Exemple #1
0
//*****************************************************************************
//
// Provide a simple function so other parts of the application can update
// a status display.
//
//*****************************************************************************
void
SetStatusText(const char *pcTitle, const char *pcLine1, const char *pcLine2,
              const char *pcLine3)
{
    static const char pcBlankLine[] = "                ";

    //
    // Check to see if each parameter was passed, and if so then update its
    // text field on the status dislay.
    //
    pcTitle = pcTitle ? pcTitle : pcBlankLine;
    MenuUpdateText(TEXT_ITEM_STATUS_TITLE, pcTitle);
    pcLine1 = pcLine1 ? pcLine1 : pcBlankLine;
    MenuUpdateText(TEXT_ITEM_STATUS1, pcLine1);
    pcLine2 = pcLine2 ? pcLine2 : pcBlankLine;
    MenuUpdateText(TEXT_ITEM_STATUS2, pcLine2);
    pcLine3 = pcLine3 ? pcLine3 : pcBlankLine;
    MenuUpdateText(TEXT_ITEM_STATUS3, pcLine3);

    //
    // Force a repaint after all the status text fields have been updated.
    //
    WidgetPaint(WIDGET_ROOT);
    WidgetMessageQueueProcess();
}
//*****************************************************************************
//
// Draw one of the LED widgets in a particular state.
//
//*****************************************************************************
void
UpdateLEDWidget(unsigned long ulLED, tBoolean bOn)
{
    tPushButtonWidget *pButton;

    //
    // Which widget are we dealing with?
    //
    pButton = (ulLED == 1) ? &g_sLED1 : &g_sLED2;

    //
    // Turn the LED on or off by setting the background fill color
    // appropriately.
    //
    PushButtonFillColorSet(pButton, g_ulLEDColors[ulLED - 1][bOn]);
    PushButtonFillColorPressedSet(pButton, g_ulLEDColors[ulLED - 1][bOn]);

    //
    // Ensure that the LED is repainted.  This will occur on the next call to
    // WidgetMessageQueueProcess().
    //
    WidgetPaint((tWidget *)pButton);

    //
    // Process the messages in the widget message queue.
    //
    WidgetMessageQueueProcess();
}
//*****************************************************************************
//
// This function listens for a link request from another SimpliciTI device.
//
//*****************************************************************************
tBoolean
LinkFrom(void)
{
    smplStatus_t eRetcode;
    unsigned long ulCount;

    //
    // Tell SimpliciTI to try to link to an access point.
    //
    for(ulCount = 1; ulCount <= 10; ulCount++)
    {
        //
        // Update the displayed count.  Note that we must process the widget
        // message queue here to ensure that the change makes it onto the
        // display.
        //
        UpdateStatus(false, "Listening %d (%s)", ulCount,
                     (ulCount > 1) ? MapSMPLStatus(eRetcode) : "Waiting");
        WidgetMessageQueueProcess();

        //
        // Try to link to the access point.
        //
        eRetcode = SMPL_LinkListen(&sLinkID);
        if(eRetcode == SMPL_SUCCESS)
        {
            break;
        }
    }

    //
    // Did we manage to link to the access point?
    //
    if(eRetcode == SMPL_SUCCESS)
    {
        UpdateStatus(false, "Listen successful.");

        //
        // Turn on RX. Default is off.
        //
        SMPL_Ioctl( IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_RXON, 0);

        //
        // Tell the main loop that we established communication successfully.
        //
        return(true);
    }
    else
    {
        UpdateStatus(false, "No link request received.");

        //
        // Tell the main loop that we failed to establish communication.
        //
        return(false);
    }
}
Exemple #4
0
//****************************************************************************
//
// Application should periodically call this function.
//
//****************************************************************************
void
UIMain(void)
{
    WidgetMessageQueueProcess();

    if(g_sUIState.ui32Indicators & UI_STATUS_KEYBOARD)
    {

    }
    else
    {
        USBMouseMain();
    }
}
Exemple #5
0
void vGraphicTask(void* pvParameters)
{

	vInitDisplay();
	vShowBootText("booting ...");

	while (1)
	{
		//
		// Process any messages in the widget message queue.
		//
		WidgetMessageQueueProcess();
		vTaskDelay(1);
	}
}
//*****************************************************************************
//
// This function causes the display to be redrawn.
//
//*****************************************************************************
void
DisplayFlush(void)
{
    //
    // Send a paint message to the entire widget tree.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Process any widget messages in the message queue.
    //
    WidgetMessageQueueProcess();

    //
    // Flush the drawing operations to the screen.
    //
    DpyFlush(&g_sRIT128x96x4Display);
}
int main(void)
{
	//
	// Set the system clock to run at 80MHz (max freq) from the PLL.
	//
	SysCtlClockSet(
			SYSCTL_SYSDIV_2_5 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN
					| SYSCTL_XTAL_16MHZ);
	//
	// Configure SysTick for a 100Hz interrupt.
	//
	SysTickPeriodSet(SysCtlClockGet() / TICKS_PER_SECOND);
	SysTickEnable();

	/// Init RTC
	rtc_init();

	// Init LCD
	ssd1289_init();

	//
	// Initialize the display context
	//
	GrContextInit(&sContext, pDisplay);
	initClock(pDisplay);

	// Init touch
	xpt2046_init();
	xpt2046_setTouchScreenCallback(WidgetPointerMessage);

	xpt2046_enableTouchIRQ();
	SysTickIntEnable();

	startMainMenuApplication();

	while (true)
	{
		//
		// Process any messages in the widget message queue.
		//
		WidgetMessageQueueProcess();
	}
}
int main(void) {
	ui32SysClkFreq = SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
	SYSCTL_OSC_MAIN | SYSCTL_USE_PLL |
	SYSCTL_CFG_VCO_480), 120000000);

	SysCtlPeripheralEnable(SYSCTL_PERIPH_GPION);
	GPIOPinTypeGPIOOutput(GPIO_PORTN_BASE, GPIO_PIN_0 | GPIO_PIN_1);
	GPIOPinWrite(GPIO_PORTN_BASE, GPIO_PIN_0 | GPIO_PIN_1, 0x00);

	Kentec320x240x16_SSD2119Init(ui32SysClkFreq);
	TouchScreenInit(ui32SysClkFreq);
	TouchScreenCallbackSet(WidgetPointerMessage);

	WidgetAdd(WIDGET_ROOT, (tWidget *) &g_sBackground);
	WidgetPaint(WIDGET_ROOT);
	while (1) {
		WidgetMessageQueueProcess();
	}
}
Exemple #9
0
//*****************************************************************************
//
// Periodic Functions that need to be called. Should go in main loop
//
//*****************************************************************************
void
ScreenPeriodic(void)
{
    //
    // Handle screen movements.
    //
    HandleMovement();

    //
    // Handle button animation.
    //
    AnimateButtons(true);

    //
    // Handle keyboard entry if it is open.
    //
    HandleKeyboard();

    //
    // If nothing has happened for awhile, then move to a new city.
    //
    if(g_ui32ScreenSaver == 0) {
        //
        // Reset the timeout for 10s to update the screen more often.
        //
        g_ui32ScreenSaver = 10 * SYSTEM_TICK_S;

        //
        // Trigger a left swipe.
        //
        g_sSwipe.eMovement = iSwipeLeft;
    }

    WidgetMessageQueueProcess();

}
//*****************************************************************************
//
// A simple delay function which will wait for a particular number of
// milliseconds before returning.  During this time, the application message
// queue is serviced.  The delay granularity here is the system tick period.
//
//*****************************************************************************
void
ApplicationDelay(unsigned long ulDelaymS)
{
    unsigned long ulTarget;

    //
    // What will the system tick counter be when we are finished this delay?
    //
    ulTarget = g_ulSysTickCount + ((ulDelaymS * TICKS_PER_SECOND) / 1000);

    //
    // Hang around waiting until this time.  This doesn't take into account the
    // system tick counter wrapping but, since this takes about 13 and a half
    // years, it's probably not too much of a problem.
    //
    while(g_ulSysTickCount < ulTarget)
    {
        //
        // Process the message queue in case there are any new messages to
        // handle.
        //
        WidgetMessageQueueProcess();
    }
}
Exemple #11
0
//*****************************************************************************
//
// Handle the animation when switching between screens.
//
//*****************************************************************************
void
AnimatePanel(uint32_t ui32Color)
{
    int32_t i32Idx;

    GrContextForegroundSet(&g_sContext, ui32Color);

    if(g_i32ScreenIdx == SCREEN_DETAILS) {
        for(i32Idx = BG_MAX_Y; i32Idx >= BG_MIN_Y; i32Idx--) {
            GrLineDrawH(&g_sContext, BG_MIN_X, BG_MAX_X, i32Idx);


            if(i32Idx == 40) {
                WidgetPaint((tWidget *)&g_sHeaderTitle);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 70) {
                WidgetPaint((tWidget *)&g_sHeaderLine1);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 100) {
                WidgetPaint((tWidget *)&g_sHeaderLine2);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 130) {
                WidgetPaint((tWidget *)&g_sHeaderLine3);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 160) {
                WidgetPaint((tWidget *)&g_sHeaderLine4);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 190) {
                WidgetPaint((tWidget *)&g_sHeaderLine5);
                WidgetMessageQueueProcess();
            }

            SysCtlDelay(SCREEN_ANIMATE_DELAY);
        }
    } else if(g_i32ScreenIdx == SCREEN_SUMMARY) {
        for(i32Idx = BG_MAX_Y; i32Idx >= BG_MIN_Y; i32Idx--) {
            GrLineDrawH(&g_sContext, BG_MIN_X, BG_MAX_X, i32Idx);

            if(i32Idx == 210) {
                WidgetPaint((tWidget *)&g_sPayloadLine8);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 195) {
                WidgetPaint((tWidget *)&g_sPayloadLine7);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 180) {
                WidgetPaint((tWidget *)&g_sPayloadLine6);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 165) {
                WidgetPaint((tWidget *)&g_sPayloadLine5);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 150) {
                WidgetPaint((tWidget *)&g_sPayloadLine4);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 135) {
                WidgetPaint((tWidget *)&g_sPayloadLine3);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 120) {
                WidgetPaint((tWidget *)&g_sPayloadLine2);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 105) {
                WidgetPaint((tWidget *)&g_sPayloadLine1);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 75) {
                WidgetPaint((tWidget *)&g_sPayloadTitle);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 40) {
                WidgetPaint((tWidget *)&g_sTag);
                WidgetMessageQueueProcess();
                WidgetPaint((tWidget *)&g_sTagTitle);
                WidgetMessageQueueProcess();
            }

            SysCtlDelay(SCREEN_ANIMATE_DELAY);
        }
    } else if(g_i32ScreenIdx == SCREEN_TI) {
        for(i32Idx = BG_MIN_Y; i32Idx < BG_MAX_Y; i32Idx++) {
            GrLineDrawH(&g_sContext, BG_MIN_X, BG_MAX_X, i32Idx);

            if (i32Idx == 100) {
                GrImageDraw(&g_sContext, g_pui8TILogo, BG_MIN_X,
                            BG_MIN_Y);
            } else if(i32Idx == 140) {
                WidgetPaint((tWidget *)&g_sStatusLine1);
                WidgetMessageQueueProcess();
                GrContextForegroundSet(&g_sContext, ui32Color);
            } else if(i32Idx == 170) {
                //DrawToggle(&sProxyToggle, g_sConfig.bProxyEnabled);
                WidgetPaint((tWidget *)&g_sStatusLine2);
                GrContextForegroundSet(&g_sContext, ui32Color);
                WidgetMessageQueueProcess();
            } else if(i32Idx == 230) {
                WidgetPaint((tWidget *)&g_sTINFCButton);
                WidgetPaint((tWidget *)&g_sEchoNFCButton);
                GrContextForegroundSet(&g_sContext, ui32Color);
                WidgetMessageQueueProcess();
            }
            SysCtlDelay(SCREEN_ANIMATE_DELAY);
        }
    }
}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bRetcode;
    bspIState_t intState;
    uint8_t ucLastChannel;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Initialize the status string.
    //
    UpdateStatus(true, "Initializing...");

