void CLensFlare::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
	MESSAGE_BEGIN( MSG_ALL, gmsgLensFlare, pev->origin );
	WRITE_ANGLE( pev->angles.x );
	WRITE_ANGLE( pev->angles.y );
	MESSAGE_END();
}
Exemple #2
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void CSuperStendXmlLoader::packet_1002(const unsigned real_sequence, const unsigned sequence, const QMap<QString, QVariant> content)
{
#define ANGLE_TRANSLATE(from_angle, to_angle, coef)\
	to_angle = coef * content[from_angle].toDouble() / M_PI * 180;
	// to_angle += 0.01 * content[from_angle].toDouble(); // / M_PI * 180;

	ANGLE_TRANSLATE("accelerometer_X", pitch, 1);
	ANGLE_TRANSLATE("accelerometer_Y", roll, -1);
	ANGLE_TRANSLATE("accelerometer_Z", course, 1);

	stream.writeStartElement("frame");
	stream.writeAttribute("id", QString::number(pc));

#define WRITE_ELEM(elem, type, value)\
	stream.writeStartElement(elem);\
	stream.writeAttribute("type", type);\
	stream.writeCharacters(value);\
	stream.writeEndElement();

#define WRITE_ANGLE(elem, value)\
	WRITE_ELEM(elem, "double", QString::number(value / M_PI * 180, 'g', 11));

	WRITE_ANGLE("x", content["latitude"].toDouble());
	WRITE_ANGLE("y", content["longitude"].toDouble());
	WRITE_ELEM("h", "double", QString::number(content["altitude"].toDouble(), 'g', 3));
	WRITE_ANGLE("course", course);
	WRITE_ANGLE("roll", roll);
	WRITE_ANGLE("pitch", pitch);
	WRITE_ELEM("aspect_x", "double", QString::number(44.9, 'g', 3));
	WRITE_ELEM("aspect_y", "double", QString::number(26.6, 'g', 3));
	WRITE_ELEM("coord_system", "unsigned", QString::number(2));

	stream.writeEndElement();

	pc++;
//	printf_TODO("Пакетов %u - секунды %lf - курс: %lf %lf, крен: %lf %lf, тангаж: %lf %lf\n",
//			pc, pc * 0.01,
//			course, content["gyroscope_Z"].toDouble(),
//			roll, content["gyroscope_X"].toDouble(),
//			pitch, content["gyroscope_Y"].toDouble());
	printf("%.11lf\n", content["gyroscope_Z"].toDouble());
}
Exemple #3
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//
// EjectBrass - tosses a brass shell from passed origin at passed velocity
//
void EjectBrass ( const Vector &vecOrigin, const Vector &vecVelocity, float rotation, int model, int soundtype )
{
	// FIX: when the player shoots, their gun isn't in the same position as it is on the model other players see.

	MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecOrigin );
		WRITE_BYTE( TE_MODEL);
		WRITE_COORD( vecOrigin.x);
		WRITE_COORD( vecOrigin.y);
		WRITE_COORD( vecOrigin.z);
		WRITE_COORD( vecVelocity.x);
		WRITE_COORD( vecVelocity.y);
		WRITE_COORD( vecVelocity.z);
		WRITE_ANGLE( rotation );
		WRITE_SHORT( model );
		WRITE_BYTE ( soundtype);
		WRITE_BYTE ( 25 );// 2.5 seconds
	MESSAGE_END();
}
Exemple #4
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void Message::Send()
{
	msgparam *pParam = NULL;

	for (size_t i=1; i<=m_CurParam; i++)
	{
		pParam = m_Params[i];
		switch (pParam->type)
		{
		case arg_byte:
			WRITE_BYTE(pParam->v.iData);
			break;
		case arg_char:
			WRITE_CHAR(pParam->v.iData);
			break;
		case arg_short:
			WRITE_SHORT(pParam->v.iData);
			break;
		case arg_long:
			WRITE_LONG(pParam->v.iData);
			break;
		case arg_angle:
			WRITE_ANGLE(pParam->v.fData);
			break;
		case arg_coord:
			WRITE_COORD(pParam->v.fData);
			break;
		case arg_string:
			WRITE_STRING(pParam->szData.chars());
			break;
		case arg_entity:
			WRITE_ENTITY(pParam->v.iData);
			break;
		}
	}
}
Exemple #5
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static cell AMX_NATIVE_CALL write_angle_f(AMX *amx, cell *params) /* 1 param */
{
	WRITE_ANGLE(amx_ctof(params[1]));
	return 1;
}
Exemple #6
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static cell AMX_NATIVE_CALL write_angle(AMX *amx, cell *params) /* 1 param */
{
	WRITE_ANGLE(static_cast<float>(params[1]));
	return 1;
}