//------------------------------------------------------------------------------ bool BurnReal::Validate() { return ValidateRefObjects(this); }
//------------------------------------------------------------------------------ // bool Validate() //------------------------------------------------------------------------------ bool OrbitRmat66::Validate() { return ValidateRefObjects(this); }
//------------------------------------------------------------------------------ bool OrbitReal::Validate() { return ValidateRefObjects(this); }
//------------------------------------------------------------------------------ // bool Validate() //------------------------------------------------------------------------------ bool BallisticMassReal::Validate() { return ValidateRefObjects(this); }
//------------------------------------------------------------------------------ // bool Validate() //------------------------------------------------------------------------------ bool HardwareReal::Validate() { return ValidateRefObjects(this); }
//------------------------------------------------------------------------------ bool AttitudeString::Validate() { return ValidateRefObjects(this); }