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();

    //
    // Did we have a problem with the address?
    //
    if(!bRetcode)
    {
        //
        // Yes - make sure the display is updated then hang the app.
        //
        WidgetMessageQueueProcess();
        while(1)
        {
            //
            // MAC address is not set so hang the app.
            //
        }
    }

    //
    // Turn on both our LEDs
    //
    SetLED(1, true);
    SetLED(2, true);

    UpdateStatus(true, "Waiting for a device...");

    //
    // Initialize the SimpliciTI stack and register our receive callback.
    //
    SMPL_Init(ReceiveCallback);

    //
    // Tell the user what's up.
    //
    UpdateStatus(true, "Access point active.");

    //
    // Do nothing after this - the SimpliciTI stack code handles all the
    // access point function required.
    //
    while(1)
    {
        //
        // Wait for the Join semaphore to be set by the receipt of a Join
        // frame from a device that supports an end device.
        //
        // An external method could be used as well. A button press could be
        // connected to an ISR and the ISR could set a semaphore that is
        // checked by a function call here, or a command shell running in
        // support of a serial connection could set a semaphore that is
        // checked by a function call.
        //
        if (g_ucJoinSem && (g_ucNumCurrentPeers < NUM_CONNECTIONS))
        {
            //
            // Listen for a new incoming connection.
            //
            while (1)
            {
                if (SMPL_SUCCESS == SMPL_LinkListen(&g_sLID[g_ucNumCurrentPeers]))
                {
                    //
                    // The connection attempt succeeded so break out of the
                    // loop.
                    //
                    break;
                }

                //
                // Process our widget message queue.
                //
                WidgetMessageQueueProcess();

                //
                // A "real" application would implement its fail-to-link
                // policy here.  We go back and listen again.
                //
            }

            //
            // Increment our peer counter.
            //
            g_ucNumCurrentPeers++;

            //
            // Decrement the join semaphore.
            //
            BSP_ENTER_CRITICAL_SECTION(intState);
            g_ucJoinSem--;
            BSP_EXIT_CRITICAL_SECTION(intState);

            //
            // Tell the user how many devices we are now connected to.
            //
            UpdateStatus(false, "%d devices connected.", g_ucNumCurrentPeers);
        }

        //
        // Have we received a frame on one of the ED connections? We don't use
        // a critical section here since it doesn't really matter much if we
        // miss a poll.
        //
        if (g_ucPeerFrameSem)
        {
            uint8_t     pucMsg[MAX_APP_PAYLOAD], ucLen, ucLoop;

            /* process all frames waiting */
            for (ucLoop = 0; ucLoop < g_ucNumCurrentPeers; ucLoop++)
            {
                //
                // Receive the message.
                //
                if (SMPL_SUCCESS == SMPL_Receive(g_sLID[ucLoop], pucMsg,
                                                 &ucLen))
                {
                    //
                    // ...and pass it to the function that processes it.
                    //
                    ProcessMessage(g_sLID[ucLoop], pucMsg, ucLen);

                    //
                    // Decrement our frame semaphore.
                    //
                    BSP_ENTER_CRITICAL_SECTION(intState);
                    g_ucPeerFrameSem--;
                    BSP_EXIT_CRITICAL_SECTION(intState);
                }
            }
        }

        //
        // Have we been asked to change channel?
        //
        ucLastChannel = g_ucChannel;
        if (g_bChangeChannel)
        {
            //
            // Yes - go ahead and change to the next radio channel.
            //
            g_bChangeChannel = false;
            ChangeChannel();
        }
        else
        {
            //
            // No - check to see if we need to automatically change channel
            // due to interference on the current one.
            //
            CheckChangeChannel();
        }

        //
        // If the channel changed, update the display.
        //
        if(g_ucChannel != ucLastChannel)
        {
            UpdateStatus(false, "Changed to channel %d.", g_ucChannel);
        }

        //
        // If required, blink the "LEDs" to indicate we are waiting for a
        // message following a channel change.
        //
        BSP_ENTER_CRITICAL_SECTION(intState);
        if (g_ulBlinky)
        {
            if (++g_ulBlinky >= 0xF)
            {
                g_ulBlinky = 1;
                ToggleLED(1);
                ToggleLED(2);
            }
        }
        BSP_EXIT_CRITICAL_SECTION(intState);

        //
        // Process our widget message queue.
        //
        WidgetMessageQueueProcess();
    }
}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bRetcode;
    smplStatus_t eRetcode;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Initialize the status string.
    //
    UpdateStatus("Initializing...");

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();

    //
    // Did we have a problem with the address?
    //
    if(!bRetcode)
    {
        //
        // Yes - make sure the display is updated then hang the app.
        //
        WidgetMessageQueueProcess();
        while(1)
        {
            //
            // MAC address is not set so hang the app.
            //
        }
    }

    //
    // Turn on both our LEDs
    //
    SetLED(1, true);
    SetLED(2, true);

    UpdateStatus("Waiting...");

    //
    // Initialize the SimpliciTI stack but don't set any receive callback.
    //
    while(1)
    {
        eRetcode = SMPL_Init((uint8_t (*)(linkID_t))0);

        if(eRetcode == SMPL_SUCCESS)
        {
            break;
        }

        ToggleLED(1);
        ToggleLED(2);
        SPIN_ABOUT_A_SECOND;
    }

    //
    // Tell the user what's up.
    //
    UpdateStatus("Range Extender active.");

    //
    // Do nothing after this - the SimpliciTI stack code handles all the
    // access point function required.
    //
    while(1)
    {
        //
        // Process the widget message queue.
        //
        WidgetMessageQueueProcess();
    }
}
Exemple #14
0
//*****************************************************************************
//
// A simple demonstration of the features of the TivaWare Graphics Library.
//
//*****************************************************************************
int
main(void)
{
    tContext sContext;
    tRectangle sRect;

    //
    // The FPU should be enabled because some compilers will use floating-
    // point registers, even for non-floating-point code.  If the FPU is not
    // enabled this will cause a fault.  This also ensures that floating-
    // point operations could be added to this application and would work
    // correctly and use the hardware floating-point unit.  Finally, lazy
    // stacking is enabled for interrupt handlers.  This allows floating-
    // point instructions to be used within interrupt handlers, but at the
    // expense of extra stack usage.
    //
    FPUEnable();
    FPULazyStackingEnable();

    //
    // Run from the PLL at 120 MHz.
    //
    g_ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                            SYSCTL_OSC_MAIN |
                                            SYSCTL_USE_PLL |
                                            SYSCTL_CFG_VCO_480), 120000000);

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(g_ui32SysClock);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.i16XMin = 0;
    sRect.i16YMin = 0;
    sRect.i16XMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.i16YMax = 23;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrRectDraw(&sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, &g_sFontCm20);
    GrStringDrawCentered(&sContext, "grlib demo", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 8, 0);

    //
    // Configure and enable uDMA
    //
    SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);
    SysCtlDelay(10);
    uDMAControlBaseSet(&psDMAControlTable[0]);
    uDMAEnable();

    //
    // Initialize the touch screen driver and have it route its messages to the
    // widget tree.
    //
    TouchScreenInit(g_ui32SysClock);
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the title block and the previous and next buttons to the widget
    // tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext);

    //
    // Add the first panel to the widget tree.
    //
    g_ui32Panel = 0;
    WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels);
    CanvasTextSet(&g_sTitle, g_pcPanei32Names[0]);

    //
    // Issue the initial paint request to the widgets.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Loop forever handling widget messages.
    //
    while(1) {
        //
        // Process any messages in the widget message queue.
        //
        WidgetMessageQueueProcess();
    }
}
//*****************************************************************************
//
// A simple demonstration of the features of the TivaWare Graphics Library.
//
//*****************************************************************************
int
main(void)
{
    tContext sContext;
    uint32_t ui32SysClock;

    //
    // Run from the PLL at 120 MHz.
    //
    ui32SysClock = MAP_SysCtlClockFreqSet((SYSCTL_XTAL_25MHZ |
                                           SYSCTL_OSC_MAIN | SYSCTL_USE_PLL |
                                           SYSCTL_CFG_VCO_480), 120000000);

    //
    // Configure the device pins.
    //
    PinoutSet();

    //
    // Initialize the display driver.
    //
    Kentec320x240x16_SSD2119Init(ui32SysClock);

    //
    // Set graphics library text rendering defaults.
    //
    GrLibInit(&GRLIB_INIT_STRUCT);

    //
    // Set the string table and the default language.
    //
    GrStringTableSet(STRING_TABLE);

    //
    // Set the default language.
    //
    ChangeLanguage(GrLangEnUS);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKentec320x240x16_SSD2119);

    //
    // Draw the application frame.
    //
    FrameDraw(&sContext, "lang-demo");

    //
    // Load the static strings from the string table.  These strings are
    // independent of the language in use but we store them in the string
    // table nonetheless since (a) we may be using codepage remapping in
    // which case it would be difficult to hardcode them into the app source
    // anyway (ASCII or ISO8859-1 text would not render properly with the
    // remapped custom font) and (b) even if we're not using codepage remapping,
    // we may have generated a custom font from the string table output and
    // we want to make sure that all glyphs required by the application are
    // present in that font.  If we hardcode some text in the application
    // source and don't put it in the string table, we run the risk of having
    // characters missing in the font.
    //
    GrStringGet(STR_ENGLISH, g_pcEnglish, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_DEUTSCH, g_pcDeutsch, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_ESPANOL, g_pcEspanol, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_ITALIANO, g_pcItaliano, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_CHINESE, g_pcChinese, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_KOREAN, g_pcKorean, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_JAPANESE, g_pcJapanese, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_PLUS, g_pcPlus, 2);
    GrStringGet(STR_MINUS, g_pcMinus, 2);

    //
    // Initialize the touch screen driver and have it route its messages to the
    // widget tree.
    //
    TouchScreenInit(ui32SysClock);
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the title block and the previous and next buttons to the widget
    // tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext);

    //
    // Add the first panel to the widget tree.
    //
    g_ui32Panel = 0;
    WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels);

    //
    // Set the string for the title.
    //
    CanvasTextSet(&g_sTitle, g_pcTitle);

    //
    // Issue the initial paint request to the widgets.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Loop forever, processing widget messages.
    //
    while(1)
    {
        //
        // Process any messages in the widget message queue.
        //
        WidgetMessageQueueProcess();
    }

}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bRetcode;
    smplStatus_t eRetcode;
    ioctlToken_t eToken;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Initialize the status string.
    //
    UpdateStatus("Initializing...");

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();

    //
    // Did we have a problem with the address?
    //
    if(!bRetcode)
    {
        //
        // Yes - make sure the display is updated then hang the app.
        //
        WidgetMessageQueueProcess();
        while(1)
        {
            //
            // MAC address is not set so hang the app.
            //
        }
    }

    //
    // Turn on both our LEDs
    //
    SetLED(1, true);
    SetLED(2, true);

    UpdateStatus("Waiting...");

