Exemple #1
0
/*********************************************************************
*
*       _OnTouch
*/
static void _OnTouch(SLIDER_Handle hObj, SLIDER_Obj* pObj, WM_MESSAGE*pMsg) {
  const GUI_PID_STATE* pState = (const GUI_PID_STATE*)pMsg->Data.p;
  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */
    if (pState->Pressed) {
      int x0, xsize, x, Sel, Range;
      Range = (pObj->Max - pObj->Min);
      x0    = 1 + pObj->Width / 2;  /* 1 pixel focus rectangle + width of actual slider */
      x     = (pObj->Widget.State & WIDGET_STATE_VERTICAL) ? pState->y : pState->x;
      x    -= x0;
      xsize = WIDGET__GetWindowSizeX(hObj) - 2 * x0;
      if (x <= 0) {
        Sel = pObj->Min;
      } else if (x >= xsize) {
        Sel = pObj->Max;
      } else {
        int Div;
        Div = xsize ? xsize : 1;     /* Make sure we do not divide by 0, even though xsize should never be 0 in this case anyhow */
        Sel = pObj->Min + ((U32)Range * (U32)x + Div / 2) / Div;
      }
      if (WM_IsFocussable(hObj)) {
        WM_SetFocus(hObj);
      }
      WM_SetCapture(hObj, 1);
      SLIDER_SetValue(hObj, Sel);
      if ((pObj->Widget.State & SLIDER_STATE_PRESSED) == 0){   
        _SliderPressed(hObj, pObj);
      }
    } else {
      /* React only if button was pressed before ... avoid problems with moving / hiding windows above (such as dropdown) */
      if (pObj->Widget.State & SLIDER_STATE_PRESSED) {   
        _SliderReleased(hObj, pObj);
      }
    }
  }
}
/*********************************************************************
*
*       WM_SetCaptureMove
*/
void WM_SetCaptureMove(WM_HWIN hWin, const GUI_PID_STATE* pState, int MinVisibility) {
  if (!WM_HasCaptured(hWin)) {
    WM_SetCapture(hWin, 1);        /* Set capture with auto release */
    WM__CapturePoint.x = pState->x;
    WM__CapturePoint.y = pState->y;
  } else {                         /* Moving ... let the window move ! */
    int dx, dy;
    dx = pState->x - WM__CapturePoint.x;
    dy = pState->y - WM__CapturePoint.y;
    /* make sure at least a part of the windows stays inside of its parent */
    if (MinVisibility == 0) {
      WM_MoveWindow(hWin, dx, dy);
    } else {
      GUI_RECT Rect, RectParent;
      /* make sure at least a part of the windows stays inside of its parent */
      WM_GetWindowRectEx(hWin, &Rect);
      WM_GetWindowRectEx(WM_GetParent(hWin), &RectParent);
      GUI_MoveRect(&Rect, dx, dy);
      GUI__ReduceRect(&RectParent, &RectParent, MinVisibility);
      if (GUI_RectsIntersect(&Rect, &RectParent)) {
        WM_MoveWindow(hWin, dx, dy);
      }
    }
  }
}
Exemple #3
0
/*********************************************************************
*
*       _OnTouch
*/
static void _OnTouch(SLIDER_Handle hObj, SLIDER_Obj* pObj, WM_MESSAGE*pMsg) {
  GUI_TOUCH_tState* pState = (GUI_TOUCH_tState*)pMsg->Data.p;
