//-------------------------------------------------------------------------------------------------
// Entry point
//-------------------------------------------------------------------------------------------------
int main(void)
{
	HWND Handle;
	unsigned int Game_Index, Error_Code;
	LONG_PTR Window_Style;

	// Display the banner
	wprintf(L"+------------------------------------------+\n");
	wprintf(L"| Play It Fullscreen, (C) Adrien RICCIARDI |\n");
	wprintf(L"| Build date : " CONVERT_ASCII_STRING_TO_WIDECHAR_STRING(__DATE__) L", " CONVERT_ASCII_STRING_TO_WIDECHAR_STRING(__TIME__) L"       |\n");
	wprintf(L"+------------------------------------------+\n");

	// Wait for a game to be launched
	wprintf(L"Waiting for a game to be launched...\n");
	WaitForGame(&Handle, &Game_Index);
	wprintf(L"Game found : %s.\n", Games[Game_Index].String_Window_Title); // TODO : use a new field in the struct for the game real name in case of some game not having a presentable window title
	
	// Remove the window border if required to
	if (Games[Game_Index].Is_Window_Border_Removed)
	{
		wprintf(L"Removing the window border...\n");

		// Get the current window style
		Window_Style = GetWindowLongPtr(Handle, GWL_STYLE);
		if (Window_Style == 0)
		{
			wprintf(L"Error : failed to get the window style (error %u).\n", GetLastError());
			goto Exit_Error;
		}

		// Remove the border and the title bar
		Window_Style &= ~(WS_BORDER | WS_CAPTION);

		// Set the new window style
		if (SetWindowLongPtr(Handle, GWL_STYLE, Window_Style) == 0)
		{
			Error_Code = GetLastError();
			wprintf(L"Error : failed to set the window style (error %u).\n", Error_Code);
			if (Error_Code == ERROR_ACCESS_DENIED) wprintf(L"Try to run the program as administrator.\n");
			goto Exit_Error;
		}
		wprintf(L"The window border was successfully removed.\n");
	}

	// Maximize the game window if required to
	if (Games[Game_Index].Is_Window_Maximized)
	{
		ShowWindow(Handle, SW_MAXIMIZE);
		wprintf(L"The window was successfully maximized.\n");
	}

	return EXIT_SUCCESS;

Exit_Error:
	getchar();
	return EXIT_FAILURE;
}
Exemple #2
0
void main()
{
	is64bit = IsWow64();
	printf("-=[w7ddpatcher by mudlord]=-\n");
	printf("-=[for  Win7/Vista %s]=-\n", is64bit ? "x64" : "x86");

	OPENFILENAME ofn = {.lStructSize = sizeof(ofn)};
	STARTUPINFO si = {.cb = sizeof(si)};
	PROCESS_INFORMATION pi = {0};

	char szFileName[MAX_PATH] = "";

	ofn.hwndOwner = NULL;
	ofn.lpstrFilter = "Executables (*.exe)\0*.exe\0";
	ofn.lpstrFile = szFileName;
	ofn.nMaxFile = MAX_PATH;
	ofn.Flags = OFN_EXPLORER | OFN_FILEMUSTEXIST | OFN_HIDEREADONLY;
	ofn.lpstrDefExt = "exe";

	printf("Waiting for executable file name...\n");
	if (GetOpenFileName(&ofn))
	{
		if (!CreateProcess(NULL,   // No module name (use command line)
			szFileName,        // Command line
			NULL,           // Process handle not inheritable
			NULL,           // Thread handle not inheritable
			FALSE,          // Set handle inheritance to FALSE
			0,              // No creation flags
			NULL,           // Use parent's environment block
			NULL,           // Use parent's starting directory 
			&si,            // Pointer to STARTUPINFO structure
			&pi)           // Pointer to PROCESS_INFORMATION structure
			)
		{
			printf("Can't load process!\n");
			return;
		}
		WaitForGame(PathFindFileName(szFileName), &pi);
	}
	else
	{
		printf("Cancelled\n");
	}

	int ch;
	printf("\nPress any key to exit...\n");
	ch = _getch();
}