    //
    // Initialize the SimpliciTI stack but don't set any receive callback.
    //
    while(1)
    {
        eRetcode = SMPL_Init((uint8_t (*)(linkID_t))0);

        if(eRetcode == SMPL_SUCCESS)
        {
            break;
        }

        ToggleLED(1);
        ToggleLED(2);
        SPIN_ABOUT_A_SECOND;
    }

    // This code example changes the Link token to be distributed to those who
    // Join. For the example here this should be done before anyone joins so
    // the Join context is defaulted to OFF for this scenario. See the
    // smpl_config.dat file. After the link token is set the Join context must
    // be enabled.
    //
    // NOTE that this is done after initialization. For APs the init sequence
    // consists of a step in which a link token is generated. The sequence here
    // overrides that setting. It can be used to distribute different link
    // tokens to different devices. The sequence here is a simple example of
    // how to use the IOCTL interface to set the Link token for subsequent
    // Joiners.
    //
    // You might want to be careful about following this particular example if
    // you are restoring from NV unless you are setting a fixed value as is
    // done here.  Unconditionally setting a random value will make it
    // essentially impossible for newly joining devices to link to devices that
    // joined before the AP was reset since they will have different link
    // tokens.
    //
    eToken.tokenType       = TT_LINK;
    eToken.token.linkToken = 0x78563412;

    SMPL_Ioctl(IOCTL_OBJ_TOKEN, IOCTL_ACT_SET, &eToken);

    //
    // Enable join context.
    //
    SMPL_Ioctl(IOCTL_OBJ_AP_JOIN, IOCTL_ACT_ON, 0);

    //
    // Tell the user what's up.
    //
    UpdateStatus("Access point active.");

    //
    // Do nothing after this - the SimpliciTI stack code handles all the
    // access point function required.
    //
    while(1)
    {
        //
        // Process the widget message queue.
        //
        WidgetMessageQueueProcess();
    }
}
Exemple #17
0
int main(void)
{
    int xCoOd = 0, yCoOd = 0;
    char pressure = 0, touched = 0;
    unsigned int i = 0;
    unsigned char *dest;
    unsigned char *src;

    SetupIntc();

    SetUpLCD();
  
    /* configuring the base ceiling */
    RasterDMAFBConfig(SOC_LCDC_0_REGS, 
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET),
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET) + sizeof(g_pucBuffer) - 2 -
					  PALETTE_OFFSET, FRAME_BUFFER_0);

    RasterDMAFBConfig(SOC_LCDC_0_REGS, 
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET),
                      (unsigned int)(g_pucBuffer+PALETTE_OFFSET) + sizeof(g_pucBuffer) - 2 - 
					  PALETTE_OFFSET, FRAME_BUFFER_1);

    src = (unsigned char *) palette_32b;
    dest = (unsigned char *) (g_pucBuffer+PALETTE_OFFSET);

    // Copy palette info into buffer
    for( i = PALETTE_OFFSET; i < (PALETTE_SIZE+PALETTE_OFFSET); i++)
	{
		*dest++ = *src++;
	}

	// copy splash screen
	/*src = (unsigned char *)&splash[40];
	for(; i < LCD_SIZE; i++)
	{
		*dest++ = *src++;
	}*/
		
	GrOffScreen16BPPInit(&g_sSHARP480x272x16Display, g_pucBuffer, LCD_WIDTH, LCD_HEIGHT);
	
	// Initialize a drawing context.
	GrContextInit(&sContext, &g_sSHARP480x272x16Display);

    /* enable End of frame interrupt */
    RasterEndOfFrameIntEnable(SOC_LCDC_0_REGS);

    /* enable raster */
    RasterEnable(SOC_LCDC_0_REGS);

    /* Enable display panel backlight and power */
    ConfigRasterDisplayEnable();

    DisplayGR();
	
	SoundInit();

    // TS init
    PeripheralsSetup();
    InitTouchScreen();
	
    // Loop forever handling widget messages.    
    while(1)
	{
		while(!touched)
		{
			ReadAxis(2, &pressure, &touched);
		}
		
        /* Resolving the coordinates of the touched location.*/
        ResolveCoordinates(&xCoOd, &yCoOd);
		
		do
		{
			WidgetPointerMessage(WIDGET_MSG_PTR_DOWN, xCoOd, yCoOd);
			
			// Process any messages in the widget message queue.
			WidgetMessageQueueProcess();

            ResolveCoordinates(&xCoOd, &yCoOd);
			ReadAxis(2, &pressure, &touched);
        }while(touched);
		
		WidgetPointerMessage(WIDGET_MSG_PTR_UP, xCoOd, yCoOd);
		WidgetMessageQueueProcess();
	}
	
}
//*****************************************************************************
//
// This function attempts to link to another SimpliciTI device by sending a
// link request.
//
//*****************************************************************************
tBoolean
LinkTo(void)
{
    smplStatus_t eRetcode;
    unsigned long ulCount;

    //
    // Turn both "LEDs" on.
    //
    SetLED(1, true);
    SetLED(2, true);

    //
    // Tell SimpliciTI to try to link to an access point.
    //
    for(ulCount = 1; ulCount <= 10; ulCount++)
    {
        //
        // Update the displayed count.  Note that we must process the widget
        // message queue here to ensure that the change makes it onto the
        // display.
        //
        UpdateStatus(false, "Link request %d (%s)", ulCount,
                     (ulCount > 1) ? MapSMPLStatus(eRetcode) : "Waiting");
        WidgetMessageQueueProcess();

        //
        // Try to link to the access point.
        //
        eRetcode = SMPL_Link(&sLinkID);
        if(eRetcode == SMPL_SUCCESS)
        {
            break;
        }

        //
        // Wait a bit before trying again.
        //
        NWK_DELAY(1000);

        //
        // Toggle both the LEDs
        //
        ToggleLED(1);
        ToggleLED(2);
    }

    //
    // Did we manage to link to the access point?
    //
    if(eRetcode == SMPL_SUCCESS)
    {
        //
        // Tell the user how we got on.
        //
        UpdateStatus(false, "Link successful.");
        SetLED(2, false);

        //
        // Turn on RX. Default is off.
        //
        SMPL_Ioctl( IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_RXON, 0);

        //
        // Set the time at which we have to send the next packet to our peer to
        // one second in the future.
        //
        g_ulNextPacketTick = g_ulSysTickCount + TICKS_PER_SECOND;

        //
        // Tell the main loop that we established communication successfully.
        //
        return(true);
    }
    else
    {
        UpdateStatus(false, "Failed to link.");

        //
        // Tell the main loop that we failed to establish communication.
        //
        return(false);
    }
}
Exemple #19
0
//*****************************************************************************
//
// Compute and display a sine wave.
//
//*****************************************************************************
int
main(void)
{
    uint_fast16_t ui16ItemCount = 0;
    uint32_t ui32LastTickCount = 0;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the clocking to run directly at 50 MHz.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);

    //
    // Configure SysTick to generate a periodic time tick interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize an offscreen display and assign the palette.  This offscreen
    // buffer is needed by the strip chart widget.
    //
    GrOffScreen4BPPInit(&g_sOffscreenDisplay, g_pui8OffscreenBuf, 96, 64);
    GrOffScreen4BPPPaletteSet(&g_sOffscreenDisplay, g_pui32Palette, 0,
                              NUM_PALETTE_ENTRIES);

    //
    // Set the data series buffer pointer to point at the storage where the
    // series data points will be stored.
    //
    g_sSeries.pvData = g_i8SeriesData;

    //
    // Add the series to the strip chart
    //
    StripChartSeriesAdd(&g_sStripChart, &g_sSeries);

    //
    // Add the strip chart to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, &g_sStripChart.sBase);

    //
    // Enter a loop to continuously calculate a sine wave.
    //
    while(1)
    {
        float fElapsedTime;
        float fRadians;
        float fSine;

        //
        // Wait for the next timer tick.
        //
        while(ui32LastTickCount == g_ui32TickCount)
        {
        }
        ui32LastTickCount = g_ui32TickCount;

        //
        // Preparing to add a new data point to the strip chart ...
        // If the number count of items in the strip chart has reached the
        // maximum value, then the data points need to "slide down" in the
        // buffer so new data can be added at the end.
        //
        if(ui16ItemCount == SERIES_LENGTH)
        {
            memmove(&g_i8SeriesData[0], &g_i8SeriesData[1], SERIES_LENGTH - 1);
        }

        //
        // Otherwise, the series data buffer is less than full so just
        // increment the count of data points.
        //
        else
        {
            //
            // Increment the number of items that have been added to the strip
            // chart series data buffer.
            //
            ui16ItemCount++;

            //
            // Since the count of data items has changed, it must be updated in
            // the data series.
            //
            g_sSeries.ui16NumItems = ui16ItemCount;
        }

        //
        // Compute the elapsed time in decimal seconds, in floating point
        // format.
        //
        fElapsedTime = (float)g_ui32TickCount * FSECONDS_PER_TICK;

        //
        // Convert the time to radians.
        //
        fRadians = fElapsedTime * 2.0 * M_PI;

        //
        // Adjust the period of the wave.  This will give us a wave period
        // of 4 seconds, or 0.25 Hz.  This number was chosen arbitrarily to
        // provide a nice looking wave on the display.
        //
        fRadians /= 4.0;

        //
        // Compute the sine.  Multiply by 0.5 to reduce the amplitude.
        //
        fSine = sinf(fRadians) * 0.5;

        //
        // Finally, save the sine value into the last location in the series
        // data point buffer.  Convert the sine amplitude to display pixels.
        // (Amplitude 1 = 32 pixels)
        //
        g_i8SeriesData[ui16ItemCount - 1] = (int8_t)(fSine * 32.0);

        //
        // Now that a new data point has been added to the series, advance
        // the strip chart.
        //
        StripChartAdvance(&g_sStripChart, 1);

        //
        // Request a repaint and run the widget processing queue.
        //
        WidgetPaint(WIDGET_ROOT);
        WidgetMessageQueueProcess();
    }
}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bSuccess, bRetcode, bInitialized;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();
    if(!bRetcode)
    {
        //
        // The Ethernet MAC address can't have been set so hang here since we
        // don't have an address to use for SimpliciTI.
        //
        WidgetMessageQueueProcess();
        while(1)
        {
            //
            // MAC address is not set so hang the app.
            //
        }
    }

    //
    // First time through, we need to initialize the SimpliciTI stack.
    //
    bInitialized = false;

    //
    // The main loop starts here now that we have joined the network.
    //
    while(1)
    {
        //
        // Tell the user what to do.
        //
        UpdateStatus(true, "Please choose the operating mode.");

        //
        // Now wait until the user selects whether we should run as the sender
        // or the receiver.
        //
        while(g_ulMode == MODE_UNDEFINED)
        {
            //
            // Just spin, processing UI messages and waiting for someone to
            // press one of the mode buttons.
            //
            WidgetMessageQueueProcess();
        }

        //
        // At this point, the mode is set so remove the buttons from the
        // display and replace them with the LEDs.
        //
        WidgetRemove((tWidget *)&g_sBtnContainer);
        WidgetAdd((tWidget *)&g_sBackground,
                  (tWidget *)&g_sLEDContainer);
        WidgetPaint((tWidget *)&g_sBackground);

        //
        // Tell the user what we're doing now.
        //
        UpdateStatus(false, "Joining network...");

        if(!bInitialized)
        {
            //
            // Initialize the SimpliciTI stack  We keep trying to initialize until
            // we get a success return code.  This indicates that we have also
            // successfully joined the network.
            //
            while(SMPL_SUCCESS != SMPL_Init((uint8_t (*)(linkID_t))0))
            {
                ToggleLED(1);
                ToggleLED(2);
                SPIN_ABOUT_A_SECOND;
            }

            //
            // Now that we are initialized, remember not to call this again.
            //
            bInitialized = true;
        }

