//**************************************************************************************** // Challenge menu //***************************************************************************************** bool addChallenges() { char sPath[PATH_MAX]; const char *sSearchPath = "challenges"; UDWORD slotCount; static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; static char sSlotFile[totalslots][totalslotspace]; char **i, **files; (void) PHYSFS_mkdir(sSearchPath); // just in case psRequestScreen = widgCreateScreen(); // init the screen widgSetTipFont(psRequestScreen, font_regular); /* add a form to place the tabbed form on */ W_FORMINIT sFormInit; sFormInit.formID = 0; //this adds the blue background, and the "box" behind the buttons -Q sFormInit.id = CHALLENGE_FORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD) CHALLENGE_X; sFormInit.y = (SWORD) CHALLENGE_Y; sFormInit.width = CHALLENGE_W; // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) sFormInit.height = (slotsInColumn * CHALLENGE_ENTRY_H + CHALLENGE_HGAP * slotsInColumn) + CHALLENGE_BANNER_DEPTH + 20; sFormInit.disableChildren = true; sFormInit.pDisplay = intOpenPlainForm; widgAddForm(psRequestScreen, &sFormInit); // Add Banner sFormInit.formID = CHALLENGE_FORM; sFormInit.id = CHALLENGE_BANNER; sFormInit.x = CHALLENGE_HGAP; sFormInit.y = CHALLENGE_VGAP; sFormInit.width = CHALLENGE_W - (2 * CHALLENGE_HGAP); sFormInit.height = CHALLENGE_BANNER_DEPTH; sFormInit.disableChildren = false; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = 0; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label W_LABINIT sLabInit; sLabInit.formID = CHALLENGE_BANNER; sLabInit.id = CHALLENGE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 3; sLabInit.width = CHALLENGE_W - (2 * CHALLENGE_HGAP); //CHALLENGE_W; sLabInit.height = CHALLENGE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = "Challenge"; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. W_BUTINIT sButInit; sButInit.formID = CHALLENGE_BANNER; sButInit.x = 8; sButInit.y = 8; sButInit.width = iV_GetImageWidth(IntImages, IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages, IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0, IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = CHALLENGE_CANCEL; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots sButInit = W_BUTINIT(); sButInit.formID = CHALLENGE_FORM; sButInit.width = CHALLENGE_ENTRY_W; sButInit.height = CHALLENGE_ENTRY_H; sButInit.pDisplay = displayLoadSlot; for (slotCount = 0; slotCount < totalslots; slotCount++) { sButInit.id = slotCount + CHALLENGE_ENTRY_START; if (slotCount < slotsInColumn) { sButInit.x = 22 + CHALLENGE_HGAP; sButInit.y = (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + ( slotCount * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2 * CHALLENGE_HGAP + CHALLENGE_ENTRY_W); sButInit.y = (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + ( (slotCount % slotsInColumn) * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H))); } else { sButInit.x = 22 + (3 * CHALLENGE_HGAP + (2 * CHALLENGE_ENTRY_W)); sButInit.y = (SWORD)((CHALLENGE_BANNER_DEPTH + (2 * CHALLENGE_VGAP)) + ( (slotCount % slotsInColumn) * (CHALLENGE_VGAP + CHALLENGE_ENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; sstrcpy(sPath, sSearchPath); sstrcat(sPath, "/*.ini"); debug(LOG_SAVE, "Searching \"%s\" for challenges", sPath); // add challenges to buttons files = PHYSFS_enumerateFiles(sSearchPath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char description[totalslotspace]; char highscore[totalslotspace]; const char *name, *difficulty, *map, *givendescription; inifile *inif; // See if this filename contains the extension we're looking for if (!strstr(*i, ".ini")) { // If it doesn't, move on to the next filename continue; } /* First grab any high score associated with this challenge */ inif = inifile_load(CHALLENGE_SCORES); sstrcpy(sPath, *i); sPath[strlen(sPath) - 4] = '\0'; // remove .ini sstrcpy(highscore, "no score"); if (inif) { char key[64]; bool victory; int seconds; ssprintf(key, "%s:Player", sPath); name = inifile_get(inif, key, "NO NAME"); ssprintf(key, "%s:Victory", sPath); victory = inifile_get_as_bool(inif, key, false); ssprintf(key, "%s:Seconds", sPath); seconds = inifile_get_as_int(inif, key, -1); if (seconds > 0) { getAsciiTime(key, seconds * GAME_TICKS_PER_SEC); ssprintf(highscore, "%s by %s (%s)", key, name, victory ? "Victory" : "Survived"); } inifile_delete(inif); } ssprintf(sPath, "%s/%s", sSearchPath, *i); inif = inifile_load(sPath); inifile_set_current_section(inif, "challenge"); if (!inif) { debug(LOG_ERROR, "Could not open \"%s\"", sPath); continue; } name = inifile_get(inif, "Name", "BAD NAME"); map = inifile_get(inif, "Map", "BAD MAP"); difficulty = inifile_get(inif, "difficulty", "BAD DIFFICULTY"); givendescription = inifile_get(inif, "description", ""); ssprintf(description, "%s, %s, %s. %s", map, difficulty, highscore, givendescription); button = (W_BUTTON*)widgGetFromID(psRequestScreen, CHALLENGE_ENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Set the button-text */ sstrcpy(sSlotCaps[slotCount], name); // store it! sstrcpy(sSlotTips[slotCount], description); // store it, too! sstrcpy(sSlotFile[slotCount], sPath); // store filename inifile_delete(inif); /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; button->pUserData = (void *)sSlotFile[slotCount]; slotCount++; // go to next button... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); challengesUp = true; return true; }
// //////////////////////////////////////////////////////////////////////////// bool addLoadSave(LOADSAVE_MODE savemode, const char *title) { bool bLoad = true; char NewSaveGamePath[PATH_MAX] = {'\0'}; bLoadSaveMode = savemode; UDWORD slotCount; static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; char **i, **files; switch(savemode) { case LOAD_FRONTEND_MISSION: case LOAD_INGAME_MISSION: case LOAD_MISSIONEND: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); break; case LOAD_FRONTEND_SKIRMISH: case LOAD_INGAME_SKIRMISH: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish"); break; case SAVE_MISSIONEND: case SAVE_INGAME_MISSION: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); bLoad = false; break; case SAVE_INGAME_SKIRMISH: ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "skirmish"); bLoad = false; break; default: ASSERT("Invalid load/save mode!", "Invalid load/save mode!"); ssprintf(NewSaveGamePath, "%s%s/", SaveGamePath, "campaign"); break; } mode = bLoad; debug(LOG_SAVE, "called (%d, %s)", bLoad, title); if ((bLoadSaveMode == LOAD_INGAME_MISSION) || (bLoadSaveMode == SAVE_INGAME_MISSION) || (bLoadSaveMode == LOAD_INGAME_SKIRMISH) || (bLoadSaveMode == SAVE_INGAME_SKIRMISH)) { if (!bMultiPlayer || (NetPlay.bComms ==0)) { gameTimeStop(); if(GetGameMode() == GS_NORMAL) { bool radOnScreen = radarOnScreen; // Only do this in main game. bRender3DOnly = true; radarOnScreen = false; displayWorld(); // Just display the 3d, no interface radarOnScreen = radOnScreen; bRender3DOnly = false; } setGamePauseStatus( true ); setGameUpdatePause(true); setScriptPause(true); setScrollPause(true); setConsolePause(true); } forceHidePowerBar(); intRemoveReticule(); } psRequestScreen = new W_SCREEN; WIDGET *parent = psRequestScreen->psForm; /* add a form to place the tabbed form on */ // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) IntFormAnimated *loadSaveForm = new IntFormAnimated(parent); loadSaveForm->id = LOADSAVE_FORM; loadSaveForm->setGeometry(LOADSAVE_X, LOADSAVE_Y, LOADSAVE_W, slotsInColumn*(LOADENTRY_H + LOADSAVE_HGAP) + LOADSAVE_BANNER_DEPTH + 20); // Add Banner W_FORMINIT sFormInit; sFormInit.formID = LOADSAVE_FORM; sFormInit.id = LOADSAVE_BANNER; sFormInit.x = LOADSAVE_HGAP; sFormInit.y = LOADSAVE_VGAP; sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); sFormInit.height = LOADSAVE_BANNER_DEPTH; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = bLoad; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label W_LABINIT sLabInit; sLabInit.formID = LOADSAVE_BANNER; sLabInit.FontID = font_large; sLabInit.id = LOADSAVE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 0; sLabInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); //LOADSAVE_W; sLabInit.height = LOADSAVE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = title; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. W_BUTINIT sButInit; sButInit.formID = LOADSAVE_BANNER; sButInit.x = 8; sButInit.y = 10; sButInit.width = iV_GetImageWidth(IntImages,IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages,IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = LOADSAVE_CANCEL; sButInit.style = WBUT_PLAIN; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots sButInit = W_BUTINIT(); sButInit.formID = LOADSAVE_FORM; sButInit.style = WBUT_PLAIN; sButInit.width = LOADENTRY_W; sButInit.height = LOADENTRY_H; sButInit.pDisplay = displayLoadSlot; for(slotCount = 0; slotCount< totalslots; slotCount++) { sButInit.id = slotCount+LOADENTRY_START; if(slotCount < slotsInColumn) { sButInit.x = 22 + LOADSAVE_HGAP; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + ( slotCount*(LOADSAVE_VGAP+LOADENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2*LOADSAVE_HGAP + LOADENTRY_W); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } else { sButInit.x = 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W)); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; debug(LOG_SAVE, "Searching \"%s\" for savegames", NewSaveGamePath); // add savegame filenames minus extensions to buttons files = PHYSFS_enumerateFiles(NewSaveGamePath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char savefile[256]; time_t savetime; struct tm *timeinfo; // See if this filename contains the extension we're looking for if (!strstr(*i, sExt)) { // If it doesn't, move on to the next filename continue; } button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Figure save-time */ snprintf(savefile, sizeof(savefile), "%s/%s", NewSaveGamePath, *i); savetime = PHYSFS_getLastModTime(savefile); timeinfo = localtime(&savetime); strftime(sSlotTips[slotCount], sizeof(sSlotTips[slotCount]), "%x %X", timeinfo); /* Set the button-text */ (*i)[strlen(*i) - 4] = '\0'; // remove .gam extension sstrcpy(sSlotCaps[slotCount], *i); //store it! /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; slotCount++; // goto next but... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); bLoadSaveUp = true; return true; }
// Add the droid order screen. // Returns true if the form was displayed ok. // //changed to a BASE_OBJECT to accomodate the factories - AB 21/04/99 bool intAddOrder(BASE_OBJECT *psObj) { bool Animate = true; SECONDARY_STATE State; UWORD OrdIndex; UWORD Height, NumDisplayedOrders; UWORD NumButs; UWORD NumJustifyButs, NumCombineButs, NumCombineBefore; bool bLastCombine, bHidden; DROID *Droid; STRUCTURE *psStructure; if (bInTutorial) { // No RMB orders in tutorial!! return (false); } // Is the form already up? if (widgGetFromID(psWScreen, IDORDER_FORM) != NULL) { intRemoveOrderNoAnim(); Animate = false; } // Is the stats window up? if (widgGetFromID(psWScreen, IDSTAT_FORM) != NULL) { intRemoveStatsNoAnim(); Animate = false; } if (psObj) { if (psObj->type == OBJ_DROID) { Droid = (DROID *)psObj; psStructure = NULL; } else if (psObj->type == OBJ_STRUCTURE) { Droid = NULL; psStructure = (STRUCTURE *)psObj; psSelectedFactory = psStructure; ASSERT_OR_RETURN(false, StructIsFactory(psSelectedFactory), "Trying to select a %s as a factory!", objInfo((BASE_OBJECT *)psSelectedFactory)); } else { ASSERT(false, "Invalid object type"); Droid = NULL; psStructure = NULL; } } else { Droid = NULL; psStructure = NULL; } setWidgetsStatus(true); AvailableOrders.clear(); SelectedDroids.clear(); // Selected droid is a command droid? if ((Droid != NULL) && (Droid->droidType == DROID_COMMAND)) { // displaying for a command droid - ignore any other droids SelectedDroids.push_back(Droid); } else if (psStructure != NULL) { AvailableOrders = buildStructureOrderList(psStructure); if (AvailableOrders.empty()) { return false; } } // Otherwise build a list of selected droids. else if (!BuildSelectedDroidList()) { // If no droids selected then see if we were given a specific droid. if (Droid != NULL) { // and put it in the list. SelectedDroids.push_back(Droid); } } // Build a list of orders available for the list of selected droids. - if a factory has not been selected if (psStructure == NULL) { AvailableOrders = buildDroidOrderList(); if (AvailableOrders.empty()) { // If no orders then return; return false; } } WIDGET *parent = psWScreen->psForm; /* Create the basic form */ IntFormAnimated *orderForm = new IntFormAnimated(parent, Animate); // Do not animate the opening, if the window was already open. orderForm->id = IDORDER_FORM; orderForm->setGeometry(ORDER_X, ORDER_Y, ORDER_WIDTH, ORDER_HEIGHT); // Add the close button. W_BUTINIT sButInit; sButInit.formID = IDORDER_FORM; sButInit.id = IDORDER_CLOSE; sButInit.x = ORDER_WIDTH - CLOSE_WIDTH; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0, IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); if (!widgAddButton(psWScreen, &sButInit)) { return false; } sButInit = W_BUTINIT(); sButInit.formID = IDORDER_FORM; sButInit.id = IDORDER_CLOSE + 1; sButInit.pDisplay = intDisplayButtonHilight; sButInit.y = ORDER_BUTY; Height = 0; NumDisplayedOrders = 0; for (unsigned j = 0; j < AvailableOrders.size() && NumDisplayedOrders < MAX_DISPLAYABLE_ORDERS; ++j) { OrdIndex = AvailableOrders[j].OrderIndex; // Get current order state. State = GetSecondaryStates(OrderButtons[OrdIndex].Order); // Get number of buttons. NumButs = OrderButtons[OrdIndex].NumButs; // Set actual number of buttons. OrderButtons[OrdIndex].AcNumButs = NumButs; // Handle special case for factory -> command droid assignment buttons. switch (OrderButtons[OrdIndex].Class) { case ORDBUTCLASS_FACTORY: NumButs = countAssignableFactories((UBYTE)selectedPlayer, FACTORY_FLAG); break; case ORDBUTCLASS_CYBORGFACTORY: NumButs = countAssignableFactories((UBYTE)selectedPlayer, CYBORG_FLAG); break; case ORDBUTCLASS_VTOLFACTORY: NumButs = countAssignableFactories((UBYTE)selectedPlayer, VTOL_FLAG); break; default: break; } sButInit.id = OrderButtons[OrdIndex].ButBaseID; NumJustifyButs = NumButs; bLastCombine = false; switch (OrderButtons[OrdIndex].ButJustify & ORD_JUSTIFY_MASK) { case ORD_JUSTIFY_LEFT: sButInit.x = ORDER_BUTX; break; case ORD_JUSTIFY_RIGHT: sButInit.x = orderForm->width() - ORDER_BUTX - (NumJustifyButs * GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + (NumJustifyButs - 1) * ORDER_BUTGAP); break; case ORD_JUSTIFY_CENTER: sButInit.x = (orderForm->width() - (NumJustifyButs * GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + (NumJustifyButs - 1) * ORDER_BUTGAP)) / 2; break; case ORD_JUSTIFY_COMBINE: // see how many are on this line before the button NumCombineBefore = 0; for (unsigned i = 0; i < j; ++i) { if ((OrderButtons[AvailableOrders[i].OrderIndex].ButJustify & ORD_JUSTIFY_MASK) == ORD_JUSTIFY_COMBINE) { NumCombineBefore += 1; } } NumCombineButs = (UWORD)(NumCombineBefore + 1); // now see how many in total for (unsigned i = j + 1; i < AvailableOrders.size(); ++i) { if ((OrderButtons[AvailableOrders[i].OrderIndex].ButJustify & ORD_JUSTIFY_MASK) == ORD_JUSTIFY_COMBINE) { NumCombineButs += 1; } } // get position on line NumCombineButs = (UWORD)(NumCombineButs - (NumCombineBefore - (NumCombineBefore % ORD_MAX_COMBINE_BUTS))); if (NumCombineButs >= ORD_MAX_COMBINE_BUTS) { // the buttons will fill the line sButInit.x = (SWORD)(ORDER_BUTX + (GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + ORDER_BUTGAP) * NumCombineBefore); } else { // center the buttons sButInit.x = orderForm->width() / 2 - (NumCombineButs * GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + (NumCombineButs - 1) * ORDER_BUTGAP) / 2; sButInit.x = (SWORD)(sButInit.x + (GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[0]) + ORDER_BUTGAP) * NumCombineBefore); } // see if need to start a new line of buttons if ((NumCombineBefore + 1) == (NumCombineButs % ORD_MAX_COMBINE_BUTS)) { bLastCombine = true; } break; } for (unsigned i = 0; i < OrderButtons[OrdIndex].AcNumButs; ++i) { sButInit.pTip = getDORDDescription(OrderButtons[OrdIndex].ButTips[i]); sButInit.width = (UWORD)GetImageWidth(IntImages, OrderButtons[OrdIndex].ButImageID[i]); sButInit.height = (UWORD)GetImageHeight(IntImages, OrderButtons[OrdIndex].ButImageID[i]); sButInit.UserData = PACKDWORD_TRI(OrderButtons[OrdIndex].ButGreyID[i], OrderButtons[OrdIndex].ButHilightID[i], OrderButtons[OrdIndex].ButImageID[i]); if (!widgAddButton(psWScreen, &sButInit)) { return false; } // Set the default state for the button. switch (OrderButtons[OrdIndex].ButType) { case ORD_BTYPE_RADIO: case ORD_BTYPE_BOOLEAN: if ((State & OrderButtons[OrdIndex].StateMask) == (UDWORD)OrderButtons[OrdIndex].States[i]) { widgSetButtonState(psWScreen, sButInit.id, WBUT_CLICKLOCK); } else { widgSetButtonState(psWScreen, sButInit.id, 0); } break; case ORD_BTYPE_BOOLEAN_DEPEND: if ((State & OrderButtons[OrdIndex].StateMask) == (UDWORD)OrderButtons[OrdIndex].States[i]) { widgSetButtonState(psWScreen, sButInit.id, WBUT_CLICKLOCK); } else { if (i == 0) { widgSetButtonState(psWScreen, sButInit.id, 0); } else { widgSetButtonState(psWScreen, sButInit.id, WBUT_DISABLE); } } break; case ORD_BTYPE_BOOLEAN_COMBINE: if (State & (UDWORD)OrderButtons[OrdIndex].States[i]) { widgSetButtonState(psWScreen, sButInit.id, WBUT_CLICKLOCK); } break; } // may not add a button if the factory doesn't exist bHidden = false; switch (OrderButtons[OrdIndex].Class) { case ORDBUTCLASS_FACTORY: if (!checkFactoryExists(selectedPlayer, FACTORY_FLAG, i)) { widgHide(psWScreen, sButInit.id); bHidden = true; } break; case ORDBUTCLASS_CYBORGFACTORY: if (!checkFactoryExists(selectedPlayer, CYBORG_FLAG, i)) { widgHide(psWScreen, sButInit.id); bHidden = true; } break; case ORDBUTCLASS_VTOLFACTORY: if (!checkFactoryExists(selectedPlayer, VTOL_FLAG, i)) { widgHide(psWScreen, sButInit.id); bHidden = true; } break; default: break; } if (!bHidden) { sButInit.x = (SWORD)(sButInit.x + sButInit.width + ORDER_BUTGAP); } sButInit.id++; } if (((OrderButtons[OrdIndex].ButJustify & ORD_JUSTIFY_MASK) != ORD_JUSTIFY_COMBINE) || bLastCombine) { sButInit.y = (SWORD)(sButInit.y + sButInit.height + ORDER_BUTGAP); Height = (UWORD)(Height + sButInit.height + ORDER_BUTGAP); } NumDisplayedOrders ++; } // Now we know how many orders there are we can resize the form accordingly. int newHeight = Height + CLOSE_HEIGHT + ORDER_BUTGAP; orderForm->setGeometry(orderForm->x(), ORDER_BOTTOMY - newHeight, orderForm->width(), newHeight); OrderUp = true; return true; }
