Exemple #1
0
int Sys_IosReload(int IOS) {
    s32 ret = -1;

    //shutdown SD and USB before IOS Reload in DiscWait
    SDCard_deInit();
    USBDevice_deInit();

    WPAD_Flush(0);
    WPAD_Disconnect(0);
    WPAD_Shutdown();

    WDVD_Close();

    USBStorage_Deinit();

    if (IOS == 249 || IOS == 222 || IOS == 223) {
        int i;
		for (i = 0; i < 10; i++) {
            ret = IOS_ReloadIOS(IOS);
            if (ret < 0) return ret;
            if (IOS == 222 || IOS == 223) load_ehc_module();
            ret = WBFS_Init(WBFS_DEVICE_USB);
            if (!(ret < 0)) break;
            sleep(1);
            USBStorage_Deinit();
        }
        if (ret>=0) {
            ret = Disc_Init();
            if (ret>=0) {
                ret = WBFS_Open();
            }
        } else Sys_BackToLoader();
    }

    PAD_Init();
    Wpad_Init();
    WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
//    WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
    //reinitialize SD and USB
    SDCard_Init();
    USBDevice_Init();

    return ret;
}
Exemple #2
0
int Sys_ChangeIos(int ios) {
	s32 prevIos = IOS_GetVersion();

	SDCard_deInit();
	USBDevice_deInit();

	WPAD_Flush(0);
	WPAD_Disconnect(0);
	WPAD_Shutdown();

	WDVD_Close();

	USBStorage2_Deinit();

	s32 ret = IOS_ReloadIOSsafe(ios);
	if (ret < 0) {
		ios = prevIos;
	}

	SDCard_Init();

	if (ios == 222 || ios == 223) {
		load_ehc_module();
	}
	USBDevice_Init();

    PAD_Init();
    Wpad_Init();
    WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
    WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);

	WBFS_Init(WBFS_DEVICE_USB);
	Disc_Init();

	if (Sys_IsHermes()) {
		WBFS_OpenNamed((char *) &game_partition);
	} else {
		WBFS_Open();
	}

	return ret;
}
Exemple #3
0
void Menu_Device(void)
{
	u32 timeout = 30;
	s32 ret;

	/* Ask user for device */
	for (;;) {
		char *devname = "Unknown!";

		/* Set device name */
		switch (wbfsDev) {
		case WBFS_DEVICE_USB:
			devname = "USB Mass Storage Device";
			break;

		case WBFS_DEVICE_SDHC:
			devname = "SD/SDHC Card";
			break;
		}

		/* Clear console */
		Con_Clear();

		printf("[+] Select WBFS device:\n");
		printf("    < %s >\n\n", devname);

		printf("    Press LEFT/RIGHT to select device.\n");
		printf("    Press A button to continue.\n\n");

		u32 buttons = Wpad_WaitButtons();

		/* LEFT/RIGHT buttons */
		if (buttons & WPAD_BUTTON_LEFT) {
			if ((--wbfsDev) < WBFS_MIN_DEVICE)
				wbfsDev = WBFS_MAX_DEVICE;
		}
		if (buttons & WPAD_BUTTON_RIGHT) {
			if ((++wbfsDev) > WBFS_MAX_DEVICE)
				wbfsDev = WBFS_MIN_DEVICE;
		}

		/* A button */
		if (buttons & WPAD_BUTTON_A)
			break;
	}

	printf("[+] Mounting device, please wait...\n");
	printf("    (%d seconds timeout)\n\n", timeout);
	fflush(stdout);

	/* Initialize WBFS */
	ret = WBFS_Init(wbfsDev, timeout);
	if (ret < 0) {
		printf("    ERROR! (ret = %d)\n", ret);

		/* Restart wait */
		Restart_Wait();
	}

	/* Try to open device */
	while (WBFS_Open() < 0) {
		/* Clear console */
		Con_Clear();

		printf("[+] WARNING:\n\n");

		printf("    No WBFS partition found!\n");
		printf("    You need to format a partition.\n\n");

		printf("    Press A button to format a partition.\n");
		printf("    Press B button to restart.\n\n");

		/* Wait for user answer */
		for (;;) {
			u32 buttons = Wpad_WaitButtons();

			/* A button */
			if (buttons & WPAD_BUTTON_A)
				break;

			/* B button */
			if (buttons & WPAD_BUTTON_B)
				Restart();
		}

		/* Format device */
		Menu_Format();
	}

	/* Get game list */
	__Menu_GetEntries();
}