        //
        // Once we have joined, turn both LEDs on and tell the user what we want
        // them to do.
        //
        SetLED(1, true);
        SetLED(2, true);

        //
        // Now call the function that initiates communication in
        // the desired mode.  Note that these functions will not return
        // until communication is established or an error occurs.
        //
        if(g_ulMode == MODE_SENDER)
        {
            bSuccess = LinkTo();
        }
        else
        {
            bSuccess = LinkFrom();
        }

        //
        // If we were unsuccessfull, go back to the mode selection
        // display.
        //
        if(!bSuccess)
        {
            //
            // Remove the LEDs and show the buttons again.
            //
            WidgetRemove((tWidget *)&g_sLEDContainer);
            WidgetAdd((tWidget *)&g_sBackground, (tWidget *)&g_sBtnContainer);
            WidgetPaint((tWidget *)&g_sBackground);

            //
            // Tell the user what happened.
            //
            UpdateStatus(false, "Error establishing communication!");

            //
            // Remember that we don't have an operating mode chosen.
            //
            g_ulMode = MODE_UNDEFINED;
        }
    }
}
//*****************************************************************************
//
// This function listens for a link request from another SimpliciTI device.
//
//*****************************************************************************
tBoolean
LinkFrom(void)
{
    linkID_t linkID1;
    uint8_t  pucMsg[MAX_APP_PAYLOAD], ucLen, ucLtid;
    unsigned long ulCount;
    smplStatus_t eRetcode;

    //
    // Tell the user what we're doing.
    //
    UpdateStatus(false, "Listening for link...");

    //
    // Keep the compiler happy.
    //
    eRetcode = SMPL_TIMEOUT;

    //
    // Turn on LED 1 to indicate that we are listening.
    //
    SetLED(1, true);

    //
    // Listen for link for 10 seconds or so.  This logic may fail if you
    // happen to have sat around for about 13.6 years between starting the
    // example and pressing the mode selection button.  I suspect I will be
    // forgiven for this.
    //
    ulCount = g_ulSysTickCount + (LINK_TIMEOUT_SECONDS * TICKS_PER_SECOND);
    while (ulCount > g_ulSysTickCount)
    {
        //
        // Process our message queue to keep the widget library happy.
        //
        WidgetMessageQueueProcess();

        //
        // Listen for a link.  This call takes quite some time to return.
        //
        eRetcode = SMPL_LinkListen(&linkID1);

        //
        // Was the link successful?
        //
        if (SMPL_SUCCESS == eRetcode)
        {
            //
            // Yes - drop out of the loop.
            //
            break;
        }
    }

    //
    // Did we link successfully?
    //
    if(eRetcode != SMPL_SUCCESS)
    {
        //
        // No - Tell the user what happened and return an error.
        //
        UpdateStatus(false, "Failed to link!");
        return(false);
    }

    //
    // Turn off LED 1 to indicate that our listen succeeded.
    //
    UpdateStatus(false, "Link succeeded.");
    SetLED(1, false);

    //
    // Clear our message counter.
    //
    ulCount = 0;

    //
    // Enter an infinite loop polling for messages.
    //
    while (1)
    {
        //
        // Turn the radio off and pretend to sleep for a second or so.
        //
        SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_SLEEP, 0);
        SPIN_ABOUT_A_SECOND;  /* emulate MCU sleeping */

        //
        // Turn the radio back on again.
        //
        SMPL_Ioctl(IOCTL_OBJ_RADIO, IOCTL_ACT_RADIO_AWAKE, 0);

        //
        // Were any messages "received"?
        //
        // The receive call results in polling the Access Point.  The success
        // case occurs when a payload is actually returned.  When there is no
        // frame waiting for the device a frame with no payload is returned by
        // the Access Point.  Note that this loop will retrieve any and all
        // frames that are waiting for this device on the specified link ID.
        // This call will also return frames that were received directly.  It
        // is possible to get frames that were repeated either from the initial
        // transmission from the peer or via a Range Extender.  This is why we
        // implement the TID check.
        //
        do
        {
            //
            // Receive whatever the AP has for us.
            //
            eRetcode = SMPL_Receive(linkID1, pucMsg, &ucLen);

            //
            // Did we get a real frame?
            //
            if((eRetcode == SMPL_SUCCESS) && ucLen)
            {
                //
                // Tell the user what's going on.
                //
                UpdateStatus(false, "Received msg %d", ++ulCount);

                //
                // Process our message queue to keep the widget library happy.
                //
                WidgetMessageQueueProcess();

                //
                // Check the application sequence number to detect late or missing
                // frames.
                //
                ucLtid = *(pucMsg+1);
                if (ucLtid)
                {
                    //
                    // If the current TID is non-zero and the last one we saw was
                    // less than this one assume we've received the 'next' one.
                    //
                    if (g_ucTid < ucLtid)
                    {
                        //
                        // 'Next' frame.  We may have missed some but we don't
                        // care.
                        //
                        if ((*pucMsg == 1) || (*pucMsg == 2))
                        {
                            //
                            // We're good. Toggle the requested LED.
                            //
                            ToggleLED(*pucMsg);
                        }

                        //
                        // Remember the last TID.
                        //
                        g_ucTid = ucLtid;
                    }

                    //
                    // If current TID is non-zero and less than or equal to the last
                    // one we saw assume we received a duplicate.  Just ignore it.
                    //
                }
                else
                {
                    //
                    // Current TID is zero so the count wrapped or we just started.
                    // Let's just accept it and start over.
                    //
                    if ((*pucMsg == 1) || (*pucMsg == 2))
                    {
                        //
                        // We're good. Toggle the requested LED.
                        //
                        ToggleLED(*pucMsg);
                    }

                    //
                    // Remember the last TID.
                    //
                    g_ucTid = ucLtid;
                }
            }
        } while ((eRetcode == SMPL_SUCCESS) & ucLen);
    }
}
//*****************************************************************************
//
// Read the ulIndex-th JPEG image and pass it to the JPEG canvas widget for
// decompression.  If bPaint is true, repaint the widget to show the new image
// or the error information string.
//
//*****************************************************************************
static tBoolean
ImageViewerGetImage(unsigned long ulIndex, tBoolean bPaint)
{
    tBoolean bRetcode;
    unsigned long ulLen, ulError;
    char *pcName;
    unsigned char *pucData;

    //
    // Get a pointer to the file data and its length.
    //
    bRetcode = FileGetJPEGFileInfo(ulIndex, &pcName, &ulLen, &pucData);

    //
    // Did we get the file information successfully?
    //
    if(bRetcode)
    {
        //
        // If we have been asked to paint the image, display text on top of
        // the existing image indicating that decompression is going on.
        //
        if(bPaint)
        {
            JPEGWidgetTextSet(&g_sMainImage, "Decompressing...");
            WidgetPaint((tWidget *)&g_sMainImage);
            WidgetMessageQueueProcess();
        }

        //
        // We got the file information so now pass it to the JPEG canvas
        // widget to have it decompressed.
        //
        ulError = JPEGWidgetImageSet((tWidget *)&g_sMainImage, pucData, ulLen);

        //
        // Did the decompression go as planned?
        //
        if(ulError)
        {
            //
            // No - something went wrong.  Set an error message.
            //
            JPEGWidgetTextSet(&g_sMainImage, "Decompression Error!");
            bRetcode = false;
        }
        else
        {
            //
            // The image was decompressed successfully so remove any error
            // string that the control may have been displaying.
            //
            JPEGWidgetTextSet(&g_sMainImage, "");
        }
    }

    //
    // If we have been asked to repaint the widget, do so.
    //
    if(bPaint)
    {
        WidgetPaint((tWidget *)&g_sMainImage);
    }

    //
    // Tell the caller how things went.
    //
    return(bRetcode);
}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bSuccess, bRetcode;
    unsigned char pucMsg[2];
    unsigned char ucTid;
    unsigned char ucDelay;
    unsigned long ulLastRxCount, ulLastTxCount;
    smplStatus_t eRetcode;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Initialize the status string.
    //
    UpdateStatus(true, "Please choose the operating mode.");

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();
    if(!bRetcode)
    {
        //
        // The board does not have a MAC address configured so we can't set
        // the SimpliciTI device address (which we derive from the MAC address).
        //
        while(1);
    }

    //
    // Initialize the SimpliciTI stack and supply our receive callback
    // function pointer.
    //
    SMPL_Init(RxCallback);

    //
    // Initialize our message ID, initial inter-message delay and packet
    // counters.
    //
    ucTid = 0;
    ucDelay = 0;
    ulLastRxCount = 0;
    ulLastTxCount = 0;

    //
    // Fall into the command line processing loop.
    //
    while (1)
    {
        //
        // Process any messages from or for the widgets.
        //
        WidgetMessageQueueProcess();

        //
        // Check to see if we've been told to do anything.
        //
        if(g_ulCommandFlags)
        {
            //
            // Has the mode been set?  If so, set up the display to show the
            // "LEDs" and then start communication.
            //
            if(HWREGBITW(&g_ulCommandFlags, COMMAND_MODE_SET))
            {
                //
                // Clear the bit now that we have seen it.
                //
                HWREGBITW(&g_ulCommandFlags, COMMAND_MODE_SET) = 0;

                //
                // Remove the buttons and replace them with the LEDs then
                // repaint the display.
                //
                WidgetRemove((tWidget *)&g_sBtnContainer);
                WidgetAdd((tWidget *)&g_sBackground,
                          (tWidget *)&g_sLEDContainer);
                WidgetPaint((tWidget *)&g_sBackground);

                //
                // Now call the function that initiates communication in
                // the desired mode.  Note that these functions will not return
                // until communication is established or an error occurs.
                //
                if(g_ulMode == MODE_TALKER)
                {
                    bSuccess = LinkTo();
                }
                else
                {
                    bSuccess = LinkFrom();
                }

                //
                // If we were unsuccessfull, go back to the mode selection
                // display.
                //
                if(!bSuccess)
                {
                    //
                    // Remove the LEDs and show the buttons again.
                    //
                    WidgetRemove((tWidget *)&g_sLEDContainer);
                    WidgetAdd((tWidget *)&g_sBackground,
                              (tWidget *)&g_sBtnContainer);
                    WidgetPaint((tWidget *)&g_sBackground);

                    //
                    // Tell the user what happened.
                    //
                    UpdateStatus(false, "Error establishing communication!");
                    UpdateStatus(true, "Please choose the operating mode.");

                    //
                    // Remember that we don't have an operating mode chosen.
                    //
                    g_ulMode = MODE_UNDEFINED;
                }
            }

            //
            // Have we been asked to toggle the first "LED"?
            //
            if(HWREGBITW(&g_ulCommandFlags, COMMAND_LED1_TOGGLE))
            {
                //
                // Clear the bit now that we have seen it.
                //
                HWREGBITW(&g_ulCommandFlags, COMMAND_LED1_TOGGLE) = 0;

                //
                // Toggle the LED.
                //
                ToggleLED(1);
            }

            //
            // Have we been asked to toggle the second "LED"?
            //
            if(HWREGBITW(&g_ulCommandFlags, COMMAND_LED2_TOGGLE))
            {
                //
                // Clear the bit now that we have seen it.
                //
                HWREGBITW(&g_ulCommandFlags, COMMAND_LED2_TOGGLE) = 0;

                //
                // Toggle the LED.
                //
                ToggleLED(2);
            }

            //
            // Have we been asked to send a packet back to our peer?  This
            // command is only ever sent to the main loop when we are running
            // in listener mode (LinkListen).
            //
            if(HWREGBITW(&g_ulCommandFlags, COMMAND_SEND_REPLY))
            {
                //
                // Clear the bit now that we have seen it.
                //
                HWREGBITW(&g_ulCommandFlags, COMMAND_SEND_REPLY) = 0;

