void vrender0_device::sound_stream_update(sound_stream &stream, stream_sample_t **inputs, stream_sample_t **outputs, int samples) { VR0_RenderAudio(samples, outputs[0], outputs[1]); }
static STREAM_UPDATE( VR0_Update ) { vr0_state *VR0 = (vr0_state *)param; VR0_RenderAudio(VR0, samples,outputs[0],outputs[1]); }
static void VR0_Update(void *param, stream_sample_t **inputs, stream_sample_t **buf, int samples) { struct _VR0Chip *VR0 = param; VR0_RenderAudio(VR0, samples,buf[0],buf[1]); }