/** Searches in the given search directory for files ending with the * given extension. Then will create a window with buttons for each * found file. * \param searchDir the directory to search in * \param fileExtension the extension files should end with, if the * extension has a dot (.) then this dot _must_ be present as * the first char in this parameter * \param mode (purpose unknown) * \param numPlayers (purpose unknown) */ void addMultiRequest(const char* searchDir, const char* fileExtension, UDWORD mode, UBYTE mapCam, UBYTE numPlayers) { UDWORD players; char** fileList; char** currFile; const unsigned int extensionLength = strlen(fileExtension); const unsigned int buttonsX = (mode == MULTIOP_MAP) ? 22 : 17; unsigned int numButtons, count, butPerForm, i; static char tips[NBTIPS][MAX_STR_LENGTH]; context = mode; if(mode == MULTIOP_MAP) { // only save these when they select MAP button current_tech = mapCam; current_numplayers = numPlayers; } fileList = PHYSFS_enumerateFiles(searchDir); if (!fileList) { debug(LOG_FATAL, "addMultiRequest: Out of memory"); abort(); return; } // Count number of required buttons numButtons = 0; for (currFile = fileList; *currFile != NULL; ++currFile) { const unsigned int fileNameLength = strlen(*currFile); // Check to see if this file matches the given extension if (fileNameLength > extensionLength && strcmp(&(*currFile)[fileNameLength - extensionLength], fileExtension) == 0) ++numButtons; } if(mode == MULTIOP_MAP) // if its a map, also look in the predone stuff. { char* map; if ((map = enumerateMultiMaps(&players, true, mapCam, numPlayers))) { free(map); numButtons++; while ((map = enumerateMultiMaps(&players, false, mapCam, numPlayers))) { free(map); numButtons++; } } } psRScreen = widgCreateScreen(); ///< move this to intinit or somewhere like that.. (close too.) widgSetTipFont(psRScreen,font_regular); /* Calculate how many buttons will go on a single form */ butPerForm = ((M_REQUEST_W - 0 - 4) / (R_BUT_W +4)) * ((M_REQUEST_H - 0- 4) / (R_BUT_H+ 4)); /* add a form to place the tabbed form on */ W_FORMINIT sFormInit; sFormInit.formID = 0; sFormInit.id = M_REQUEST; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD)(M_REQUEST_X+D_W); sFormInit.y = (SWORD)(M_REQUEST_Y+D_H); sFormInit.width = M_REQUEST_W; sFormInit.height = M_REQUEST_H; sFormInit.disableChildren = true; sFormInit.pDisplay = intOpenPlainForm; widgAddForm(psRScreen, &sFormInit); /* Add the tabs */ sFormInit = W_FORMINIT(); sFormInit.formID = M_REQUEST; sFormInit.id = M_REQUEST_TAB; sFormInit.style = WFORM_TABBED; sFormInit.x = 2; sFormInit.y = 2; sFormInit.width = M_REQUEST_W; sFormInit.height = M_REQUEST_H-4; sFormInit.numMajor = numForms(numButtons, butPerForm); sFormInit.majorPos = WFORM_TABTOP; sFormInit.minorPos = WFORM_TABNONE; sFormInit.majorSize = OBJ_TABWIDTH+2; sFormInit.majorOffset = OBJ_TABOFFSET; sFormInit.tabVertOffset = (OBJ_TABHEIGHT/2); sFormInit.tabMajorThickness = OBJ_TABHEIGHT; sFormInit.pUserData = &StandardTab; sFormInit.pTabDisplay = intDisplayTab; // TABFIXME: // This appears to be the map pick screen, when we have lots of maps // this will need to change. if (sFormInit.numMajor > MAX_TAB_STD_SHOWN) { ASSERT(sFormInit.numMajor < MAX_TAB_SMALL_SHOWN,"Too many maps! Need scroll tabs here."); sFormInit.pUserData = &SmallTab; sFormInit.majorSize /= 2; } for (i = 0; i < sFormInit.numMajor; ++i) { sFormInit.aNumMinors[i] = 2; } widgAddForm(psRScreen, &sFormInit); // Add the close button. W_BUTINIT sButInit; sButInit.formID = M_REQUEST; sButInit.id = M_REQUEST_CLOSE; sButInit.x = M_REQUEST_W - CLOSE_WIDTH - 3; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0,IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); widgAddButton(psRScreen, &sButInit); /* Put the buttons on it *//* Set up the button struct */ sButInit = W_BUTINIT(); sButInit.formID = M_REQUEST_TAB; sButInit.id = M_REQUEST_BUT; sButInit.x = buttonsX; sButInit.y = 4; sButInit.width = R_BUT_W; sButInit.height = R_BUT_H; sButInit.pUserData = NULL; sButInit.pDisplay = displayRequestOption; for (currFile = fileList, count = 0; *currFile != NULL && count < (butPerForm * 4); ++currFile) { const unsigned int tip_index = check_tip_index(sButInit.id - M_REQUEST_BUT); const unsigned int fileNameLength = strlen(*currFile); const unsigned int tipStringLength = fileNameLength - extensionLength; // Check to see if this file matches the given extension if (!