int Counters::addCounter(const char * _name, int _power, int _toughness) { /*420.5n If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.*/ GameObserver *g = target->getObserver(); WEvent * e = NEW WEventCounters(this,_name,_power,_toughness); dynamic_cast<WEventCounters*>(e)->targetCard = this->target; if (e == g->replacementEffects->replace(e)) { for (int i = 0; i < mCount; i++) { if (counters[i]->sameAs(_name, _power, _toughness)) { counters[i]->added(); counters[i]->nb++; WEvent * j = NEW WEventCounters(this,_name,_power,_toughness,true,false); dynamic_cast<WEventCounters*>(j)->targetCard = this->target; g->receiveEvent(j); delete(e); return mCount; } } Counter * counter = NEW Counter(target, _name, _power, _toughness); counters.push_back(counter); counter->added(); WEvent * w = NEW WEventCounters(this,_name,_power,_toughness,true,false); dynamic_cast<WEventCounters*>(w)->targetCard = this->target; g->receiveEvent(w); mCount++; this->target->doDamageTest = 1; this->target->afterDamage(); } delete(e); return mCount; }
int Counters::removeCounter(const char * _name, int _power, int _toughness) { for (int i = 0; i < mCount; i++) { if (counters[i]->sameAs(_name, _power, _toughness)) { if (counters[i]->nb < 1) return 0; counters[i]->removed(); counters[i]->nb--; GameObserver *g = target->getObserver(); WEvent * e = NEW WEventCounters(this,_name,_power,_toughness,false,true); dynamic_cast<WEventCounters*>(e)->targetCard = this->target; g->receiveEvent(e); //special case:if a card is suspended and no longer has a time counter when the last is removed, the card is cast. if (target->suspended && !target->counters->hasCounter("time",0,0)) { GameObserver * game = target->getObserver(); MTGCardInstance * copy = target->controller()->game->putInZone(target, target->currentZone, target->controller()->game->stack); game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL,1, 0); game->targetChooser = NULL; } return mCount; } } return 0; }
int Counter::cancelCounter(int power, int toughness) { while(this->target->counters->hasCounter(power,toughness) && this->target->counters->hasCounter(power*-1,toughness*-1)) { GameObserver *g = this->target->getObserver(); this->removed(); this->nb--; WEvent * t = NEW WEventCounters(NULL,"",power*-1,toughness*-1,false,true); dynamic_cast<WEventCounters*>(t)->targetCard = this->target; g->receiveEvent(t); this->target->counters->removeCounter(power,toughness); } return 1; }
int Counters::removeCounter(const char * _name, int _power, int _toughness) { for (int i = 0; i < mCount; i++) { if (counters[i]->sameAs(_name, _power, _toughness)) { if (counters[i]->nb < 1) return 0; counters[i]->removed(); counters[i]->nb--; GameObserver *g = target->getObserver(); WEvent * e = NEW WEventCounters(this,_name,_power,_toughness,false,true); dynamic_cast<WEventCounters*>(e)->targetCard = this->target; g->receiveEvent(e); // special case: when the last time counter is removed from non-suspended card // sacrifice that card if (!target->suspended && counters[i]->name == "time" && counters[i]->nb == 0) { MTGCardInstance * beforeCard = target; target->controller()->game->putInGraveyard(target); WEvent * e = NEW WEventCardSacrifice(beforeCard, target); g->receiveEvent(e); } //special case:if a card is suspended and no longer has a time counter when the last is removed, the card is cast. if (target->suspended && !target->counters->hasCounter("time",0,0)) { GameObserver * game = target->getObserver(); MTGAbility *ac = NEW AACastCard(game, game->mLayers->actionLayer()->getMaxId(), target, target, false, false, true, "", "", false, false); MayAbility *ma1 = NEW MayAbility(game, game->mLayers->actionLayer()->getMaxId(), ac->clone(), target, true); MTGAbility *ga1 = NEW GenericAddToGame(game, game->mLayers->actionLayer()->getMaxId(), target, NULL, ma1->clone()); SAFE_DELETE(ac); SAFE_DELETE(ma1); ga1->resolve(); SAFE_DELETE(ga1); } return mCount; } } return 0; }