t* const a_ptr2 =
            (y + 1 == pic->height) ? a_ptr : a_ptr + pic->a_stride;
        for (x = 0; x < uv_width; ++x) {
          // Average four alpha values into a single blending weight.
          // TODO(skal): might lead to visible contouring. Can we do better?
          const int alpha =
              a_ptr[2 * x + 0] + a_ptr[2 * x + 1] +
              a_ptr2[2 * x + 0] + a_ptr2[2 * x + 1];
          u[x] = BLEND_10BIT(U0, u[x], alpha);
          v[x] = BLEND_10BIT(V0, v[x], alpha);
        }
        if (pic->width & 1) {   // rightmost pixel
          const int alpha = 2 * (a_ptr[2 * x + 0] + a_ptr2[2 * x + 0]);
          u[x] = BLEND_10BIT(U0, u[x], alpha);
          v[x] = BLEND_10BIT(V0, v[x], alpha);
        }
      }
      memset(a_ptr, 0xff, pic->width);
    }
  } else {
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static void ConvertRGBA32ToUV_NEON(const uint16_t* rgb,
                                   uint8_t* u, uint8_t* v, int width) {
  int i;
  for (i = 0; i + 8 <= width; i += 8, rgb += 4 * 8) {
    const uint16x8x4_t RGB = vld4q_u16((const uint16_t*)rgb);
    int16x8_t U, V;
    CONVERT_RGB_TO_UV(RGB.val[0], RGB.val[1], RGB.val[2], 2, U, V);
    vst1_u8(u + i, vqrshrun_n_s16(U, 2));
    vst1_u8(v + i, vqrshrun_n_s16(V, 2));
  }
  for (; i < width; i += 1, rgb += 4) {
    const int r = rgb[0], g = rgb[1], b = rgb[2];
    u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2);
    v[i] = VP8RGBToV(r, g, b, YUV_HALF << 2);
  }
}