(fileNameLength > extensionLength) || strcmp(&(*currFile)[fileNameLength - extensionLength], fileExtension) != 0) continue; // Set the tip and add the button // Copy all of the filename except for the extension into the tiptext string strlcpy(tips[tip_index], *currFile, MIN(tipStringLength + 1, sizeof(tips[tip_index]))); sButInit.pTip = tips[tip_index]; sButInit.pText = tips[tip_index]; if(mode == MULTIOP_MAP) // if its a map, set player flag. { const char* mapText; unsigned int mapTextLength; sButInit.UserData = (*currFile)[0] - '0'; if( (*currFile)[1] != 'c') { continue; } // Chop off description mapText = strrchr(*currFile, '-') + 1; if (mapText - 1 == NULL) continue; mapTextLength = tipStringLength - (mapText - *currFile); strlcpy(tips[tip_index], mapText, MIN(mapTextLength + 1, sizeof(tips[tip_index]))); } ++count; widgAddButton(psRScreen, &sButInit); /* Update the init struct for the next button */ sButInit.id += 1; sButInit.x = (SWORD)(sButInit.x + (R_BUT_W+ 4)); if (sButInit.x + R_BUT_W+ 2 > M_REQUEST_W) { sButInit.x = buttonsX; sButInit.y = (SWORD)(sButInit.y +R_BUT_H + 4); } if (sButInit.y +R_BUT_H + 4 > M_REQUEST_H) { sButInit.y = 4; sButInit.majorID += 1; } } // Make sure to return memory back to PhyscisFS PHYSFS_freeList(fileList); if(mode == MULTIOP_MAP) { char* mapName; if ((mapName = enumerateMultiMaps(&players, true, mapCam, numPlayers))) { do { unsigned int tip_index = check_tip_index(sButInit.id-M_REQUEST_BUT); // add number of players to string. sstrcpy(tips[tip_index], mapName); free(mapName); sButInit.pTip = tips[tip_index]; sButInit.pText = tips[tip_index]; sButInit.UserData = players; widgAddButton(psRScreen, &sButInit); sButInit.id += 1; sButInit.x = (SWORD)(sButInit.x + (R_BUT_W+ 4)); if (sButInit.x + R_BUT_W+ 2 > M_REQUEST_W) { sButInit.x = buttonsX; sButInit.y = (SWORD)(sButInit.y +R_BUT_H + 4); } if (sButInit.y +R_BUT_H + 4 > M_REQUEST_H) { sButInit.y = 4; sButInit.majorID += 1; } } while ((mapName = enumerateMultiMaps(&players, false, mapCam, numPlayers))); } } multiRequestUp = true; hoverPreviewId = 0; // if it's map select then add the cam style buttons. if(mode == MULTIOP_MAP) { sButInit = W_BUTINIT(); sButInit.formID = M_REQUEST_TAB; sButInit.id = M_REQUEST_C1; sButInit.x = 1; sButInit.y = 252; sButInit.width = 17; sButInit.height = 17; sButInit.UserData = 1; sButInit.pTip = _("Technology level 1"); sButInit.pDisplay = displayCamTypeBut; widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_C2; sButInit.y += 22; sButInit.UserData = 2; sButInit.pTip = _("Technology level 2"); widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_C3; sButInit.y += 22; sButInit.UserData = 3; sButInit.pTip = _("Technology level 3"); widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_AP; sButInit.y = 17; sButInit.UserData = 0; sButInit.pTip = _("Any number of players"); sButInit.pDisplay = displayNumPlayersBut; widgAddButton(psRScreen, &sButInit); STATIC_ASSERT(MAX_PLAYERS_IN_GUI <= ARRAY_SIZE(M_REQUEST_NP) + 1); for (unsigned numPlayers = 2; numPlayers <= MAX_PLAYERS_IN_GUI; ++numPlayers) { static char ttip[MAX_PLAYERS_IN_GUI][20]; sButInit.id = M_REQUEST_NP[numPlayers - 2]; sButInit.y += 22; sButInit.UserData = numPlayers; ssprintf(ttip[numPlayers], ngettext("%d player", "%d players", numPlayers), numPlayers); sButInit.pTip = (const char *)&ttip[numPlayers]; widgAddButton(psRScreen, &sButInit); } } }
//**************************************************************************************** // Load menu/save menu? //***************************************************************************************** static BOOL _addLoadSave(BOOL bLoad, const char *sSearchPath, const char *sExtension, const char *title) { UDWORD slotCount; // removed hardcoded values! change with the defines above! -Q static char sSlotCaps[totalslots][totalslotspace]; static char sSlotTips[totalslots][totalslotspace]; char **i, **files; const char* checkExtension; mode = bLoad; debug(LOG_SAVE, "called (%d, %s, %s, %s)", bLoad, sSearchPath, sExtension, title); if ((bLoadSaveMode == LOAD_INGAME) || (bLoadSaveMode == SAVE_INGAME)) { if (!bMultiPlayer || (NetPlay.bComms ==0)) { gameTimeStop(); if(GetGameMode() == GS_NORMAL) { BOOL radOnScreen = radarOnScreen; // Only do this in main game. bRender3DOnly = true; radarOnScreen = false; displayWorld(); // Just display the 3d, no interface pie_UploadDisplayBuffer(); // Upload