                //
                // Create the message.  The first byte tells the receiver to
                // toggle LED1 and the second is a sequence counter.
                //
                pucMsg[0] = 1;
                pucMsg[1] = ++ucTid;
                eRetcode = SMPL_Send(sLinkID, pucMsg, 2);

                //
                // Update our transmit counter if we transmitted the packet
                // successfully.
                //
                if(eRetcode == SMPL_SUCCESS)
                {
                    g_ulTxCount++;
                }
                else
                {
                    UpdateStatus(false, "TX error %s (%d)", MapSMPLStatus(eRetcode),
                                 eRetcode);
                }
            }
        }

        //
        // If we are the talker (LinkTo mode), check to see if it's time to
        // send another packet to our peer.
        //
        if((g_ulMode == MODE_TALKER) &&
           (g_ulSysTickCount >= g_ulNextPacketTick))
        {
            //
            // Create the message.  The first byte tells the receiver to
            // toggle LED1 and the second is a sequence counter.
            //
            pucMsg[0] = 1;
            pucMsg[1] = ++ucTid;
            eRetcode = SMPL_Send(sLinkID, pucMsg, 2);

            //
            // Update our transmit counter if we transmitted the packet
            // correctly.
            //
            if(eRetcode == SMPL_SUCCESS)
            {
                g_ulTxCount++;
            }
            else
            {
                UpdateStatus(false, "TX error %s (%d)", MapSMPLStatus(eRetcode),
                             eRetcode);
            }

            //
            // Set the delay before the next message.
            //
#ifndef USE_2_SECOND_DELAY
            //
            // Set the delay before the next message.  We increase this from 1
            // second to 4 seconds then cycle back to 1.
            //
            ucDelay = (ucDelay == 4) ? 1 : (ucDelay + 1);
#else
            //
            // Wait 2 seconds before sending the next message.
            //
            ucDelay = 2;
#endif

            //
            // Calculate the system tick count when our delay has completed.
            // This algorithm will generate a spurious packet every 13.7 years
            // since I don't handle the rollover case in the comparison above
            // but I'm pretty sure you will forgive me for this oversight.
            //
            g_ulNextPacketTick = g_ulSysTickCount +
                                 (TICKS_PER_SECOND * ucDelay);
        }

        //
        // If either the transmit or receive packet count changed, update
        // the status on the display.
        //
        if((g_ulRxCount != ulLastRxCount) || (g_ulTxCount != ulLastTxCount))
        {
            ulLastTxCount = g_ulTxCount;
            ulLastRxCount = g_ulRxCount;
            UpdateStatus(false, "Received %d pkts, sent %d (%d)",
                         ulLastRxCount, ulLastTxCount);
        }
    }
}
Exemple #24
0
//*****************************************************************************
//
// Handles when a key is pressed on the keyboard.
//
//*****************************************************************************
void
KeyEvent(tWidget *psWidget, uint32_t ui32Key, uint32_t ui32Event)
{
    switch(ui32Key) {
        //
        // Look for a backspace key press.
        //
        case UNICODE_BACKSPACE: {
            if(ui32Event == KEYBOARD_EVENT_PRESS) {
                if(g_ui32StringIdx != 0) {
                    g_ui32StringIdx--;
                    g_pcKeyStr[g_ui32StringIdx] = 0;
                }

                WidgetPaint((tWidget *)&g_sKeyboardText);

                //
                // Save the pixel width of the current string.
                //
                g_i32StringWidth = GrStringWidthGet(&g_sContext, g_pcKeyStr,
                                                    40);
            }
            break;
        }
        //
        // Look for an enter/return key press.  This will exit the keyboard and
        // return to the current active screen.
        //
        case UNICODE_RETURN: {
            if(ui32Event == KEYBOARD_EVENT_RELEASE) {
                //
                // Get rid of the keyboard widget.
                //
                WidgetRemove(g_sScreens[g_i32ScreenIdx].psWidget);

                //
                // Switch back to the previous screen and add its widget back.
                //
                g_i32ScreenIdx = g_i32ScreenIdx;
                WidgetAdd(WIDGET_ROOT, g_sScreens[g_i32ScreenIdx].psWidget);

                //
                // If returning to the main screen then re-draw the frame to
                // indicate the main screen.
                //
                if(g_i32ScreenIdx == SCREEN_DETAILS) {
                    FrameDraw(&g_sContext, "nfc-p2p-demo : Details");
                    WidgetPaint(g_sScreens[g_i32ScreenIdx].psWidget);
                } else if(g_i32ScreenIdx == SCREEN_TI) {
                    //
                    // Returning to the settings screen.
                    //
                    FrameDraw(&g_sContext, "nfc-p2p-demo : TI");
                    WidgetPaint(g_sScreens[g_i32ScreenIdx].psWidget);
                    AnimateButtons(true);
                    WidgetMessageQueueProcess();
                }
                //
                // Assumed Screen = SCREEN_SUMMARY
                //
                else {
                    FrameDraw(&g_sContext, "nfc-p2p-demo : Summary");
                    WidgetPaint(g_sScreens[g_i32ScreenIdx].psWidget);
                }

                //
                // Enable gestures.
                //
                g_sSwipe.bEnable = true;
            }
            break;
        }
        //
        // If the key is not special then update the text string.
        //
        default: {
            if(ui32Event == KEYBOARD_EVENT_PRESS) {
                //
                // Set the string to the current string to be updated.
                //
                if(g_ui32StringIdx == 0) {
                    CanvasTextSet(&g_sKeyboardText, g_pcKeyStr);
                }
                g_pcKeyStr[g_ui32StringIdx] = (char)ui32Key;
                g_ui32StringIdx++;
                g_pcKeyStr[g_ui32StringIdx] = 0;

                WidgetPaint((tWidget *)&g_sKeyboardText);

                //
                // Save the pixel width of the current string.
                //
                g_i32StringWidth = GrStringWidthGet(&g_sContext, g_pcKeyStr,
                                                    40);
            }
            break;
        }
    }
}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bRetcode;
    smplStatus_t eRetcode;
    ioctlScanChan_t sScan;
    freqEntry_t pFreq[NWK_FREQ_TBL_SIZE];
    tBoolean bFirstTimeThrough;
    unsigned long ulLoop;
    uint8_t ucLast;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Initialize the status string.
    //
    UpdateStatus("Initializing...");

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();

    //
    // Did we have a problem with the address?
    //
    if(!bRetcode)
    {
        //
        // Yes - make sure the display is updated then hang the app.
        //
        WidgetMessageQueueProcess();
        while(1)
        {
            //
            // MAC address is not set so hang the app.
            //
        }
    }

    //
    // Turn on both our LEDs
    //
    SetLED(1, true);
    SetLED(2, true);

    UpdateStatus("Joining network...");

    //
    // Initialize the SimpliciTI stack but don't set any receive callback.
    //
    while(1)
    {
        eRetcode = SMPL_Init((uint8_t (*)(linkID_t))0);

        if(eRetcode == SMPL_SUCCESS)
        {
            break;
        }

        ToggleLED(1);
        ToggleLED(2);
        SPIN_ABOUT_A_SECOND;
    }

    //
    // Tell the user what's up.
    //
    UpdateStatus("Sniffing...");

    //
    // Set up for our first sniff.
    //
    sScan.freq = pFreq;
    bFirstTimeThrough = true;
    ucLast = 0xFF;

    //
    // Keep sniffing forever.
    //
    while (1)
    {
        //
        // Wait a while.
        //
        SPIN_ABOUT_A_QUARTER_SECOND;

        //
        // Scan for the active channel.
        //
        SMPL_Ioctl(IOCTL_OBJ_FREQ, IOCTL_ACT_SCAN, &sScan);

        //
        // Did we find a signal?
        //
        if (1 == sScan.numChan)
        {
            if (bFirstTimeThrough)
            {
                //
                // Set the initial LED state.
                //
                SetLED(1, false);
                SetLED(2, true);

                //
                // Wait a while.
                //
                for(ulLoop = 0; ulLoop < 15; ulLoop--)
                {
                    //
                    // Toggle both LEDs and wait a bit.
                    //
                    ToggleLED(1);
                    ToggleLED(2);
                    SPIN_ABOUT_A_QUARTER_SECOND;
                }
                bFirstTimeThrough = false;
            }

            //
            // Has the channel changed since the last time we updated the
            // display?
            //
            if(pFreq[0].logicalChan != ucLast)
            {
                //
                // Remember the channel we just detected.
                //
                ucLast = pFreq[0].logicalChan;

                //
                // Tell the user which channel we found to be active.
                //
                UpdateStatus("Active channel is %d.", pFreq[0].logicalChan);

                //
                // Set the "LEDs" to mimic the behavior of the MSP430 versions
                // of this application.
                //
                switch(pFreq[0].logicalChan)
                {
                    case 0:
                    {
                        /* GREEN OFF */
                        /* RED   OFF */
                        SetLED(1, false);
                        SetLED(2, false);
                        break;
                    }

                    case 1:
                    {
                        /* GREEN OFF */
                        /* RED   ON */
                        SetLED(1, false);
                        SetLED(2, true);
                        break;
                    }

                    case 2:
                    {
                        /* GREEN ON */
                        /* RED   OFF */
                        SetLED(1, true);
                        SetLED(2, false);
                        break;
                    }

                    case 3:
                    {
                        /* GREEN ON */
                        /* RED   ON */
                        SetLED(1, true);
                        SetLED(2, true);
                        break;
                    }

                    case 4:
                    {
                        /* blink them both... */
                        SetLED(1, false);
                        SetLED(2, false);
                        SPIN_ABOUT_A_QUARTER_SECOND;
                        SetLED(1, true);
                        SetLED(2, true);
                        SPIN_ABOUT_A_QUARTER_SECOND;
                        SetLED(1, false);
                        SetLED(2, false);
                    }
                }
            }
        }
    }
}
int
main(void)
{
    tContext sContext;
    tRectangle sRect;

    //
    // The FPU should be enabled because some compilers will use floating-
    // point registers, even for non-floating-point code.  If the FPU is not
    // enabled this will cause a fault.  This also ensures that floating-
    // point operations could be added to this application and would work
    // correctly and use the hardware floating-point unit.  Finally, lazy
    // stacking is enabled for interrupt handlers.  This allows floating-
    // point instructions to be used within interrupt handlers, but at the
    // expense of extra stack usage.
    //
    FPUEnable();
    FPULazyStackingEnable();

    //
    // Set the clock to 40Mhz derived from the PLL and the external oscillator
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_5 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);

    //
    // Initialize the display driver.
    //
    Adafruit320x240x16_ILI9325Init();

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sAdafruit320x240x16_ILI9325);

    //
    // Configure and enable uDMA
    //
    SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);
    SysCtlDelay(10);
    uDMAControlBaseSet(&sDMAControlTable[0]);
    uDMAEnable();

    //
    // Initialize the touch screen driver and have it route its messages to the
    // widget tree.
    //
    TouchScreenInit();

    //
    // Paint touch calibration targets and collect calibration data
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrContextBackgroundSet(&sContext, ClrBlack);
    GrContextFontSet(&sContext, &g_sFontCm20);
    GrStringDraw(&sContext, "Touch center of circles to calibrate", -1, 0, 0, 1);
    GrCircleDraw(&sContext, 32, 24, 10);
    GrFlush(&sContext);
    TouchScreenCalibrationPoint(32, 24, 0);

    GrCircleDraw(&sContext, 280, 200, 10);
    GrFlush(&sContext);
    TouchScreenCalibrationPoint(280, 200, 1);

