// ------------------------------------------------------------------------------------------------ // // CTFFlameThrower implementation. // ------------------------------------------------------------------------------------------------ // //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CTFFlameThrower::CTFFlameThrower() { WeaponReset(); #if defined( CLIENT_DLL ) m_pFlameEffect = NULL; m_pFiringStartSound = NULL; m_pFiringLoop = NULL; m_bFiringLoopCritical = false; m_pPilotLightSound = NULL; m_pHitTargetSound = NULL; #endif }
//----------------------------------------------------------------------------- // Purpose: Constructor. //----------------------------------------------------------------------------- CTFMinigun::CTFMinigun() { #ifdef CLIENT_DLL m_pSoundCur = NULL; #endif #ifdef CLIENT_DLL m_pEjectBrassEffect = NULL; m_iEjectBrassAttachment = -1; m_pMuzzleEffect = NULL; m_iMuzzleAttachment = -1; #endif WeaponReset(); }
// ----------------------------------------------------------------------------- // Purpose: Constructor. // ----------------------------------------------------------------------------- CTFWeaponBaseMelee::CTFWeaponBaseMelee() { WeaponReset(); }
//----------------------------------------------------------------------------- // Purpose: Destructor. //----------------------------------------------------------------------------- CTFMinigun::~CTFMinigun() { WeaponReset(); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CWeaponMedigun::CWeaponMedigun( void ) { WeaponReset(); SetPredictionEligible( true ); }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CWeaponKritzkrieg::CWeaponKritzkrieg( void ) { WeaponReset(); SetPredictionEligible( true ); }