the current display back buffer into system memory. radarOnScreen = radOnScreen; bRender3DOnly = false; } setGamePauseStatus( true ); setGameUpdatePause(true); setScriptPause(true); setScrollPause(true); setConsolePause(true); } forceHidePowerBar(); intRemoveReticule(); } (void) PHYSFS_mkdir(sSearchPath); // just in case psRequestScreen = widgCreateScreen(); // init the screen widgSetTipFont(psRequestScreen,font_regular); /* add a form to place the tabbed form on */ W_FORMINIT sFormInit; sFormInit.formID = 0; //this adds the blue background, and the "box" behind the buttons -Q sFormInit.id = LOADSAVE_FORM; sFormInit.style = WFORM_PLAIN; sFormInit.x = (SWORD) LOADSAVE_X; sFormInit.y = (SWORD) LOADSAVE_Y; sFormInit.width = LOADSAVE_W; // we need the form to be long enough for all resolutions, so we take the total number of items * height // and * the gaps, add the banner, and finally, the fudge factor ;) sFormInit.height = (slotsInColumn * LOADENTRY_H + LOADSAVE_HGAP* slotsInColumn)+ LOADSAVE_BANNER_DEPTH+20; sFormInit.disableChildren = true; sFormInit.pDisplay = intOpenPlainForm; widgAddForm(psRequestScreen, &sFormInit); // Add Banner sFormInit.formID = LOADSAVE_FORM; sFormInit.id = LOADSAVE_BANNER; sFormInit.x = LOADSAVE_HGAP; sFormInit.y = LOADSAVE_VGAP; sFormInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); sFormInit.height = LOADSAVE_BANNER_DEPTH; sFormInit.disableChildren = false; sFormInit.pDisplay = displayLoadBanner; sFormInit.UserData = bLoad; widgAddForm(psRequestScreen, &sFormInit); // Add Banner Label W_LABINIT sLabInit; sLabInit.formID = LOADSAVE_BANNER; sLabInit.id = LOADSAVE_LABEL; sLabInit.style = WLAB_ALIGNCENTRE; sLabInit.x = 0; sLabInit.y = 3; sLabInit.width = LOADSAVE_W-(2*LOADSAVE_HGAP); //LOADSAVE_W; sLabInit.height = LOADSAVE_BANNER_DEPTH; //This looks right -Q sLabInit.pText = title; widgAddLabel(psRequestScreen, &sLabInit); // add cancel. W_BUTINIT sButInit; sButInit.formID = LOADSAVE_BANNER; sButInit.x = 8; sButInit.y = 8; sButInit.width = iV_GetImageWidth(IntImages,IMAGE_NRUTER); sButInit.height = iV_GetImageHeight(IntImages,IMAGE_NRUTER); sButInit.UserData = PACKDWORD_TRI(0,IMAGE_NRUTER , IMAGE_NRUTER); sButInit.id = LOADSAVE_CANCEL; sButInit.style = WBUT_PLAIN; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; widgAddButton(psRequestScreen, &sButInit); // add slots sButInit = W_BUTINIT(); sButInit.formID = LOADSAVE_FORM; sButInit.style = WBUT_PLAIN; sButInit.width = LOADENTRY_W; sButInit.height = LOADENTRY_H; sButInit.pDisplay = displayLoadSlot; for(slotCount = 0; slotCount< totalslots; slotCount++) { sButInit.id = slotCount+LOADENTRY_START; if(slotCount < slotsInColumn) { sButInit.x = 22 + LOADSAVE_HGAP; sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2*LOADSAVE_VGAP)) + ( slotCount*(LOADSAVE_VGAP+LOADENTRY_H))); } else if (slotCount >= slotsInColumn && (slotCount < (slotsInColumn *2))) { sButInit.x = 22 + (2*LOADSAVE_HGAP + LOADENTRY_W); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } else { sButInit.x = 22 + (3*LOADSAVE_HGAP + (2*LOADENTRY_W)); sButInit.y = (SWORD)((LOADSAVE_BANNER_DEPTH +(2* LOADSAVE_VGAP)) + ( (slotCount % slotsInColumn)*(LOADSAVE_VGAP+LOADENTRY_H))); } widgAddButton(psRequestScreen, &sButInit); } // fill slots. slotCount = 0; sstrcpy(sPath, sSearchPath); // setup locals. sstrcpy(sExt, sExtension); debug(LOG_SAVE, "Searching \"%s\" for savegames", sSearchPath); // Check for an extension like ".ext", not "ext" sasprintf((char**)&checkExtension, ".%s", sExtension); // add savegame filenames minus extensions to buttons files = PHYSFS_enumerateFiles(sSearchPath); for (i = files; *i != NULL; ++i) { W_BUTTON *button; char savefile[256]; time_t savetime; struct tm *timeinfo; // See if this filename contains the extension we're looking for if (!strstr(*i, checkExtension)) { // If it doesn't, move on to the next filename continue; } button = (W_BUTTON*)widgGetFromID(psRequestScreen, LOADENTRY_START + slotCount); debug(LOG_SAVE, "We found [%s]", *i); /* Figure save-time */ snprintf(savefile, sizeof(savefile), "%s/%s", sSearchPath, *i); savetime = PHYSFS_getLastModTime(savefile); timeinfo = localtime(&savetime); strftime(sSlotTips[slotCount], sizeof(sSlotTips[slotCount]), "%x %X", timeinfo); /* Set the button-text */ (*i)[strlen(*i) - 4] = '\0'; // remove .gam extension sstrcpy(sSlotCaps[slotCount], *i); //store it! /* Add button */ button->pTip = sSlotTips[slotCount]; button->pText = sSlotCaps[slotCount]; slotCount++; // goto next but... if (slotCount == totalslots) { break; } } PHYSFS_freeList(files); bLoadSaveUp = true; return true; }