    GrCircleDraw(&sContext, 200, 40, 10);
    GrFlush(&sContext);
    TouchScreenCalibrationPoint(200, 40, 2);

    //
    // Calculate and set calibration matrix
    //
    long* plCalibrationMatrix = TouchScreenCalibrate();
    
    //
    // Write out calibration data if successful
    //
    if(plCalibrationMatrix)
    {
    	char pcStringBuf[20];
    	usprintf(pcStringBuf, "A %d", plCalibrationMatrix[0]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 20, 1);
    	usprintf(pcStringBuf, "B %d", plCalibrationMatrix[1]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 40, 1);
    	usprintf(pcStringBuf, "C %d", plCalibrationMatrix[2]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 60, 1);
    	usprintf(pcStringBuf, "D %d", plCalibrationMatrix[3]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 80, 1);
    	usprintf(pcStringBuf, "E %d", plCalibrationMatrix[4]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 100, 1);
    	usprintf(pcStringBuf, "F %d", plCalibrationMatrix[5]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 120, 1);
    	usprintf(pcStringBuf, "Div %d", plCalibrationMatrix[6]);
    	GrStringDraw(&sContext, pcStringBuf, -1, 0, 140, 1);
    	TouchScreenCalibrationPoint(0,0,0);	// wait for dummy touch
    }

    //
    // Enable touch screen event handler for grlib widgets
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Fill the top 24 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.sYMax = 23;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrRectDraw(&sContext, &sRect);

    //
    // Put the application name in the middle of the banner.
    //
    GrContextFontSet(&sContext, &g_sFontCm20);
    GrStringDrawCentered(&sContext, "grlib demo", -1,
                         GrContextDpyWidthGet(&sContext) / 2, 8, 0);

    //
    // Add the title block and the previous and next buttons to the widget
    // tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext);

    //
    // Add the first panel to the widget tree.
    //
    g_ulPanel = 0;
    WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels);
    CanvasTextSet(&g_sTitle, g_pcPanelNames[0]);

    //
    // Issue the initial paint request to the widgets.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Loop forever handling widget messages.
    //
    while(1)
    {
        //
        // Process any messages in the widget message queue.
        //
        WidgetMessageQueueProcess();
    }
}
//*****************************************************************************
//
// Main application entry function.
//
//*****************************************************************************
int
main(void)
{
    tBoolean bRetcode;

    //
    // Set the system clock to run at 50MHz from the PLL
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // NB: We don't call PinoutSet() in this testcase since the EM header
    // expansion board doesn't currently have an I2C ID EEPROM.  If we did
    // call PinoutSet() this would configure all the EPI pins for SDRAM and
    // we don't want to do this.
    //
    g_eDaughterType = DAUGHTER_NONE;

    //
    // Enable peripherals required to drive the LCD.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOD);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOE);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOH);

    //
    // Configure SysTick for a 10Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Initialize the touch screen driver.
    //
    TouchScreenInit();

    //
    // Set the touch screen event handler.
    //
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sHeading);

    //
    // Initialize the status string.
    //
    UpdateStatus(true, "Monitoring...");

    //
    // Paint the widget tree to make sure they all appear on the display.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Initialize the SimpliciTI BSP.
    //
    BSP_Init();

    //
    // Set the SimpliciTI device address using the current Ethernet MAC address
    // to ensure something like uniqueness.
    //
    bRetcode = SetSimpliciTIAddress();

    //
    // Did we have a problem with the address?
    //
    if(!bRetcode)
    {
        //
        // Yes - make sure the display is updated then hang the app.
        //
        WidgetMessageQueueProcess();
        while(1)
        {
            //
            // MAC address is not set so hang the app.
            //
        }
    }

    //
    // Initialize the SimpliciTI stack but don't set any receive callback.
    //
    SMPL_Init(0);

    //
    // Start monitoring for alert messages from other devices.  This function
    // doesn't return.
    //
    MonitorForBadNews();
}
//*****************************************************************************
//
// A simple demonstration of the features of the Stellaris Graphics Library.
//
//*****************************************************************************
int
main(void)
{
    tContext sContext;
    tRectangle sRect;

    //
    // If running on Rev A2 silicon, turn the LDO voltage up to 2.75V.  This is
    // a workaround to allow the PLL to operate reliably.
    //
    if(REVISION_IS_A2)
    {
        SysCtlLDOSet(SYSCTL_LDO_2_75V);
    }

    //
    // Set the clocking to run from the PLL.
    //
    SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                   SYSCTL_XTAL_8MHZ);

    //
    // Initialize the display driver.
    //
    Kitronix320x240x16_SSD2119Init();

    //
    // Turn on the backlight.
    //
    Kitronix320x240x16_SSD2119BacklightOn(255);

    //
    // Set graphics library text rendering defaults.
    //
    GrLibInit(&GRLIB_INIT_STRUCT);

    //
    // Set the string table and the default language.
    //
    GrStringTableSet(STRING_TABLE);

    //
    // Set the default language.
    //
    ChangeLanguage(GrLangEnUS);

    //
    // Initialize the graphics context.
    //
    GrContextInit(&sContext, &g_sKitronix320x240x16_SSD2119);

    //
    // Fill the top 26 rows of the screen with blue to create the banner.
    //
    sRect.sXMin = 0;
    sRect.sYMin = 0;
    sRect.sXMax = GrContextDpyWidthGet(&sContext) - 1;
    sRect.sYMax = 25;
    GrContextForegroundSet(&sContext, ClrDarkBlue);
    GrRectFill(&sContext, &sRect);

    //
    // Put a white box around the banner.
    //
    GrContextForegroundSet(&sContext, ClrWhite);
    GrRectDraw(&sContext, &sRect);

    //
    // Load the static strings from the string table.  These strings are
    // independent of the language in use but we store them in the string
    // table nonetheless since (a) we may be using codepage remapping in
    // which case it would be difficult to hardcode them into the app source
    // anyway (ASCII or ISO8859-1 text would not render properly with the
    // remapped custom font) and (b) even if we're not using codepage remapping,
    // we may have generated a custom font from the string table output and
    // we want to make sure that all glyphs required by the application are
    // present in that font.  If we hardcode some text in the application
    // source and don't put it in the string table, we run the risk of having
    // characters missing in the font.
    //
    GrStringGet(STR_ENGLISH, g_pcEnglish, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_DEUTSCH, g_pcDeutsch, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_ESPANOL, g_pcEspanol, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_ITALIANO, g_pcItaliano, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_CHINESE, g_pcChinese, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_KOREAN, g_pcKorean, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_JAPANESE, g_pcJapanese, MAX_LANGUAGE_NAME_LEN);
    GrStringGet(STR_PLUS, g_pcPlus, 2);
    GrStringGet(STR_MINUS, g_pcMinus, 2);

    //
    // Put the application name in the middle of the banner.
    //
    GrStringGet(STR_APPNAME, g_pcBuffer, SCOMP_MAX_STRLEN);
    GrContextFontSet(&sContext, FONT_20PT);
    GrStringDrawCentered(&sContext, g_pcBuffer, -1,
                         GrContextDpyWidthGet(&sContext) / 2, 10, 0);

    //
    // Initialize the sound driver.
    //
    SoundInit();

    //
    // Initialize the touch screen driver and have it route its messages to the
    // widget tree.
    //
    TouchScreenInit();
    TouchScreenCallbackSet(WidgetPointerMessage);

    //
    // Add the title block and the previous and next buttons to the widget
    // tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sPrevious);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sTitle);
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sNext);

    //
    // Add the first panel to the widget tree.
    //
    g_ulPanel = 0;
    WidgetAdd(WIDGET_ROOT, (tWidget *)g_psPanels);

    //
    // Set the string for the title.
    //
    CanvasTextSet(&g_sTitle, g_pcTitle);

    //
    // Initialize the pointer to the button text.
    //
    PushButtonTextSet(&g_sFirmwareUpdateBtn, g_pcUpdateButton);

    //
    // Issue the initial paint request to the widgets.
    //
    WidgetPaint(WIDGET_ROOT);

    //
    // Loop forever unless we receive a signal that a firmware update has been
    // requested.
    //
    while(!g_bFirmwareUpdate)
    {
        //
        // Process any messages in the widget message queue.
        //
        WidgetMessageQueueProcess();
    }

    //
    // If we drop out, a firmware update request has been made.  We call
    // WidgetMessageQueueProcess once more to ensure that any final messages
    // are processed then jump into the bootloader.
    //
    WidgetMessageQueueProcess();

    //
    // Wait a while for the last keyboard click sound to finish.  This is about
    // 500mS since the delay loop is 3 cycles long.
    //
    SysCtlDelay(SysCtlClockGet() / 6);

    //
    // Pass control to the bootloader.
    //
    JumpToBootLoader();

    //
    // The boot loader should take control, so this should never be reached.
    // Just in case, loop forever.
    //
    while(1)
    {
    }
}
Exemple #29
0
//*****************************************************************************
//
// Initialize and operate the data logger.
//
//*****************************************************************************
int
main(void)
{
    tContext sDisplayContext, sBufferContext;
    uint32_t ui32HibIntStatus, ui32SysClock, ui32LastTickCount;
    bool bSkipSplash;
    uint8_t ui8ButtonState, ui8ButtonChanged;
    uint_fast8_t ui8X, ui8Y;


    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    MAP_FPULazyStackingEnable();

    //
    // Set the clocking to run at 50 MHz.
    //
    MAP_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_XTAL_16MHZ |
                       SYSCTL_OSC_MAIN);
    ui32SysClock = MAP_SysCtlClockGet();

    //
    // Initialize locals.
    //
    bSkipSplash = false;
    ui32LastTickCount = 0;

    //
    // Initialize the data acquisition module.  This initializes the ADC
    // hardware.
    //
    AcquireInit();

    //
    // Enable access to  the hibernate peripheral.  If the hibernate peripheral
    // was already running then this will have no effect.
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_HIBERNATE);

    //
    // Check to see if the hiberate module is already active and if so then
    // read the saved configuration state.  If both are okay, then proceed
    // to check and see if we are logging data using sleep mode.
    //
    if(HibernateIsActive() && !GetSavedState(&g_sConfigState))
    {
        //
        // Read the status of the hibernate module.
        //
        ui32HibIntStatus = HibernateIntStatus(1);

        //
        // If this is a pin wake, that means the user pressed the select
        // button and we should terminate the sleep logging.  In this case
        // we will fall out of this conditional section, and go through the
        // normal startup below, but skipping the splash screen so the user
        // gets immediate response.
        //
        if(ui32HibIntStatus & HIBERNATE_INT_PIN_WAKE)
        {
            //
            // Clear the interrupt flag so it is not seen again until another
            // wake.
            //
            HibernateIntClear(HIBERNATE_INT_PIN_WAKE);
            bSkipSplash = true;
        }

        //
        // Otherwise if we are waking from hibernate and it was not a pin
        // wake, then it must be from RTC match.  Check to see if we are
        // sleep logging and if so then go through an abbreviated startup
        // in order to collect the data and go back to sleep.
        //
        else if(g_sConfigState.ui32SleepLogging &&
                (ui32HibIntStatus & HIBERNATE_INT_RTC_MATCH_0))
        {
            //
            // Start logger and pass the configuration.  The logger should
            // configure itself to take one sample.
            //
            AcquireStart(&g_sConfigState);
            g_iLoggerState = eSTATE_LOGGING;

            //
            // Enter a forever loop to run the acquisition.  This will run
            // until a new sample has been taken and stored.
            //
            while(!AcquireRun())
            {
            }