  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */
    if (pState->Pressed) {
      int Sel;
      int Range = (pObj->Max - pObj->Min);
      int x0, xsize;
      int x;
      x0 = 1 + pObj->Width/2;  /* 1 pixel focus rectangle + width of actual slider */
      x = (pObj->Widget.State & WIDGET_STATE_VERTICAL) ? pState->y : pState->x;
      x -= x0;
      xsize = WIDGET__GetWindowSizeX(hObj) - 2 * x0;
      if (x <= 0) {
        Sel = pObj->Min;
      } else if (x >= xsize) {
        Sel = pObj->Max;
      } else {
        Sel = GUI__DivideRound(Range* x, xsize);
        Sel += pObj->Min;
      }
      WM_SetFocus(hObj);
      WM_SetCapture(hObj, 1);
      SLIDER_SetValue(hObj, Sel);
    } 
  }
}
Exemple #4
0
/*********************************************************************
*
*       _SetCapture
*/
static void _SetCapture(FRAMEWIN_Handle hWin, int x, int y, int Mode) {
  if ((_HasCaptured & REPOS_X) == 0) {
    _CaptureX = x;
  }
  if ((_HasCaptured & REPOS_Y) == 0) {
    _CaptureY = y;
  }
  if (!_HasCaptured) {
    WM_SetCapture(hWin, 1);
    _HasCaptured = Mode;
  }
}
Exemple #5
0
/*********************************************************************
*
*       _OnTouch
*/
static void _OnTouch(SCROLLBAR_Handle hObj, SCROLLBAR_Obj* pObj, WM_MESSAGE*pMsg) {
  SCROLLBAR_POSITIONS Pos;
  GUI_PID_STATE* pState = (GUI_PID_STATE*)pMsg->Data.p;
  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */
    if (pState->Pressed) {
      int Sel;
      int Range;
      int x;
      Sel = pObj->v;
      _CalcPositions(pObj, &Pos);
      Range = pObj->NumItems - pObj->PageSize;
      /* Swap mouse coordinates if necessary */
      if (pObj->Widget.State & WIDGET_STATE_VERTICAL) {
        int t = pState->x;
        pState->x = pState->y;
        pState->y = t;
      }
      x = pState->x;
      if (x <= Pos.x1_LeftArrow) {         /* left arrow (line left) */
        Sel--;
      } else if (x < Pos.x0_Thumb) {       /* left area  (page left) */
        Sel -= pObj->PageSize;
      } else if (x <= Pos.x1_Thumb) {      /* Thumb area */
        if (Pos.xSizeMoveable > 0) {
          x = x - Pos.ThumbSize/2 - Pos.x1_LeftArrow-1;
          Sel = GUI__DivideRound(Range * x, Pos.xSizeMoveable);
        }
      } else if (x < Pos.x0_RightArrow) {  /* right area (page right) */
        Sel += pObj->PageSize;
      } else  if (x <= Pos.x1_RightArrow) {
        Sel++;
      }
      /* WM_SetFocus(hObj); */
      WM_SetCapture(hObj, 1);
      SCROLLBAR_SetValue(hObj, Sel);
      if ((pObj->Widget.State & SCROLLBAR_STATE_PRESSED) == 0){   
        _ScrollbarPressed(hObj, pObj);
      }
    } else {
      /* React only if button was pressed before ... avoid problems with moving / hiding windows above (such as dropdown) */
      if (pObj->Widget.State & SCROLLBAR_STATE_PRESSED) {   