/** Searches in the given search directory for files ending with the * given extension. Then will create a window with buttons for each * found file. * \param searchDir the directory to search in * \param fileExtension the extension files should end with, if the * extension has a dot (.) then this dot _must_ be present as * the first char in this parameter * \param mode (purpose unknown) * \param numPlayers (purpose unknown) */ void addMultiRequest(const char* searchDir, const char* fileExtension, UDWORD mode, UBYTE mapCam, UBYTE numPlayers) { const unsigned int extensionLength = strlen(fileExtension); const unsigned int buttonsX = (mode == MULTIOP_MAP) ? 22 : 17; context = mode; if(mode == MULTIOP_MAP) { // only save these when they select MAP button current_tech = mapCam; current_numplayers = numPlayers; } char **fileList = PHYSFS_enumerateFiles(searchDir); psRScreen = new W_SCREEN; ///< move this to intinit or somewhere like that.. (close too.) WIDGET *parent = psRScreen->psForm; /* add a form to place the tabbed form on */ IntFormAnimated *requestForm = new IntFormAnimated(parent); requestForm->id = M_REQUEST; requestForm->setGeometry(M_REQUEST_X + D_W, M_REQUEST_Y + D_H, M_REQUEST_W, M_REQUEST_H); // Add the button list. IntListTabWidget *requestList = new IntListTabWidget(requestForm); requestList->setChildSize(R_BUT_W, R_BUT_H); requestList->setChildSpacing(4, 4); requestList->setGeometry(2 + buttonsX, 2, M_REQUEST_W - buttonsX, M_REQUEST_H - 4); // Add the close button. W_BUTINIT sButInit; sButInit.formID = M_REQUEST; sButInit.id = M_REQUEST_CLOSE; sButInit.x = M_REQUEST_W - CLOSE_WIDTH - 3; sButInit.y = 0; sButInit.width = CLOSE_WIDTH; sButInit.height = CLOSE_HEIGHT; sButInit.pTip = _("Close"); sButInit.pDisplay = intDisplayImageHilight; sButInit.UserData = PACKDWORD_TRI(0,IMAGE_CLOSEHILIGHT , IMAGE_CLOSE); widgAddButton(psRScreen, &sButInit); // Put the buttons on it. int nextButtonId = M_REQUEST_BUT; for (char **currFile = fileList; *currFile != NULL; ++currFile) { const unsigned int fileNameLength = strlen(*currFile); // Check to see if this file matches the given extension if (fileNameLength <= extensionLength || strcmp(&(*currFile)[fileNameLength - extensionLength], fileExtension) != 0) continue; char *withoutExtension = strdup(*currFile); withoutExtension[fileNameLength - extensionLength] = '\0'; // Set the tip and add the button W_BUTTON *button = new W_BUTTON(requestList); button->id = nextButtonId; button->setTip(withoutExtension); button->setString(withoutExtension); button->displayFunction = displayRequestOption; requestList->addWidgetToLayout(button); free(withoutExtension); /* Update the init struct for the next button */ ++nextButtonId; } // Make sure to return memory back to PhyscisFS PHYSFS_freeList(fileList); multiRequestUp = true; hoverPreviewId = 0; if(mode == MULTIOP_MAP) { LEVEL_DATASET *mapData; bool first = true; while ((mapData = enumerateMultiMaps(first, mapCam, numPlayers)) != NULL) { first = false; // add number of players to string. W_BUTTON *button = new W_BUTTON(requestList); button->id = nextButtonId; button->setTip(mapData->pName); button->setString(mapData->pName); button->pUserData = mapData; button->displayFunction = displayRequestOption; requestList->addWidgetToLayout(button); ++nextButtonId; } // if it's map select then add the cam style buttons. sButInit = W_BUTINIT(); sButInit.formID = M_REQUEST; sButInit.id = M_REQUEST_C1; sButInit.x = 3; sButInit.y = 254; sButInit.width = 17; sButInit.height = 17; sButInit.UserData = 1; sButInit.pTip = _("Technology level 1"); sButInit.pDisplay = displayCamTypeBut; widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_C2; sButInit.y += 22; sButInit.UserData = 2; sButInit.pTip = _("Technology level 2"); widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_C3; sButInit.y += 22; sButInit.UserData = 3; sButInit.pTip = _("Technology level 3"); widgAddButton(psRScreen, &sButInit); sButInit.id = M_REQUEST_AP; sButInit.y = 17; sButInit.UserData = 0; sButInit.pTip = _("Any number of players"); sButInit.pDisplay = displayNumPlayersBut; widgAddButton(psRScreen, &sButInit); STATIC_ASSERT(MAX_PLAYERS_IN_GUI <= ARRAY_SIZE(M_REQUEST_NP) + 1); for (unsigned numPlayers = 2; numPlayers <= MAX_PLAYERS_IN_GUI; ++numPlayers) { static char ttip[MAX_PLAYERS_IN_GUI + 1][20]; sButInit.id = M_REQUEST_NP[numPlayers - 2]; sButInit.y += 22; sButInit.UserData = numPlayers; ssprintf(ttip[numPlayers], ngettext("%d player", "%d players", numPlayers), numPlayers); sButInit.pTip = ttip[numPlayers]; widgAddButton(psRScreen, &sButInit); } } }