//===========================================================================
//
// Parameter:				-
// Returns:					-
// Changes Globals:		-
//===========================================================================
int Export_BotLibUpdateEntity(int ent, bot_entitystate_t *state)
{
	if (!BotLibSetup("BotUpdateEntity")) return BLERR_LIBRARYNOTSETUP;
	if (!ValidEntityNumber(ent, "BotUpdateEntity")) return BLERR_INVALIDENTITYNUMBER;

	return AAS_UpdateEntity(ent, state);
} //end of the function Export_BotLibUpdateEntity
Exemple #2
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int BotLibUpdateEntity( int ent, bot_entitystate_t* state ) {
	if ( !IsBotLibSetup( "BotUpdateEntity" ) ) {
		return BLERR_LIBRARYNOTSETUP;
	}
	if ( !ValidEntityNumber( ent, "BotUpdateEntity" ) ) {
		return GGameType & GAME_Quake3 ? Q3BLERR_INVALIDENTITYNUMBER : WOLFBLERR_INVALIDENTITYNUMBER;
	}

	return AAS_UpdateEntity( ent, state );
}