            //
            // Getting here means that a data acquisition was performed and we
            // can now go back to sleep.  Save the configuration and then
            // activate the hibernate.
            //
            SetSavedState(&g_sConfigState);

            //
            // Set wake condition on pin-wake or RTC match.  Then put the
            // processor in hibernation.
            //
            HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
            HibernateRequest();

            //
            // Hibernating takes a finite amount of time to occur, so wait
            // here forever until hibernate activates and the processor
            // power is removed.
            //
            for(;;)
            {
            }
        }

        //
        // Otherwise, this was not a pin wake, and we were not sleep logging,
        // so just fall out of this conditional and go through the normal
        // startup below.
        //
    }
    else
    {
        //
        // In this case, either the hibernate module was not already active, or
        // the saved configuration was not valid.  Initialize the configuration
        // to the default state and then go through the normal startup below.
        //
        GetDefaultState(&g_sConfigState);
    }

    //
    // Enable the Hibernate module to run.
    //
    HibernateEnableExpClk(SysCtlClockGet());

    //
    // The hibernate peripheral trim register must be set per silicon
    // erratum 2.1
    //
    HibernateRTCTrimSet(0x7FFF);

    //
    // Start the RTC running.  If it was already running then this will have
    // no effect.
    //
    HibernateRTCEnable();

    //
    // In case we were sleep logging and are now finished (due to user
    // pressing select button), then disable sleep logging so it doesnt
    // try to start up again.
    //
    g_sConfigState.ui32SleepLogging = 0;
    SetSavedState(&g_sConfigState);

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize the buttons driver.
    //
    ButtonsInit();

    //
    // Pass the restored state to the menu system.
    //
    MenuSetState(&g_sConfigState);

    //
    // Enable the USB peripheral
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_USB0);

    //
    // Configure the required pins for USB operation.
    //
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG);
    MAP_GPIOPinConfigure(GPIO_PG4_USB0EPEN);
    MAP_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4);
    MAP_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL);
    MAP_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7);
    MAP_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Erratum workaround for silicon revision A1.  VBUS must have pull-down.
    //
    if(CLASS_IS_BLIZZARD && REVISION_IS_A1)
    {
        HWREG(GPIO_PORTB_BASE + GPIO_O_PDR) |= GPIO_PIN_1;
    }

    //
    // Initialize the USB stack mode and pass in a mode callback.
    //
    USBStackModeSet(0, eUSBModeOTG, ModeCallback);

    //
    // Initialize the stack to be used with USB stick.
    //
    USBStickInit();

    //
    // Initialize the stack to be used as a serial device.
    //
    USBSerialInit();

    //
    // Initialize the USB controller for dual mode operation with a 2ms polling
    // rate.
    //
    USBOTGModeInit(0, 2000, g_pui8HCDPool, HCD_MEMORY_SIZE);

    //
    // Initialize the menus module.  This module will control the user
    // interface menuing system.
    //
    MenuInit(WidgetActivated);

    //
    // Configure SysTick to periodically interrupt.
    //
    g_ui32TickCount = 0;
    MAP_SysTickPeriodSet(ui32SysClock / CLOCK_RATE);
    MAP_SysTickIntEnable();
    MAP_SysTickEnable();

    //
    // Initialize the display context and another context that is used
    // as an offscreen drawing buffer for display animation effect
    //
    GrContextInit(&sDisplayContext, &g_sCFAL96x64x16);
    GrContextInit(&sBufferContext, &g_sOffscreenDisplayA);

    //
    // Show the splash screen if we are not skipping it.  The only reason to
    // skip it is if the application was in sleep-logging mode and the user
    // just waked it up with the select button.
    //
    if(!bSkipSplash)
    {
        const uint8_t *pui8SplashLogo = g_pui8Image_TI_Black;

        //
        // Draw the TI logo on the display.  Use an animation effect where the
        // logo will "slide" onto the screen.  Allow select button to break
        // out of animation.
        //
        for(ui8X = 0; ui8X < 96; ui8X++)
        {
            if(ButtonsPoll(0, 0) & SELECT_BUTTON)
            {
                break;
            }
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 95 - ui8X, 0);
        }

        //
        // Leave the logo on the screen for a long duration.  Monitor the
        // buttons so that if the user presses the select button, the logo
        // display is terminated and the application starts immediately.
        //
        while(g_ui32TickCount < 400)
        {
            if(ButtonsPoll(0, 0) & SELECT_BUTTON)
            {
                break;
            }
        }

        //
        // Extended splash sequence
        //
        if(ButtonsPoll(0, 0) & UP_BUTTON)
        {
            for(ui8X = 0; ui8X < 96; ui8X += 4)
            {
                GrImageDraw(&sDisplayContext,
                            g_ppui8Image_Splash[(ui8X / 4) & 3],
                            (int32_t)ui8X - 96L, 0);
                GrImageDraw(&sDisplayContext, pui8SplashLogo, ui8X, 0);
                MAP_SysCtlDelay(ui32SysClock / 12);
            }
            MAP_SysCtlDelay(ui32SysClock / 3);
            pui8SplashLogo = g_ppui8Image_Splash[4];
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, 0);
            MAP_SysCtlDelay(ui32SysClock / 12);
        }

        //
        // Draw the initial menu into the offscreen buffer.
        //
        SlideMenuDraw(&g_sMenuWidget, &sBufferContext, 0);

        //
        // Now, draw both the TI logo splash screen (from above) and the initial
        // menu on the screen at the same time, moving the coordinates so that
        // the logo "slides" off the display and the menu "slides" onto the
        // display.
        //
        for(ui8Y = 0; ui8Y < 64; ui8Y++)
        {
            GrImageDraw(&sDisplayContext, pui8SplashLogo, 0, -ui8Y);
            GrImageDraw(&sDisplayContext, g_pui8OffscreenBufA, 0, 63 - ui8Y);
        }
    }

    //
    // Add the menu widget to the widget tree and send an initial paint
    // request.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sMenuWidget);
    WidgetPaint(WIDGET_ROOT);

    //
    // Set the focus handle to the menu widget.  Any button events will be
    // sent to this widget
    //
    g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget;

    //
    // Forever loop to run the application
    //
    while(1)
    {

        //
        // Each time the timer tick occurs, process any button events.
        //
        if(g_ui32TickCount != ui32LastTickCount)
        {
            //
            // Remember last tick count
            //
            ui32LastTickCount = g_ui32TickCount;

            //
            // Read the debounced state of the buttons.
            //
            ui8ButtonState = ButtonsPoll(&ui8ButtonChanged, 0);

            //
            // Pass any button presses through to the widget message
            // processing mechanism.  The widget that has the button event
            // focus (probably the menu widget) will catch these button events.
            //
            if(BUTTON_PRESSED(SELECT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_SELECT);
            }
            if(BUTTON_PRESSED(UP_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_UP);
            }
            if(BUTTON_PRESSED(DOWN_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_DOWN);
            }
            if(BUTTON_PRESSED(LEFT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
            }
            if(BUTTON_PRESSED(RIGHT_BUTTON, ui8ButtonState, ui8ButtonChanged))
            {
                SendWidgetKeyMessage(WIDGET_MSG_KEY_RIGHT);
            }
        }

        //
        // Tell the OTG library code how much time has passed in milliseconds
        // since the last call.
        //
        USBOTGMain(GetTickms());

        //
        // Call functions as needed to keep the host or device mode running.
        //
        if(g_iCurrentUSBMode == eUSBModeDevice)
        {
            USBSerialRun();
        }
        else if(g_iCurrentUSBMode == eUSBModeHost)
        {
            USBStickRun();
        }

        //
        // If in the logging state, then call the logger run function.  This
        // keeps the data acquisition running.
        //
        if((g_iLoggerState == eSTATE_LOGGING) ||
           (g_iLoggerState == eSTATE_VIEWING))
        {
            if(AcquireRun() && g_sConfigState.ui32SleepLogging)
            {
                //
                // If sleep logging is enabled, then at this point we have
                // stored the first data item, now save the state and start
                // hibernation.  Wait for the power to be cut.
                //
                SetSavedState(&g_sConfigState);
                HibernateWakeSet(HIBERNATE_WAKE_PIN | HIBERNATE_WAKE_RTC);
                HibernateRequest();
                for(;;)
                {
                }
            }

            //
            // If viewing instead of logging then request a repaint to keep
            // the viewing window updated.
            //
            if(g_iLoggerState == eSTATE_VIEWING)
            {
                WidgetPaint(WIDGET_ROOT);
            }
        }

        //
        // If in the saving state, then save data from flash storage to
        // USB stick.
        //
        if(g_iLoggerState == eSTATE_SAVING)
        {
            //
            // Save data from flash to USB
            //
            FlashStoreSave();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If in the erasing state, then erase the data stored in flash.
        //
        if(g_iLoggerState == eSTATE_ERASING)
        {
            //
            // Save data from flash to USB
            //
            FlashStoreErase();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If in the flash reporting state, then show the report of the amount
        // of used and free flash memory.
        //
        if(g_iLoggerState == eSTATE_FREEFLASH)
        {
            //
            // Report free flash space
            //
            FlashStoreReport();

            //
            // Return to idle state
            //
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // If we are exiting the clock setting widget, that means that control
        // needs to be given back to the menu system.
        //
        if(g_iLoggerState == eSTATE_CLOCKEXIT)
        {
            //
            // Give the button event focus back to the menu system
            //
            g_ui32KeyFocusWidgetHandle = (uint32_t)&g_sMenuWidget;

            //
            // Send a button event to the menu widget that means the left
            // key was pressed.  This signals the menu widget to deactivate
            // the current child widget (which was the clock setting wigdet).
            // This will cause the menu widget to slide the clock set widget
            // off the screen and resume control of the display.
            //
            SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
            g_iLoggerState = eSTATE_IDLE;
        }

        //
        // Process any new messages that are in the widget queue.  This keeps
        // the user interface running.
        //
        WidgetMessageQueueProcess();
    }
}
//*****************************************************************************
//
// The program main function.  It performs initialization, then runs a loop to
// process USB activities and operate the user interface.
//
//*****************************************************************************
int
main(void)
{
    uint32_t ui32DriveTimeout;

    //
    // Enable lazy stacking for interrupt handlers.  This allows floating-point
    // instructions to be used within interrupt handlers, but at the expense of
    // extra stack usage.
    //
    ROM_FPULazyStackingEnable();

    //
    // Set the system clock to run at 50MHz from the PLL.
    //
    ROM_SysCtlClockSet(SYSCTL_SYSDIV_4 | SYSCTL_USE_PLL | SYSCTL_OSC_MAIN |
                       SYSCTL_XTAL_16MHZ);

    //
    // Configure the required pins for USB operation.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOB);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOG);
    ROM_GPIOPinConfigure(GPIO_PG4_USB0EPEN);
    ROM_GPIOPinTypeUSBDigital(GPIO_PORTG_BASE, GPIO_PIN_4);
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_GPIOL);
    ROM_GPIOPinTypeUSBAnalog(GPIO_PORTL_BASE, GPIO_PIN_6 | GPIO_PIN_7);
    ROM_GPIOPinTypeUSBAnalog(GPIO_PORTB_BASE, GPIO_PIN_0 | GPIO_PIN_1);

    //
    // Configure SysTick for a 100Hz interrupt.
    //
    ROM_SysTickPeriodSet(ROM_SysCtlClockGet() / TICKS_PER_SECOND);
    ROM_SysTickEnable();
    ROM_SysTickIntEnable();

    //
    // Enable the uDMA controller and set up the control table base.
    // The uDMA controller is used by the USB library.
    //
    ROM_SysCtlPeripheralEnable(SYSCTL_PERIPH_UDMA);
    ROM_uDMAEnable();
    ROM_uDMAControlBaseSet(g_psDMAControlTable);