        _ScrollbarReleased(hObj, pObj);
      }
    }
  }
}
/*********************************************************************
*
*       _SetCapture
*/
static void _SetCapture(FRAMEWIN_Handle hWin, int x, int y, int Mode) {
    if ((_CaptureFlags & FRAMEWIN_REPOS_X) == 0) {
        _CaptureX = x;
    }
    if ((_CaptureFlags & FRAMEWIN_REPOS_Y) == 0) {
        _CaptureY = y;
    }
    if (Mode) {
        if (WM_HasCaptured(hWin) == 0) {
            WM_SetCapture(hWin, 0);
        }
#if GUI_SUPPORT_CURSOR
        _SetResizeCursor(Mode);
#endif
        if (Mode & FRAMEWIN_MOUSEOVER) {
            Mode = 0;
        }
        _CaptureFlags = (Mode | FRAMEWIN_MOUSEOVER);
    }
}
Exemple #7
0
static void _OnTouch(FRAMEWIN_Handle hWin, FRAMEWIN_Obj* pObj, WM_MESSAGE* pMsg) {
  GUI_TOUCH_tState* pState;
  pState = (GUI_TOUCH_tState*)pMsg->Data.p;
  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */
    if (pState->Pressed) {
      WM_SetFocus(hWin);
      WM_BringToTop(hWin);
      if (pObj->Flags & FRAMEWIN_SF_MOVEABLE) {
        if (!WM_HasCaptured(hWin)) {
          WM_SetCapture(hWin, 1);
          pObj->CapturePoint.x = pState->x;
          pObj->CapturePoint.y = pState->y;
        } else {
          int dx, dy;
          dx = pState->x - pObj->CapturePoint.x;
          dy = pState->y - pObj->CapturePoint.y;
          WM_MoveWindow(hWin, dx, dy);
        }
      }
    }
  }
}
Exemple #8
0
/*********************************************************************
*
*       _OnTouch
*/
static void _OnTouch(CHECKBOX_Handle hObj, CHECKBOX_Obj* pObj, WM_MESSAGE*pMsg) {
  int Notification = 0;
  int Hit = 0;
  const GUI_PID_STATE* pState = (const GUI_PID_STATE*)pMsg->Data.p;
  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */
    if (!WM_HasCaptured(hObj)) {
      if (pState->Pressed) {
        WM_SetCapture(hObj, 1);
        CHECKBOX_SetState(hObj, (pObj->CurrentState + 1) % pObj->NumStates);
        Notification = WM_NOTIFICATION_CLICKED;
      } else {
        Hit =1;
        Notification = WM_NOTIFICATION_RELEASED;
      }
    }
  } else {
    Notification = WM_NOTIFICATION_MOVED_OUT;
  }
  WM_NotifyParent(hObj, Notification);
  if (Hit == 1) {
    GUI_DEBUG_LOG("CHECKBOX: Hit\n");
    GUI_StoreKey(pObj->Widget.Id);
  }
}
/*---------------------------------------------------------------------------*
 * Routine: _PFMainDialog
 *---------------------------------------------------------------------------*
 * Description:
 *      Callback function used by emWin to process events.
 * Inputs:
 *      WM_MESSAGE *pMsg -- message structure for current dialog.
 *---------------------------------------------------------------------------*/
static void _PFMainDialog(WM_MESSAGE *pMsg)
{
    int Id, NCode;
    WM_HWIN hItem;
    GUI_PID_STATE *p_touchState;
    T_ImageMessage message;

