Exemple #1
0
// Note: this need to be called within th lock.
// Only called by updateDirtyBaseTiles() for now
void TransferQueue::cleanupTransportQueue()
{
    int index = getNextTransferQueueIndex();

    for (int i = 0 ; i < ST_BUFFER_NUMBER; i++) {
        if (m_transferQueue[index].status == pendingDiscard) {
            // No matter what the current upload type is, as long as there has
            // been a Surf Tex enqueue operation, this updateTexImage need to
            // be called to keep things in sync.
            if (m_transferQueue[index].uploadType == GpuUpload) {
                status_t result = m_sharedSurfaceTexture->updateTexImage();
                if (result != OK)
                    XLOGC("unexpected error: updateTexImage return %d", result);
            }

            // since tiles in the queue may be from another webview, remove
            // their textures so that they will be repainted / retransferred
            BaseTile* tile = m_transferQueue[index].savedBaseTilePtr;
            BaseTileTexture* texture = m_transferQueue[index].savedBaseTileTexturePtr;
            if (tile && texture && texture->owner() == tile) {
                // since tile destruction removes textures on the UI thread, the
                // texture->owner ptr guarantees the tile is valid
                tile->discardBackTexture();
                XLOG("transfer queue discarded tile %p, removed texture", tile);
            }

            m_transferQueue[index].savedBaseTilePtr = 0;
            m_transferQueue[index].savedBaseTileTexturePtr = 0;
            m_transferQueue[index].status = emptyItem;
        }
        index = (index + 1) % ST_BUFFER_NUMBER;
    }
}
void TransferQueue::setTextureUploadType(TextureUploadType type)
{
    if (m_currentUploadType == type)
        return;

    discardQueue();

    android::Mutex::Autolock lock(m_transferQueueItemLocks);
    m_currentUploadType = type;
    XLOGC("Now we set the upload to %s", m_currentUploadType == GpuUpload ? "GpuUpload" : "CpuUpload");
}
void TransferQueue::setTextureUploadType(TextureUploadType type)
{
    if (m_currentUploadType == type)
        return;

    discardQueue();

    android::Mutex::Autolock lock(m_transferQueueItemLocks);
    m_currentUploadType = CpuUpload; // force to cpu upload mode for now until gpu upload mode is fixed
    XLOGC("Now we set the upload to %s", m_currentUploadType == GpuUpload ? "GpuUpload" : "CpuUpload");
}
void GLExtras::drawGL(IntRect& webViewRect, SkRect& viewport, int titleBarHeight)
{
    if (m_drawExtra) {
        if (m_drawExtra == m_ring)
            drawCursorRings();
        else if (m_drawExtra == m_findOnPage)
            drawFindOnPage(viewport);
        else
            XLOGC("m_drawExtra %p is unknown! (cursor: %p, find: %p",
                  m_drawExtra, m_ring, m_findOnPage);
    }
}
Exemple #5
0
void TransferQueue::setTextureUploadType(TextureUploadType type)
{
    if (m_currentUploadType == type)
        return;

    discardQueue();

    android::Mutex::Autolock lock(m_transferQueueItemLocks);
// SAMSUNG CHANGE ++ Change upload type for QCOM
#ifdef SUPPORT_QCOM
	m_currentUploadType = CpuUpload;
#else
    m_currentUploadType = type;
#endif
// SAMSUNG CHANGE --
    XLOGC("Now we set the upload to %s", m_currentUploadType == GpuUpload ? "GpuUpload" : "CpuUpload");
}
Exemple #6
0
// Call on UI thread to copy from the shared Surface Texture to the BaseTile's texture.
void TransferQueue::updateDirtyBaseTiles()
{
    android::Mutex::Autolock lock(m_transferQueueItemLocks);

    cleanupTransportQueue();
    if (!getHasGLContext())
        setHasGLContext(true);

    // Start from the oldest item, we call the updateTexImage to retrive
    // the texture and blit that into each BaseTile's texture.
    const int nextItemIndex = getNextTransferQueueIndex();
    int index = nextItemIndex;
    bool usedFboForUpload = false;
    for (int k = 0; k < ST_BUFFER_NUMBER ; k++) {
        if (m_transferQueue[index].status == pendingBlit) {
            bool obsoleteBaseTile = checkObsolete(index);
            // Save the needed info, update the Surf Tex, clean up the item in
            // the queue. Then either move on to next item or copy the content.
            BaseTileTexture* destTexture = 0;
            if (!obsoleteBaseTile)
                destTexture = m_transferQueue[index].savedBaseTilePtr->backTexture();
            if (m_transferQueue[index].uploadType == GpuUpload) {
                status_t result = m_sharedSurfaceTexture->updateTexImage();
                if (result != OK)
                    XLOGC("unexpected error: updateTexImage return %d", result);
            }
            m_transferQueue[index].savedBaseTilePtr = 0;
            m_transferQueue[index].status = emptyItem;
            if (obsoleteBaseTile) {
                XLOG("Warning: the texture is obsolete for this baseTile");
                index = (index + 1) % ST_BUFFER_NUMBER;
                continue;
            }

            // guarantee that we have a texture to blit into
            destTexture->requireGLTexture();

            if (m_transferQueue[index].uploadType == CpuUpload) {
                // Here we just need to upload the bitmap content to the GL Texture
                GLUtils::updateTextureWithBitmap(destTexture->m_ownTextureId, 0, 0,
                                                 *m_transferQueue[index].bitmap);
            } else {
                if (!usedFboForUpload) {
                    saveGLState();
                    usedFboForUpload = true;
                }
                blitTileFromQueue(m_fboID, destTexture,
                                  m_sharedSurfaceTextureId,
                                  m_sharedSurfaceTexture->getCurrentTextureTarget(),
                                  index);
            }

            // After the base tile copied into the GL texture, we need to
            // update the texture's info such that at draw time, readyFor
            // will find the latest texture's info
            // We don't need a map any more, each texture contains its own
            // texturesTileInfo.
            destTexture->setOwnTextureTileInfoFromQueue(&m_transferQueue[index].tileInfo);

            XLOG("Blit tile x, y %d %d with dest texture %p to destTexture->m_ownTextureId %d",
                 m_transferQueue[index].tileInfo.m_x,
                 m_transferQueue[index].tileInfo.m_y,
                 destTexture,
                 destTexture->m_ownTextureId);
        }
        index = (index + 1) % ST_BUFFER_NUMBER;
    }

    // Clean up FBO setup. Doing this for both CPU/GPU upload can make the
    // dynamic switch possible. Moving this out from the loop can save some
    // milli-seconds.
    if (usedFboForUpload) {
        glBindFramebuffer(GL_FRAMEBUFFER, 0); // rebind the standard FBO
        restoreGLState();
        GLUtils::checkGlError("updateDirtyBaseTiles");
    }

    m_emptyItemCount = ST_BUFFER_NUMBER;
    m_transferQueueItemCond.signal();
}