    //
    // Enable Interrupts
    //
    ROM_IntMasterEnable();

    //
    // Initialize the display driver.
    //
    CFAL96x64x16Init();

    //
    // Initialize the buttons driver.
    //
    ButtonsInit();

    //
    // Initialize two offscreen displays and assign the palette.  These
    // buffers are used by the slide menu widget to allow animation effects.
    //
    GrOffScreen4BPPInit(&g_sOffscreenDisplayA, g_pui8OffscreenBufA, 96, 64);
    GrOffScreen4BPPPaletteSet(&g_sOffscreenDisplayA, g_pui32Palette, 0,
                              NUM_PALETTE_ENTRIES);
    GrOffScreen4BPPInit(&g_sOffscreenDisplayB, g_pui8OffscreenBufB, 96, 64);
    GrOffScreen4BPPPaletteSet(&g_sOffscreenDisplayB, g_pui32Palette, 0,
                              NUM_PALETTE_ENTRIES);

    //
    // Show an initial status screen
    //
    g_pcStatusLines[0] = "Waiting";
    g_pcStatusLines[1] = "for device";
    ShowStatusScreen(g_pcStatusLines, 2);

    //
    // Add the compile-time defined widgets to the widget tree.
    //
    WidgetAdd(WIDGET_ROOT, (tWidget *)&g_sFileMenuWidget);

    //
    // Initially wait for device connection.
    //
    g_eState = STATE_NO_DEVICE;

    //
    // Initialize the USB stack for host mode.
    //
    USBStackModeSet(0, eUSBModeHost, 0);

    //
    // Register the host class drivers.
    //
    USBHCDRegisterDrivers(0, g_ppHostClassDrivers, g_ui32NumHostClassDrivers);

    //
    // Open an instance of the mass storage class driver.
    //
    g_psMSCInstance = USBHMSCDriveOpen(0, MSCCallback);

    //
    // Initialize the drive timeout.
    //
    ui32DriveTimeout = USBMSC_DRIVE_RETRY;

    //
    // Initialize the power configuration. This sets the power enable signal
    // to be active high and does not enable the power fault.
    //
    USBHCDPowerConfigInit(0, USBHCD_VBUS_AUTO_HIGH | USBHCD_VBUS_FILTER);

    //
    // Initialize the USB controller for host operation.
    //
    USBHCDInit(0, g_pui8HCDPool, HCD_MEMORY_SIZE);

    //
    // Initialize the file system.
    //
    FileInit();

    //
    // Enter an infinite loop to run the user interface and process USB
    // events.
    //
    while(1)
    {
        uint32_t ui32LastTickCount = 0;

        //
        // Call the USB stack to keep it running.
        //
        USBHCDMain();

        //
        // Process any messages in the widget message queue.  This keeps the
        // display UI running.
        //
        WidgetMessageQueueProcess();

        //
        // Take action based on the application state.
        //
        switch(g_eState)
        {
            //
            // A device has enumerated.
            //
            case STATE_DEVICE_ENUM:
            {
                //
                // Check to see if the device is ready.  If not then stay
                // in this state and we will check it again on the next pass.
                //
                if(USBHMSCDriveReady(g_psMSCInstance) != 0)
                {
                    //
                    // Wait about 500ms before attempting to check if the
                    // device is ready again.
                    //
                    ROM_SysCtlDelay(ROM_SysCtlClockGet()/(3));

                    //
                    // Decrement the retry count.
                    //
                    ui32DriveTimeout--;

                    //
                    // If the timeout is hit then go to the
                    // STATE_TIMEOUT_DEVICE state.
                    //
                    if(ui32DriveTimeout == 0)
                    {
                        g_eState = STATE_TIMEOUT_DEVICE;
                    }

                    break;
                }

                //
                // Getting here means the device is ready.
                // Reset the CWD to the root directory.
                //
                g_pcCwdBuf[0] = '/';
                g_pcCwdBuf[1] = 0;

                //
                // Set the initial directory level to the root
                //
                g_ui32Level = 0;

                //
                // We need to reset the indexes of the root menu to 0, so that
                // it will start at the top of the file list, and reset the
                // slide menu widget to start with the root menu.
                //
                g_psFileMenus[g_ui32Level].ui32CenterIndex = 0;
                g_psFileMenus[g_ui32Level].ui32FocusIndex = 0;
                SlideMenuMenuSet(&g_sFileMenuWidget, &g_psFileMenus[g_ui32Level]);

                //
                // Initiate a directory change to the root.  This will
                // populate a menu structure representing the root directory.
                //
                if(ProcessDirChange("/", g_ui32Level))
                {
                    //
                    // If there were no errors reported, we are ready for
                    // MSC operation.
                    //
                    g_eState = STATE_DEVICE_READY;

                    //
                    // Set the Device Present flag.
                    //
                    g_ui32Flags = FLAGS_DEVICE_PRESENT;

                    //
                    // Request a repaint so the file menu will be shown
                    //
                    WidgetPaint(WIDGET_ROOT);
                }

                break;
            }

            //
            // If there is no device then just wait for one.
            //
            case STATE_NO_DEVICE:
            {
                if(g_ui32Flags == FLAGS_DEVICE_PRESENT)
                {
                    //
                    // Show waiting message on screen
                    //
                    g_pcStatusLines[0] = "Waiting";
                    g_pcStatusLines[1] = "for device";
                    ShowStatusScreen(g_pcStatusLines, 2);

                    //
                    // Clear the Device Present flag.
                    //
                    g_ui32Flags &= ~FLAGS_DEVICE_PRESENT;
                }
                break;
            }

            //
            // An unknown device was connected.
            //
            case STATE_UNKNOWN_DEVICE:
            {
                //
                // If this is a new device then change the status.
                //
                if((g_ui32Flags & FLAGS_DEVICE_PRESENT) == 0)
                {
                    //
                    // Clear the screen and indicate that an unknown device
                    // is present.
                    //
                    g_pcStatusLines[0] = "Unknown";
                    g_pcStatusLines[1] = "device";
                    ShowStatusScreen(g_pcStatusLines, 2);
                }

                //
                // Set the Device Present flag.
                //
                g_ui32Flags = FLAGS_DEVICE_PRESENT;

                break;
            }

            //
            // The connected mass storage device is not reporting ready.
            //
            case STATE_TIMEOUT_DEVICE:
            {
                //
                // If this is the first time in this state then print a
                // message.
                //
                if((g_ui32Flags & FLAGS_DEVICE_PRESENT) == 0)
                {
                    //
                    //
                    // Clear the screen and indicate that an unknown device
                    // is present.
                    //
                    g_pcStatusLines[0] = "Device";
                    g_pcStatusLines[1] = "Timeout";
                    ShowStatusScreen(g_pcStatusLines, 2);
                }

                //
                // Set the Device Present flag.
                //
                g_ui32Flags = FLAGS_DEVICE_PRESENT;

                break;
            }

            //
            // The device is ready and in use.
            //
            case STATE_DEVICE_READY:
            {
                //
                // Process occurrence of timer tick.  Check for user input
                // once each tick.
                //
                if(g_ui32SysTickCount != ui32LastTickCount)
                {
                    uint8_t ui8ButtonState;
                    uint8_t ui8ButtonChanged;

                    ui32LastTickCount = g_ui32SysTickCount;

                    //
                    // Get the current debounced state of the buttons.
                    //
                    ui8ButtonState = ButtonsPoll(&ui8ButtonChanged, 0);

                    //
                    // If select button or right button is pressed, then we
                    // are trying to descend into another directory
                    //
                    if(BUTTON_PRESSED(SELECT_BUTTON,
                                      ui8ButtonState, ui8ButtonChanged) ||
                       BUTTON_PRESSED(RIGHT_BUTTON,
                                      ui8ButtonState, ui8ButtonChanged))
                    {
                        uint32_t ui32NewLevel;
                        uint32_t ui32ItemIdx;
                        char *pcItemName;

                        //
                        // Get a pointer to the current menu for this CWD.
                        //
                        tSlideMenu *psMenu = &g_psFileMenus[g_ui32Level];

                        //
                        // Get the highlighted index in the current file list.
                        // This is the currently highlighted file or dir
                        // on the display.  Then get the name of the file at
                        // this index.
                        //
                        ui32ItemIdx = SlideMenuFocusItemGet(psMenu);
                        pcItemName = psMenu->psSlideMenuItems[ui32ItemIdx].pcText;

                        //
                        // Make sure we are not yet past the maximum tree
                        // depth.
                        //
                        if(g_ui32Level < MAX_SUBDIR_DEPTH)
                        {
                            //
                            // Potential new level is one greater than the
                            // current level.
                            //
                            ui32NewLevel = g_ui32Level + 1;

                            //
                            // Process the directory change to the new
                            // directory.  This function will populate a menu
                            // structure with the files and subdirs in the new
                            // directory.
                            //
                            if(ProcessDirChange(pcItemName, ui32NewLevel))
                            {
                                //
                                // If the change was successful, then update
                                // the level.
                                //
                                g_ui32Level = ui32NewLevel;

                                //
                                // Now that all the prep is done, send the
                                // KEY_RIGHT message to the widget and it will
                                // "slide" from the previous file list to the
                                // new file list of the CWD.
                                //
                                SendWidgetKeyMessage(WIDGET_MSG_KEY_RIGHT);

                            }
                        }
                    }

                    //
                    // If the UP button is pressed, just pass it to the widget
                    // which will handle scrolling the list of files.
                    //
                    if(BUTTON_PRESSED(UP_BUTTON, ui8ButtonState, ui8ButtonChanged))
                    {
                        SendWidgetKeyMessage(WIDGET_MSG_KEY_UP);
                    }

                    //
                    // If the DOWN button is pressed, just pass it to the widget
                    // which will handle scrolling the list of files.
                    //
                    if(BUTTON_PRESSED(DOWN_BUTTON, ui8ButtonState, ui8ButtonChanged))
                    {
                        SendWidgetKeyMessage(WIDGET_MSG_KEY_DOWN);
                    }

                    //
                    // If the LEFT button is pressed, then we are attempting
                    // to go up a level in the file system.
                    //
                    if(BUTTON_PRESSED(LEFT_BUTTON, ui8ButtonState, ui8ButtonChanged))
                    {
                        uint32_t ui32NewLevel;

                        //
                        // Make sure we are not already at the top of the
                        // directory tree (at root).
                        //
                        if(g_ui32Level)
                        {
                            //
                            // Potential new level is one less than the
                            // current level.
                            //
                            ui32NewLevel = g_ui32Level - 1;

                            //
                            // Process the directory change to the new
                            // directory.  This function will populate a menu
                            // structure with the files and subdirs in the new
                            // directory.
                            //
                            if(ProcessDirChange("..", ui32NewLevel))
                            {
                                //
                                // If the change was successful, then update
                                // the level.
                                //
                                g_ui32Level = ui32NewLevel;

                                //
                                // Now that all the prep is done, send the
                                // KEY_LEFT message to the widget and it will
                                // "slide" from the previous file list to the
                                // new file list of the CWD.
                                //
                                SendWidgetKeyMessage(WIDGET_MSG_KEY_LEFT);
                            }
                        }
                    }
                }
                break;
            }
            //
            // Something has caused a power fault.
            //
            case STATE_POWER_FAULT:
            {
                //
                // Clear the screen and show a power fault indication.
                //
                g_pcStatusLines[0] = "Power";
                g_pcStatusLines[1] = "fault";
                ShowStatusScreen(g_pcStatusLines, 2);
                break;
            }

            default:
            {
                break;
            }
        }
    }
}