Exemple #1
0
/*
====================
RE_BeginFrame

If running in stereo, RE_BeginFrame will be called twice
for each RE_EndFrame
====================
*/
void RE_BeginFrame( stereoFrame_t stereoFrame ) {
	drawBufferCommand_t	*cmd = NULL;
	colorMaskCommand_t *colcmd = NULL;

	// msaa hook
	XDKQ3BeginFrame();

	if ( !tr.registered ) {
		return;
	}
	glState.finishCalled = qfalse;

	tr.frameCount++;
	tr.frameSceneNum = 0;

	//
	// do overdraw measurement
	//
	if ( r_measureOverdraw->integer )
	{
		if ( glConfig.stencilBits < 4 )
		{
			ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
			ri.Cvar_Set( "r_measureOverdraw", "0" );
			r_measureOverdraw->modified = qfalse;
		}
		else if ( r_shadows->integer == 2 )
		{
			ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" );
			ri.Cvar_Set( "r_measureOverdraw", "0" );
			r_measureOverdraw->modified = qfalse;
		}
		else
		{
			R_SyncRenderThread();
			qglEnable( GL_STENCIL_TEST );
			qglStencilMask( ~0U );
			qglClearStencil( 0U );
			qglStencilFunc( GL_ALWAYS, 0U, ~0U );
			qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
		}
		r_measureOverdraw->modified = qfalse;
	}
	else
	{
		// this is only reached if it was on and is now off
		if ( r_measureOverdraw->modified ) {
			R_SyncRenderThread();
			qglDisable( GL_STENCIL_TEST );
		}
		r_measureOverdraw->modified = qfalse;
	}

	//
	// texturemode stuff
	//
	if ( r_textureMode->modified ) {
		R_SyncRenderThread();
		GL_TextureMode( r_textureMode->string );
		r_textureMode->modified = qfalse;
	}

	//
	// gamma stuff
	//
	if ( r_gamma->modified ) {
		r_gamma->modified = qfalse;

		R_SyncRenderThread();
		R_SetColorMappings();
	}

	// check for errors
	if ( !r_ignoreGLErrors->integer )
	{
		int	err;

		R_SyncRenderThread();
		if ((err = qglGetError()) != GL_NO_ERROR)
			ri.Error(ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!", err);
	}

	if (glConfig.stereoEnabled) {
		if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
			return;
			
		cmd->commandId = RC_DRAW_BUFFER;
		
		if ( stereoFrame == STEREO_LEFT ) {
			cmd->buffer = (int)GL_BACK_LEFT;
		} else if ( stereoFrame == STEREO_RIGHT ) {
			cmd->buffer = (int)GL_BACK_RIGHT;
		} else {
			ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
		}
	}
	else
	{
		if(r_anaglyphMode->integer)
		{
			if(r_anaglyphMode->modified)
			{
				// clear both, front and backbuffer.
				qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
				qglClearColor(0.0f, 0.0f, 0.0f, 1.0f);
				
				qglDrawBuffer(GL_FRONT);
				qglClear(GL_COLOR_BUFFER_BIT);
				qglDrawBuffer(GL_BACK);
				qglClear(GL_COLOR_BUFFER_BIT);
				
				r_anaglyphMode->modified = qfalse;
			}
			
			if(stereoFrame == STEREO_LEFT)
			{
				if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
					return;
				
				if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) )
					return;
			}
			else if(stereoFrame == STEREO_RIGHT)
			{
				clearDepthCommand_t *cldcmd;
				
				if( !(cldcmd = R_GetCommandBuffer(sizeof(*cldcmd))) )
					return;

				cldcmd->commandId = RC_CLEARDEPTH;

				if( !(colcmd = R_GetCommandBuffer(sizeof(*colcmd))) )
					return;
			}
			else
				ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );

			R_SetColorMode(colcmd->rgba, stereoFrame, r_anaglyphMode->integer);
			colcmd->commandId = RC_COLORMASK;
		}
		else
		{
			if(stereoFrame != STEREO_CENTER)
				ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame );

			if( !(cmd = R_GetCommandBuffer(sizeof(*cmd))) )
				return;
		}

		if(cmd)
		{
			cmd->commandId = RC_DRAW_BUFFER;

			if(r_anaglyphMode->modified)
			{
				qglColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
				r_anaglyphMode->modified = qfalse;
			}

			if (!Q_stricmp(r_drawBuffer->string, "GL_FRONT"))
				cmd->buffer = (int)GL_FRONT;
			else
				cmd->buffer = (int)GL_BACK;
		}
	}
	
	tr.refdef.stereoFrame = stereoFrame;
}
Exemple #2
0
void RE_BeginFrame( stereoFrame_t stereoFrame ) {
	drawBufferCommand_t	*cmd;

	// msaa hook
	XDKQ3BeginFrame();

	if ( !tr.registered ) {
		return;
	}
	glState.finishCalled = qfalse;

	tr.frameCount++;
	tr.frameSceneNum = 0;

	//
	// do overdraw measurement
	//
	if ( r_measureOverdraw->integer )
	{
		if ( glConfig.stencilBits < 4 )
		{
			ri.Printf( PRINT_ALL, "Warning: not enough stencil bits to measure overdraw: %d\n", glConfig.stencilBits );
			ri.Cvar_Set( "r_measureOverdraw", "0" );
			r_measureOverdraw->modified = qfalse;
		}
		else if ( r_shadows->integer == 2 )
		{
			ri.Printf( PRINT_ALL, "Warning: stencil shadows and overdraw measurement are mutually exclusive\n" );
			ri.Cvar_Set( "r_measureOverdraw", "0" );
			r_measureOverdraw->modified = qfalse;
		}
		else
		{
			R_SyncRenderThread();
			qglEnable( GL_STENCIL_TEST );
			qglStencilMask( ~0U );
			qglClearStencil( 0U );
			qglStencilFunc( GL_ALWAYS, 0U, ~0U );
			qglStencilOp( GL_KEEP, GL_INCR, GL_INCR );
		}
		r_measureOverdraw->modified = qfalse;
	}
	else
	{
		// this is only reached if it was on and is now off
		if ( r_measureOverdraw->modified ) {
			R_SyncRenderThread();
			qglDisable( GL_STENCIL_TEST );
			r_measureOverdraw->modified = qfalse;
		}
	}

	//
	// texturemode stuff
	//
	if ( r_textureMode->modified || r_ext_texture_filter_anisotropic->modified) {
		R_SyncRenderThread();
		GL_TextureMode( r_textureMode->string );
		r_textureMode->modified = qfalse;
		r_ext_texture_filter_anisotropic->modified = qfalse;
	}

	//
	// gamma stuff
	//
	if ( r_gamma->modified ) {
		r_gamma->modified = qfalse;

		R_SyncRenderThread();
		R_SetColorMappings();
	}

    // check for errors
    if ( !r_ignoreGLErrors->integer ) {
        int	err;

		R_SyncRenderThread();
        if ( ( err = qglGetError() ) != GL_NO_ERROR ) {
            ri.Error( ERR_FATAL, "RE_BeginFrame() - glGetError() failed (0x%x)!\n", err );
        }
    }

	//
	// draw buffer stuff
	//
	cmd = (drawBufferCommand_t *) R_GetCommandBuffer( sizeof( *cmd ) );
	if ( !cmd ) {
		return;
	}
	cmd->commandId = RC_DRAW_BUFFER;

	if ( glConfig.stereoEnabled ) {
		if ( stereoFrame == STEREO_LEFT ) {
			cmd->buffer = (int)GL_BACK_LEFT;
		} else if ( stereoFrame == STEREO_RIGHT ) {
			cmd->buffer = (int)GL_BACK_RIGHT;
		} else {
			ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is enabled, but stereoFrame was %i", stereoFrame );
		}
	} else {
		if ( stereoFrame != STEREO_CENTER ) {
			ri.Error( ERR_FATAL, "RE_BeginFrame: Stereo is disabled, but stereoFrame was %i", stereoFrame );
		}
		if ( !Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) ) {
			cmd->buffer = (int)GL_FRONT;
		} else {
			cmd->buffer = (int)GL_BACK;
		}
	}
}