Exemple #1
0
u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
	if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
	{
		s_accessEFBArgs.type = type;
		s_accessEFBArgs.x = x;
		s_accessEFBArgs.y = y;
		s_accessEFBArgs.Data = InputData;

		s_efbAccessRequested.Set();

		if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
		{
			s_efbAccessReadyEvent.Reset();
			if (s_FifoShuttingDown.IsSet())
				return 0;
			s_efbAccessRequested.Set();
			s_efbAccessReadyEvent.Wait();
		}
		else
			VideoFifo_CheckEFBAccess();

		return s_AccessEFBResult;
	}

	return 0;
}
Exemple #2
0
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
	CheckFifoRecording();

	if (!fbWidth || !fbHeight)
		return;

	s_skipSwap = g_bSkipCurrentFrame;

	VideoFifo_CheckEFBAccess();
	VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
	XFBWrited = true;

	if (g_ActiveConfig.bUseXFB)
	{
		FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
	}
	else
	{
		// XXX: Without the VI, how would we know what kind of field this is? So
		// just use progressive.
		g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
		Common::AtomicStoreRelease(s_swapRequested, false);
	}
}
Exemple #3
0
u32 VideoBackendHardware::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
{
    if (s_BackendInitialized && g_ActiveConfig.bEFBAccessEnable)
    {
        s_accessEFBArgs.type = type;
        s_accessEFBArgs.x = x;
        s_accessEFBArgs.y = y;
        s_accessEFBArgs.Data = InputData;

        Common::AtomicStoreRelease(s_efbAccessRequested, true);

        if (SConfig::GetInstance().m_LocalCoreStartupParameter.bCPUThread)
        {
            while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
                //Common::SleepCurrentThread(1);
                Common::YieldCPU();
        }
        else
            VideoFifo_CheckEFBAccess();

        return s_AccessEFBResult;
    }

    return 0;
}
Exemple #4
0
void VertexManager::vFlush()
{
	if (LocalVBuffer == s_pCurBufferPointer) return;
	if (Flushed) return;
	Flushed=true;
	VideoFifo_CheckEFBAccess();

	u32 usedtextures = 0;
	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
		if (bpmem.tevorders[i / 2].getEnable(i & 1))
			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);

	if (bpmem.genMode.numindstages > 0)
		for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);

	for (unsigned int i = 0; i < 8; i++)
	{
		if (usedtextures & (1 << i))
		{
			g_renderer->SetSamplerState(i & 3, i >> 2);
			const FourTexUnits &tex = bpmem.tex[i >> 2];
			const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i, 
				(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9, 
				tex.texTlut[i&3].tlut_format,
				(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
				tex.texMode1[i&3].max_lod >> 4,
				tex.texImage1[i&3].image_type);

			if (tentry)
			{
				// 0s are probably for no manual wrapping needed.
				PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
			}
			else
				ERROR_LOG(VIDEO, "error loading texture");
		}
	}
Exemple #5
0
void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma)
{
	CheckFifoRecording();

	if (!fbWidth || !fbHeight)
		return;

	VideoFifo_CheckEFBAccess();
	VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
	XFBWrited = true;

	if (g_ActiveConfig.bUseXFB)
	{
		FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
	}
	else
	{
		Swap(xfbAddr, fbWidth, fbWidth, fbHeight, sourceRc, Gamma);
		s_swapRequested.Clear();
	}
}
Exemple #6
0
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
{
	CheckFifoRecording();

	if (!fbWidth || !fbHeight)
		return;

	s_skipSwap = g_bSkipCurrentFrame;

	VideoFifo_CheckEFBAccess();
	VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
	XFBWrited = true;

	if (g_ActiveConfig.bUseXFB)
	{
		FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
	}
	else
	{
		Swap(xfbAddr, fbWidth, fbHeight,sourceRc,Gamma);
		Common::AtomicStoreRelease(s_swapRequested, false);
	}
}
void VertexManager::Flush()
{
	if (IsFlushed) return;

	// loading a state will invalidate BP, so check for it
	g_video_backend->CheckInvalidState();

	VideoFifo_CheckEFBAccess();

#if defined(_DEBUG) || defined(DEBUGFAST)
	PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens,
		xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op,
		bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);

	for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i)
	{
		LitChannel* ch = &xfregs.color[i];
		PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
		ch = &xfregs.alpha[i];
		PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
	}

	for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
	{
		TexMtxInfo tinfo = xfregs.texMtxInfo[i];
		if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
		if (tinfo.texgentype != XF_TEXGEN_REGULAR) tinfo.projection = 0;

		PRIM_LOG("txgen%d: proj=%d, input=%d, gentype=%d, srcrow=%d, embsrc=%d, emblght=%d, postmtx=%d, postnorm=%d",
			i, tinfo.projection, tinfo.inputform, tinfo.texgentype, tinfo.sourcerow, tinfo.embosssourceshift, tinfo.embosslightshift,
			xfregs.postMtxInfo[i].index, xfregs.postMtxInfo[i].normalize);
	}

	PRIM_LOG("pixel: tev=%d, ind=%d, texgen=%d, dstalpha=%d, alphatest=0x%x", bpmem.genMode.numtevstages+1, bpmem.genMode.numindstages,
		bpmem.genMode.numtexgens, (u32)bpmem.dstalpha.enable, (bpmem.alpha_test.hex>>16)&0xff);
#endif

	u32 usedtextures = 0;
	for (u32 i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
		if (bpmem.tevorders[i / 2].getEnable(i & 1))
			usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);

	if (bpmem.genMode.numindstages > 0)
		for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1u; ++i)
			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
				usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);

	for (unsigned int i = 0; i < 8; i++)
	{
		if (usedtextures & (1 << i))
		{
			g_renderer->SetSamplerState(i & 3, i >> 2);
			const FourTexUnits &tex = bpmem.tex[i >> 2];
			const TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
				(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
				tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
				tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
				tex.texTlut[i&3].tlut_format,
				((tex.texMode0[i&3].min_filter & 3) != 0),
				(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
				(tex.texImage1[i&3].image_type != 0));

			if (tentry)
			{
				// 0s are probably for no manual wrapping needed.
				PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
			}
			else
				ERROR_LOG(VIDEO, "error loading texture");
		}
	}
Exemple #8
0
void VideoFifo_CheckAsyncRequest()
{
	VideoFifo_CheckSwapRequest();
	VideoFifo_CheckEFBAccess();
	VideoFifo_CheckPerfQueryRequest();
}