    switch (pMsg->MsgId){
    case WM_INIT_DIALOG:
        Id    = WM_GetId(pMsg->hWinSrc);
        NCode = pMsg->Data.v;
        LAFSetup(pMsg->hWin, ID_WINDOW, PFMainLayout);

        hItem = WM_GetDialogItem(pMsg->hWin, ID_REVERSE_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_UNPRESSED, &REVERSE_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_PRESSED, &REVERSE_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_DISABLED, &REVERSE_BUTTON);

        hItem = WM_GetDialogItem(pMsg->hWin, ID_PLAY_PAUSE_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_UNPRESSED, &PLAY_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_PRESSED, &PLAY_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_DISABLED, &PLAY_BUTTON);

        hItem = WM_GetDialogItem(pMsg->hWin, ID_FORWARD_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_UNPRESSED, &FORWARD_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_PRESSED, &FORWARD_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_DISABLED, &FORWARD_BUTTON);

        hItem = WM_GetDialogItem(pMsg->hWin, ID_SETTINGS_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_UNPRESSED, &SETTINGS_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_PRESSED, &SETTINGS_BUTTON);
        BUTTON_SetBitmap(hItem, BUTTON_BI_DISABLED, &SETTINGS_BUTTON);

        G_OverlayTimer = WM_CreateTimer(pMsg->hWin, ID_OVERLAY_TIMER, OVERLAY_TIMEOUT_MS, 0);
        G_UpdateTimer = WM_CreateTimer(pMsg->hWin, ID_UPDATE_TIMER, UPDATE_TIME_MS, 0);
        G_PictureChangeTimer = WM_CreateTimer(pMsg->hWin, ID_PICTURECHANGE_TIMER, 0, 0);

        if (!G_Current) {
            G_Current = GUI_MEMDEV_Create(0, 0,
                    UEZ_LCD_DISPLAY_WIDTH, UEZ_LCD_DISPLAY_HEIGHT);
            GUI_MEMDEV_Select(G_Current);
            GUI_BMP_Draw(G_CurrentImage, 0, 0);
            GUI_MEMDEV_Select(0);
        }

        WM_SetHasTrans(pMsg->hWin);

        message = IMAGE_INITILIZE;
        UEZQueueSend(G_ImageLoadQueue,
                (void*)&message,
                50);
        break;
    case WM_NOTIFY_PARENT:
        Id = WM_GetId(pMsg->hWinSrc);
        NCode = pMsg->Data.v;
        if( !LAFHandleEvent(PFMainLayout, pMsg, NCode, Id)){
            //Handle special cases here
        }
        break;
    case WM_TIMER:
        NCode = pMsg->Data.v;
        if (G_Active) {
            if (NCode == G_OverlayTimer) {
                IHideButtonsAndText(pMsg);
                //Grab all the touches
                WM_SetCapture(pMsg->hWin, 0);
            } else if (NCode == G_PictureChangeTimer) {
                //put up new picture
                if(G_AutoPlayOn) {
                    IHandleForward(pMsg, WM_NOTIFICATION_RELEASED, ID_FORWARD_BUTTON);
                    WM_RestartTimer(G_PictureChangeTimer, 5000);
                }
            } else if (NCode == G_UpdateTimer) {
                IUpdateFields(pMsg);
                WM_RestartTimer(G_UpdateTimer, UPDATE_TIME_MS);
            }
        }
        break;
    case WM_TOUCH:
        p_touchState = (GUI_PID_STATE *)(pMsg->Data.p);
        if (!p_touchState->Pressed) {
            WM_RestartTimer(G_OverlayTimer, OVERLAY_TIMEOUT_MS);
            //Show all the hidden text on buttons
            hItem = WM_GetDialogItem(pMsg->hWin, ID_TITLE_TEXT);
            WM_ShowWindow(hItem);
            hItem = WM_GetDialogItem(pMsg->hWin, ID_SETTINGS_BUTTON);
            WM_ShowWindow(hItem);
            hItem = WM_GetDialogItem(pMsg->hWin, ID_REVERSE_BUTTON);
            WM_ShowWindow(hItem);
            hItem = WM_GetDialogItem(pMsg->hWin, ID_PLAY_PAUSE_BUTTON);
            WM_ShowWindow(hItem);
            hItem = WM_GetDialogItem(pMsg->hWin, ID_FORWARD_BUTTON);
            WM_ShowWindow(hItem);
            hItem = WM_GetDialogItem(pMsg->hWin, ID_TIMEDATE_TEXT);
            WM_ShowWindow(hItem);
            WM_ReleaseCapture();
            IUpdateFields(pMsg);
        }
        break;
    case WM_POST_PAINT:
        GUI_BMP_Draw(G_CurrentImage, 0, 0);
        break;
    case WM_APP_GAINED_FOCUS:
        G_Active = ETrue;
        WM_SetCapture(pMsg->hWin, 0);
        IHideButtonsAndText(pMsg);
        IUpdateFields(pMsg);
        break;
    case WM_APP_LOST_FOCUS:
        G_Active = EFalse;
        IHideButtonsAndText(pMsg);
        WM_ReleaseCapture();
        G_AutoPlayOn = EFalse;
        break;
    default:
      WM_DefaultProc(pMsg);
    break;
  }
}