void cEntity::SetYaw(double a_Yaw) { m_Rot.x = a_Yaw; m_bDirtyOrientation = true; WrapRotation(); }
void cEntity::SetPitch(double a_Pitch) { m_Rot.y = a_Pitch; m_bDirtyOrientation = true; WrapRotation(); }
void cEntity::SetRotation(double a_Rotation) { m_Rot.x = a_Rotation; m_bDirtyOrientation = true; WrapRotation(); }